Swashbuckler weapons


Pathfinder First Edition General Discussion

Liberty's Edge

Where can one find a list of all the weapons a swashbuckler can use? Would a scizore be a good weapon for one? Would a swasbuckler be good if given one? What is the general best weapon for them?


The scizore gives you -1 to attack rolls. I don't think it's such a good weapon.

Liberty's Edge

I personally feel that needs a fix, its a weapon. Weapons should never penalize the player for being used to harm. Crossbows I can understand. A punching sword? No. Paizo, you made a mess, clean it up before I get the worgs.


Its a bladed buckler. And sounds awkward to use your wrist would have no room to move, yep sounds like a -1 to me.

Liberty's Edge

yet its classed under weapons. Wtf?


Here's a list of weapons courtesy of d20pfsrd. All weapons under simple and martial are weapons they can use.

For swashbucklers, a good weapon would be one-handed with high base damage and good crit chance (18-20 or 19-20) since they get improved critical for free at 5th level and crits give panache, which you'll need because it's limited by your charisma and having zero panache will dampen your combat effectiveness quite severely.

Rapier is the choice a lot of players go for since it fulfills the requirements. However if you want to deal lots of damage in a single strike go for the heavy pick. It misses out on having high crit chance but gets x4 to crit damage which can be devastating with improved critical.

The scizore, also known as the roman scissor, isn't that great a weapon in practice as it is in theory. Sure it has higher base damage than other piercing weapons but you have to keep in mind how unwieldly it is to use. It takes a full-round action to equip, you can't carry anything with the hand wielding the scizore, and you take a -1 penalty to rolls when attacking with it. Most importantly: although it gives you a +1 shield bonus to AC when not used in combat, this bonus does not stack with the bonus granted from other shields such as bucklers.

Liberty's Edge

A weapon list is not what I needed. I have one of those, the archives of nethys is 100% better than D20. Theres not a drop of third party BS on that site. I was thinking more along the lines of a list of weapons a swashbuckler can use that are light and piercing.


If you're looking to put in the feats or investments, a falcata nets you a 1d8 weapon that's got a crit of 19-20/x3. It goes well with Slashing Grace and you can ignore the Exotic Weapon Proficiency if you decide to play a Tengu.

Picks are also decent if you go dwarf, seeing as their FCB is related to those weapons.

Liberty's Edge

Im more or less interested in how much damage a swashbuckler can do to one person


then the weapons themselves matter a lot less.. most of the damage a swas hbuckler does is static damage, stats and precise damage, the dice on the weapon matters a whole lot less. so go for crit


like Zwordsman said, weapon damage dice matter fairly little
doing 41-46 damage at level 20 vs doing 41-48 damage (just using weapon damage and swashbuckler static damage) doesn't change much, it's the crit chance and multiplier that should really be looked at


-Rapier. Optimal crit range, piercing, one-handed, however no Dex-to-damage option until Fencing Grace is released.

-Katana. Optimal crit range, higher damage than the Rapier, qualifies for Slashing Grace, but requires an Exotic Weapon Proficiency.

-Cutlass/Scimitar. Identical to the Rapier, but qualifies for Slashing Grace for Dex-to-damage.

-Spiked Gauntlet. Piercing, light, doesn't interfere with other weapons, making it a good backup choice. No Dex-to-damage here either, but as a backup weapon that's less important. For an early game option, it's cheap to get one cold iron and one alchemical silver to bypass DRs. 35 gold for the pair.

Scizore is a total trap. Stay far away from it, it'll end up doing far less damage than any of the above weapons save the Spiked Gauntlet.


kestral287 wrote:

-Rapier. Optimal crit range, piercing, one-handed, however no Dex-to-damage option until Fencing Grace is released.

-Katana. Optimal crit range, higher damage than the Rapier, qualifies for Slashing Grace, but requires an Exotic Weapon Proficiency.

-Cutlass/Scimitar. Identical to the Rapier, but qualifies for Slashing Grace for Dex-to-damage.

-Spiked Gauntlet. Piercing, light, doesn't interfere with other weapons, making it a good backup choice. No Dex-to-damage here either, but as a backup weapon that's less important. For an early game option, it's cheap to get one cold iron and one alchemical silver to bypass DRs. 35 gold for the pair.

