Ritual ant sacrifice for permanent fast healing


Advice

Grand Lodge

So, new book, new builds.

the verminous hunter archetype allows the hunter to swap his animal for a vermin animal companion. It also swaps his animal focus for vermin focus.

One of the class options is, if your animal/vermin companion is dead, you can put their permanent animal/vermin focus on yourself.

worm focus gives you (or your companion) fast healing 1 at level 1.

So, 1 level hunter, get an ant companion, sacrifice it to your gods/empyreal lord/ whim and then put the worm focus on yourself for permanent fast healing.

Does this work as i think it does?


works until you get another animal or vermin companion, then that focus will go to the companion.

Scarab Sages

Yes it's legal. Fast Healing 1 is not worth killing your companion.

Grand Lodge

meh - could be.

Scarab Sages

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Not when you can get Fast Healing 1 for 5000 gold thanks to Boots of the Earth.

Grand Lodge

Those boots are ridiculous.

Fast healing is my favorite ability in the game (after regeneration) as it lets me play each combat right to the death, and then do it again in ten minutes with no expenditure of resources.

Are there any other ways out there to get fast healing?


Zedorland wrote:

Those boots are ridiculous.

Fast healing is my favorite ability in the game (after regeneration) as it lets me play each combat right to the death, and then do it again in ten minutes with no expenditure of resources.

Are there any other ways out there to get fast healing?

A number of feats and spells work for that, and I do believe there's Mythic ways to get it.


Might as well link the Boots of the Earth since they were mentioned. They are fairly awesome, and for the price of about 6-7 wands of cure light wounds, you can have an item that will make it so you never need any of those wands again.

Fast healing 1 is probably not worth an animal companion though, even if there weren't (awesome) alternatives. Mostly, it will give you what? 5? Maybe 10 extra hp in a fight?

For the most part, it just doesn't work at a rate fast enough to make any real difference. It just lets you skip out on using a wand of cure light wounds, since you are right as rain after 15 minutes (and that was rough math based off of a high level barbarian). It does kind of make you immune to bleed (since that often stops once you start heal), but overall, having an extra body on the field to tank hits for you is just plain better.


I believe there's an archetype that just lets you skip the animal companion and keep the buffs for yourself- Feral Hunter, so there's no real point in going vanilla hunter and having a dead AC that I can see.

And while we're at it: Boots of the Earth are hardly ridiculous. A friend of mine did the math, comparing the average damage of a CLW and the boots. 75 charges for 750 gp gives 75*(1d8+1), averaging out to 412.5 HP per wand. You can buy 6.666... wands for the price of the boots, giving you 2,750 HP healed. Unless your entire party has no one with the spell on their class list or ranks in UMD, you will need 2,750 rounds of fast healing before you break even.

Pros of the boots:
-Can't overheal (not really a major issue with 1d8+1, but worth mentioning.)
-Infinite uses while touching earth
-No spellcasting ability or UMD ranks needed

Cons of the boots:
-More expensive
-Takes up a slot that you might want for a different pair of shoes if you get ambushed
-Doesn't work in an aerial or aquatic campaign(?)
-More easily stolen, sundered, or damaged from stepping in lava, acid, or an ooze.

It looks like personal preference at this point.


Take Fast Healer too.


Ipslore the Red wrote:
And while we're at it: Boots of the Earth are hardly ridiculous. A friend of mine did the math, comparing the average damage of a CLW and the boots. 75 charges for 750 gp gives 75*(1d8+1), averaging out to 412.5 HP per wand. You can buy 6.666... wands for the price of the boots, giving you 2,750 HP healed. Unless your entire party has no one with the spell on their class list or ranks in UMD, you will need 2,750 rounds of fast healing before you break even.

....aren't wands charges by the 50? If I am wrong (I am not anywhere near an expert on every item), then ignore this whole post, but :this seems like compelling evidence.

That would put the hp per wand at 275 hp and the cost of the worth of the boots at 1833.333.....

Not that the rest of your argument isn't valid. I think it does depend a lot of personal preference. The wands are faster, but they are an expendable resource (which means you either have to make or buy more... and crafting wand is not the most popular feat). In a campaign where you are in the deep wilderness/a strange plane/ etc, where you can't expect to find very many people that just happen to have wands of CLW lying around... the boots could be better story-wise since there is a limit to how many times the GM could have wands fall out of the T-rex guts.

Not having to worry about that kind of stuff seems to have its own value.


Ipslore the Red wrote:

Cons of the boots:

-More expensive
-Takes up a slot that you might want for a different pair of shoes if you get ambushed
-Doesn't work in an aerial or aquatic campaign(?)
-More easily stolen, sundered, or damaged from stepping in lava, acid, or an ooze.

Also, if you take 50 damage in a fight, you then have to make the party wait five minutes before continuing. This will cause buffs to run out, give enemies a chance to regroup, etc.


lemeres wrote:
Ipslore the Red wrote:
And while we're at it: Boots of the Earth are hardly ridiculous. A friend of mine did the math, comparing the average damage of a CLW and the boots. 75 charges for 750 gp gives 75*(1d8+1), averaging out to 412.5 HP per wand. You can buy 6.666... wands for the price of the boots, giving you 2,750 HP healed. Unless your entire party has no one with the spell on their class list or ranks in UMD, you will need 2,750 rounds of fast healing before you break even.

....aren't wands charges by the 50? If I am wrong (I am not anywhere near an expert on every item), then ignore this whole post, but :this seems like compelling evidence.

