A Gunslinger By Any Other Name...


Pathfinder First Edition General Discussion

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Perhaps the best way to start a huge argument is to get a bunch of Pathfinder players together and to open the floor by saying "So, about the Gunslinger..."

I personally love the class, and the inclusion of black powder weapons in the world. However, I realize other players don't share my opinion. One of the oddest arguments I've come across is "guns don't belong in fantasy," which is typically followed by the assertion that gunslingers are from the 1800s, and not the pseudo-medieval period that Tolkien created.

As a direct result of those arguments I put together this blog post whose purpose is to point out that it might be the name as much as anything else that makes people so resistant to allowing the class in their games.

What do you all think?

A Gunslinger By Any Other Name...


That was a great read. Very good points.


Quote:
it certainly doesn't mean you can take on dragons and expect to win

Well to be fair attacking that whopping Touch AC 5 or so does make it a bit easier.


i have to say my problem is with gunslingers is not one of flavor at all, but mostly the first few levels are terribly boring as i hardly have time to shoot and reload in one round. i agree with you fully that guns can have an equal place in a fantasy world.

as far as magic and science exsisting in the same world i see an arms race that tends toward mastery of and messing with, physics. how does one fight a tank thats electrically grounded? acid, or earthquakes, or pillers of earth to topple the tanks over. in a world where science and magic exsist i do see the evocation school of magic taking a hit, but magic as a whole would stay

that is assumeing that there isnt some kind of salam witch hunt in said fantasy world


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A lot of it is people not understanding history or literature, but a lot of it is shoddy firearm mechanics.


... A_psychic_rat... I must turn the World Wound into a WWII style war of attrition.

I blame you for any and all ideas that my DMs are faced with from this point onward.


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Neal Litherland wrote:


I personally love the class, and the inclusion of black powder weapons in the world. However, I realize other players don't share my opinion. One of the oddest arguments I've come across is "guns don't belong in fantasy," which is typically followed by the assertion that gunslingers are from the 1800s, and not the pseudo-medieval period that Tolkien created

It's not just Tolkien of course. They also don't fit in the pseudo-medieval world of Arthurian knights or pretty much any other common source where you've got knights in armor riding around whacking each other with swords.

Sure, there are other anachronisms, some of which were influenced by guns, but they can usually be justified by other influences. (handwaving here!)

My real problem with guns in PF (not in fantasy in general) is twofold.

First, while the guns are described as muskets/flintlocks and the like, they actually behave, even in the hands of low-level characters, like more advanced weapons. In order to make them usuable as primary weapons, their rate of fire is pushed up far beyond what period weapons should have. This means they aren't used like firearms in even the early 19th century were. In any kind of close range use, they'd be fired once and then another weapon drawn. Either another pistol if you had one or a sword for melee. Or use a bayonet on your musket.
That kind of firearm use would fit right in.

Second, they feel so isolated from the rest of the world. Firearms were an infantry weapon, used in mass volleys, long before they were reliable, quick and accurate enough for any thing like "adventuring" use. There were centuries of development and adoption across many countries. In Golarion, they've been kept secretly in one country, developed extremely quickly to a very high technological state without ever really playing the military role.


Neal Litherland wrote:

Perhaps the best way to start a huge argument is to get a bunch of Pathfinder players together and to open the floor by saying "So, about the Gunslinger..."

I personally love the class, and the inclusion of black powder weapons in the world. However, I realize other players don't share my opinion. One of the oddest arguments I've come across is "guns don't belong in fantasy," which is typically followed by the assertion that gunslingers are from the 1800s, and not the pseudo-medieval period that Tolkien created.

As a direct result of those arguments I put together this blog post whose purpose is to point out that it might be the name as much as anything else that makes people so resistant to allowing the class in their games.

What do you all think?

A Gunslinger By Any Other Name...

I would say they don't make sense because of how the weapon is used. Muskets were originally used in mass volleys by large groups of troops. An old timey musket would take at least 30 seconds to reload. In close range, you would fire one shot, then drop the weapon and pick up a sword.

The gun mechanics in Pathfinder play more like a late 1800s cowboy. Once you get a few levels under your belt, you can fire multiple times a round and are very accurate. Your musket plays more like a pump action shotgun than an actual musket.