Scizore is a total trap. Stay far away from it, it'll end up doing far less damage than any of the above weapons save the Spiked Gauntlet.

Well, for the normal finesse weapons, there is an existing dex-to-damage option: an agile weapon.

The good thing about swashbucklers compared to a lot of dex classes builds is that it is fine with just 1 weapon. It doesn't need TWF to keep up. So that means agile, which is usually prohibitively expensive with TWF, is more affordable for the swashbuckler. This turns it straight into a keen vs. improved critical argument of cost of enhancements vs. cost of feats.

Anyway, as far as general damage goes, it looks like precise strike is basically the same as a full BAB (with average strength for their level) using a 2 handed weapon. Which is a good thing, since that is kind of a standard of DPR.

The point of precise strike is that you get the swashbuckler up to the same playing field as rangers, paladins, and barbarians. With their weapon training thing on top of that, and a few nice tricks like parry riposte here and there, they make a fine melee combatant.


I tend to forget Agile exists one minute and be throwing it down in my character advancement notes all over everywhere the next, so fair point.

Really, that means for your primary weapon you're debating between three options:

-Rapier demands Agile for a Dex-based Swashbuckler (which is, I assume, literally all of them), meaning you have to spend gold. For a game starting at first level this is probably not desirable, but it's much more palatable in a game starting with a high enough WBL to afford it. That said, some time in the near future we'll get Fencing Grace for the true feat vs. gold debate.

-Cutlass/Scimitar demands Weapon Focus (a decent feat for a Swash anyway, to-hit is vitally important to them) and Slashing Grace, a two-feat tax, but no gold. This makes Dex-to-damage possible at level 1. However, two feats.

-Katana has the same demands as the Cutlass/Scimitar plus Exotic Weapon Proficiency. Unless you have another way to grab that (Swashbuckler 1/Kensai X is the only easy way to get it strictly within the rules that I know of, though I have a character in concept form that consists of the Daring Champion archetype bastardized onto the Samurai for it), we're talking an extra feat that effectively provides +1 damage and a situational-as-all-hell ability in Deadly. You'd be better off with a Scimitar and Weapon Specialization.

-I maintain the awesomeness that is the Spiked Gauntlet. Wear them all the time. Sleep with them, eat with them, make babies with them, have one on at all times. It's like Improved Unarmed Strike but for 5 gold and your class abilities are applied to it. Constantly threaten AoOs, have an option when you get disarmed/sundered, etc. You could eventually Agile them if you have extra money. Or you get one made of Adamantine and revel in your ability to imitate Inigo Montoya one minute and punch through walls the next.

-Scizore is still a trap.


kestral287 wrote:
-Rapier demands Agile for a Dex-based Swashbuckler (which is, I assume, literally all of them), meaning you have to spend gold. For a game starting at first level this is probably not desirable, but it's much more palatable in a game starting with a high enough WBL to afford it. That said, some time in the near future we'll get Fencing Grace for the true feat vs. gold debate.

Eh, I've argued that you could go for a strength based swashbuckler before. 2 of the main attractions of dex builds, AC and reflex, are not that important for swashbucklers. Relfex is their good save, and they have decent enough AC since they are highly encouraged to go sword and board (+2 buckler and +2 armor cost less than a +3 armor; nimble eventually takes care of the light armor issue). So the only edge that cuts DEX out as the superior option for me is more AoOs (which is large enough thing for swashbucklers.

And If you spent those feats on something like power attack, then you damage will be enough that you are considered 'decent' (ie- on par with inquisitors and bards before they can grab the feat). At least, if you don't dump strength. Everyone is so giddy on doing that. I personally always go with a some combo of 14/16/14/14/10/10 when I have a melee class with a need for a mental stat. The spread is not that painful, it leaves room for decent enough loads, and prevents you from being 1 turn killed by a pair of shadows.

Anyway, with those stat assumptions, you are doing only 1 point of damage less than if you used dex to damage, and that difference is covered with power attack. You will be fine up until the time that agile is affordable.

