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Alternate Spell-Like Ability Idyllkin gain summon nature’s ally II as a spell-like ability.
Though, that would require having an idyllkin with at least 1 xp or 2 xp from prior to Aug. 14?-15?, sitting around to be retrained.

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DesolateHarmony wrote:Alternate Spell-Like Ability Idyllkin gain summon nature’s ally II as a spell-like ability.Though, that would require having an idyllkin with at least 1 xp or 2 xp from prior to Aug. 14?-15?, sitting around to be retrained.
Or one of the old Aasimar boons that are floating around somewhere.

Curaigh |

And one would need the Blood of Angels...
Am I reading the Additional Resources right? Alternate abilities from Blood of Angels are not legal (removing DesolateHarmony's suggestion)?
Heritages: all heritages, and associated traits, on pages 21-23 are legal; Feats: all feats on pages 24-25 are legal except Supernal Feast; Magic: bard masterpieces are legal; Other: variant assimar abilities are not legal for Pathfinder Society;

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And one would need the Blood of Angels...
Am I reading the Additional Resources right? Alternate abilities from Blood of Angels are not legal (removing DesolateHarmony's suggestion)?
Additional Resources wrote:Heritages: all heritages, and associated traits, on pages 21-23 are legal; Feats: all feats on pages 24-25 are legal except Supernal Feast; Magic: bard masterpieces are legal; Other: variant assimar abilities are not legal for Pathfinder Society;
That is talking about the chart on page 18.

Michael Dupler |
I believe what: variant assimar abilities are not legal for Pathfinder Society: is page 18-19.
So does a SLA that works like a spell count toward a feat that requires you to be able to cast the spell?
Sunlight Summons
Your summoned minions shine with the power of the sun.
Prerequisites: Spell Focus (conjuration), able to cast summon nature's ally.
Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction.

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The First Worlder summoner gets Summon Nature's ally.
As does the Naturalist from Advanced Class Guide. That's probably the best way to go for this, as it gives up less than First Worlder.