Adventuring in the Merry Old Land of RAW


Pathfinder First Edition General Discussion

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Everyone knows that the land of RAW is either a terrifying or hilariously counter intuitive place where logic is thrown out the window in favor of "dem'z da roolz" and where nearly anything that shouldn't be possible is.

Some of my favorite things in this land are a 5gp pouch that gives you access to infinite food supplies (I'm sure I missed a couple) and the fact that dipping your hand in hot (but not even close to boiling) water does nearly as much damage as wading neck deep in lava

What are some of the other great things that happen in this mystical place?


pockets do not exist


Dotting in hopes of future wackiness.


rage-lance-pounce explained via RAW


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johnnythexxxiv wrote:
infinite food supplies (I'm sure I missed a couple)

We just made a fairly comprehensive list of component pouch recipe ingredients here.


Matthew Downie wrote:
johnnythexxxiv wrote:
infinite food supplies (I'm sure I missed a couple)
We just made a fairly comprehensive list of component pouch recipe ingredients here.

You know, you could actually make a half decent curry with that list


johnnythexxxiv wrote:
Everyone knows that the land of RAW is either a terrifying or hilariously counter intuitive place where logic is thrown out the window in favor of "dem'z da roolz" and where nearly anything that shouldn't be possible is.

Not 'or', 'and'. The former is what shatters the sanity of anyone who dares attempt to delve it too deeply for anything resembling logic, granting first hand experience into this guy's mentality. Makes you wonder what they medicate PFS GMs with.

johnnythexxxiv wrote:
What are some of the other great things that happen in this mystical place?

Hyper-gravity pixie rapiers, for starters. If a titan is trying to smack a little flying fey, there's an effective 10 point size penalty to the attack rolls that wouldn't exist if they were both medium sized. However, the instant the titan tries to sunder or disarm the little needle that flying twerp is using to poke him, the penalty turns into a bonus. Ain't CMB/CMD grand?


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johnnythexxxiv wrote:
wading neck deep in lava

Heck, just keep one finger poking up out of the lava.


One of my favorites (from another thread) -- You can't jump less distance than your modified Acrobatics roll, because

PRD wrote:
For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump...

So anyone with a +16 Acrobatics check wanting to jump a 10' pit to land on a 5' wide platform is out of luck, since they magically fly past their target landing.

Also note that, RAW, jumping characters never land if they are "successful". So I guess they just float around forevermore.


Does anyone want to bash someone with the side of a barn?


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I guess I'll whip out an old favorite of mine: A tyrannosaurus rex can swallow a triceratops whole. Apparently in the span of 6 seconds. Which is impressive, I can't even swallow a hot dog in that span of time.

Sovereign Court

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By far not the most ridiculous thing but a monk or brawler can have Masterwork Transformation cast on themselves since their body counts as a manufactured weapon for the purpose of spells.


crashcanuck wrote:
By far not the most ridiculous thing but a monk or brawler can have Masterwork Transformation cast on themselves since their body counts as a manufactured weapon for the purpose of spells.

That one's actually super useful since it frees up the monk's neck slot for something other than an AoMF so I'm all kinds of okay with that one working.

Let's see, another one with fun implications, unconscious targets always count as willing for all spells and effects.


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Zalman wrote:
johnnythexxxiv wrote:
wading neck deep in lava
Heck, just keep one finger poking up out of the lava.

I feel like that sort of situation would deserve at least two fingers.


Green Smashomancer wrote:
I guess I'll whip out an old favorite of mine: A tyrannosaurus rex can swallow a triceratops whole. Apparently in the span of 6 seconds. Which is impressive, I can't even swallow a hot dog in that span of time.

I saw this happen at the table once, but it was a Great Cyclops. Also, on keeping one finger out of lava:Link.


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You can be the greatest genius in the world with like 26 Int and you can still have zero chance to know what a wolf is.


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HyperMissingno wrote:
You can be the greatest genius in the world with like 26 Int and you can still have zero chance to know what a wolf is.

DC 10 checks and below can be made untrained. And without widespread education, someone not native to a wolf's natural habitat would indeed have zero idea what it was. See medieval confusion on what a giraffe was, for example.


