Barbarian Build getting rid of Fatigue


Advice


Hey guys,

So I have a level one Barbarian Half orc. ( super happy with this build) But one drawback of rage is that you end up with Fatigue and need to rest for at least 8 hours, so if not well timed in the adventure it kind of turns into a bad thing to do.

So I was thinking of multiclassing with Paladin 1 for the Lesser Restoration spell.

Is this the best way to go and if so when should i go for it?

Dark Archive

Barbarians are only fatigued for double rounds spent in the rage, so if you spent 5 rounds raging, then stopped. you would be fatigued for 10 rounds after.

Barbarians cannot be also paladins because paladins must be lawful while barbarians must be chaotic. you cant be both.
also, paladins dont get spells untill level 4 :3

Scarab Sages

The standard dip is one level of lame oracle.


Artanthos wrote:
The standard dip is one level of lame oracle after 8 levels of barbarian.

fixed that for you.

The nostandard dip is 5 levels of martial artist.


Moospuh covered the brunt of it. But you could pick up a wand of Lesser Restoration for 750 gp if a paladin made it. The 3 round cast time doesn't make the situation ideal for rage cycling, however. For that, I'd recommend this item, especially if your GM lets you combine items and you can add Strength later.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
aceDiamond wrote:
Moospuh covered the brunt of it. But you could pick up a wand of Lesser Restoration for 750 gp if a paladin made it. The 3 round cast time doesn't make the situation ideal for rage cycling, however. For that, I'd recommend this item, especially if your GM lets you combine items and you can add Strength later.

I was very much prepared for that link to take me to an item that nullified fatigue, but I'm impressed with the item design. The consequence makes rage cycling risky when wounded, as you could swiftly fall into unconsciousness if the non-lethal damage and loss of extra HP from con push you over the edge.


Barbarians don't need to be chaotic, just non-lawful. But if your gm loosened up alignment restrictions and you wanted to multiclass paladin/barbarian, with three levels of paladin you can choose to cure fatigue as your mercy through Lay on Hands. That would likely get you a lot more uses than your spells would.

Alternately, you could always suggest to one of your other party members that a way to remove fatigue could be handy.


Lol so basically no easy fix for fatigue in the early stages of the game :p

Or i just need to make sure I party with people who can cast lesser restoration?


The standard thing to do is just to keep raging until combat is over, then wait till the fatigue is passed before moving on. It's fairly rare for the post-rage fatigue to even be an issue.

Silver Crusade

Generally, you rage for the fight until it is so well in hand that being fatigued is not an issue. After the fight you rest for a minute, usually while bodies are being looted and the room searched. Unless you want to rage cycle, the fatigue from raging will rarely be an issue.


Ah great, I thought that it would be an issue but that is prob because i thought you need 8 hour of rest after raging to get rid of the effect

Scarab Sages

Play an android, be immune to fatigue.

8P

Silver Crusade

Artanthos wrote:

Play an android, be immune to fatigue.

8P

And all the benefits? Rage is a morale bonus, which they are immune to.

Scarab Sages

Paladin 4/Bloodrager looks really nice. Paladin can remove fatigue as a swift action with lay on hands. Don't know if bloodragers will be able to pick up rage powers though. Bloodline stuff is really good though.


Pathfinder Adventure Path Subscriber

1 level of lame oracle means immunity to fatigue at 9th. Plus you gain access to the entire divine spell list which comes in handy with, oh say wands of CLW. And a bump to will saves. Not a bad exchange.


Fatigue is virtually a non issue, You rage for 5 rounds in a fight and then you're fatigued for 10 rounds after the fight is over. Most of the time you never even mark that you're fatigued because it's all out of combat. You don't really need to worry too much about it until later. Just pick up the internal fortitude power at 8th level and pay 8k for a Scarlet and Green Cabochon Ioun Stone. Not only does it get you rage cycling, it gives you a way to avoid some pretty bad status effects.


Lastoth wrote:
Fatigue is virtually a non issue, You rage for 5 rounds in a fight and then you're fatigued for 10 rounds after the fight is over. Most of the time you never even mark that you're fatigued because it's all out of combat. You don't really need to worry too much about it until later. Just pick up the internal fortitude power at 8th level and pay 8k for a Scarlet and Green Cabochon Ioun Stone. Not only does it get you rage cycling, it gives you a way to avoid some pretty bad status effects.

Rage cycling is worth this, though. For example, you can add extra damage using Powerful Blow every round. Not a terrible deal.


oh certainly, but only a few powers are worth cycling for because you can only center your build around so many features. Powerful blow is a really weak rage power even if you rage cycle in light of the fact that it only gives you a very small bonus to one attack per round. On a good barbarian build you're going to have combat reflexes and come and get me, which makes Powerful Blow a very, very small bonus to one attack of probably 6-8 attacks in your round. Percentage-wise, it's garbage.

You would be better off getting unexpected strike to virtually guarantee yourself an additional attack every round instead. You would also be far better off with Witch Hunter, which adds this bonus on all attacks against targets that matter.

There's so many better rage powers to build around for rage cycling you literally will never need to reach so low as to grab a bad rage power like Powerful Blow.


Spell sunder and strength surge being near the top examples, especially when used together.

Scarab Sages

Cord of Stubborn Resolve converts Fatigue into 1d6 nonlethal damage.

Liberty's Edge

One level of cleric of erastil. Take the community domain ( for the calming touch ability, which removes fatigue) and growth domain so you can enlarge yourself


I would submit that losing a rage power and 8k to an ioun stone, while also becoming immune to fatigue, exhaustion, and partially immune to nauseated and sickened is vastly superior than all other solutions. The Cord is twice as much and eats a slot (or increases further slot improvement by 50%). Level dipping costs you a lot in return for only one or two things.


1 dip of oracle give more than it cost.

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