Random character idea: The Angel Summoner


Advice


Hey All,

Not sure why but I had this random idea for an "Angel Summoner" type character. I have the basics down but wanted to know if there were any other feats/tricks out there that would be a good fit for this concept. Below is what I have so far:

Race: Aasimar

Build: Paladin 2/Sorcerer 18(Celestial)

Traits: Magical Knack, Deft Dodger

Feats:

  • Summon Good Monster
  • Lightening Reflexes
  • Augment Summoning
  • SF(Conjuration)
  • Sacred Summons

I will be aiming for a Robe of Eldritch Heritage to max out my bloodline powers. I was also thinking about picking up the Arcane Armor Training Feats and some celestial armor of some kind.

I am curious if there is anything that I missing or would be considered critically important for this type of build. Any and all comments welcome.

Cheers
Volf


3 people marked this as a favorite.

If your emphasis is on summoning, why aren't you playing a summoner?


4 people marked this as a favorite.

I'll just leave this here: www.youtube.com/watch?v=zFuMpYTyRjw

Grand Lodge

thegreenteagamer wrote:
If your emphasis is on summoning, why aren't you playing a summoner?

Yuna from the Final Fantasy series comes to mind as a good-aligned summoner.


Summoner is an excellent idea and I had thought about that as well but would like access to 9th level spells (I know it's very limited). I have also played one in a previous game and wanted to try a different sort of summoner. Actually, I have never played a sorcerer come to think of it.

@ Create Mr. Pitt ... you sir deserve a cookie. It's one of the reasons why this idea came about. A while ago a friend of mine introduced me to Angel Summoner and BMX Bandit. I wanna rock out his outfit but not the beard. :p

Cheers
Volf


If you want access to 9th level spells, you're better off not multiclassing and probably playing a wizard. I say this because the odds of most games ever getting to 20th are slim to none. Heck, most games don't even make it to 17th, the earliest level you can possibly get 9th level spells if you don't multiclass and play a full caster.

Summoner may not get access to all 9th level spells, but he does get access to SM9, which fits the concept quite easily. Also, with Master Summoner, you can flood the field with summons pretty rapidly.


1 person marked this as a favorite.

Empyreal Knight, a paladin archetype Paladin, is a class devoted to summoning angels. But it's not necessarily very good.

What are the two levels of Paladin doing for you that's worth delaying casting?

Superior Summoning is a given for your feats. +1 creature every time you summon doubles your money if you take the high-end option. That's worthwhile, especially since its pre-reqs are things you're already getting.

What do you want Lightning Reflexes for, exactly?

Grand Lodge

kestral287 wrote:

Empyreal Knight, a paladin archetype Paladin, is a class devoted to summoning angels. But it's not necessarily very good.

What are the two levels of Paladin doing for you that's worth delaying casting?

There's only one reason anyone dips 2 levels of Paladin... Divine Grace.

Presumably the OP wants the typical Paladin/Sorcerer combo or Paladin/Oracle.

If it's the saves you want, go Oracle with the Divine Protection feat. Oracle can be a decent summoner.


Most games certainly don't get to level 20. Gotta agree with that. However, our group randomly plays high level one or two-shot adventures. So I like planning out my ideas to level 20 just in case.

The levels of paladin are to meet the requirements for the Sacred Summons feat.

Lightening Reflexes is there so that my final saves will be 9/9/14 plus Charisma.

D'oh ... can't believe I missed picking up Superior Summoning! Thanks for pointing that out. :)

Cheers
Volf


Those feats are it, really, once you get Superior Summoning as well. However... if you do get the chance to play this character as mythic, you have a LOT more options for lathering the battlefield with creatures.


Oracle gets the same access to SM that sorc does and the same spellcasting. No loss of caster level and divine protection gets you cha to saves. Any thing in the sorc itself that means you can not go divine? I know they in general have the better list but bless and prayer can go nicely with summons.


LazarX wrote:
kestral287 wrote:

Empyreal Knight, a paladin archetype Paladin, is a class devoted to summoning angels. But it's not necessarily very good.

What are the two levels of Paladin doing for you that's worth delaying casting?

There's only one reason anyone dips 2 levels of Paladin... Divine Grace.

Presumably the OP wants the typical Paladin/Sorcerer combo or Paladin/Oracle.

If it's the saves you want, go Oracle with the Divine Protection feat. Oracle can be a decent summoner.

