Stun Effect and how to run? (concept wise)


Advice

Dark Archive

Stunned A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC and loses its Dexterity bonus to AC (if any).

I understand how stun works mechanically, my problem is how to visualize a group of PC's standing around a stunned creature for (let's say 3 rounds) hacking at it and if the creature has enough hit points it survives to fight on....

---How is stun not an instant kill?
---What would stun look like (visual) to describe to a group why this creature is still standing (not helpless) but allowing PC's to beat on it for 3 rounds (or whatever amount of stunned rounds it has)?


Stun is an instakill. You can coup de grace 'em.

Dark Archive

Don't they have to be helpless to coup de grace?

Dark Archive

Helpless - is someone who is bound, sleeping, paralysed, unconscious or otherwise at your mercy. The description of of penalties to a helpless character do not match that of a stunned. Pg.197 of core rule book.

Silver Crusade

Pathfinder Adventure Path Subscriber
Cheapy wrote:
Stun is an instakill. You can coup de grace 'em.

You can't coup-de-grace a stunned foe as they aren't helpless.

Imagine being stunned as being winded, or dizzy after a particularly hard smack. You aren't completely helpless, but definitely aren't in good condition.

Dark Archive

DM_aka_Dudemeister wrote:
Cheapy wrote:
Stun is an instakill. You can coup de grace 'em.

You can't coup-de-grace a stunned foe as they aren't helpless.

Imagine being stunned as being winded, or dizzy after a particularly hard smack. You aren't completely helpless, but definitely aren't in good condition.

I can see that. I imagine them going prone as they are being hit by heavy melee weapons, but not in the description... guess their is always house rules but I like to stay core. I know at some point its a.game and game dynamics kick in...


Well that's lame.

*throws another thing on the houserule pile*


I always saw this as "So disoriented all they can do is defend themselves".

I imagine a boxer with his arms up around his head, taking blow after blow. Taking a beating, certainly, but able to go on the offensive again if allowed to regain momentum.

Dark Archive

rkraus2 wrote:

I always saw this as "So disoriented all they can do is defend themselves".

I imagine a boxer with his arms up around his head, taking blow after blow. Taking a beating, certainly, but able to go on the offensive again if allowed to regain momentum.

I like that... I can see that.


I always think of this scene when someone gets stunned...

http://www.youtube.com/watch?v=mqiioPd-34Q


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You can do a coup de grace on a stunned target with a feat (potentially):

Dastardly Finish (Combat)

You can take advantage of an enemy's debilitated state to attempt a coup de grace.

Prerequisite: Sneak attack +5d6.

Benefit: You can deliver a coup de grace to cowering or stunned targets.

Normal: You can only coup de grace helpless targets.


That's powerful but a high level trick.

Earliest fighter gets stun is 16 (Stunning assault) or 17 (Stunning Critical), Then the rogue can Coupe de Grace.

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