The other issue is that most of the big strong enemies are not designed to account for gunslingers. Look at the touch AC of the high CR monsters, they are all terrible. These monsters were clearly designed around touch attacks being from casters who they could apply their spell resistance again. And gunslinger damage is not balanced around the assumption you hit every time.


johnlocke90 wrote:


I would say they don't make sense because of how the weapon is used. Muskets were originally used in mass volleys by large groups of troops. An old timey musket would take at least 30 seconds to reload. In close range, you would fire one shot, then drop the weapon and pick up a sword.

The gun mechanics in Pathfinder play more like a late 1800s cowboy. Once you get a few levels under your belt, you can fire multiple times a round and are very accurate. Your musket plays more like a pump action shotgun than an actual musket.

Even without a few levels, firing a musket every six seconds (or even every 12) is a damn impressive feat.


I'm actually working on some feats for use with firearms to combat that exact issue johnlocke90. We (my gaming group) are fine with adding guns to pathfinder, but the "reloading a flintlock multiple times in 6 seconds" doesn't sit well with anyone (and many of us are shooters). Instead, we are trying to come up with a way to make Firearms high burst damage weapons, where they can deliver a big hit early on, but then require a lengthy reload.


Atarlost wrote:
A lot of it is people not understanding history or literature, but a lot of it is shoddy firearm mechanics.

Yeah, pretty much that. I like the Gunslinger class, but I despise Pathfinder's firearms mechanics...


Question for you Lemmy (and others). Take the gunslinger class out of the equation for a moment. Let's say that the mechanics stayed essentially the same, but with the following changes. .

#1 All firearms require a full round action to reload (Standard with Alchemical cartridge or Rapid reload, move with both. Reload is always a minimum of a move action).
#2 A feat exactly like Vital Strike, restricted to firearms only, that scales with level, with lower entry requirement (thinking+4 BAB)
#3 A feat that provides for "exploding" damage dice.

Would something like that be better?


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johnlocke90 wrote:
An old timey musket would take at least 30 seconds to reload. In close range, you would fire one shot, then drop the weapon and pick up a sword.

The game doesn't rules for realistic weapon degradation or food consumption either. People take absurd amounts of counter-intuitive and unrealistic pseudologic in fantasy worlds without a word of complain. I don't understand why it's suddenly All Realism All the Time the second guns get involved.


Suspension of disbelief becomes more difficult as things come closer to things you actually know about. It's easy to hand wave how magic works because it's, well, Magic. I'm sure for some people (nutritionists? Lol) that stuff does bother them.


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Neurophage wrote:
johnlocke90 wrote:
An old timey musket would take at least 30 seconds to reload. In close range, you would fire one shot, then drop the weapon and pick up a sword.
The game doesn't rules for realistic weapon degradation or food consumption either. People take absurd amounts of counter-intuitive and unrealistic pseudologic in fantasy worlds without a word of complain. I don't understand why it's suddenly All Realism All the Time the second guns get involved.

For me, it's not really about realism.

If I'm going to have gun in pseudo medieval/renaissance fantasy, I want people to use them roughly like real world equivalents in the equivalent time frame. Like pirate movies or the musketeers. Fire shot and draw steel. Or in the case of the musketeers, generally ignore them except when actually doing military duty.

At least for the majority of people. Even the majority of adventurers. The occasional high level gunslinger with magic guns or who's just so unbelievably skilled he can reload in the blink of an eye is fine.


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Neurophage wrote:
johnlocke90 wrote:
An old timey musket would take at least 30 seconds to reload. In close range, you would fire one shot, then drop the weapon and pick up a sword.
The game doesn't rules for realistic weapon degradation or food consumption either. People take absurd amounts of counter-intuitive and unrealistic pseudologic in fantasy worlds without a word of complain. I don't understand why it's suddenly All Realism All the Time the second guns get involved.

Its not just that its unrealistic. I have trouble even imagining what the combat looks like. And its important for many people to be able to envision combat in their game.

Seriously, what would someone loading and firing a musket 4 times in 6 seconds look like?

To me, it makes much more since for the game to use late 1800s weaponry, with revolvers and bolt action weaponry. Which is what I do envision, but its certainly not medieval.


johnlocke90 wrote:
Neurophage wrote:
johnlocke90 wrote:
An old timey musket would take at least 30 seconds to reload. In close range, you would fire one shot, then drop the weapon and pick up a sword.
The game doesn't rules for realistic weapon degradation or food consumption either. People take absurd amounts of counter-intuitive and unrealistic pseudologic in fantasy worlds without a word of complain. I don't understand why it's suddenly All Realism All the Time the second guns get involved.

Its not just that its unrealistic. I have trouble even imagining what the combat looks like. And its important for many people to be able to envision combat in their game.

