| Valiant |
Dear advisor people.
I am in the market of creating a new character based on fear.
It will be a Dhampir for pathfinder society. Roleplay wise she will be the 'classical' small girl who'll scare the crap you of everything.
What class / build would you advice to put all your optimising in fear?
The character would have to work in seison 6 adventures....
So, what is YOUR vision of the most scary character you can make with these criteria?!
| Name of Doom |
| 2 people marked this as a favorite. |
I think that Anti-paladins always win in terms of the scariest character possible due to aura of cowardice. An anti-paladin is apparently so scary that even creatures without the capability of fear are afraid of them. Oozes? Terrified out of their non-existent minds. Zombies, skeletons, and other non-sentient undead? Outa there. Adamantine golem? Considered its legs freshly oiled. Paladins? Pansies before the terrible, terrible aura of an anti-paladin. It's hard to get scarier than a being who can terrify a being incapable of fear.
| Onyxlion |
I think that Anti-paladins always win in terms of the scariest character possible due to aura of cowardice. An anti-paladin is apparently so scary that even creatures without the capability of fear are afraid of them. Oozes? Terrified out of their non-existent minds. Zombies, skeletons, and other non-sentient undead? Outa there. Adamantine golem? Considered its legs freshly oiled. Paladins? Pansies before the terrible, terrible aura of an anti-paladin. It's hard to get scarier than a being who can terrify a being incapable of fear.
Haha nice, I don't usually think about the APs so good catch.
| Shimnimnim |
I think that Anti-paladins always win in terms of the scariest character possible due to aura of cowardice. An anti-paladin is apparently so scary that even creatures without the capability of fear are afraid of them. Oozes? Terrified out of their non-existent minds. Zombies, skeletons, and other non-sentient undead? Outa there. Adamantine golem? Considered its legs freshly oiled. Paladins? Pansies before the terrible, terrible aura of an anti-paladin. It's hard to get scarier than a being who can terrify a being incapable of fear.
While this is very true, the OP mentioned this being a Pathfinder Society character, so it might not be feasible. Which is too bad, because the antipaladin is just extremely cool.
As was mentioned before, Inquisitors and dirge bards have some very good options for intimidating. On that note, make sure you pick up "blistering invective", which allows you to intimidate all opponents within 30 ft.
| AndIMustMask |
| 1 person marked this as a favorite. |
2SPOOKY antipaladin
(AP 5 / FGT 3 / AP +12)
* - dayborn alt racial feature taken
starting stats:
str 17, dex 12, con 14, int 10, wis 8, cha 16
endgame stats:
str 32, dex 18, con 20, int 14, wis 14, cha 26
+5 str (level), +6 str/dex/con/wis/cha (belt/headband), +4 int (robe of runes), +4 str/cha (book/wish)
traits: unnatural presence / magical knack (antipaladin)
feats:
1 - EWP (fauchard or nodachi)
3 - Power Attack
5 - Weapon Focus (fauchard or nodachi)
6 - Cornugon Smash*
7 - Dazzling Display, Shatter defenses*
9 - Violent Display
11 - Intimidating Prowess
13 - Dreadful Carnage
15 - Dazing Assault
17 - ??? (up to you)
19 - ??? (up to you)
* - fighter bonus feats
endgame gear:
+5 cruel (1) conductive (2) unholy (2) reliquary (+250g) [polearm of choice]
+5 dueling (1) defending (1) guardian (1) spiked gauntlet
+5 heavy fortification (5) buckler
+5 dastard (1) unrighteous (-) warding (1) mithral fullplate or hellknight plate
free demoralize checks against his target anytime he power attacks, free checks against everyone within 30ft on a kill, and can use dazzling display as an immediate action on a 15-20 crit. wield a +X cruel polearm (with keen via fiendish boon) for maximum effect, and have a spiked gauntlet on his buckler-hand for melee threatening.
endgame intimidate will be sitting around +42 before non-stat items (23 ranks/class skill, +8 cha, +11 str), and will work on pretty much anything not mindless or a paladin.
.
