What do i do After Pilfering Hand?


Advice

The Exchange

Hi, contest:

Situation: I'm a melee bard, the combat start, I use pilfering hand on the bbeg's sword.

Now it's a hot potato!, i have cmd of 12, he's going to recover it in the next round via stealth or disarm.
I have only a move action. Or maybe i could move at full speed, but the bbeg will be adjacent to me in my next turn.
What do i do with the sword?, how i can be sure that he can't get it back?.

wins the most creative, cheap and time economic answer. Extra points if it doesn't destroy the weapon.

Everything allowed.


You don't need to be right next to him to use the spell so at the very least he is wasting a whole turn to get it back by moving and then disarming. Or you could Pilfering Hand his sword and then move away and get an ally between you and him so he can't charge. Now he has to double move to get close to you assuming his speed is similar to yours and on your turn you can just keep moving and performing, kiting him around and perhaps making him provoke attacks of opportunity from your allies if he wants to keep chasing. If he doesn't and decides to fight without it then you can just free action drop it far enough away so that he has to spend his whole turn getting it if he wants it.

It's not very creative, but it works and turns the whole encounter into a farce if the BBEG just can't function without the missing weapon and has to keep running after you while Benny Hill music plays.


Drop it in a bag of holding/handy haversack.

Toss it out the window.

Hand it over to your BSF.

Drop it in a portable hole, then stuff the hole in your pocket.

Pass it off to your cleric friend, who prepared Align Weapon this morning.

Summon a monster with some alternative movement (fly, climb, burrow), and let them run away with it.

Cast invisibility, hide the sword, then cast a major image of you somehow destroying/disposing of the sword then casting invisibility again, before disappearing again.


I think you can at that point dimension door the sword? Though how is he getting the sword back via stealth?


I can't tell you how to prevent the BBEG from getting it back...but as a GM I'm surprised this tactic works. No offense, I can see what the spell does.

But there is literally no reason why anyone not wielding two weapons wouldn't use a weapon cord on their weapon. You could successfully disarm the BBEG. But then the weapon is out of his hands on a cord on his wrist. The spell doesn't break the cord. You will have successfully disarmed him, but the cord will prevent it from reaching you.

That is just me though I guess. I never play a single character without a weapon cord, unless I happen to TWF. Then one of the weapons has a cord.


Claxon wrote:

I can't tell you how to prevent the BBEG from getting it back...but as a GM I'm surprised this tactic works. No offense, I can see what the spell does.

But there is literally no reason why anyone not wielding two weapons wouldn't use a weapon cord on their weapon. You could successfully disarm the BBEG. But then the weapon is out of his hands on a cord on his wrist. The spell doesn't break the cord. You will have successfully disarmed him, but the cord will prevent it from reaching you.

That is just me though I guess. I never play a single character without a weapon cord, unless I happen to TWF. Then one of the weapons has a cord.

It must be inconvenient to go about your life with a sword tied to your wrist.


Torchlyte wrote:
Claxon wrote:

I can't tell you how to prevent the BBEG from getting it back...but as a GM I'm surprised this tactic works. No offense, I can see what the spell does.

But there is literally no reason why anyone not wielding two weapons wouldn't use a weapon cord on their weapon. You could successfully disarm the BBEG. But then the weapon is out of his hands on a cord on his wrist. The spell doesn't break the cord. You will have successfully disarmed him, but the cord will prevent it from reaching you.

That is just me though I guess. I never play a single character without a weapon cord, unless I happen to TWF. Then one of the weapons has a cord.

It must be inconvenient to go about your life with a sword tied to your wrist.

Surprisingly it's not.


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Claxon wrote:

I can't tell you how to prevent the BBEG from getting it back...but as a GM I'm surprised this tactic works. No offense, I can see what the spell does.

But there is literally no reason why anyone not wielding two weapons wouldn't use a weapon cord on their weapon. You could successfully disarm the BBEG. But then the weapon is out of his hands on a cord on his wrist. The spell doesn't break the cord. You will have successfully disarmed him, but the cord will prevent it from reaching you.

That is just me though I guess. I never play a single character without a weapon cord, unless I happen to TWF. Then one of the weapons has a cord.