Wearing a cestus makes your feet, elbows, knees, and headbutts do piercing damage.


You can still breathe on land if you wildshape into an octopus or any other aquatic creature.


One that I was reminded of in another thread: Unless you are an arcane spell caster, there is literally no penalty to not sleeping, and in fact, if you wear medium or heavier armor you are going to be more fatigued if you decide to sleep in your armor than if you decide to stay up for the night.


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Not since the FAQ - you are fatigued if you don't sleep.

Sovereign Court RPG Superstar 2011 Top 32

johnnythexxxiv wrote:
You can still breathe on land if you wildshape into an octopus or any other aquatic creature.

Conversely, if you wildshape into a rat you can breathe water.


In the merry old land of raw you can swap hands so fast that it exceeds the speed of light but you can't move more than 30 feet in a single move action.


Undone wrote:
In the merry old land of raw you can swap hands so fast that it exceeds the speed of light but you can't move more than 30 feet in a single move action.

A little off topic, but if you do the math for 30 feet in 6 seconds * 4 for using the run action-

The standard Lv 1 commoner can run almost as fast as an Olympic runner.
And this can't even be misinterpreted...


icehawk333 wrote:

A little off topic, but if you do the math for 30 feet in 6 seconds * 4 for using the run action-

The standard Lv 1 commoner can run almost as fast as an Olympic runner.
And this can't even be misinterpreted...

120 feet in 6 seconds = 13.6 miles per hour.

An Olympic sprinter who can sprint 100 meters in 10 seconds: 22.4 miles per hour. Which is about a 50 foot move speed.
It might be as fast as an Olympic marathon runner, but I don't think the commoner could keep going at that rate for two hours.


Matthew Downie wrote:
Not since the FAQ - you are fatigued if you don't sleep.

Eh, even so, if you miss a month of sleep you're no worse off than if you miss a day.


Matthew Downie wrote:
icehawk333 wrote:

A little off topic, but if you do the math for 30 feet in 6 seconds * 4 for using the run action-

The standard Lv 1 commoner can run almost as fast as an Olympic runner.
And this can't even be misinterpreted...

120 feet in 6 seconds = 13.6 miles per hour.

An Olympic sprinter who can sprint 100 meters in 10 seconds: 22.4 miles per hour. Which is about a 50 foot move speed.
It might be as fast as an Olympic marathon runner, but I don't think the commoner could keep going at that rate for two hours.

Fair enough.

Still, 13.6 miles per hour is rather... High, for a commoner. To say the least.


johnnythexxxiv wrote:
Matthew Downie wrote:
Not since the FAQ - you are fatigued if you don't sleep.
Eh, even so, if you miss a month of sleep you're no worse off than if you miss a day.

If you gain fatigued while fatigued, you're exhausted, unless the specific rules say otherwise.


icehawk333 wrote:
johnnythexxxiv wrote:
Matthew Downie wrote:
Not since the FAQ - you are fatigued if you don't sleep.
Eh, even so, if you miss a month of sleep you're no worse off than if you miss a day.
If you gain fatigued while fatigued, you're exhausted, unless the specific rules say otherwise.

Technically the FAQ never says that you gain the fatigued condition so you could argue that you don't become exhausted. Alternatively, just use one of the bajillion and twenty race/class/magic item combos to avoid ever getting the fatigued condition in the first place.

One thing you used to be able to do in the merry old land of RAW before it was errata'ed was drown a dying character to stabilize them since the first round after they failed their constitution check they were reset to 0 hp. Those were fun days :)


The animal soul feat let's you cast awaken on yourself; this turns you into a magical beast and you get 3d6 Intelligence, +1d3 Charisma, and +2 HD.

Because of the feat you always count as an animal so you can gain the benefits of the spell as many times as you like, provided you can make the will save.


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Onyxlion wrote:

The animal soul feat let's you cast awaken on yourself; this turns you into a magical beast and you get 3d6 Intelligence, +1d3 Charisma, and +2 HD.

Because of the feat you always count as an animal so you can gain the benefits of the spell as many times as you like, provided you can make the will save.