DO NOTE THAT YOU CAN ALSO DO THIS AS A BLOODRAGER (just swap the AP levels for BR ones)
you'd need to adjust the gear accordingly (+X furious courageous cruel [polearm of choice], for example), but it is an otherwise painless transition undead bloodline's abilities give you even more opportunities to strike fear into people. crossblooded undead/arcane (with some finagling) lets you grab the fear undead abilities and the free buffs from arcane when entering a bloodrage. very riastradh-esque motif.
| Issac Daneil |
I'd suggest throwing in 1 lvl of Thug Archetype Rogue; whenever it demoralizes with Intimidate, the shaken condition increases by 1. If it would increase to 4 or more rounds, you can make it Frightened for 1 instead.
If you combine this with the Enforcer feat, a Sap, and a Str of 14, you can arrange for possible Frightening with every melee attack on your turn.
| Issac Daneil |
Everyone's suggestions does remind me of an important statement:
What kind of Scary are you going for?
The Mentalist Mage who overwhelms enemies with magic?
The visual horror, who is vile, but not necessarily imposing fear effects?
The serial killer, who uses combat and violence to shatter enemies resolve?
And add to that, any combinations of the above?
| strayshift |
My Court Bard is a Diplomancer/Enchanter/Debuff Specialist. Charming but can be very, very chilling too.
Versatile Performance (Act/Dance/Drum) give her a range of excellent skills running off charisma and the de-buff performance means her save DC's versus enchantment spells and fear are pretty high. Heroism the spell also means she can buff the party as well! Her weakness? Probably hand to hand combat as she is more a skill/spell focussed character. I am considering a level of Controller Enchanter Wizard in order to issue mental commands through the 'Force of Will' power so she wouldn't have to actually even speak to a charmed 'minion'... A familiar could also further boost diplomacy.
| Valiant |
Thanks again for your great ideas! I'll be checking them all out.
The kind of scary I was going for is not defined: I wanted to see as many sorts and builds there are, so I can get a good overview of what is possible and get good inspiration and advice for my new Dhampir PFS character.
Roleplay wise she'll be one of those young girls that just gives you the creeps. She'll say in one of those emotionless tones in her voice and emotionless face that she used to be a very funny clown (No way in hell! She was a 'funny'clown like IT was a funny clown!!!)in the circus, but the circus is now gone...and she really has no idea how or why...really.
And with that I need a build around intimidate/fear, but it should not be the only thing she can do.
Optimising for fear and a backup strategy for things immune to fear. It doesn't matter if she is a combatant or a healer, a buffer, a caster or anything :)
Dark Immortal
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Maybe a bad touch character with enforcer and madness domain? Probably Three levels in thug archetype and now you can punch stuff, shaken them for several rounds and force saves vs confusion. Hit them again and they run away in fear. Grab domain strike or dilequescent gloves and you have a decent core for a little girl whose mere touch' causes insanity and shows horrifying visions.
the David
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1 level rogue, thug archtype for the frightening ability.
2 levels cavalier, order of the cockatrice for the braggart ability.
2 levels barbarian for the intimidating glare rage power
Skill focus (intimidate)
Intimidating prowes if your strength is high enough. (It probably is with rage.)
Bully trait to raise your intimidate a bit more.
As many ranks in intimidate as possible.
There are probably more things you can add, but this is what I got for a level 5 oneshot playing a human. A half-orc has a +2 bonus on Intimidate, and there is a trait that would give you a +4 bonus to disguise as a human*, so if you're not dead set on dhampir, she could still appear as a creepy girl. I don't know if all of this is allowed in Pathfinder Society though.
*Technically, Half-orcs count as humans and orcs so they shouldn't get the penalty on disguise checks for being a different race, I think.
| AndIMustMask |
1 level rogue, thug archtype for the frightening ability.
2 levels cavalier, order of the cockatrice for the braggart ability.
2 levels barbarian for the intimidating glare rage power
Skill focus (intimidate)
Intimidating prowes if your strength is high enough. (It probably is with rage.)
Bully trait to raise your intimidate a bit more.
As many ranks in intimidate as possible.There are probably more things you can add, but this is what I got for a level 5 oneshot playing a human. A half-orc has a +2 bonus on Intimidate, and there is a trait that would give you a +4 bonus to disguise as a human*, so if you're not dead set on dhampir, she could still appear as a creepy girl. I don't know if all of this is allowed in Pathfinder Society though.
*Technically, Half-orcs count as humans and orcs so they shouldn't get the penalty on disguise checks for being a different race, I think.
dont forget the unnatural presence trait, it lets you intimidate beasts and vermin