| Steven "Troll" O'Neal |
I always worry when games try to do "east asian flavor". I've seen it done poorly so many times.
I think it's done pretty well here. It's not over the top like other attempts. It definitely gives you the impression, without beating you over the head. I'll give an example. As I've mentioned the faiths offer a slightly different experience. Whereas each of them has binding elements that hold worshipers together, actual worship varies from person to person. Let's use a deity from the Cerulean Seas region, Sebek. If Sebek were to be worshiped in Celadon Shores he'd have certain tenets that all of his followers obey, but the particulars of actual worship could vary. A cleric could use the tradition holy symbol and moon glaive for her favored weapon, but a paladin could use the mummified head of a crocodile as a holy symbol and choose the longbow as his holy weapon, and an inquisitor of Sebek could choose a jade crocodile statuette as a holy symbol and use an eel spear. It's meant to evoke the regional and personal diversity common to Eastern faiths.
| Guang |
Guang wrote:I always worry when games try to do "east asian flavor". I've seen it done poorly so many times.I think it's done pretty well here. It's not over the top like other attempts. It definitely gives you the impression, without beating you over the head. I'll give an example. As I've mentioned the faiths offer a slightly different experience. Whereas each of them has binding elements that hold worshipers together, actual worship varies from person to person. Let's use a deity from the Cerulean Seas region, Sebek. If Sebek were to be worshiped in Celadon Shores he'd have certain tenets that all of his followers obey, but the particulars of actual worship could vary. A cleric could use the tradition holy symbol and moon glaive for her favored weapon, but a paladin could use the mummified head of a crocodile as a holy symbol and choose the longbow as his holy weapon, and an inquisitor of Sebek could choose a jade crocodile statuette as a holy symbol and use an eel spear. It's meant to evoke the regional and personal diversity common to Eastern faiths.
I think I see some of what you mean. So far so good. :)
| Steven "Troll" O'Neal |
| 2 people marked this as a favorite. |
Since you just received chapter 5....it's not even finished yet then? Not likely to be out for Christmas?
I can't say for certain. I mean, we're definitely trying to get it out asap, but to maintain the standards of quality our fans are used to we have to take our time. We do it because we appreciate all of you and want y'all to have the best work we have.
| Guang |
Guang wrote:Any idea how many new monsters the shoreline book is going to have?Not yet. But they take up the entirety of chapter 6, so a fair few I'd guess. Probably about the same as the other setting supplements.
*Fingers crossed for an eventual CS bestiary 2 someday*
| Guang |
Hey Steven/Troll, I have a content request: At some point in time, in a future product, would Alluria please consider including Alternate Racial Traits for each CS playable race? You know, the kind of thing that lets you swap out a racial ability or 2 at character creation in order to reflect a different environment, upbringing, or subspecies, per:
http://www.d20pfsrd.com/races/core-races/human#TOC-Alternate-Racial-Traits
| Steven "Troll" O'Neal |
Hey Steven/Troll, I have a content request: At some point in time, in a future product, would Alluria please consider including Alternate Racial Traits for each CS playable race? You know, the kind of thing that lets you swap out a racial ability or 2 at character creation in order to reflect a different environment, upbringing, or subspecies, per:
http://www.d20pfsrd.com/races/core-races/human#TOC-Alternate-Racial-Traits
I will certainly let Emily know.
| Guang |
Guang wrote:I will certainly let Emily know.Hey Steven/Troll, I have a content request: At some point in time, in a future product, would Alluria please consider including Alternate Racial Traits for each CS playable race? You know, the kind of thing that lets you swap out a racial ability or 2 at character creation in order to reflect a different environment, upbringing, or subspecies, per:
http://www.d20pfsrd.com/races/core-races/human#TOC-Alternate-Racial-Traits
Thanks!
| Mahare |
So correct me if I'm wrong, but it seems to me that the godaikishi has some oomphy elemental resistances. Immunity to spells and spell like abilities that target them of their current element at level eight. Immunity to spells and spell like abilities with an energy descriptor, period, at level 17. Full energy immunity at level 20. This is not counting the energy resistance that starts at 5 at level 2 and grows to 25 for their attuned element at level 18.
That's also not counting all their other bonuses at those levels. The capstone gives DR 10/non-neutral, immunity to aging, bleed, mind-affecting, petrify, and polymorph affects, as well as their elemental visage. That's quite the capstone.
As well, spell resistance of 10 + level at level 14, various weapon abilities, and the eventual ability to swap between all five affinities in a full round action, seems like a class I want to play but I would need to houserule to balance out a bit.
There's no armor, but an armor analogue ability. So that's not bad. I know it's not quite a wizard-powerful class, but dang, it feels broken to have just flat energy immunity. I'd understand immunity to the current element's type, because you can switch it. But not blanket immunity. Am I missing something here?
The wokou capstone is also...underwhelming. +6 Intimidate and no need to worry about "common material goods" in wokou-controlled areas. By level 20, that second bit is likely to be a negligible benefit, so...+6 Intimidate. Most core classes that get capstones get ones that inspire you to stick with the class, or at least try to. Save-or-die abilities, damage resistance, that sorta thing. +6 Intimidate is nice but just seems...eh. Kinda bland and uninteresting.