Seriously, what would someone loading and firing a musket 4 times in 6 seconds look like?

To me, it makes much more since for the game to use late 1800s weaponry, with revolvers and bolt action weaponry. Which is what I do envision, but its certainly not medieval.

This.

Gunslinger is a great class for the setting, but making it possible for then to Rapid Shot/ multi attack looks absurd. For now, I didn't have that kind of problem (the only gunner that I mastered used Vital Strike instead) but I don't think I would let it go...


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Atarlost wrote:
A lot of it is people not understanding history or literature, but a lot of it is shoddy firearm mechanics.

This. Infinitely this.

Shadow Lodge

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I wouldn't mind if guns were cheap enough that you could have bunches of them and quickdraw each instead of reloading. But I'm not against what we have now either.


thistledown wrote:
I wouldn't mind if guns were cheap enough that you could have bunches of them and quickdraw each instead of reloading. But I'm not against what we have now either.

But if guns were cheap, then everyone would have them. Bandits and armies and even the orc tribes and things. (Goblins OTOH would have gotten guns and wiped themselves out.)

There's nothing wrong with that. It could make an interesting setting. But now it's even more different than the standard pseudo-medieval knights in shiny armor myth.

Paizo's trying to have it both ways: Guns available and useful for those that want them and no effect on the world so that those who don't want them can easily edit them out.
It's a noble attempt and I see why they did it. But it bugs me.


I would prefer that the guns were more advanced, like revolvers and carbine rifles and stuff.

Also, you know who the Gunslinger class always reminded me of, despite his not using guns? Zorro.


Few things to address:

1) The reason it's not good to call them Musketeers is obvious if you break down the word. Musketeers. As in people who operate Muskets. The class specializes in more than just muskets.

2) Regarding the Technology vs Magic issue, the most logical explanation of Magic that I've heard is that it is "Applied Quantum Actualization". There's something in Science called "The Human Factor". If you run an experiment without observation and look only at the results, it will operate as mathematically predicted so long as the math is correct. However, if a person observes the experiment in process, it "throws off" the results significantly. Scientists wondered for a long time how this could happen so a bunch of the greatest scientists of their time (ie. Einstein, Bohr, etc) got together and had a big science brouhaha to discuss lots of issues, including this one, and the conclusion that they reluctantly came to was that the mere act of observing had a measurable effect on the experiment (an idea that irritated Einstein to no end). Now that we have Quantum Mechanics and concepts like Quantum Uncertainty (Schrodinger's Cat), we know that the universe is much less run by rigid rules and more general guidelines and the details are very much vague and "statistical probability" rather than actual discrete actions. Meaning that merely thinking about the universe changes the way the little details play out. Or, to put it another way, the Universe responds to "force of will" far more than we ever gave it credit for and only sits down and obeys our scientific expectations when we look at it too closely and, even then, it's only following what we THINK science is. Magic, therefore, relies on this quantum uncertainty in the universe in order to be magic. In a way, Magic is closer to the way the universe "actually" works than Science is. But the more Scientific study is done and the more we think we have the rules of the universe figured out, the less quantum uncertainty there is because the universe actually changes to adapt to our expectations. So, just as we have a conservation of matter and energy, we have a conservation of magic and scientific understanding.

3) Small gripe; technically a Rapier shouldn't be listed as a weapon any more than a baseball bat or a hockey stick. It was a sport weapon for the purpose of fencing; not for use in an actual fight. The "street weapon" equivalent of the sporting rapier was called the 'smallsword'. It had a sturdier blade (notice how a fencing foil bends significantly when striking) as well as sharp edges for cutting.


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Kazaan wrote:

Few things to address:

1) The reason it's not good to call them Musketeers is obvious if you break down the word. Musketeers. As in people who operate Muskets. The class specializes in more than just muskets.

So did the Musketeers.


I get that people want more realistic reload times, but I gotta tell you. Spending five rounds to reload a weapon is hella boring.

If I don't force players to upkeep their swords on a daily basis, and if players can grapple dragons, then I'm fine with players reloading every round. Verisimilitude should never win over fun.


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thejeff wrote:

For me, it's not really about realism.

If I'm going to have gun in pseudo medieval/renaissance fantasy, I want people to use them roughly like real world equivalents in the equivalent time frame. Like pirate movies or the musketeers. Fire shot and draw steel. Or in the case of the musketeers, generally ignore them except when actually doing military duty.

