
SwiftyKun |
Casting Time 1 standard action
Components V, S
Range 30 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Fortitude negates; see text; Spell Resistance yes
You whisper a single word in the primordial language of good that is anathema to the minions of evil and strengthens the resolve of good creatures. Evil creatures within the burst must make a Fortitude saving throw or become sickened for 1 round/level. Evil outsiders with the evil subtype, evil-aligned dragons, and undead in the burst also take 2d8 points of damage if they fail their saves. Good-aligned creatures in the burst gain a +2 sacred bonus on attack and damage rolls for 1 round.
Emphasis mine. Due to the word usage of "also", does the immunity undead have to sickened apply here, or does the ancient primordial words of power overrule that immunity?
Edit: Err, wait, do undead have immunity to sickened?

Claxon |

Yeah...since undead are immune to any effect which requires a fort save (unless it also works on objects) this is a poorly written spell. The spell shouldn't work at all on undead, but the spell specifically mentions them.
As a GM, I would give you 2d8 points of damage and move along. For a 3rd level spell it is basically worthless against undead and they shouldn't have been included in the spell effect description.
Also, yes undead are normally immune to the sickened condition, because it always* requires a fortitude save.
*To my knowledge

shroudb |
it specifically calls that it affects undead, so undead need to roll a saving throw.
undead are generally immune to fortitude saves, UNLESS it affects an object OR it specifically targets undead (in the same vein as specific>generic)
so yea, undead may get sickened if they fail their saving throw, and also get hit by 2d8 damage if thei fail it.
as for why it is a 3rd level spell, usually buff spells without any hd/target/number of allies/ limit are usually high level, because else, a paladin 4 could give to a TON of people (30ft cone) a +2att/+2damage that stacks with a lot of things (sacred) for his commoners to wipe off all evil in the area.

SwiftyKun |
Some good thoughts going for and against. Our DM ruled it as it did damage, but not sickened. And yeah, as far as third level paladins spells go, this one is one of the more lack-lustered.
@ShroudB. This is true, though..a normal paladin(baring bonus spells) at the same level could just use his aura of justice and give said commoners, albiet it in a 10 foot burst range(or 20 foot range now thanks to the level 2 spells that doubles a paladin's aura range) smite evil using his bonuses(using 2 out of his 4 per day.) The smite only works against one target sure, and they have to be evil, but that generally lasts longer than a single round and gives you the whole nice package of attack, ac, damage, and bypassing all DR in the universe.

SwiftyKun |
AFAIK, this is a Paladin only spell. Then again, I've never played a Samsaran Oracle/Cleric/Shaman. Special conditions baring, only Paladins will ever get access to it.
As far as Paladin spells go, there's a TON of them that are worded a little strangely. Some use words that could mean one thing or another, some have flavor text that don't make sense at all, some seem hard to imagine being anything but personal but instead of target personal it's target creature, etc.
The main reason for me of why this spell isn't so great is, not because it's a third level spell, but because it's a third level spell for a class that gets their spells at a caster level of -3. At level 10-11, your basic attacks and general purpose buffs will do more on average than this spell will ever do. The Main thing about this spell I believe is the long duration of the sickened effect. Again though, a little bit more bang for your buck as a level 3 spell would be nice.
Edit: I was actually playing a session with some adventure captains that came to our pfs game one time. One of them actually had to stop playing and have the other one fill in for them because they had no idea paladin's had such first level spells and "those spells are over powered". I get the feeling that the Paladin spell list isn't a very widely discussed topic.

DominusMegadeus |

AFAIK, this is a Paladin only spell. Then again, I've never played a Samsaran Oracle/Cleric/Shaman. Special conditions baring, only Paladins will ever get access to it.
Samsarans are great.
You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
It is just as awesome as it sounds.