I do see it stacks with Intimidating Presence, which is nice. A total of +12 skill points. But it's still one specific skill bonus. It's oomphy for Intimidate, but not much more. I just like me my nice "feels like 20th level" capstones.
Don't get me wrong. I love the classes. I like the battlefield manipulation of the wokou and I adore elemental knight classes like the godaikishi. Both are classes I'd consider using. But I wish the wokou's capstone were a bit more interesting than skill fluff and the godaikishi had less than six immunities, full energy immunity and added elemental visages at level 20.
| Emberion |
So correct me if I'm wrong, but it seems to me that the godaikishi has some oomphy elemental resistances. Immunity to spells and spell like abilities that target them of their current element at level eight. Immunity to spells and spell like abilities with an energy descriptor, period, at level 17. Full energy immunity at level 20. This is not counting the energy resistance that starts at 5 at level 2 and grows to 25 for their attuned element at level 18.
That's also not counting all their other bonuses at those levels. The capstone gives DR 10/non-neutral, immunity to aging, bleed, mind-affecting, petrify, and polymorph affects, as well as their elemental visage. That's quite the capstone.
As well, spell resistance of 10 + level at level 14, various weapon abilities, and the eventual ability to swap between all five affinities in a full round action, seems like a class I want to play but I would need to houserule to balance out a bit.
There's no armor, but an armor analogue ability. So that's not bad. I know it's not quite a wizard-powerful class, but dang, it feels broken to have just flat energy immunity. I'd understand immunity to the current element's type, because you can switch it. But not blanket immunity. Am I missing something here?
The wokou capstone is also...underwhelming. +6 Intimidate and no need to worry about "common material goods" in wokou-controlled areas. By level 20, that second bit is likely to be a negligible benefit, so...+6 Intimidate. Most core classes that get capstones get ones that inspire you to stick with the class, or at least try to. Save-or-die abilities, damage resistance, that sorta thing. +6 Intimidate is nice but just seems...eh. Kinda bland and uninteresting.
I do see it stacks with Intimidating Presence, which is nice. A total of +12 skill points. But it's still one specific skill bonus. It's oomphy for Intimidate, but not much more. I just like me my nice "feels like 20th level" capstones.
Don't get me wrong. I love the classes. I like the...
The playtesters were on the fence about the godaikishi, because at high levels it regular energy damage actually comes into play less than one might think. Originally, it shifted with the class's focus, but there was some concern that it was too weak. As this is the first "printing," we may end up adding an errata according to public consensus on the matter.
For the wokou capstone, we felt it to be the most appropriate. While it is true that it is a bit mechanically underwhelming, the RP factor more than makes up for it. The loot to be gleaned alone should be comparable to some of the better capstones out there.
| theziggyed |
Hello everyone,
I have a couple questions about races with no swim bladder.
Mainly, how (crunch-wise) would I play such a race, and how (fluff-wise) would this race function.
I'm mainly referring to the core rulebook, with the races being the Nommo, Viridian Naiads, and Karkanaks.
I can understand Karkanaks, being huge crabs that would walk along the sea floor. But the other two races confuse me. Would I need equipment to balance out my buoyancy? What about "typical" members of these races? Would they have equipment to help them. What if they were "naked" would they be constantly sinking/floating? I understand sacrificing swim seed to cancel buoyancy, but if it works the way I think it does, they don't have enough swim speed to fully negate the effects. Or am I missing something?
| theziggyed |
Hello everyone,
I have a couple questions about races with no swim bladder.
Mainly, how (crunch-wise) would I play such a race, and how (fluff-wise) would this race function.
I'm mainly referring to the core rulebook, with the races being the Nommo, Viridian Naiads, and Karkanaks.
I can understand Karkanaks, being huge crabs that would walk along the sea floor. But the other two races confuse me. Would I need equipment to balance out my buoyancy? What about "typical" members of these races? Would they have equipment to help them. What if they were "naked" would they be constantly sinking/floating? I understand sacrificing swim seed to cancel buoyancy, but if it works the way I think it does, they don't have enough swim speed to fully negate the effects. Or am I missing something?
Disregard that. I read the rules more closely and it turned out I misinterpreted them Sorry!
| theziggyed |
Ok, actual question this time. Once again, about swim bladders.
Some of the Abyssal races have type A and type C swim bladders. Since the game says to treat these as floats, not masterwork floats, that means their buoyancy, once lowered, can't be raised without air.
How would a creature that lives at the bottom of the sea replenish their air supply? From vents, maybe?
Sorry if I seem fixated on this topic, but it just bugs me from a immersion standpoint.
Kvantum
|
The playtesters were on the fence about the godaikishi, because at high levels it regular energy damage actually comes into play less than one might think. Originally, it shifted with the class's focus, but there was some concern that it was too weak. As this is the first "printing," we may end up adding an errata according to public consensus on the matter.
