
Electric Wizard |
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Read all these:
o The Cross Time Engineer by Leo Frankowski
o The Hundred-Light-Year-Diary by Greg Egan
o The Time Ships by Stephen Baxter
o Drums of Autumn by Diana Gabaldon
o Timequake by Kurt Vonnegut
o The Dechronization of Sam Magruder by George Gaylord Simpson
o Pastwatch: The Redemption of Christopher Columbus by Orson Scott Card
o Animorphs by K. A. Applegate
o "The Devil on the Road" by Robert Westall
o In the Garden of Iden by Kage Baker
o Making History by Stephen Fry
o To Say Nothing of the Dog by Connie Willis
o Corrupting Dr. Nice by John Kessel
o The Transall Saga by Gary Paulsen
o Island in the Sea of Time by S. M. Stirling
When you're done, you will have a feel for how your game play should unfold for good player experience.
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Vod Canockers |

I am waiting for me to send me a winning Lottery ticket and the blueprints to a time machine. Then I can use the money from the Lottery ticket to build the time machine and go back and buy the Lottery ticket I sent myself along with the blueprints which allows me to build the time machine I use to...

Kirth Gersen |

Dean Koontz, Lightning
Stephen King, 11/22/63
Clark Ashton Smith, "The Holiness of Azédarac"

Haladir |

Well, there have been a few serious scientists who have seriously studied the possiblity of time travel.
Wikipedia has a summary of the various lines of thought.
I heard an interview with physicist Ronald Mallett on the radio show This American Life a few years ago about his actual research into the possibilities of time travel. I think he wrote a popular-press book about this.

KestrelZ |

For current science, an individual particle may seem to time travel back in time in an accelerator, yet only up to the point the accelerator started running. If somehow the principle is conformed and might be applied to an entire being, a person could time travel back in time, though no earlier than when the device is turned on.
Time travel has a lot of potential to make a plot hole a GM might not be able to handle. This is in addition to paradox rules a GM would introduce just to keep everything from spinning out of control.
The Doctor Who episode "Blink" was an incredible way of handling a time travel scenario while disguising the more obvious plot holes.

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Considering that this is a gaming forum, I'm surprised that no one has mentioned Continnum by AetherCo, the only game to actually develop a system of Time Combat.
It starts with the presumption of characters that have the power to time travel at will, having had been nano-engineered with the capability to do so. The premise is given such abilities, what kind of society would develop?

Electric Wizard |

> Time Agent < is a fun game.
In Time Agent, each player plays a different race who are going back
through time and re-writing history to ensure that their race comes out
on top. Or rather, that their race was always on top. Anyway, each race
is different, but races have some natural alliances and enemies.
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Maybe it has already happened. Then, simply by existing in a previous point in the timeline, alterations were caused that changed the future and caused the travel to have never occurred in the first place.
Been there. Done that.
(Assuming that time travel will *ever* be possible, anywhere in the universe, then it's already happened, in the future, and they've been coming back for positively forever. If anything could be changed, it has been changed, infinity number of times, and is therefore irrelevant to us, at this point in time, since we appear to be unaware of and unaffected by whatever time travelers are up to.)

Scythia |

Scythia wrote:Maybe it has already happened. Then, simply by existing in a previous point in the timeline, alterations were caused that changed the future and caused the travel to have never occurred in the first place.Been there. Done that.
(Assuming that time travel will *ever* be possible, anywhere in the universe, then it's already happened, in the future, and they've been coming back for positively forever. If anything could be changed, it has been changed, infinity number of times, and is therefore irrelevant to us, at this point in time, since we appear to be unaware of and unaffected by whatever time travelers are up to.)
Wouldn't it be "Been there. Done that. Undone."?

Bjørn Røyrvik |
H.G Wells' "the Time Machine" is the classic work on the subject. The aforementioned "Time ships" is a sort of sequel to it.
Isaac Asimov's "the End of Eternity" is excellent
John Crowley's "A great work of time" is one of the best time travel stories ever.
As for real world time travel (and fiction about such), you might want to read the Wikipedia article on the subject - Wiki is generally a good source for finding literature on subjects.

Irontruth |

I have a time machine in my room. It's a cardboard box, if you sit in for X amount of time, you travel X amount of time into the future.
For gaming purposes, there's also this:Time & Temp
Adventure awaits you in the exciting field of temporary staffing!
Time & Temp is a game of time travel and underemployment for 3 to 5 players.
Employed by Marigold Staffing and working at Browne Chronometric Engineering, Inc., you travel through the ages actualizing solutions for the anomalies and paradoxes that threaten all of existence. You are reality’s only line of defense in the war between the rigidity of causality and freewill. And your only reward is the hard earned satisfaction of a job well done (plus $11.50 an hour and a modest health package including comprehensive immunizations for history’s most prolific diseases).
Join now and help make anachronism a thing of the past!

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I have been thinking about time travel and while I think it's a cool story devise, I don't think it is possible. what are you think any relevant articles or books you know of?
I think of the only thing that matters: at superposition all time is the same time. If you experience time, its your own fault.