Totally agree on gauntlets though. Always good to have backup, even if it is just plain nonmasterwork junk. Grab some daggers and wristsheaths too, since hey...you might want to do some ranged damage with that nice precise strike bonus. You don't have to be a flying blade to appreciate not being next to big uglies...

I will say that wearing spiked gauntlets with your (numerous) ladyfriends (or manfriends, depending on the character) is a bit too kinky for my blood though. Although...that might be why vampires sucked my blood on a couple different occasions while I was defenseless.... And thus all ladykillers should take knowledge: religion and knowledge: planes just in case of a 'funny' GM.

Liberty's Edge

I actually don't own the advanced class guide, I just thought making a thread full of information for the swashbuckler will be helpful.
If anything, im planning on a halfling swashbuckler who uses a starknife as a backup, a shortsword for emergency stabbing and a cutlass for main. He will mostly be there to annoy the crap out of the target. Not actually murder them.


snickersimba wrote:

I actually don't own the advanced class guide, I just thought making a thread full of information for the swashbuckler will be helpful.

If anything, im planning on a halfling swashbuckler who uses a starknife as a backup, a shortsword for emergency stabbing and a cutlass for main. He will mostly be there to annoy the crap out of the target. Not actually murder them.

I think there is an archetype for exactly what you sound like you wanna do. I forget which one though.


lemeres wrote:
kestral287 wrote:

-Rapier. Optimal crit range, piercing, one-handed, however no Dex-to-damage option until Fencing Grace is released.

-Katana. Optimal crit range, higher damage than the Rapier, qualifies for Slashing Grace, but requires an Exotic Weapon Proficiency.

-Cutlass/Scimitar. Identical to the Rapier, but qualifies for Slashing Grace for Dex-to-damage.

-Spiked Gauntlet. Piercing, light, doesn't interfere with other weapons, making it a good backup choice. No Dex-to-damage here either, but as a backup weapon that's less important. For an early game option, it's cheap to get one cold iron and one alchemical silver to bypass DRs. 35 gold for the pair.

Scizore is a total trap. Stay far away from it, it'll end up doing far less damage than any of the above weapons save the Spiked Gauntlet.

Well, for the normal finesse weapons, there is an existing dex-to-damage option: an agile weapon.

The good thing about swashbucklers compared to a lot of dex classes builds is that it is fine with just 1 weapon. It doesn't need TWF to keep up. So that means agile, which is usually prohibitively expensive with TWF, is more affordable for the swashbuckler. This turns it straight into a keen vs. improved critical argument of cost of enhancements vs. cost of feats.

Anyway, as far as general damage goes, it looks like precise strike is basically the same as a full BAB (with average strength for their level) using a 2 handed weapon. Which is a good thing, since that is kind of a standard of DPR.

The point of precise strike is that you get the swashbuckler up to the same playing field as rangers, paladins, and barbarians. With their weapon training thing on top of that, and a few nice tricks like parry riposte here and there, they make a fine melee combatant.

A swash with TWF and prof in Saw-toothed sabers can get dex to damage in both hands after slashing grace.


Gnomezrule wrote:
lemeres wrote:
kestral287 wrote:

-Rapier. Optimal crit range, piercing, one-handed, however no Dex-to-damage option until Fencing Grace is released.

-Katana. Optimal crit range, higher damage than the Rapier, qualifies for Slashing Grace, but requires an Exotic Weapon Proficiency.

-Cutlass/Scimitar. Identical to the Rapier, but qualifies for Slashing Grace for Dex-to-damage.

-Spiked Gauntlet. Piercing, light, doesn't interfere with other weapons, making it a good backup choice. No Dex-to-damage here either, but as a backup weapon that's less important. For an early game option, it's cheap to get one cold iron and one alchemical silver to bypass DRs. 35 gold for the pair.

Scizore is a total trap. Stay far away from it, it'll end up doing far less damage than any of the above weapons save the Spiked Gauntlet.

Well, for the normal finesse weapons, there is an existing dex-to-damage option: an agile weapon.

The good thing about swashbucklers compared to a lot of dex classes builds is that it is fine with just 1 weapon. It doesn't need TWF to keep up. So that means agile, which is usually prohibitively expensive with TWF, is more affordable for the swashbuckler. This turns it straight into a keen vs. improved critical argument of cost of enhancements vs. cost of feats.

