Acquiring spell-like abilities


Rules Questions


Hope some people know some ways to get spell like abilities(besides race). At-will would be nice, but 1-day is fine, any way to acquire them is fine, be it potions, items, or feats. Thanks for any information.


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If you are trying to choose any sla you want then you are probably out of luck. If you just want any sla then i don't see the point.
to answer your question classes get sla's.


What if you want to be able to cast something like Enlarge on yourself 3/day but you don't want to use a wand. Is there a way to SLA it or if not some magical item that will grant it to a pc?


Rogue talents major magic can get you any wizard lv1 spell twice a day


Cloak of the Hedge Wizard (Transmutation) will let you cast Enlarge Person 1/day. Juggernaut's Pauldrons are at will and have some other benefits, but they are fairly expensive.


Kudaku wrote:
Cloak of the Hedge Wizard (Transmutation) will let you cast Enlarge Person 1/day. Juggernaut's Pauldrons are at will and have some other benefits, but they are fairly expensive.

Thank you. I will check out both items and see when i can afford them. I'm playing a dwarven paladin so UMD will take me till Lev 10 before i can really use a wand.

What if you want to add another spell. Like a second level wiz/soc spell. The one that adds 10 to Str when you take 25 damage? do either item have room to add that spell as well?


Razal-Thule wrote:
Kudaku wrote:
Cloak of the Hedge Wizard (Transmutation) will let you cast Enlarge Person 1/day. Juggernaut's Pauldrons are at will and have some other benefits, but they are fairly expensive.

Thank you. I will check out both items and see when i can afford them. I'm playing a dwarven paladin so UMD will take me till Lev 10 before i can really use a wand.

What if you want to add another spell. Like a second level wiz/soc spell. The one that adds 10 to Str when you take 25 damage? do either item have room to add that spell as well?

That sounds like Blood Rage? I'm not aware of a magic item that can cast that spell, so it would probably have to be a custom item - I'd ask my GM and see if we could work something out.

The Cloak of the Hedge Wizard is fairly cheap, while the pauldrons are probably not feasible until about level 10. Both items I referred to earlier can be found on D20PFSRD.com :)

Shadow Lodge

Razal-Thule wrote:
What if you want to be able to cast something like Enlarge on yourself 3/day but you don't want to use a wand. Is there a way to SLA it or if not some magical item that will grant it to a pc?

A single level of the Living Monolith PrC will give you Enlarge Person 3/day as a swift action. The prerequisites are a little bit expensive though, if you didn't start your build out with this in mind.


To clarify, I'm playing a summoner(need abilities to fill out paltry spell repertoire). Items sound good, but can't do the class abilities sadly.


paltry spell repertoire as a summoner? You've got an awesome set of spells to work with. Are you just trying to figure out what to do after your summonings are done?


Pretty much, while the summoner has a lot of variety, I'm worried that I'm not gonna last long after I run outta summons and my eidolon croaks.


If you're out of summons with a dead eidolon you might have other problems. But your also a 3/4 bab, use a weapon early. After like level three though you'll probably never have a problem


An easy way to get a spell-like ability at first level, is just to take Nature Magic from the Advanced Class Guide:

ACG wrote:

Nature Magic

You are able to use simple spells by drawing on nature's raw majesty.
Prerequisite: Knowledge(nature)1 rank.
Benefit: You gain know direction as a constant spell-like ability, and can choose another druid orison you can cast as a spell-like ability once per day. Your caster level for both of these spell-like abilities is equal to your character level.

Edit: But it's probably not what you want. If you fear to be out of spells, and you got UMD, I thing skill focus (UMD) is probably a greater choice here.


Chess Pwn wrote:
If you're out of summons with a dead eidolon you might have other problems. But your also a 3/4 bab, use a weapon early. After like level three though you'll probably never have a problem

Yep, weapon or a cantrip (two worlds to snag an attack cantrip).


Probably right about the UMD skill focus Hector, I'm looking for magical items I can put to use straight up relatively cheaply, with more then just one use, while wands and scrolls are useful, they are a tad bit expensive at lower levels, we are doing a long campaign, so yeah. I am playing as a drow noble(a severely beefed down drow noble without dex mod, sleep immunities, poison working immunities, and normal drow spell resistance.) So I have a few useful ones on hand, but only two of the spell-like abilities are useful in combat.


