| HectorVivis |
So a friend was looking at the Bolt Ace, and asked me about the Signature Deed with the Sharp Shoot.
Here's the rule:
Sharp Shoot (Ex): At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed replaces deadeye.
You are known for performing a particular deed, and can perform it with greater ease.
Prerequisites: Grit class feature, gunslinger level 11th.Benefit: Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer grit point (minimum 0). If the amount of grit needed to perform the deed is reduced to 0, you can perform this deed for the normal action cost as long as you have at least 1 grit point.
Does it mean that you can always go against touch AC with the bolt ace at level 11, because you drop the cost to 0 grit point ?
I mean, I wouldn't be surprise they meant this deed to be used only once per round, but forgot to either making it a swift action or adding a line line "once per round".
Maybe we just overlooked about something preventing us to use more than one deed per round, so I prefer to ask.
| Claxon |
Within the first range increment yes, effectively making it work like a firearm does at level 1. Only you have to wait 11 levels to do it.
Honestly, unless you know you will be playing to levels decently higher than 11 it isn't such a big deal. In PFS for example you carrer ends at level 12-13. You wont get much use of it. It will be glorious for the brief beautiful time you do have it, but it will be fleeting.
In any event, yes it works like you thought it did.
| Claxon |
Yikes. That's one nasty combo.
You mean like a firearm? From level 1?
Personally I don't care for this mechanic and will just impose the restriction that you cannot use Signature Deed with Sharp Shoot (I also don't allow touch attacks with firearms either). But these are my house rules, not a reflection of the actual rules.
| Claxon |
seeing as crossbows could pierce right through plate armor in medieval times, it seems about right that (finally) they get something that shows off their advantages vs the more traditional bows
That is a misleading statement. Crossbows and regular bows develop about the same amount of force with their respective bolts and arrows on average. They would have similar capbilities to pierce armor based on arrow/bolt type, distance, and armor construction.
| shroudb |
shroudb wrote:seeing as crossbows could pierce right through plate armor in medieval times, it seems about right that (finally) they get something that shows off their advantages vs the more traditional bowsThat is a misleading statement. Crossbows and regular bows develop about the same amount of force with their respective bolts and arrows on average. They would have similar capbilities to pierce armor based on arrow/bolt type, distance, and armor construction.
not really.
crossbows (the heavy ones that is), were drawn with a winch exactly because they put so much strain on the cord. they pierced through armor not because of aerodinamics, but purely because they had a massive amount of force behind them, something that bows, which were hand drawn, and thus much less forceful, couldn't do (as easily at least)
| Zwordsman |
yup. that was an active decision. Thats why they added the grit cost. It isn't a terribly big deal once the levels get up ther like that. The only time it might become a problem is if the person in question had somehow found a way to TWF with hand crossbows, and haste and are firing a bazzillion shots a round at touch AC. but that is a really specific case.
Prior to lv 11 it's mostly for trick shots, called shots, or sniper hits really. Since grit is pretty limited until you start gaining ability to crit pretty well. It is pretty darn fun with Targetting ability.
| FrozenLaughs |
Endless ammunition
Aura: moderate conjuration; CL: 9th
Price: +2 bonus; Weight: &mdash
CONSTRUCTION REQUIREMENTS
Cost: +2 bonus;
DESCRIPTION
Only bows and crossbows can be made into endless ammunition weapons—firearms and other projectile weapons cannot. Each time an endless ammunition weapon is nocked, a single nonmagical arrow or bolt is spontaneously created by the magic, so the weapon's wielder never needs to load the weapon with ammunition.
If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. This ability does not reduce the amount of time required to load or fire the weapon. The created arrow or bolt vanishes if removed from the weapon; it persists only if fired. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired.
And there's this gem, but you cant Reload either light or heavy versions without two hands.
Heavy Repeating Crossbow
Price: 400 gp; Weight: 12 lbs.
WEAPON
Critical: 19–20/×2; Dmg (L): 2d8; Dmg (M): 1d10; Dmg (S): 1d8; Dmg (T): 1d6; Proficiency: Exotic Weapons; Range: 120 ft.; Type: P; Weapon Class: Ranged Weapons;
DESCRIPTION
The repeating crossbow (whether heavy or light) holds 5 crossbow bolts. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.