What about something like Resist 20 to all energy types, and immunity based on current focus?
| Steven "Troll" O'Neal |
| 1 person marked this as a favorite. |
Ok, actual question this time. Once again, about swim bladders.
Some of the Abyssal races have type A and type C swim bladders. Since the game says to treat these as floats, not masterwork floats, that means their buoyancy, once lowered, can't be raised without air.
How would a creature that lives at the bottom of the sea replenish their air supply? From vents, maybe?
Sorry if I seem fixated on this topic, but it just bugs me from a immersion standpoint.
This isn't an official answer, but I'd say diffused oxygen from the environment, or possibly gastrointestinal byproducts.
| JiCi |
| 1 person marked this as a favorite. |
Yes... and no... Let me explain:
- I plan to start a campaign... in Tian Xia.
- Tian Xia is the famous Asian-oriented flavored continent of Golarion.
- Guess which Cerulean Seas book I'll be using to pepper some encounters near the coastal regions and lakes ;)
On a sidenote, I'm more comfortable with Golarion as a campaign setting TBH. However, the underwater regions of the setting are almost left untouched, so every single Cerulean Seas book will be extremely useful for an underwater adventure, such as recovering a treasure in a sunken ship, having to negociate with an aquatic society or having to fend off marine bad guys.
What I mean is simple: since CS's setting is solely underwater and since underwater regions are almost never covered in campaign settings of any kind, 99% of the material can be used without major changes. Alluria somehow designed a world that can be literally merged with any other setting, and I'm not talking about an alternate material plane or such.
Please do not take it personal though ^^;
| Steven "Troll" O'Neal |
Yes... and no... Let me explain:
- I plan to start a campaign... in Tian Xia.
- Tian Xia is the famous Asian-oriented flavored continent of Golarion.
- Guess which Cerulean Seas book I'll be using to pepper some encounters near the coastal regions and lakes ;)On a sidenote, I'm more comfortable with Golarion as a campaign setting TBH. However, the underwater regions of the setting are almost left untouched, so every single Cerulean Seas book will be extremely useful for an underwater adventure, such as recovering a treasure in a sunken ship, having to negociate with an aquatic society or having to fend off marine bad guys.
What I mean is simple: since CS's setting is solely underwater and since underwater regions are almost never covered in campaign settings of any kind, 99% of the material can be used without major changes. Alluria somehow designed a world that can be literally merged with any other setting, and I'm not talking about an alternate material plane or such.
Please do not take it personal though ^^;
No offense taken, at least none on my part. I don't use the campaign setting as is either. But it's good to know people are using the material.
| Steven "Troll" O'Neal |
Hey Steve/Troll
Been busy with non-aquatic stuff, but now gearing up to run the Skull & Shackles AP for my family, so starting to research what CS stuff (monsters, mostly) would help fill out the aquatic gaps. Are you familiar with the AP?
Vaguely, but I'm glad to help. What do you need?
| Conclave27 |
| 1 person marked this as a favorite. |
Hey folks. Just checking in, nothing newsworthy at this point.
Hope all is well.Looking forward to more Cerulean Seas products, hopefully the Remarkable Races line is still ago as well as the other books mentioned in the past. Keep up the great work! Love what you have been doing.
| Bosyx |
I have a question regarding the Aegis.
Its main ability is basically an armor version of the mind blade that the soulknife uses, and comes in 3 varieties: Skin (various Dex related bonuses and doesn't count as armor), Armor (starts as masterwork chainmail mechanically and is later upgraded to masterwork breastplate), and Juggernaut (heavy armor and your basic tank form).
Anyway my question is how do these effect buoyancy? Is Armor treated as seashell and Juggernaut as coral?
| Nicos |
| 1 person marked this as a favorite. |
I have the setting and the bestiary and I have to admit the bestiary have been more useful, you can use the monsters even if the campaign is not fully underwater, the setting is harder to use.
I would like more people wanted to DM more underwater campaigns so I can be a player in them, but such is life.
| Steven "Troll" O'Neal |
| 1 person marked this as a favorite. |
so what is the next book Alluria plans to release.
Very good question! It is not, as far as I am aware, the adventure that OmNomNid mentioned. My sources tell me that it will likely be the Trueform playable race book. Sorry I've been gone so long, I got a full-time job and haven't been able to log on as much.
| Steven "Troll" O'Neal |
I have a question regarding the Aegis.
Its main ability is basically an armor version of the mind blade that the soulknife uses, and comes in 3 varieties: Skin (various Dex related bonuses and doesn't count as armor), Armor (starts as masterwork chainmail mechanically and is later upgraded to masterwork breastplate), and Juggernaut (heavy armor and your basic tank form).
Anyway my question is how do these effect buoyancy? Is Armor treated as seashell and Juggernaut as coral?
Fair question. This isn't an official answer but I doubt that ectoplasm is as dense as metal, so I'd say a one to one exchange. For each pound of weight I'd have it incur a -1 to buoyancy. Or if you want to really have fun, you could allow them to choose whether their suit it positively buoyant or negatively buoyant when they form it. Again, this isn't an official answer.