
Forest Guardian Press |
3 people marked this as a favorite. |

Check out the Savagery and Bones blogpost to see the cover images for the
SAVAGE Alternate class:
This alternate class for the barbarian and monk returns warriors to their savage roots, utilizing iconic tribal weapons and armor and fighting with wild abandon. Included is the dread savage, an undead themed archetype, and the phrenic savage, a psionic version of the Savage that is fully compatible with Dreamscarred Press’ Ultimate Psionics.
and the
OSSUARITE Druid Archetype:
A skeleton summoning druid archetype that throws the “undead are only evil paradigm” on its skull and lets you get your grave on.

Oceanshieldwolf |

But I still feel that some black and white makes the grey so much more meaningful.
Sure. I'm just not sure death and the intelliget application or use of physical remains needs to be part of that equation. Though I did read an almost compelling argument involving the use and abuse of souls. Almost compelling. ;)

Changing Man |
The White Necromancer can create non-evil undead. Just sayin'. And this quote here:
I'm just not sure death and the intelliget application or use of physical remains needs to be part of that equation.
swung my opinion from 'no way, dude' to 'ah, ok- totally doable'.
I think 2e had a Raise Dead Animals spell in there somewhere (of course the whole good vs. evil with regards to skeletons was a non-issue, since they were neutral). As far as skeletal animals are concerned, couldn't you just use the animal's base stats and apply the skeleton template? Or do you need something that scales like an animal companion? (in that case, again check out the Marc Radle's White Necromancer from Kobold Press).
As you describe it in the quote I used above, I can see this archetype being a lot more tribal, 'let nothing got to waste', sort of thing.
Sounds like fun :)

Forest Guardian Press |

"Stay tuned for future releases, including the state of Hybrid Monsters and the Symbiote base class…"
I am sooo happy about this :D
You and me both!!! The Symbiote has the latest draft completed, but then a swarmgunner popped up to throw a spannerful of content into the works. Needless to say I'm quite excited about all three approaches of the Symbiote.

Tinkergoth |

I think what threw me off was the name 'Ossuarite'; I generally don't associate Druids with Ossuaries and/or Necropoli. (or any 'city', living or dead, for that matter)
If the name was the less-creative 'bone shaman', I would have caught it straight away :)
I've played a bone shaman before... really high charisma, real smooth and charming... oh, wait, never mind. Entirely different concept :P

Forest Guardian Press |

I think what threw me off was the name 'Ossuarite'; I generally don't associate Druids with Ossuaries and/or Necropoli. (or any 'city', living or dead, for that matter)
If the name was the less-creative 'bone shaman', I would have caught it straight away :)
The inspiration for the Ossuarite came directly from Jean Louis Brunaux' The Celtic Gauls: Gods, Rites and Sanctuaries. It details ritual and sacrificial animal bone/skeleton interments mostly under or next to defensive bulwarks of oppida among other things. So yes, a little urban perhaps.
And yes, I am constantly being taken to task for my naming conventions. I am firmly in the camp that feels that this hobby is a great way to expand folks' understanding of the full breadth and power of the language - there are those that feel a much simpler approach is preferable and clearer. I am sure my sales suffer from people not knowing the names, but the descriptive text always explains what the "esoteric" or "strange" name is. Personally, I find an interesting or new word the thing that reels me in, rather than turns me off.
I agree something like bone shaman would be clearer - after all the Ossuarite is basically a tweak of the Bonewitch I did for Wayfinder #7. But seeing as Shaman is coming to mean a whole lot more with New Paths Compendium's Shaman and the upcoming ACG Shaman, I'm happy to stick with my outlandish Ossuarite. :)

Forest Guardian Press |

Changing Man wrote:I've played a bone shaman before... really high charisma, real smooth and charming... oh, wait, never mind. Entirely different concept :PI think what threw me off was the name 'Ossuarite'; I generally don't associate Druids with Ossuaries and/or Necropoli. (or any 'city', living or dead, for that matter)
If the name was the less-creative 'bone shaman', I would have caught it straight away :)
Ehrm….. That sounds a lot like Fortunato from Wild Cards…. ;p

Changing Man |
1 person marked this as a favorite. |
And yes, I am constantly being taken to task for my naming conventions. I am firmly in the camp that feels that this hobby is a great way to expand folks' understanding of the full breadth and power of the language - there are those that feel a much simpler approach is preferable and clearer. I am sure my sales suffer from people not knowing the names, but the descriptive text always explains what the "esoteric" or "strange" name is. Personally, I find an interesting or new word the thing that reels me in, rather than turns me off.
I can get behind this 110% (if not more). I have often bemoaned the subtle and steady degeneration of the English language, and how far too many things have significantly been 'dumbed down' over the years. (In the US, I blame the whole 'No Child Left Behind' lowering of the standards thing from some years back). As it is, I've seen some high school graduate's final term papers, and wondered if the kids were even actually literate.
That, and how the quality of published works in general (not just in the RPG Industry- overall) has decreased; art quality and graphic design ('eye candy') takes precedence over proper proof-reading and attention to grammatical detail. It would seem that when companies look to cut costs, the proof-readers and editors are the first to get the axe.
Forest Guardian Press |

I would have thought that a psionic savage would be easier to do as a psychic warrior archetype than a barbarian archetype. I'm pretty sure I've seen a necromancer druid somewhere before, but I don't think it was in pathfinder.
...Excited to see what you've come up with:)
The phrenic savage is a psionic variant of the savage that uses Dreamscarred Press psionic rules - the author of the phrenic savage, Keil Hubert, took a look at my savage and decided he could provide a... different... take on what I came up with. I'm quite impressed with the results.
Additionally, Christos Gurd has provided the Noble Savage archetype. I'm keen to do a Vegepygmy racial archetype, but that may wait for an expansion. Not sure many folk would be up for that. But I do like me some Gnolls and other "wild" races...

Forest Guardian Press |

Looking pretty good. I'm a sucker for new classes, and this Savage has a very nice theme and mechanics. Gratz!
Thanks Ragi! The Savage borrows a lot mechanically from the barbarian and monk - some tweaks to those two classes abilities made it find its own place, and as a whole the class holds a consistent theme. Also, the dread savage and noble savage work well to mix it up a bit. The phrenic savage is great for being able to present a very similar concept to the base savage through DSP's Psionics ruelset.

Forest Guardian Press |

The SAVAGE just received its first, and 5-star review!
You can also now pick up the Savage at d20PFSRDStore

christos gurd |

christos gurd wrote:I am curious to hear what people thought of the noble savage.I liked how the abilities changed and built off Charisma, and how I can now play a social character who can still murder people up close and personal. :3
thanks that was the goal when i wrote it, i was trying not to overemphasize the social aspects to the point where you wouldn't still consider this a frontliner. functionally i was going for something with the versatility of a paladin.

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Rysky wrote:thanks that was the goal when i wrote it, i was trying not to overemphasize the social aspects to the point where you wouldn't still consider this a frontliner. functionally i was going for something with the versatility of a paladin.christos gurd wrote:I am curious to hear what people thought of the noble savage.I liked how the abilities changed and built off Charisma, and how I can now play a social character who can still murder people up close and personal. :3
Yeah, I could see it having a Paladin like role in tribes and Druid cultures.