I dont know how your GM runs games but between the summons and the eidolon you should be set for the entire day.


Dukeh555 wrote:
I am playing as a drow noble(a severely beefed down drow noble without dex mod, sleep immunities, poison working immunities, and normal drow spell resistance.) So I have a few useful ones on hand, but only two of the spell-like abilities are useful in combat.

Did you ever read the drow from the ARG ?

The drow is THE race with the most spell-like abilities accessible. Summoners are Charisma-based, so it's even easier for you to take their drow nobility chain of feats.

Dark Archive

He may also just dislike the types of spell options available to him despite their strength. It's understandable.

I would want an SLA so I could grab arcane strike but alas, I need one that scales with level. :(


HectorVivis wrote:
Dukeh555 wrote:
I am playing as a drow noble(a severely beefed down drow noble without dex mod, sleep immunities, poison working immunities, and normal drow spell resistance.) So I have a few useful ones on hand, but only two of the spell-like abilities are useful in combat.

Did you ever read the drow from the ARG ?

The drow is THE race with the most spell-like abilities accessible. Summoners are Charisma-based, so it's even easier for you to take their drow nobility chain of feats.

Isnt most of those taken by feats by chance?


In the drow book there are two options, drow and drow noble, while normally the drow noble is understandable overpowered, I weakened it somewhat to make it fairer to play, and while yes, the drow noble feats and umbral scion can be acquired, one only has so many feats to work with, so I pretty much made it a normal drow with the spell like abilities and slightly stronger ability modifier. To compensate for the spell-like abilities and boost to ability modifiers I removed some of the normal drow advantages as well as the dex boost(I'm a summoner so it's of little use).


Also, thanks for the two worlds suggestion graystone, my gm is playing it with two traits each, so I might get it twice and acquire acid splash and ray of frost.

Dark Archive

Dukeh, don't worry about not having options when spells are low and summons are gone. I have played two summoners and neither have ever run out, even when grinding multiple battles over the course of a day. You do have to manage things and it helps to have a backup option like being a gnome with racial sla's (produce flame works). But a simple wand or crossbow or any item with a reusable effect that gives you what you want to do is going to be more than enough. The eidolon, summons and spells are enough in and of themselves. Once you're at the point where summons last through more than a single fight you're really in great shape. Also, dedicating a couple of spells per day and a wand of clw will ensure that you always have your eidolon for battle.


What do you mean by clw?


clw = cure light wounds


I shall repeat my advice from another thread, Quarterstaff of the Entwined Serpent. At will CL 3 Magic Missile and Eschew Materials while you hold (not wield) the quarterstaff. It's very thematic and appropriate for the crazy old man with ultimate power to wave his stick to shoot bolts of power.


Bob Bob Bob wrote:
I shall repeat my advice from another thread, Quarterstaff of the Entwined Serpent. At will CL 3 Magic Missile and Eschew Materials while you hold (not wield) the quarterstaff. It's very thematic and appropriate for the crazy old man with ultimate power to wave his stick to shoot bolts of power.

Doesn't the summoner need to use UMD to use that staff tho? If its a yes that you need UMD. Then wouldn't he just be better off using a wand?

On a side note can you get SLA for second level spells?


Razal-Thule wrote:
Bob Bob Bob wrote:
I shall repeat my advice from another thread, Quarterstaff of the Entwined Serpent. At will CL 3 Magic Missile and Eschew Materials while you hold (not wield) the quarterstaff. It's very thematic and appropriate for the crazy old man with ultimate power to wave his stick to shoot bolts of power.

Doesn't the summoner need to use UMD to use that staff tho? If its a yes that you need UMD. Then wouldn't he just be better off using a wand?

On a side note can you get SLA for second level spells?

It's a Quarterstaff, not a Staff. The former being a weapon and the latter being a magic item akin to a wand.

By all appearances a warrior could use it to fire magic missiles.


Thanks bob, also, a quarter staff/wizard staff sounds pretty useful, should a enemy get past the bash-and-whackers then I'll be able to defend myself.

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