No idea what class I want to play


Advice


I'll be joining a group this Sunday, and I haven't played anything anything 3.x related in years, never mind Pathfinder. The game is already in progress and is apparently based around being stranded on an island.

The party makeup, afaik, is Paladin/cleric, rogue, summoner, and bard. I'm not sure what I want to play. I'm not a fan of arcane classes. the ones that have grabbed my interest so far are the Stygian Slayer and Saurian Shaman. Trying to find build guides for both, but not having much luck (either can't find it very outdated). Or does anyone have another suggestion?

I generally lean towards rogue types, but we already have one and I'm not a big fan of what I see in the PF rogue. I also think that all Paizo material on the srd is available. Other stuff will be case by case. The game is at level 3.


I'd suggest the Saurian Shaman. I'd get Augment Summoning by 5th (which requires you pick up Spell Focus: Conjuration) and make the most out of your standard action summons, which is really nice on a Saurian Shaman since there are reptiles at every Summon Nature's Ally level (it also really makes Superior Summoning crazy good). It steps on the toes of the summoner a little bit, but if he focused on the Eidolon then you're not really hurting him much. You can then shapeshift into a Dino yourself and tear into things or use the spell list to control the battlefield.

If you focus on summoning, you can get by with a minimum WIS score and higher CON, STR & DEX (in that order if you intend to use Wildshape to be in combat). If you want to cast, you're going to want as high a Wisdom as possible and pick up what ever CON, STR and DEX you can. INT and CHA are not terribly important to a Druid.


That's my biggest issue with druid is feat choice


Ranger gives you combat and some skills, and is good in a natural setting.


If you like rogues, you might really enjoy an alchemist. They have a similar flavor with being skilled and can probably cover some of what your rogue and bard might be missing, plus some magical abilities that keep them up to par with other characters.

A fighting oracle can be a pretty strong martial character while still having a full 9 levels of divine casting, with a limited list of spells known so you don't have to worry about preparation or personally knowing every spell out there. Depending on how much your Paladin/cleric is planning on giving up in terms of cleric spell casting this might be a really strong option for the group. An oracle of battle can stand in the line and still have plenty of spells to sling.


I guess I need to decide on race too


I've done ranger to death. Druid has always interested me, so I think I'm gonna go that route. Vivisectionist looks awesome, but we have a rogue and I really want to avoid toe stepping considering the rogue is already pretty weak. The summoner and paladin are being played by the same person. Not worried as much about toe stepping there.


Saurian Shaman who thinks he's a rogue. SPend a lot of time in animal form, skulking around, don't even be on the enemy's radar because they think you're the bard's pet.

2 or 3 wildshape feats so you can do it fast, and cast in animal form, then all combat feats.

Simple, straightforward, versatile.

Edit: start as a goblin, that way everyone expects you to be insane anyway.

RPG Superstar Season 9 Top 32

It's a slightly odd duck Druid build but it gets pretty decent at swimming and mixes a few neat mechanics together... I just love deathroll

Another thought if you want something Druid like that isn't a Druid there's Hunter which straddles the line of ranger and Druid or a Lunar Revelation or Nature Revelation Oracle might be more to your liking. Lunar can get both a wildshaping type revelation and an animal companion but your a CHA based caster and get most of the cleric list too.


I'd go with Spell Focus: Conjuration, Augment Summoning, Superior Summoning, Varisian Tattoo: Conjuration, and Greater Spell Focus: Conjuration in whichever order you feel. Be a controlling/summoning caster. Natural Spell should probably be there somewhere to give you the ability to be out of reach as necessary. Prioritize WIS and CON. Be awesome!


Perhaps try out some of the hybrid classes then? The swashbuckler has a bit of a rogue feel, slayer following close behind with investigator even more into the rogueish territory and there seems to be a fresh investigator guide around. Bolt ace "gun"slinger would boost a rather weak ranged front of your party as well, though a dex-based swashbuckler might do that neatly as well while being quite capable in supporting the pal on the front line

As for race there's a solid question for you..do you like cats?