At least for the majority of people. Even the majority of adventurers. The occasional high level gunslinger with magic guns or who's just so unbelievably skilled he can reload in the blink of an eye is fine.

So, of course you also disallow unarmed attacks against someone wearing heavy metal armor. That's just not how unarmed attacks were used. I mean maybe the occasional high level monk who's so unbelievably skilled that he can would be okay.

Trying to match historical usage accurately is attempting to enforce realism. You're trying to make the fantasy game element match the way that it was in (historical) reality.


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Scythia wrote:
thejeff wrote:

For me, it's not really about realism.

If I'm going to have gun in pseudo medieval/renaissance fantasy, I want people to use them roughly like real world equivalents in the equivalent time frame. Like pirate movies or the musketeers. Fire shot and draw steel. Or in the case of the musketeers, generally ignore them except when actually doing military duty.

At least for the majority of people. Even the majority of adventurers. The occasional high level gunslinger with magic guns or who's just so unbelievably skilled he can reload in the blink of an eye is fine.

So, of course you also disallow unarmed attacks against someone wearing heavy metal armor. That's just not how unarmed attacks were used. I mean maybe the occasional high level monk who's so unbelievably skilled that he can would be okay.

Trying to match historical usage accurately is attempting to enforce realism. You're trying to make the fantasy game element match the way that it was in (historical) reality.

More accurately, I want the fantasy game element to roughly match the genre fiction that inspired it in the first place. I can think of plenty of fantasy/historical adventures with guns. I can't think of any that mix fast guns into a generally melee weapon/bow/armor world. (Putting time travel/cross genre stuff, anything where the guns are brought in from elsewhere)


You folks on the other side of the fence can act like wanting a half-way semi realistic loading time tacked onto firearms is so heinous, and that a fantasy game doesn't have to play by those rules, but the mental image of a guy popping off a musket 40 times a minute is just silly. Realistically we shouldn't expect an early firearms user to be able to attack with their firearm every round...at all, ever. If you really were gunning for a sense of realism gunslinger's would probably focus on doing a completely ludicrous amount of damage...once, maybe twice an encounter, to represent how deadly guns actually are. It'd be a base class focused around going full nova...because, what's impulse control? That actually sounds like a pretty fun class concept, you just run around for a bit, cutting things with your sword, and then eventually when the BBEG pops out of his hidey hole you cap him with your piece for 75% of his health, then stand behind the barbarian, who can do that much damage every round anyway.

But, you know...realism is ultimately overrated, I wanna be an elf and shoot things with my gun, hella times.


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thejeff wrote:
Scythia wrote:
thejeff wrote:

For me, it's not really about realism.

If I'm going to have gun in pseudo medieval/renaissance fantasy, I want people to use them roughly like real world equivalents in the equivalent time frame. Like pirate movies or the musketeers. Fire shot and draw steel. Or in the case of the musketeers, generally ignore them except when actually doing military duty.

At least for the majority of people. Even the majority of adventurers. The occasional high level gunslinger with magic guns or who's just so unbelievably skilled he can reload in the blink of an eye is fine.

So, of course you also disallow unarmed attacks against someone wearing heavy metal armor. That's just not how unarmed attacks were used. I mean maybe the occasional high level monk who's so unbelievably skilled that he can would be okay.

Trying to match historical usage accurately is attempting to enforce realism. You're trying to make the fantasy game element match the way that it was in (historical) reality.

More accurately, I want the fantasy game element to roughly match the genre fiction that inspired it in the first place. I can think of plenty of fantasy/historical adventures with guns. I can't think of any that mix fast guns into a generally melee weapon/bow/armor world. (Putting time travel/cross genre stuff, anything where the guns are brought in from elsewhere)

Why is it that only guns merit this extra scrutiny? Why not swords that dull with continued use and need to be cleaned and sharpened regularly, or become blunt instruments? Having a sword that's seen heavy use break at a dramatic moment is a genre trope as well.

It's not written fiction, but plenty of fantasy video games have mixed the two quite effectively. One of my favourite games from the PSX era, Final Fantasy Tactics does so. Knights, Mages, Monks, and Thieves all battle alongside people with guns that can fire without huge delays. Still, the setting works.