In my mind Divine Protection killed any reason to dip Paladin. If you really want the saves, go whateverdivinecasteryoulike 1/Sorcerer 19 and drop the feat on Divine Protection. I'd lose a feat slot for a caster level/spell progression any day, especially on a summon-centric character.

That said I'm liking full Oracle more. The best part of Sorcerer Summoning (Abyssal Bloodline) is neutered by you going for Good summons. Summoner is also a very good choice, optimization-wise, but Oracle has a wider toolbox for if things go screwy on you. It's a question of whether you want focus or options.


Not really familiar with mythic rules and whatnot. What additional options are available for this type of concept as a mythic character?

I actually have bless on my spell list from being a celestial bloodline sorcerer. I am sure prayer would be provided by the groups cleric if needed.

Thanks for the feedback and ideas so far folks! Greatly appreciated.

Cheers
Volf


I personally recommend a pure Evangelist (archetype) Cleric of Iomedae with the Heroism domain and Bravery/Valor Variant channeling. You have 9th level spells, Access to some good Sacred Summons, and are able to buff up your summons (and allies) with Bardic Performances, Channels, and eventually a swift action Aura of Heroism. All of that with the bonus of being able to wear Light Armor without the Spell Chance Failure of the Sorceror, and can keep your spell list flexible by leaving spell slots open unlike the Oracle.

Silver Crusade

@OP: If you're going to take the summoning route, make sure you take your game combat turns efficiently. Master Summoner is banned in PFS play not because it's too powerful, but because a poorly prepared summoner bogs down combat while hogging the spotlight. It's important to have all your summons handy, clumps of dice all set to go. Roll To Hit and Damage Dice together, especially for your summons. You'd be amazed how much time this saves. 3x5 index cards work very well.

Augmented Superior Sacred Summon Monster V with a side of Inspire Courage, for the win:

Have you considered the Evangelist Cleric approach to summoning angels?

They are a full level 9 caster. Their summons are always Inspired.

Your best angelic Sacred Summons are Lantern Archons (SMIII) and Hound Archons (SMIV).

Hound Archons are great at 7th level, but don't scale beyond about 9th. Lantern archons remain useful even at high levels. Many are the time I've seen a party of adventurers summon a small swarm of lantern archons to drop a dragon, golem, demon, or other horror. Bardsong, aka Inspire Courage, does apply to Lantern Archon attacks, making the most of your most versatile summoned Angel.

Oddly, the evangelist cleric summoner approach does not require your entire build. This means you can be quite good at one other thing. E.g. Melee combat, spell casting, a pet, whatever.


This would actually be a really cool summoner or wizard archetype. Maybe an expanded summoning list of various angels to supplement those already available.

It can have ancillary flavorful powers. I think you're right, this build might be the ideal PF standard for the angel summoner. Eventually make sure to take leadership to get an NPC dirtbiking expert.


This Angel Summoner PRC would totally outclass my BMX Bandit prestige class.


Summoner with the right feats and skills can get 9th level spells off of scrolls.

I used to be hung up about limited spell access but it's not really as big of a deal as it seems.


kestral287 wrote:
LazarX wrote:
kestral287 wrote:

Empyreal Knight, a paladin archetype Paladin, is a class devoted to summoning angels. But it's not necessarily very good.

What are the two levels of Paladin doing for you that's worth delaying casting?

There's only one reason anyone dips 2 levels of Paladin... Divine Grace.

Presumably the OP wants the typical Paladin/Sorcerer combo or Paladin/Oracle.

If it's the saves you want, go Oracle with the Divine Protection feat. Oracle can be a decent summoner.

In my mind Divine Protection killed any reason to dip Paladin. If you really want the saves, go whateverdivinecasteryoulike 1/Sorcerer 19 and drop the feat on Divine Protection. I'd lose a feat slot for a caster level/spell progression any day, especially on a summon-centric character.

That said I'm liking full Oracle more. The best part of Sorcerer Summoning (Abyssal Bloodline) is neutered by you going for Good summons. Summoner is also a very good choice, optimization-wise, but Oracle has a wider toolbox for if things go screwy on you. It's a question of whether you want focus or options.

Divine Protection requires the ability to cast 2nd level Divine spells, which means a Sorcerer is not able to take the feat.