Yes to Saurian Shaman...but...throw in some brawler or monk levels, then be a karate T-Rex!

EDIT: Note - this idea requires Shaping Focus and no more than 4 levels of non-druid to pull off optimally, and it steps on your casting and animal companion a bit...but Boon Companion can fix your AC right up.


The lion shaman interests me the most, but the Saurian seems to get all of the goodies and then some. Plus a much wider range of animals to choose from. Definitely going Druid. We're at level 3, so I won't get wild shape for 3 more levels. :(


Take a look at this and this.

They are a bit outdated, but one can recommend a class to you based on what you would like to do with the character. The other can recommend to you what class will fill a missing role in your group.

Good luck.


Is the summoner focusing on his eidolon for combat or summon monster ability?

If he is using summon monster a lot, I would not do a summoning druid archtype.

If he is focusing on fighting with his eidolon, then it should be fine. Assuming you are very organized with all the monsters on a print out or card. That way you won't be slowing down play while you are looking stuff up.

The lion shaman is still pretty durn good. Doesn't have quite as many creatures as the saurian, but they are arguably considered by many to be the better creatures. More attacks, pounce, rake, etc... they tend to do more damage. They get killed easier, but you can always summon more. (I would probably have to do a catfolk just because.)

I would probably consider a casting focus rather than a melee focus and domain rather than an animal companion. You are going to be summoning and there is an eidolon. Already a lot of pets on the field to slow things down.

Note: A summoning, casting, wildshaping druid is not among the easiest builds to play. There is lot of complexity and fiddly rules involved. You said you have't played 3.x in years and never PF.
While powerful, this is not the type of build I would normally suggest to someone starting in the system.
However, if you are up for the challenge of learning lots of the less used rules really quickly, it can be a lot of fun.


Have you thought about playing a barbarian or bloodrager? Go with a reach/trip build for a lot of flanks and AoO's for the front liners, it will help keep things away from the less melee-orientated and resonably skilled in wilderness survival.


Actually, after talking to my group last night, I've decided on the Stygian Slayer. I like Ranger, but not a fan of it having spells, and it gives me the Rogue stuff I like. Any tips?


Look up some ninja builds it should hlep give you some more ideas on how to play it. If you go STR focused a reach weapon would help you set up flanks for sneak attack and keep you out of harms way a bit.


Ninja builds will help with the Slayer?


With the Stygian Slayer it should give some ideas on how it can be played due to the similar stuff like the Invisability, skill placement and stuff like that. Overall it is mostly just ideas of what can be done.

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Samrin wrote:
The lion shaman interests me the most, but the Saurian seems to get all of the goodies and then some. Plus a much wider range of animals to choose from. Definitely going Druid. We're at level 3, so I won't get wild shape for 3 more levels. :(

You still get wild shape at level 4, it just advances differently at 6.


Some Other Guy wrote:
Samrin wrote:
The lion shaman interests me the most, but the Saurian seems to get all of the goodies and then some. Plus a much wider range of animals to choose from. Definitely going Druid. We're at level 3, so I won't get wild shape for 3 more levels. :(
You still get wild shape at level 4, it just advances differently at 6.

They don't get it at all until 6. This was clarified in an faq post.

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Samrin wrote:
Some Other Guy wrote:
Samrin wrote:
The lion shaman interests me the most, but the Saurian seems to get all of the goodies and then some. Plus a much wider range of animals to choose from. Definitely going Druid. We're at level 3, so I won't get wild shape for 3 more levels. :(
You still get wild shape at level 4, it just advances differently at 6.
They don't get it at all until 6. This was clarified in an faq post.

Fair enough. It's not worded as such, so this is good clarification.


Not a good one. It actually sucks lol. I'm doing Stygian Slayer anyway.

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