Anyway, as far as general damage goes, it looks like precise strike is basically the same as a full BAB (with average strength for their level) using a 2 handed weapon. Which is a good thing, since that is kind of a standard of DPR.

The point of precise strike is that you get the swashbuckler up to the same playing field as rangers, paladins, and barbarians. With their weapon training thing on top of that, and a few nice tricks like parry riposte here and there, they make a fine melee combatant.

A swash with TWF and prof in Saw-toothed sabers can get dex to damage in both hands after slashing grace.

A relatively small loophole, and one that take a rather large amount of investment in order to take advantage of (EWP, weapon focus, and slashing grace; this is not even getting into the TWF feats that are needed).

And honestly? While that set up might be nice for other classes, I think it is slightly wasted on swashbucklers. Ignoring the fact that precise strike is lost (it is meant to put one 1 handed weapon on par with a 2handed one; this is just a classical 2 handed vs TWF argument), the swashbuckler does not have too much actually going for it as far as TWF is concerned. They lack things like sneak attack or challenges, so they mostly just have to rely upon their swashbuckler's weapon training. And as such, they fall behind even a regular fighter since the fighter can at least grab dueling gloves to get a nice +2 to attack and damage on each hit.

Overall, the twin saber build is nicer for Daring Champion archetype Cavaliers, who have their fantastic damage bonus from their challenge ability. The regular swashbuckler seems like it is much more of a chassis for non-TWF sword and board, as well as throwing.


lemeres wrote:
kestral287 wrote:
-Rapier demands Agile for a Dex-based Swashbuckler (which is, I assume, literally all of them), meaning you have to spend gold. For a game starting at first level this is probably not desirable, but it's much more palatable in a game starting with a high enough WBL to afford it. That said, some time in the near future we'll get Fencing Grace for the true feat vs. gold debate.
Eh, I've argued that you could go for a strength based swashbuckler before. 2 of the main attractions of dex builds, AC and reflex, are not that important for swashbucklers. Relfex is their good save, and they have decent enough AC since they are highly encouraged to go sword and board (+2 buckler and +2 armor cost less than a +3 armor; nimble eventually takes care of the light armor issue). So the only edge that cuts DEX out as the superior option for me is more AoOs (which is large enough thing for swashbucklers.

You certainly can, but I'm not a fan of the build... in no small part because of the AoOs issue you just mentioned. I also firmly believe that there's no such thing as too much AC, and since you're constrained to light armor anyway...

lemeres wrote:
And If you spent those feats on something like power attack, then you damage will be enough that you are considered 'decent' (ie- on par with inquisitors and bards before they can grab the feat). At least, if you don't dump strength. Everyone is so giddy on doing that. I personally always go with a some combo of 14/16/14/14/10/10 when I have a melee class with a need for a mental stat. The spread is not that painful, it leaves room for decent enough loads, and prevents you from being 1 turn killed by a pair of shadows.

I haven't put together a Swashbuckler, but my Daring Champion is at 10 strength. Going lower on anyone who needs to be carrying anything just seems risky if you have a GM who keeps an eye on encumbrance.

Admittedly that's an oddball build because I went Skinwalker and wanted to keep my SLA despite getting a -2 to Wis (said SLA requires a Wis of 11), so before racials it's 10/15/14/10/13/14. Odd and suboptimal build is odd and suboptimal.

That said, personally I really don't like Power Attack for the Swash. Their parry depends on you beating the other guy's attack roll, and since you can't turn Power Attack off until the start of your next turn it can get in your way. I can certainly see investing in a bit of Strength to make use of it though.

lemeres wrote:
Anyway, with those stat assumptions, you are doing only 1 point of damage less than if you used dex to damage, and that difference is covered with power attack. You will be fine up until the time that agile is affordable.

Indeed, it works. I could definitely see going either way with it.

lemeres wrote:
Totally agree on gauntlets though. Always good to have backup, even if it is just plain nonmasterwork junk. Grab some daggers and wristsheaths too, since hey...you might want to do some ranged damage with that nice precise strike bonus. You don't have to be a flying blade to appreciate not being next to big uglies...