To continue the video game tangent for a moment, this is similar to the question "why didn't they just use a Phoenix Down on Aerith?", or the broader question of "why does anyone die in a world where resurrection items are only 200 gold at every item shop?". The answer to that, as well as the answer to why primitive guns in pathfinder can be reloaded at unrealistically fast rates, is game convenience. Just as it's less fun (for many) to play in a game where the death of every one of your characters is permanent, and will eventually end the game or hopelessly doom your party to ultimate failure, having to take a feat, pay thousands of gold, and only get to use something once at the very beginning of a battle is also not much fun. To say nothing of being an entire class based around using something, only to be told it's once a fight. How many players would play wizards if they were only allowed to cast one spell per fight, then expected to draw weapons and charge, or stand around ineffectually doing nothing for a few rounds before they could cast again? (Which shows it's not a matter of balance either, as few would argue that a gunshot is more powerful than casting a spell.)


Agreed. If you're going to have a class built around guns in 3.x, you're going to need to take the basic approach PF did. You could go the Vital Strike route, but that's still ridiculously fast. Enough so that I'd rather they weren't called muskets or flintlocks.

Fast enough and good enough that it breaks my sense of disbelief that they're not being used militarily. Or alternately, that one little nation has been able to go through centuries of technological development on it's own with no one else getting into the game.


So, winding up and shooting a heavy crossbow multiple times in 6 seconds is totally reasonable. But reloading a musket style firearm to do the same is massively breaking realism. Makes sense.

Honestly, I've found that most people's problem with gunslingers are either from them attacking touch AC (go check some dpr olympics threads to see how that pans out compared to your average bow user, friends) or because people are stuck with this static idea of fantasy where guns are badwrongfun in your world of magic, dragons, golems, alchemy, etc.

There's massive amounts of realism breaking in the game already. Is a fast loading musket style weapon really that big a deal?


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GypsyMischief wrote:

You folks on the other side of the fence can act like wanting a half-way semi realistic loading time tacked onto firearms is so heinous, and that a fantasy game doesn't have to play by those rules, but the mental image of a guy popping off a musket 40 times a minute is just silly. Realistically we shouldn't expect an early firearms user to be able to attack with their firearm every round...at all, ever. If you really were gunning for a sense of realism gunslinger's would probably focus on doing a completely ludicrous amount of damage...once, maybe twice an encounter, to represent how deadly guns actually are. It'd be a base class focused around going full nova...because, what's impulse control? That actually sounds like a pretty fun class concept, you just run around for a bit, cutting things with your sword, and then eventually when the BBEG pops out of his hidey hole you cap him with your piece for 75% of his health, then stand behind the barbarian, who can do that much damage every round anyway.

But, you know...realism is ultimately overrated, I wanna be an elf and shoot things with my gun, hella times.

Is it more silly than a guy who, because he gets angry, grows horns, can scale sheer cliff faceswith one hand, and can outswim Michael Phelps? Is it more silly than a person punching with as much force as a flintlock pistol? Is it more silly than a little person, born with the power to talk to moles, riding a dog like it's a horse, having a conversation with a bipedal fox that has opposable thumbs and can speak human languages about what kind of ring that grants super powers to wear?


Doggan wrote:

So, winding up and shooting a heavy crossbow multiple times in 6 seconds is totally reasonable. But reloading a musket style firearm to do the same is massively breaking realism. Makes sense.

It's weird, but it makes more sense: you reload your crossbow from the ''top'', and it's easy to think that, with enoug practice and strengh, you can reload it with one hand, without the mechanism to do so. While a musket is muzzle loaded. It requires, at least, to drop your gun to reload it, each time.

You could put some other kind of musket that reload by the back of the gun, like the old Gewher of the Bakumatsu era, but that's a little bit skipping one era...


@Scythia (formatting is hard from my mobile)

Kinda! My brain still finds it really awkward, but I find all kinds of things about PF awkward, so whatever. At the end of the day I think back to Fable 2 and apply the rule of cool.


GypsyMischief wrote:

@Scythia (formatting is hard from my mobile)

Kinda! My brain still finds it really awkward, but I find all kinds of things about PF awkward, so whatever. At the end of the day I think back to Fable 2 and apply the rule of cool.

I'm on my cellphone too, I know what you mean. :P

Yeah, for me it's about what's fun. I live the life of a normal person every day, when I play I enjoy being extraordinary.


I like the idea of having the weapon be fired as a swift action. Then requiring 4 move actions to reload. You can reduce the number of move actions by one with a feat to a minimum of one at a +16 BAB.

This with a combination of magic can increase the # of firearms that can be reloaded at the same time.