Virtually nothing in a pre-printed AP mentions weapon cords or locked gauntlets. That's why it works.


marcryser wrote:
Claxon wrote:

I can't tell you how to prevent the BBEG from getting it back...but as a GM I'm surprised this tactic works. No offense, I can see what the spell does.

But there is literally no reason why anyone not wielding two weapons wouldn't use a weapon cord on their weapon. You could successfully disarm the BBEG. But then the weapon is out of his hands on a cord on his wrist. The spell doesn't break the cord. You will have successfully disarmed him, but the cord will prevent it from reaching you.

That is just me though I guess. I never play a single character without a weapon cord, unless I happen to TWF. Then one of the weapons has a cord.

Virtually nothing in a pre-printed AP mentions weapon cords or locked gauntlets. That's why it works.

Sure because no one modifies APs at all ever because they are perfect and work in absolutely every situation ever.

APs also often don't include tactics so I often have wizards run into melee combat instead of casting spells because it doesn't tell me I should.


Well weapon cords/locked gauntlets aside. This particular BBEG doesn't seem to have one and OP is looking for options for what to do with this newly unintended weapon.

If you use the ability to pull the weapon to you and catch it...

You could always throw it (hopefully not hit your fellow party members) and then open up juicy AOOs when he goes near the party to get it.


spin around with it and fling it away like a frustrated golf player throwing a golf club. Yell "four" so that your companions know a flying sword is coming. It may be adapted to specific Golarion sports, but I haven't found any in my readings.

Grand Lodge RPG Superstar 2012 Top 32

Snapleaf.

Sovereign Court

If possible: Use 'Metamagic Reach Spell' on the pilfering hand (making the distance too great for the BBEG).

Otherwise: Programmed Image, and Contingency spells are great ways to have an illusionary wall (or other obstruction) block the BBEG.

Alternatively-> Have a summoned monster ready to wield the BBEG's weapon again him?

Grand Lodge

if you are not already in this situation you can prepare for it and sheathe the weapon if you prepared with the appropriate scabbard etc...

Sheathing a weapon is a move action.

To get the weapon back the BBEG would have to use a CMB Steal to take it back, which:

"items fastened to a foe (such as cloaks, sheathed weapons, or pouches) are more difficult to take, and give the opponent a +5 bonus (or greater) to his CMD."

So harder to due and also:

"If you do not have the Improved Steal feat or a similar ability, attempting to steal an object provokes an attack of opportunity from the target of your maneuver."

Unless they have the improved steal maneuver, but what are the chances of that?

It is also a standard action to perform a steal maneuver, so besides moving its pretty much the BBEG's turn.

The Exchange

Good ideas! the summoning one is really god.

I thought on mage hand to someplace high, but i depend on the gm's description of the environment and the weapon mustn't be heavier than 5 lbs.
Or throw it far far away, (which rules should i use for distance?)

Create pit spell and let it fall?? unseen servant levitates??

Grand Lodge

funny thought.

Get yourself or a friendly caster to cast invisibility on the sword maybe?

Then see if the BBEG can find it to grab it.


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Maximum range increment for an improvised thrown weapon is 50 feet, so throwing it is an option, depending on the environment.


Move behind a friend so he will at least provoke if he comes after you, take a free action to drop prone on top of the sword.


Best tactic I can think of is .... delay.

Wait until the following have occurred:

1) Your party's other melee folks have moved into combat with the BBEG;
2) Somebody in the party has cast haste.
3) The BBEG has drawn his sword and smacked somebody with it.

Now, with haste on you, you've got a movement speed of 50 feet. Yoink the sword, then run at your top speed, drawing your own weapon as you do so. Drop the yoinked sword on the ground and get your own weapon ready. If the BBEG wants his sword back, has to get past your party's melee dude (eating an AOO), then get past anybody else in the group (also eating an AOO from each of them). If the BBEG doesn't go for his sword, then next round the party's melee guy steps out of your way (5' step), and you CHARGE at the now-swordless BBEG with your own weapon. Dropping the sword out the window or into a pot of boiling water also counts.

In the alternative, make sure you're hasted, then run around the melee area with the BBEG's sword. If he chases you, start playing Yakkety Sax.

Edited to add: As a player, several times I caught my GM off-guard by finding ways to deprive his villains of their weapons, their wands, and their spell component pouches. As a GM, I always make sure my BBEGs have spare weapons, spare wands, and extra spell component pouches.


Dotting for future inventiveness

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