O_o


Onyxlion wrote:

The animal soul feat let's you cast awaken on yourself; this turns you into a magical beast and you get 3d6 Intelligence, +1d3 Charisma, and +2 HD.

Because of the feat you always count as an animal so you can gain the benefits of the spell as many times as you like, provided you can make the will save.

I found this yesterday.

It's hardly even abuse, becuase the rule there can't be any clearer-

You are an animal for spells you want to be an animal for.

Of course, this will almost certainly be errata'ed soon.


icehawk333 wrote:
Onyxlion wrote:

The animal soul feat let's you cast awaken on yourself; this turns you into a magical beast and you get 3d6 Intelligence, +1d3 Charisma, and +2 HD.

Because of the feat you always count as an animal so you can gain the benefits of the spell as many times as you like, provided you can make the will save.

I found this yesterday.

It's hardly even abuse, becuase the rule there can't be any clearer-

You are an animal for spells you want to be an animal for.

Of course, this will almost certainly be errata'ed soon.

Yep it's straight forward RAW and RAI at their finest. I also expect it to be errata'ed soon especially since I pointed it out just now. I've known for about it for a while.


Though if you cast Awaken on yourself and roll a 3 for your new intelligence you might forget what you were doing and stop casting it.


Matthew Downie wrote:
Though if you cast Awaken on yourself and roll a 3 for your new intelligence you might forget what you were doing and stop casting it.

Only if you rely on int for casting it.

Otherwise, he'd just cast it again.


Not if you have one of those GMs who thinks that anyone with an Int of 3 is a dribbling idiot who can't make normal human decisions.


Then that's not "raw" is it?


Just make a magical trap that casts Awaken on you repeatedly if your DM rules that if your Intelligence goes too low that you'd forget.

It only costs 202,500 gp and 405 days (without accelerating crafting time) to create such a wondrous item.

Grand Lodge RPG Superstar 2012 Top 32

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I started tallying how many of these examples don't actually work—even strictly by the rules—but eventually lost count and gave up. Although there are some strange things that can happen, most absurdities attributed to "RAW" would be more accurately attributed to "low reading comprehension" and/or "too lazy to check whether another rule already forbids it" (and occasionally "assuming that d20pfsrd.com hasn't either missed an update or just changed the text themselves").

And here I was hoping this thread would be funny. Instead it's just sad.


Jiggy wrote:

I started tallying how many of these examples don't actually work—even strictly by the rules—but eventually lost count and gave up. Although there are some strange things that can happen, most absurdities attributed to "RAW" would be more accurately attributed to "low reading comprehension" and/or "too lazy to check whether another rule already forbids it" (and occasionally "assuming that d20pfsrd.com hasn't either missed an update or just changed the text themselves").

And here I was hoping this thread would be funny. Instead it's just sad.

If awaken + animal soul is one of them, please tell me. I'd love any reason for that not to work.

Grand Lodge RPG Superstar 2012 Top 32

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icehawk333 wrote:
Jiggy wrote:

I started tallying how many of these examples don't actually work—even strictly by the rules—but eventually lost count and gave up. Although there are some strange things that can happen, most absurdities attributed to "RAW" would be more accurately attributed to "low reading comprehension" and/or "too lazy to check whether another rule already forbids it" (and occasionally "assuming that d20pfsrd.com hasn't either missed an update or just changed the text themselves").

And here I was hoping this thread would be funny. Instead it's just sad.

If awaken + animal soul is one of them, please tell me. I'd love any reason for that not to work.
Awaken wrote:
This spell does not function on an animal or plant with an Intelligence greater than 2.


Ah, sweet. I never saw that.

^_^


Ipslore the Red wrote:
HyperMissingno wrote:
You can be the greatest genius in the world with like 26 Int and you can still have zero chance to know what a wolf is.
DC 10 checks and below can be made untrained. And without widespread education, someone not native to a wolf's natural habitat would indeed have zero idea what it was. See medieval confusion on what a giraffe was, for example.

He's right. I'll also add in that high intelligence does not equate to education. Think of an idiot savant.

FURTHERMORE, wolves have a DC 6 to identify using Knowledge (Nature). So someone with 26 int can't fail to identify them. Which is, I suppose, a little unrealistic, in fact. But not what you were saying.