GypsyMischief wrote:
You folks on the other side of the fence can act like wanting a half-way semi realistic loading time tacked onto firearms is so heinous, and that a fantasy game doesn't have to play by those rules, but the mental image of a guy popping off a musket 40 times a minute is just silly. Realistically we shouldn't expect an early firearms user to be able to attack with their firearm every round...at all, ever. If you really were gunning for a sense of realism gunslinger's would probably focus on doing a completely ludicrous amount of damage...once, maybe twice an encounter, to represent how deadly guns actually are.

Fun fact. Guns aren't really that powerful relative to other weapons. Human beings are fragile creatures afterall. An actual solid hit from a longsword is likely to dismember a person in short order, while a solid hit from a firearm is going to punch a hole through them. You're probably more likely to survive a bullet wound than you are from a similar hit with a sword or axe.

Yes, you can have glancing and/or light wounds from those weapons, but you can from firearms as well. A mostly deflected sword that grazes your shoulder or thigh is no more likely that a mostly avoided bullet that does the same.


Doggan wrote:

So, winding up and shooting a heavy crossbow multiple times in 6 seconds is totally reasonable. But reloading a musket style firearm to do the same is massively breaking realism. Makes sense.

Honestly, I've found that most people's problem with gunslingers are either from them attacking touch AC (go check some dpr olympics threads to see how that pans out compared to your average bow user, friends) or because people are stuck with this static idea of fantasy where guns are badwrongfun in your world of magic, dragons, golems, alchemy, etc.

There's massive amounts of realism breaking in the game already. Is a fast loading musket style weapon really that big a deal?

Perhaps humorously, my brother who is one of the biggest supporters I know of guns in a fantasy setting; whom insists on most of his characters possessing and using firearms; and who loves mixing up sword and gunplay; is actually one of the biggest proponents for guns you cannot quickly reload.

As a result, in the upcoming HoA Gunslinger v2, there will now be heavy support, both mechanically and stylistically, for single-shot weaponry such as flint/matchlock pistols, rifles, and blunderbuss, which support characters who don't want to be anchored to the full attack, and even means you don't need to carry around tons of magical weapons (though spare guns might be a very good idea).


He is also, oddly, a proponent of misfire mechanics in various conditions because he likes the added complexity and/or immersion it adds for him. As a result, the next version will include misfire rules, but in in the "Hey, your gun sucks and blows up 1/20 shots" misfire rules that Paizo uses. Instead, misfires generally result in either the powder failing to ignite, or in bad cases (such as your character overloading) could result in your gun evolving into a personal detonation device.


Ashiel wrote:
GypsyMischief wrote:
You folks on the other side of the fence can act like wanting a half-way semi realistic loading time tacked onto firearms is so heinous, and that a fantasy game doesn't have to play by those rules, but the mental image of a guy popping off a musket 40 times a minute is just silly. Realistically we shouldn't expect an early firearms user to be able to attack with their firearm every round...at all, ever. If you really were gunning for a sense of realism gunslinger's would probably focus on doing a completely ludicrous amount of damage...once, maybe twice an encounter, to represent how deadly guns actually are.

Fun fact. Guns aren't really that powerful relative to other weapons. Human beings are fragile creatures afterall. An actual solid hit from a longsword is likely to dismember a person in short order, while a solid hit from a firearm is going to punch a hole through them. You're probably more likely to survive a bullet wound than you are from a similar hit with a sword or axe.

Yes, you can have glancing and/or light wounds from those weapons, but you can from firearms as well. A mostly deflected sword that grazes your shoulder or thigh is no more likely that a mostly avoided bullet that does the same.

Very much true. There seems to be an assumption that guns are so powerful because guns kill people and we're familiar with them doing so in the real world.

Swords kill people too, we just don't see it as often these days.

You have to remember the abstract nature of D&D/PF hit points. You're not actually taking a huge slash that would drop a 1st level commoner with every 8 points of damage. You're just getting a little nick or bruise and using up a little bit of the reflexes that let you avoid that fight ending cut.

Of course the healing system treats it all the same way, which makes it harder to rationalize.

Silver Crusade

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In regards to reload speed, I like to think Pathfinder guns are breach loaded, not barrel loaded. Makes me feel slightly better about gunslingers firing off multiple shots in one round.


@Everyone.

I'm not embellishing the power of the gun without realizing it, my whole point with that little rant was more of a theorycraft of what to do with the gunslinger as a class. I look at all the classes as a mechanical option first and foremost. For example, Barbarians host the physical boost, or super saiyan, mechanic, Alchemists are a toolbox/Aoe devastation mechanic, Wizards let you be Batman, Fighters are strictly a combat toolbox, etc. So I figured the gunslinger could become the "one big hit" class, if that makes sense.