@Those that mentioned the Evangelist idea ... very cool and awesome. I finally got a chance to look further into it and gotta admit it's pretty kick arse! Think I will create both and then, if I ever get the chance, I can choose between the two of them based on group composition.

Many thanks for the incredible insight and comments folks!:)

Cheers
Volf

Silver Crusade

Has someone made the BMX Bandit joke already? Yes? OK then, carry on. :-)

Seriously, did this for one of my PC's a while back. Used the 3.5 Malconvoker prestige class as a base, but using diplomacy on angels to convince them to stick around longer. Will have to see if I can dig it up...


Mysterious Stranger wrote:
kestral287 wrote:
LazarX wrote:
kestral287 wrote:

Empyreal Knight, a paladin archetype Paladin, is a class devoted to summoning angels. But it's not necessarily very good.

What are the two levels of Paladin doing for you that's worth delaying casting?

There's only one reason anyone dips 2 levels of Paladin... Divine Grace.

Presumably the OP wants the typical Paladin/Sorcerer combo or Paladin/Oracle.

If it's the saves you want, go Oracle with the Divine Protection feat. Oracle can be a decent summoner.

In my mind Divine Protection killed any reason to dip Paladin. If you really want the saves, go whateverdivinecasteryoulike 1/Sorcerer 19 and drop the feat on Divine Protection. I'd lose a feat slot for a caster level/spell progression any day, especially on a summon-centric character.

That said I'm liking full Oracle more. The best part of Sorcerer Summoning (Abyssal Bloodline) is neutered by you going for Good summons. Summoner is also a very good choice, optimization-wise, but Oracle has a wider toolbox for if things go screwy on you. It's a question of whether you want focus or options.

Divine Protection requires the ability to cast 2nd level Divine spells, which means a Sorcerer is not able to take the feat.

Whoops. I saw the first and last requirement and not the second. So... yeah, I'd do this with straight Oracle.

Liberty's Edge

Volvogg wrote:
Summoner is an excellent idea and I had thought about that as well but would like access to 9th level spells (I know it's very limited). I have also played one in a previous game and wanted to try a different sort of summoner. Actually, I have never played a sorcerer come to think of it. ...

I tried something similar (but for a different reason) in PFS.

What it is going to come down to is your group composition and play style.

Some groups are very much glass cannon - rocket tag teams. So by the time your full round summons gets out and attacks, the fight is almost over. You can rarely summon them before the fight due to the 1 round each level duration.

Some groups are not very good at protecting the squishies. So it is difficult to get a full round without moving and being threatened within which to cast your summon monster spell.

If your group does a good job of protecting the squishies and doesn't obliterate everything in 1 or 2 rounds, then it might work pretty darn well.

Learn celestial, all the elemental languages, and UMD a wand of speak with animals. That way you can have your summoned creatures do more than just fight.


With summon good monster, I don't think you have any creatures available which can raise any dead party members (I may be wrong). Though summon neutral monster adds some with breath of life. So, with a dedicated angel summoner, your bmx biker friend will may need replacing sometime.

Grand Lodge

Volvogg wrote:

Not really familiar with mythic rules and whatnot. What additional options are available for this type of concept as a mythic character?

A whole crapton. In fact my Paladin in Wrath of the Righteous is a fairly decent secondary Summoner herself, thanks to dual pathing Guardian and Hierophant and Mythic Paragon.


Volvogg wrote:

Hey All,

Not sure why but I had this random idea for an "Angel Summoner" type character. I have the basics down but wanted to know if there were any other feats/tricks out there that would be a good fit for this concept. Below is what I have so far:

Race: Aasimar

Build: Paladin 2/Sorcerer 18(Celestial)

Traits: Magical Knack, Deft Dodger

Feats:

  • Summon Good Monster
  • Lightening Reflexes
  • Augment Summoning
  • SF(Conjuration)
  • Sacred Summons

I will be aiming for a Robe of Eldritch Heritage to max out my bloodline powers. I was also thinking about picking up the Arcane Armor Training Feats and some celestial armor of some kind.

I am curious if there is anything that I missing or would be considered critically important for this type of build. Any and all comments welcome.

Cheers
Volf

Did they happen to put a BMX in the technology guide?

I mean we do already have the rogue bandit archetype.


Angel Summoner and BMX Bandit is the perfect meditation on the martial-caster divide.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Random character idea: The Angel Summoner All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice