[PFS] Level 5 Musket Master wants to mutliclass...


Advice

Lantern Lodge

I have a level 5 PFS Gunslinger. He's a musketeer, Tengu, and his current feats are Point Blank, Rapid Shot, Precise Shot, and Weapon Focus. I was planning on moving into the Snapshot line for some Combat Reflexes entertainment.

He's got a maxed out Dex (, a good Wis, average Int and Con, and has dumped Cha and Str. Maxed skills are Stealth, Perception, Linguistics, Sense motive, and Knowledge (Local). And of course the mandatory dips in Craft (Alchemy).

I've just reached level 5, and seen the increase in damage that comes with Musket training. However, frankly, I'm getting bored with him. All he ever does is shoot things. He's good at it, and I don't want him to stop being good at it, but I'd like to broaden my options.

So I'm hunting for a multiclass I like. I haven't found any PRCs that I like for a gunslinger (though Grand Marshal would make me happy if it was legal), and there really aren't many Wis oriented classes that won't just be painful.

I keep coming back to 3 options: Warpriest, Sacred Hunter (the Inquisitor archetype), or Slayer.

Warpriest would be nice for the sake of some swift action self buffs. It would help a lot with my two worst saves, too. Other than that... not too much there. Oh, it would let me cast abundant ammunition on myself.

Slayer would let me keep full BAB, help with Fort, if not with Will, and the slayer talents, studied target, and eventually Sneak attack would keep my damage high.

Inquisitor would help my bad saves, it would offer spells that would leave me far more flexible, and I'd be happy to give up judgement and get an animal companion. Inquisitor would also be nice for some better skill options (I'd grab the Heresy Inquisition to get Bluff and Intimidate as Wisdom Skills, and probably use my two additional skill points there.

I'm worried though, about my eventual damage output as I level up. At levels 11-12 I'd still only have one additional iterative attack, and I'd lose out on the gunslinger deed that lets me pool my damage into a single shot.

Right now, I'm thinking I'd like to take 2 levels of Inquisitor, followed by Slayer. For the Inquisitor levels, Sanctified Slayer would have been great if they let class features stack; I'll probably go with Heretic instead (with the conversion inquisition) so that I can get Wis to Initiative, Stealth, Diplomacy, Bluff, and Intimidate.

The one ability I wish I could find an easier way to pick up is the 'always act in the surprise round' ability. Short of dipping another partial BAB class, I don't see it. There's a Slayer Archetype that'd do it, but that wouldn't come online until I was level 12.

RPG Superstar Season 9 Top 16

Dead shot is worthless for a musket master. Why not a slayer and do some sniping shenanigans?

Lantern Lodge

Cyrad wrote:
Dead shot is worthless for a musket master. Why not a slayer and do some sniping shenanigans?

Which is why I'm getting out at level 5. :)

My choice is basically between Warpriest (Swift-action buffs), Slayer (Full BAB, a few interesting talents), and Inquisitor (Great Skill Synergy, Animal Companion, Spells).

I'm inclined to dip inquisitor for some of the skill synergies and then slayer; I'm willing to be persuaded to take another tack.


What are your goals for the character?


I personally would go Slayer, its a good solid class and like you said nice for keeping up damage output. I would point out that an Urban Barbarian might also be fun, depending on how you want to play the character.

Lantern Lodge

Oooh, I hadn't considered an Urban Barbarian.

Goals? Well, I'd like to keep Damage up at a decent level (though my standard is set by the PFS Scenarios, so... yeah). I'd also like to get more flexible, open up options. Frankly, just shooting stuff in the face is getting boring.


What do you want from the Character? My next gunslinger is gonna go to 5 and then pick spellslinger wizard to go in to Eldrich knigth at 11 but that is not a good option in PFS but with out the EK you can get named bullet at level 12 as a capstone, and somthing like arcane pool on your gun. Along with a bit of utility. It is not the greatest but it May be worth a look.
Other than that i would consider swashbuckler if char wasent dumped. But pehaps inspirere blade swash for a bit more of the same that will give you the parry thing and some other good stuff two.
Finally i think the monk May be a good idea. Wis to AC and all good saves is not aweful. And you can Pick up Dodge and mobility so you can get deft shootist fast. Martial artist if you are not lawfull.


Pathfinder Adventure Path Subscriber

Sorry off-topic question, why is dead shot not functional for a Musket Master?


Rerednaw wrote:
Sorry off-topic question, why is dead shot not functional for a Musket Master?

the MM can shoot very fast so doing a vital strike sort of move is not as good as a full attack for him.


Inquisitor is really good, although giving up judgements seems like a really bad idea. I would probably just go vanilla inquisitor.

If you want your damage to stay high, take deadly aim. That is about it really, cast buff spells like divine favor, and deadly aim shoot stuff.

Dark Archive

Cap. Darling wrote:

What do you want from the Character? My next gunslinger is gonna go to 5 and then pick spellslinger wizard to go in to Eldrich knigth at 11 but that is not a good option in PFS but with out the EK you can get named bullet at level 12 as a capstone, and somthing like arcane pool on your gun. Along with a bit of utility. It is not the greatest but it May be worth a look.

Other than that i would consider swashbuckler if char wasent dumped. But pehaps inspirere blade swash for a bit more of the same that will give you the parry thing and some other good stuff two.
Finally i think the monk May be a good idea. Wis to AC and all good saves is not aweful. And you can Pick up Dodge and mobility so you can get deft shootist fast. Martial artist if you are not lawfull.

Hate to say it spellslinger wizards are banned in PFS. And IIRC you cannot level as a hybrid class like swashy and one of it's source classes like the Funslinger.

If you wanna diversify try Urban Barbarian for the bonus dex. get mad and shoot harder, dakka dakka dakka. Brawler also adds lots of options.


That was changed in the full release, you can multiclass with hybrid classes all you want


Rosc wrote:
Cap. Darling wrote:

What do you want from the Character? My next gunslinger is gonna go to 5 and then pick spellslinger wizard to go in to Eldrich knigth at 11 but that is not a good option in PFS but with out the EK you can get named bullet at level 12 as a capstone, and somthing like arcane pool on your gun. Along with a bit of utility. It is not the greatest but it May be worth a look.

Other than that i would consider swashbuckler if char wasent dumped. But pehaps inspirere blade swash for a bit more of the same that will give you the parry thing and some other good stuff two.
Finally i think the monk May be a good idea. Wis to AC and all good saves is not aweful. And you can Pick up Dodge and mobility so you can get deft shootist fast. Martial artist if you are not lawfull.

Hate to say it spellslinger wizards are banned in PFS. And IIRC you cannot level as a hybrid class like swashy and one of it's source classes like the Funslinger.

If you wanna diversify try Urban Barbarian for the bonus dex. get mad and shoot harder, dakka dakka dakka. Brawler also adds lots of options.

forgot about the Ban on spellslinger.

The not multiclassing with parent classes is still in PFS after it was taken from ACG?

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