@sowhereaminow, amen. You read my mind.
I dont really see what the abstraction of hit points has to do with anything, even though I 100% agree with you, sir.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

IMHO, a good compromise would be requiring a full-round action to reload muzzle-loading firearms, and disallowing any feats that reduce that loading time. It's still fantasy, but takes a (small) step towards a (small) degree of realism. Yes, it would be a house rule, but I don't think it would really break anything or make the gunslinger class intrinsically bad.

Might be a good rule to apply to heavy crossbows as well.

Has anyone done this in their games?


Wheldrake wrote:

IMHO, a good compromise would be requiring a full-round action to reload muzzle-loading firearms, and disallowing any feats that reduce that loading time. It's still fantasy, but takes a (small) step towards a (small) degree of realism. Yes, it would be a house rule, but I don't think it would really break anything or make the gunslinger class intrinsically bad.

Might be a good rule to apply to heavy crossbows as well.

Has anyone done this in their games?

It would make the gunslinger class unplayable, at least without allowing advanced firearms.

PF guns aren't so ridiculously powerful that attacking every other round is an option.

It wouldn't be a bad rule if you also slashed the price/availability of guns to the "common" level and wanted guns to be the goto backup range weapon for melee types.


Scythia wrote:


Why is it that only guns merit this extra scrutiny? Why not swords that dull with continued use and need to be cleaned and sharpened regularly, or become blunt instruments? Having a sword that's seen heavy use break at a dramatic moment is a genre trope as well.

Mostly, a matter of degrees and timing. Sword and armor maintenance happens in downtime, in between the action scenes we see/play. Ridiculous reloading speed happens right in the focus of things.

Also, every set of rules for weapon and armor maintenance and condition I've ever played with has been utterly ass-tastic; fiddly, b+**&##$ random, or both at the same time, so I'm willing to give sword sharpening a wide pass to avoid dealing with that.

Scythia wrote:


Is it more silly than a guy who, because he gets angry, grows horns, can scale sheer cliff faces with one hand, and can outswim Michael Phelps? Is it more silly than a person punching with as much force as a flintlock pistol? Is it more silly than a little person, born with the power to talk to moles, riding a dog like it's a horse, having a conversation with a bipedal fox that has opposable thumbs and can speak human languages about what kind of ring that grants super powers to wear?

All of that is standard fare for schlock fantasy. I can visualize all of that, easy. A musketeer lowering his gun, cleaning out the barrel, drawing a paper cartridge, tearing it open and pouring in the contents, tamping it down, raising his gun and firing...in 1.5 seconds or less? Not so much.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

"The Patriot" (you know, the Mel Gibson movie) gives a good example or really fast loading times and what a guy needs to do to get around them. In the ambush scene, he's got three or four loaded rifles placed behind various trees, a loaded pistol, and an Indian tomahawk for when he runs out of loaded guns. At various other times in the film, you see guys rushing through the loading routine, and even fast loading by an expert has got to take more than a standard action.

Yes, it's fantasy. But a small compromise towards realism (eg taking a standard action, minimum, to reload) doesn't seem too extreme a move to make, and doesn't seem to invalidate the gunslinger class. A gunslinger can have multiple guns, and non-gun backup weapons, after all.

Although I'll admit that we have yet to go as far as adding any guns at all to our fantasy games, so I don't have experience running this.


It's also important from a gamist perspective to make all ranged weapons not alike.

Slow firing weapons need to be slow firing with huge damage dice that vital strike well instead of dropping reload times to cram them into the full attack paradigm. 2d6 is probably the minimum acceptable damage for a light crossbow or pistol with heavy crossbows and muskets around 3d6 and rifled muskets possibly all the way up at 4d6. Or possibly even 3d6, 4d6, and 5d6.

An alpha strike and drop weapon or a standard or swift (but not so much move) action reloading mobile skirmish weapon is interesting. A full attack weapon is just another crappy longbow substitute.


thistledown wrote:
I wouldn't mind if guns were cheap enough that you could have bunches of them and quickdraw each instead of reloading. But I'm not against what we have now either.

there are already rules in place for making guns cheeper


Wheldrake wrote:

"The Patriot" (you know, the Mel Gibson movie) gives a good example or really fast loading times and what a guy needs to do to get around them. In the ambush scene, he's got three or four loaded rifles placed behind various trees, a loaded pistol, and an Indian tomahawk for when he runs out of loaded guns. At various other times in the film, you see guys rushing through the loading routine, and even fast loading by an expert has got to take more than a standard action.