"You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR."

Undone wrote:
In the merry old land of raw you can swap hands so fast that it exceeds the speed of light but you can't move more than 30 feet in a single move action.

The Combat section of the RAW specifically states that free actions such as these are limited by common sense and the DM. That's a part of RAW.

Jiggy wrote:

I started tallying how many of these examples don't actually work—even strictly by the rules—but eventually lost count and gave up. Although there are some strange things that can happen, most absurdities attributed to "RAW" would be more accurately attributed to "low reading comprehension" and/or "too lazy to check whether another rule already forbids it" (and occasionally "assuming that d20pfsrd.com hasn't either missed an update or just changed the text themselves").

And here I was hoping this thread would be funny. Instead it's just sad.

Yup. Any ruleset for any game requires a level of interpretation. Covering under the rules every single facet of possibility would make them horribly complex. We sacrifice a level of realism for complexity. Which is preferable than the reverse, since it's easier to extrapolate the RAI meaning of a rule from the RAW than to take an overly complex RAW and completely change it to suit your preferences.

The lava bit was amusing, though. Hadn't realized that. We've always played it as, if you're in lava, 20d6.


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Jiggy wrote:
icehawk333 wrote:
Jiggy wrote:

I started tallying how many of these examples don't actually work—even strictly by the rules—but eventually lost count and gave up. Although there are some strange things that can happen, most absurdities attributed to "RAW" would be more accurately attributed to "low reading comprehension" and/or "too lazy to check whether another rule already forbids it" (and occasionally "assuming that d20pfsrd.com hasn't either missed an update or just changed the text themselves").

And here I was hoping this thread would be funny. Instead it's just sad.

If awaken + animal soul is one of them, please tell me. I'd love any reason for that not to work.
Awaken wrote:
This spell does not function on an animal or plant with an Intelligence greater than 2.

It still works. You just need to drop your INT to 2. I recommend using a Simulacrum of Lorthact to do this. Since at 2 INT you might be to dumb to cast, make sure you set a Contingent Awaken. Obviously the Trigger is having an INT of 2. So yes Animal Soul + Awaken is good RAW, you just need a few more steps.


Link to Lorthos' statblock?

Grand Lodge RPG Superstar 2012 Top 32

Anzyr wrote:
So yes Animal Soul + Awaken is good RAW, you just need a few more steps.

So you're saying the rules let you be awakened if you first more or less reduce yourself to an animal?

Darn.


icehawk333 wrote:
johnnythexxxiv wrote:
Matthew Downie wrote:
Not since the FAQ - you are fatigued if you don't sleep.
Eh, even so, if you miss a month of sleep you're no worse off than if you miss a day.
If you gain fatigued while fatigued, you're exhausted, unless the specific rules say otherwise.

Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued.

Who needs sleep when you have a cleric/oracle/alchemist/druid/warpriest/investigator/witch with healing patron?


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Jiggy wrote:
Anzyr wrote:
So yes Animal Soul + Awaken is good RAW, you just need a few more steps.

So you're saying the rules let you be awakened if you first more or less reduce yourself to an animal?

Darn.

The trick is more that it lets you *repeatedly* Awaken yourself, which normally cannot happen as the subject would be a Magical Beast instead of an Animal. Animal Soul makes this possible for any class, whereas before you needed to be a level 20 Nature Oracle to multi-awaken.


HyperMissingno wrote:
icehawk333 wrote:
johnnythexxxiv wrote:
Matthew Downie wrote:
Not since the FAQ - you are fatigued if you don't sleep.
Eh, even so, if you miss a month of sleep you're no worse off than if you miss a day.
If you gain fatigued while fatigued, you're exhausted, unless the specific rules say otherwise.

Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued.

Who needs sleep when you have a cleric/oracle/alchemist/druid/warpriest/investigator/witch with healing patron?

This is canon. There's a minor NPC in an AP who uses a wand of lesser restoration to stay up for long periods of time.


Quote:
This is canon. There's a minor NPC in an AP who uses a wand of lesser restoration to stay up for long periods of time.

Whenever someone says this I think "FIRE THE CANNON"

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