That would put the hp per wand at 275 hp and the cost of the worth of the boots at 1833.333.....

Not that the rest of your argument isn't valid. I think it does depend a lot of personal preference. The wands are faster, but they are an expendable resource (which means you either have to make or buy more... and crafting wand is not the most popular feat). In a campaign where you are in the deep wilderness/a strange plane/ etc, where you can't expect to find very many people that just happen to have wands of CLW lying around... the boots could be better story-wise since there is a limit to how many times the GM could have wands fall out of the T-rex guts.

Not having to worry about that kind of stuff seems to have its own value.

Bah, they are. This is why I need to proofread late-night posts.


Scavion wrote:
Take Fast Healer too.

This was a favorite trick of mine in a home game with a high-con dwarven empyreal sorceror. Infernal healing with a 26 Con and fast healer...felt like a troll.

Grand Lodge

I really don't think fast healer works on fast healing because of the following:

Extraordinary Abilities (Ex)

These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field. Indeed, extraordinary abilities do not qualify as magical, though they may break the laws of physics.

and fast healing is an extraordinary ability.

Not really keen to get into that debate again though.

Scarab Sages

The fast healing universal monster ability is EX. However fast healing provided by a spell or magic item would cease functioning in an anti magic zone and becomes a magical source of healing.


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Zedorland is probably right that it's not worth debating here, but the counter is that the spell provides the Fast Healing ability, not the healing directly.


Animal Focus is a magical ability.


In a system where they explicitly got rid of the ability to heal up to full between encounters, by removing Cure Minor Wounds, any source of infinite healing is ridiculous, no matter how it stacks up to happy sticks. :)


Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.


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Cheapy wrote:
Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.

Ah! No, our dear, dear friend bravely gave its life protecting us from that horrifying one armed kobold with a limp. We will always remember the sacrifice of .....whatever its name was.

Liberty's Edge

NOOOO
I am building a verminous hunter gnome, (because gnome hunters are awesome and Blizzard should get with it) and that's SOO messed up!
Smart...
But screwed up.


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lemeres wrote:
Cheapy wrote:
Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.
Ah! No, our dear, dear friend bravely gave its life protecting us from that horrifying one armed kobold with a limp. We will always remember the sacrifice of .....whatever its name was.

Barbarian: "I think I stepped on your animal companion while rage-lance-pouncing that last bad guy."

Hunter: "Not Squirmy-the-multi-legged?"
Barbarian: "Yeah, sorry bout that. Didn't see him since he's short. You want to look at the bottom of my shoe and make sure?"
Hunter: *sob*
Barbarian: "You, uh, got something to scrape this off into and bury or something? Like a shoebox?"
Hunter: *weeps*
Bard: *patting Hunter's shoulder* "He'll always be remembered for having a lot of legs."

Liberty's Edge

1 person marked this as a favorite.
Wyntr wrote:
lemeres wrote:
Cheapy wrote:
Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.
Ah! No, our dear, dear friend bravely gave its life protecting us from that horrifying one armed kobold with a limp. We will always remember the sacrifice of .....whatever its name was.

Barbarian: "I think I stepped on your animal companion while rage-lance-pouncing that last bad guy."

Hunter: "Not Squirmy-the-multi-legged?"
Barbarian: "Yeah, sorry bout that. Didn't see him since he's short. You want to look at the bottom of my shoe and make sure?"
Hunter: *sob*
Barbarian: "You, uh, got something to scrape this off into and bury or something? Like a shoebox?"
Hunter: *weeps*
Bard: *patting Hunter's shoulder* "He'll always be remembered for having a lot of legs."

Wow, now I'm really sad. Like- legitimately sad...

Sometimes empathy stinks.

Silver Crusade

1 person marked this as a favorite.
Wyntr wrote:
lemeres wrote:
Cheapy wrote:
Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.
Ah! No, our dear, dear friend bravely gave its life protecting us from that horrifying one armed kobold with a limp. We will always remember the sacrifice of .....whatever its name was.

Barbarian: "I think I stepped on your animal companion while rage-lance-pouncing that last bad guy."

Hunter: "Not Squirmy-the-multi-legged?"
Barbarian: "Yeah, sorry bout that. Didn't see him since he's short. You want to look at the bottom of my shoe and make sure?"
Hunter: *sob*
Barbarian: "You, uh, got something to scrape this off into and bury or something? Like a shoebox?"
Hunter: *weeps*
Bard: *patting Hunter's shoulder* "He'll always be remembered for having a lot of legs."

Pfft, as if this could ever happen. I mean, who makes a barbarian that doesn't dump Cha?

Scarab Sages

Bigdaddyjug wrote:
Wyntr wrote:
lemeres wrote:
Cheapy wrote:
Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.
Ah! No, our dear, dear friend bravely gave its life protecting us from that horrifying one armed kobold with a limp. We will always remember the sacrifice of .....whatever its name was.

Barbarian: "I think I stepped on your animal companion while rage-lance-pouncing that last bad guy."

Hunter: "Not Squirmy-the-multi-legged?"
Barbarian: "Yeah, sorry bout that. Didn't see him since he's short. You want to look at the bottom of my shoe and make sure?"
Hunter: *sob*
Barbarian: "You, uh, got something to scrape this off into and bury or something? Like a shoebox?"
Hunter: *weeps*
Bard: *patting Hunter's shoulder* "He'll always be remembered for having a lot of legs."
Pfft, as if this could ever happen. I mean, who makes a barbarian that doesn't dump Cha?

A bloodrager on the other hand...

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