Yes, it's fantasy. But a small compromise towards realism (eg taking a standard action, minimum, to reload) doesn't seem too extreme a move to make, and doesn't seem to invalidate the gunslinger class. A gunslinger can have multiple guns, and non-gun backup weapons, after all.

Although I'll admit that we have yet to go as far as adding any guns at all to our fantasy games, so I don't have experience running this.

it's only a standard action for one handed firearms without any feats and a full-round action for two-handed firearms, with practice(levels) and feats you can make reload times faster

with firearms i think they didn't want to reinvent the wheel so they used the crossbow rules for reload times


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Pupsocket wrote:
All of that is standard fare for schlock fantasy. I can visualize all of that, easy. A musketeer lowering his gun, cleaning out the barrel, drawing a paper cartridge, tearing it open and pouring in the contents, tamping it down, raising his gun and firing...in 1.5 seconds or less? Not so much.

So, for a heavy crossbow you'd have no problem visualizing a crossbowman dropping down the crossbow, mounting his foot into the stirrup, cranking the string back into a cocked position, bringing the crossbow back to level, drawing a crossbow bolt, sliding it back into the catch, aiming and firing in 1.5 seconds or less? Because both are pretty absurd. But absurdity is standard fare for schlock fantasy.

Wheldrake wrote:
Yes, it's fantasy. But a small compromise towards realism (eg taking a standard action, minimum, to reload) doesn't seem too extreme a move to make, and doesn't seem to invalidate the gunslinger class. A gunslinger can have multiple guns, and non-gun backup weapons, after all.

As soon as you start wanting to make compromise towards realism, you're stepping out of fantasy. If it's too unrealistic for a Gunslinger to reload a musket as a free action, then it should also be far too unrealistic for Wizards to throw around reality altering power, for clerics to bring back the dead, for monks to do cartwheels down a cliff face, for barbarians to turn into the hulk... Need I go on?

If you can't handle guns and black powder in your fantasy...fine. No big deal. But please, don't try to preach their lack of realism as the reason why. That's simply flawed logic.


Doggan wrote:
Pupsocket wrote:
All of that is standard fare for schlock fantasy. I can visualize all of that, easy. A musketeer lowering his gun, cleaning out the barrel, drawing a paper cartridge, tearing it open and pouring in the contents, tamping it down, raising his gun and firing...in 1.5 seconds or less? Not so much.
So, for a heavy crossbow you'd have no problem visualizing a crossbowman dropping down the crossbow, mounting his foot into the stirrup, cranking the string back into a cocked position, bringing the crossbow back to level, drawing a crossbow bolt, sliding it back into the catch, aiming and firing in 1.5 seconds or less? Because both are pretty absurd. But absurdity is standard fare for schlock fantasy.
Wheldrake wrote:
Yes, it's fantasy. But a small compromise towards realism (eg taking a standard action, minimum, to reload) doesn't seem too extreme a move to make, and doesn't seem to invalidate the gunslinger class. A gunslinger can have multiple guns, and non-gun backup weapons, after all.

As soon as you start wanting to make compromise towards realism, you're stepping out of fantasy. If it's too unrealistic for a Gunslinger to reload a musket as a free action, then it should also be far too unrealistic for Wizards to throw around reality altering power, for clerics to bring back the dead, for monks to do cartwheels down a cliff face, for barbarians to turn into the hulk... Need I go on?

If you can't handle guns and black powder in your fantasy...fine. No big deal. But please, don't try to preach their lack of realism as the reason why. That's simply flawed logic.

Personally, I have just about as much trouble. But I've never actually seen anyone play a Crossbowman who could do that, so it doesn't bother me as much. Crossbows are generally considered to be a bad option because of how much you have to invest to be able to be almost as good as a bow.

There's also a big difference between "There is magic" being unrealistic and "normal guy at low level being unrealistic". Frankly I'm more bothered by the 1st level Musket Master being able to reload and fire in 6 seconds than the 20th level one being able get 5 attacks or whatever. I'm perfectly happy with the 20th level guy being superhuman.

Even more, as I said before, bothered by firearms reaching the level they obviously have without ever seeing widespread use or being used as a primary military weapon. If I want guns in my fantasy world, I want guns in it. Not just one gunslinger character at a time and no one else touches the stuff.

I know they took that approach so people who don't like guns can cut them out easily, but I'm not fond of it. And once you've got them everywhere, it does change everything.

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