You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal crossbow of the same size. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.
| Zwordsman |
generally speaking unless GM's are ok with the weird reloading ideas (tossing one in the air to pull the free action lever etc) you can't. But some gm's are ok with stunts. Like with repeater hand xbows, the lever to load a bolt is a free action. so I've stunted using one lever agianst hte other lever to reload it. kinda crossing hands across eachother I've seen movies and games where that occured which is where I got the idea. I've had an idiot friend do it with two semi auto pistols in real life (dumb as hell considering if you mess up and it goes off, bullets will fly just over where your hand is)
but outside of that there isn't any auto loading effects.
by RAW Endless Ammo doesn't load it automatically, you still need to pull the free action lever to nock (still gotta pull that lever and cord bacdk)
| HectorVivis |
Still, juggling and the prehensile tails are under houserule territory.
Abundant ammunition isn't a help either, I just read it again.
There's a magic item, a spider, that can reload a firearm once per round, but I don't think it can work on crossbows.
As far as I know, TWFing with crossbows doesn't work or suck if you don't have a third or more arm. Freakin' kasatha again!
| Zwordsman |
Pretty much, outside of Houserules. In PFS you are super screwed for that idea.
So sharpshoot + sig deed isn't really abig issue.. You can't actually attack as often as a bow (who can shoot more arrows than xbow can due to bow onl yfeats) or as much as magic. Honestly if you look at it how it usually occurs (as far as I know) with the last bow attack or so usually missing due to negatives, and the xbow's likely hitting due to touch. It kind of equals out.
It certainly can intrude on some melee artists, but melee guys always have pr oblems compared to bow and casters..
This just makes xbow kind of sort of try to keep up with a bow, and allows them to use their trick shots way way way more effectively.
I honestly wish this was a magic item you could get at a slightly lower level or that the feat didn't require gunslinger directly. so multi class acebolts (leaving after lv 7) could do so much more.
| Rhatahema |
Bolt Ace should be able to pull off two-weapon fighting with crossbows pretty simply.
Inexplicable Reload (Ex): At 11th level, loading a crossbow becomes unthinking and automatic for a bolt ace. As long as she has at least 1 grit point, she always starts each round of combat (even a surprise round) with her crossbow loaded. Also the amount of time needed to reload a crossbow decreases by one step: a standard action becomes a move action, a move action becomes a swift action, a swift action becomes a free action, and a free action becomes not an action.
If you can get the reload time down to not an action, you're no longer taking an action to reload your crossbow, making TWF viable. If you're worried there is no explanation for how you'd reload your crossbows without a free hand, consider the ability is named inexplicable reload.
| Zwordsman |
The issue is Not an action isn't defined. At most by raw it bypasses the "free action limit". that class skill doesn't specify it bypasses the hand requirements..
I do wish that class ability had actually listed at the end the ability to reload while twf etc.
but by RAW of rules (thus for all RAW-y GMs and especiallly for PFS) that inexpelicable reload only allows you to bypass the free action limit. Still requires GM allowances on how one reloads.
Sadly by the time you gain that class ability it is almost useless for you. Either it should have allowances for reloading with no need for hands. (as happens in anime/manga/tv/etc) or it really should have come online around lv 3 and counts as rapid reload for puprpose of prereqs. That way some builds could save a feat for rapid reload, and the ones who need rapid reload, crossbow mastery, and this skill, would actually get it at a usuable life time.
ElementalXX
|
As of now the only relialble, legal and completely raw safe way to guns akimbo or crossbow akimbo is to be multiarmed, which I really believe is a system flaw.
At least there is guns twirling feat for guns but the ridiculous amount of prereqs taxes make it almost impossible to get unless you multiclass many levels in fighter
| Zwordsman |
As of now the only relialble, legal and completely raw safe way to guns akimbo or crossbow akimbo is to be multiarmed, which I really believe is a system flaw.
At least there is guns twirling feat for guns but the ridiculous amount of prereqs taxes make it almost impossible to get unless you multiclass many levels in fighter
What is akimbo? From context I assume it means multihanding
| RafaelBraga |
The long range aspect of the first increment is the true bonus.
One handed firearms have very small range increments. You have to be in less than a single move from an armored fighter to shoot against touch ac.
Ok, you have to wait until level 11, but the thing is that this archetype make crossbow viable and good, offsetting most crossbow disadvantages when they begin to really fall behind(dex to damage at level 5, level 1-4 you can live with 1d8 or 1d10 raw damage)... then you gain your dex to damage and a nice crit bonus. When you finally get to target touch ac is exactly when you begin to have a terciary attack and the touch ac will mean a significant increase in dps, specially because many crit feats kicks in and you can easily confirma a crit even on your smallest attack bonus against a dragon touch ac... you will also be deadly aiming every time.
Get a distance heavy crossbow and you will be hitting very far with your touch attacks... actually normal attack targetered against touch ac(wich is better cause it allow deadly aim).