Wrist sheathes and daggers, gotta jot that down.

lemeres wrote:
I will say that wearing spiked gauntlets with your (numerous) ladyfriends (or manfriends, depending on the character) is a bit too kinky for my blood though. Although...that might be why vampires sucked my blood on a couple different occasions while I was defenseless.... And thus all ladykillers should take knowledge: religion and knowledge: planes just in case of a 'funny' GM.

Dhampir Swashbuckler is now tempting me. But fine, you can take your pointies off in the sack. Xp

snickersimba wrote:

I actually don't own the advanced class guide, I just thought making a thread full of information for the swashbuckler will be helpful.

If anything, im planning on a halfling swashbuckler who uses a starknife as a backup, a shortsword for emergency stabbing and a cutlass for main. He will mostly be there to annoy the crap out of the target. Not actually murder them.

Mouser is the archetype mentioned above that you might want.

That said, the Starknife is only mildly better than the Spiked Gauntlet (x3 crit instead of x2) in exchange for actually taking up a hand. Seems like a bad trade-off, honestly. I'm not really sure I see the point of a shortsword over a rapier here? If it's there so you have a piercing weapon as well as a slashing one, the rapier is inherently superior due to the broader crit range. The shortsword's only advantage is being Light, and since going TWF isn't really a winning exchange for a Swash that's kind of valueless.

Liberty's Edge

it fits cause its much eaiser for a halfling to use a shortsword without getting laughed at than it is for them to use an oversized needle. Starknife is 100% better than a spiked gauntlet, it can be thrown. A ranged weapon that can be used at close range is one of the best things an adventurer can have.


snickersimba wrote:
Starknife is 100% better than a spiked gauntlet, it can be thrown. A ranged weapon that can be used at close range is one of the best things an adventurer can have.

The point that makes the spiked gauntlet so good is not that it's the best weapon. The point is that you can just wear one all the time and not worry about finding yourself unarmed and needing to draw a weapon, it's a backup.

A starknife is fine, but you still need to draw it. That said, it's not an either/or choice - you can have both. Then you aren't unarmed after you throw your starknife.


lemeres wrote:

A relatively small loophole, and one that take a rather large amount of investment in order to take advantage of (EWP, weapon focus, and slashing grace; this is not even getting into the TWF feats that are needed).

And honestly? While that set up might be nice for other classes, I think it is slightly wasted on swashbucklers.

Yeah, I think the best use of Slashing Grace and Sawtooths is making the Red Mantis Assassin less MAD, it doesn't even delay entry into the PrC.

Quote:
Overall, the twin saber build is nicer for Daring Champion archetype Cavaliers, who have their fantastic damage bonus from their challenge ability.

Naw, stick to Einhander so you can get level to damage three times on one attack.

Liberty's Edge

Am I the only one who feels the archetypes for the new class guide kinda stink? They kinda just tacked a few features from the new classes into the old ones. If you wanted to make something neat, give us more prestige classes. Like a spirit summoner who summons ghosts. Or a divine version of the magus. No, I don't count ranger as that. I was thinking more along the lines of oracle casting+fighter.


Zwordsman wrote:
snickersimba wrote:

I actually don't own the advanced class guide, I just thought making a thread full of information for the swashbuckler will be helpful.

If anything, im planning on a halfling swashbuckler who uses a starknife as a backup, a shortsword for emergency stabbing and a cutlass for main. He will mostly be there to annoy the crap out of the target. Not actually murder them.
I think there is an archetype for exactly what you sound like you wanna do. I forget which one though.

mouser


lemeres wrote:
Gnomezrule wrote:
lemeres wrote:
kestral287 wrote:

-Rapier. Optimal crit range, piercing, one-handed, however no Dex-to-damage option until Fencing Grace is released.

-Katana. Optimal crit range, higher damage than the Rapier, qualifies for Slashing Grace, but requires an Exotic Weapon Proficiency.

-Cutlass/Scimitar. Identical to the Rapier, but qualifies for Slashing Grace for Dex-to-damage.

-Spiked Gauntlet. Piercing, light, doesn't interfere with other weapons, making it a good backup choice. No Dex-to-damage here either, but as a backup weapon that's less important. For an early game option, it's cheap to get one cold iron and one alchemical silver to bypass DRs. 35 gold for the pair.

Scizore is a total trap. Stay far away from it, it'll end up doing far less damage than any of the above weapons save the Spiked Gauntlet.

Well, for the normal finesse weapons, there is an existing dex-to-damage option: an agile weapon.

The good thing about swashbucklers compared to a lot of dex classes builds is that it is fine with just 1 weapon. It doesn't need TWF to keep up. So that means agile, which is usually prohibitively expensive with TWF, is more affordable for the swashbuckler. This turns it straight into a keen vs. improved critical argument of cost of enhancements vs. cost of feats.

Anyway, as far as general damage goes, it looks like precise strike is basically the same as a full BAB (with average strength for their level) using a 2 handed weapon. Which is a good thing, since that is kind of a standard of DPR.

The point of precise strike is that you get the swashbuckler up to the same playing field as rangers, paladins, and barbarians. With their weapon training thing on top of that, and a few nice tricks like parry riposte here and there, they make a fine melee combatant.

A swash with TWF and prof in Saw-toothed sabers can get dex to damage in both hands after slashing grace.
A relatively small loophole, and one that take a rather large...

I guess I could be missing something. I do agree that it is feat intensive. But a twf swash with sabres can do everything a one weapon swash can do twice with only a -2 to hit.


Gnomezrule wrote:


I guess I could be missing something. I do agree that it is feat intensive. But a twf swash with sabres can do everything a one weapon swash can do twice with only a -2 to hit.

Well, you can't precise strike while TWFing.


swoosh wrote:
Gnomezrule wrote:


I guess I could be missing something. I do agree that it is feat intensive. But a twf swash with sabres can do everything a one weapon swash can do twice with only a -2 to hit.

Well, you can't precise strike while TWFing.

so…you can use precise strike when you move, and TWF when you full attack, still versatile and useful.


snickersimba wrote:
Am I the only one who feels the archetypes for the new class guide kinda stink? They kinda just tacked a few features from the new classes into the old ones. If you wanted to make something neat, give us more prestige classes. Like a spirit summoner who summons ghosts. Or a divine version of the magus. No, I don't count ranger as that. I was thinking more along the lines of oracle casting+fighter.

In theory, "Divine Magus" = Warpriest.

Some of the archetypes are mediocre, some are awesome. I'm rapidly falling in love with Mutation Warrior (and I need to bribe a GM into letting me merge the Alchemist's Beastmorph archetype into it) and I love the Daring Champion.

Liberty's Edge

Good point kes, Im a bit out of shape with pathfinder. Pretty much, aside from weekly meetings in providence, this is the only connection I have to pathfinder. I would sell my entire family to asmodeus to play through all of the modules. I wish so hard for a RI pathfinder society, but alas!
Anyways, How about a swashbuckler with a trident? Its one handed.


Pendagast wrote:
swoosh wrote:
Gnomezrule wrote:


I guess I could be missing something. I do agree that it is feat intensive. But a twf swash with sabres can do everything a one weapon swash can do twice with only a -2 to hit.

Well, you can't precise strike while TWFing.
so…you can use precise strike when you move, and TWF when you full attack, still versatile and useful.

It is hardly any more amazing than a fighter that grabbed a double weapon though (since those can be 2 handed).

My problem is that, while yes, a swashbuckler can do this. But does he have very much incentive to do so? It is not like he has sneak attack, challenges, favored enemies, or smite. Heck, even monks and brawlers (Whose flurries copy TWF) have the advantage of things like getting 2 handed power attack damage. There are not as many huge incentives to actually do TWF.

So the question is: What do you actually DO with TWF when you are a swashbuckler? At best, you have some weapon expertise and the swash buckler's weapon training. Nice, but not overly so. Especially since everyone seems so afraid to pile on other damage boosters like power attack.

EDIT: oh, kestral287- I am also in love with the warrior. Now there is a class/archetype that could take advantage of slashing grace for TWF (dex+weapon training+dueling gloves+mutagen+weapon expertise+power attack).

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