Headband of Vast INT and Staff of Mithril Might Stacking


Rules Questions


Would the INT boni of Headband of Vast INT and Staff of Mithril Might stack?

Both are enhancement boni so most propably they won't stack. Does the boni becoming permanent change anything?

Headband of Vast INT :
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

Staff of Mithril Might :
This staff is made of silver, with a shimmering sphere of mithral at either end. One end features a golden snake wrapped around the staff and cradling the larger of these two mithral spheres. The staff may be used as a weapon, functioning as a +2/+2 quarterstaff. It also grants a +2 enhancement bonus to Intelligence to whoever possesses it. These two attributes continue to function after all the charges are expended.


No, they do not stack.


Calth is correct - bonuses of the same type (in this case, they're both enhancement bonuses) generally do not stack.


Great, that's fast and clear. Thanks!


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And 'boni' is not a word.


I have a doubt about the staff. In the description of the Headband of V I, it says that it has one skill per +2 Bonus associated and in that skill the ranks are = to the wearers HD. Now the staff doesnt say anything about skill or anything, does the +2 int in the staff grant the wearer skill ranks? Obviously if the +2 bonus doesnt stack the skill wouldnt but in the case that i have only the staff and im not using the headband.
Sorry for my english, its not my first language. If its not clear, let me know.


Yes, the Staff gives you an additional skill point per-level.

The Headband is worded the way it is to make it harder to "switch" skills to whatever is most useful at any given point in time (and honestly, the Staff should probably have similar text, just to make it clear).

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The most important thing from this old thread for folks is what Zhayne added!


Actually, the staff is not wearable so it cannot reasonably be worn continuously for a week, so it it should always act as a temporary increase, giving bonuses to rolls etc, but no actual bonus to skill points.

If you have an idea as to how a staff can be worn continuously, I really don't want to hear it, Again. Ever.


I can write that idea so you can read it and not hear it at all... But the description says that grants a +2 enhancement bonus to Intelligence to whoever possesses it. I dont need to wear or wield the staff only possess it. So if the staff is mine and hanging in my back while i am not using it the bonus should apply and i can possess something for more than a day. And i think that the rule says 1 day not 1 week.
Thanks all for your quick replies!


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Daw wrote:

Actually, the staff is not wearable so it cannot reasonably be worn continuously for a week, so it it should always act as a temporary increase, giving bonuses to rolls etc, but no actual bonus to skill points.

If you have an idea as to how a staff can be worn continuously, I really don't want to hear it, Again. Ever.

There is a FAQ that specifically says there are no differences between temporary and permanent bonuses.

For like the dozenth time. ;)


Pathfinder Starfinder Society Subscriber
_Ozy_ wrote:
Daw wrote:

Actually, the staff is not wearable so it cannot reasonably be worn continuously for a week, so it it should always act as a temporary increase, giving bonuses to rolls etc, but no actual bonus to skill points.

If you have an idea as to how a staff can be worn continuously, I really don't want to hear it, Again. Ever.

There is a FAQ that specifically says there are no differences between temporary and permanent bonuses.

For like the dozenth time. ;)

Skill ranks are an explicit exception. There is a reason that a headband that boosts intelligence grants ranks equal to your hit dice in specifically predetermined skills rather than giving you skill points to spend as you wish.

And there are a few class abilities such as rounds of rage that specifically call out other exceptions to the general rule of permanents and temporary bonuses to an ability score having identical effects.


David knott 242 wrote:
_Ozy_ wrote:
Daw wrote:

Actually, the staff is not wearable so it cannot reasonably be worn continuously for a week, so it it should always act as a temporary increase, giving bonuses to rolls etc, but no actual bonus to skill points.

If you have an idea as to how a staff can be worn continuously, I really don't want to hear it, Again. Ever.

There is a FAQ that specifically says there are no differences between temporary and permanent bonuses.

For like the dozenth time. ;)

Skill ranks are an explicit exception. There is a reason that a headband that boosts intelligence grants ranks equal to your hit dice in specifically predetermined skills rather than giving you skill points to spend as you wish.

And there are a few class abilities such as rounds of rage that specifically call out other exceptions to the general rule of permanents and temporary bonuses to an ability score having identical effects.

Skill ranks for headbands are explicit exceptions. Skill ranks from other boosts are implicit exceptions, in that it's probably correct to treat them the same way as headbands.

And that's not really a difference between temporary and permanent, but just how INT bonuses affect skill ranks.

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