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YuenglingDragon wrote: But that's terribly limiting for design. Fighters and rogues are genuinely bad at their role. I agree on that, but i was referring to a martial (or mundane) class so picked fighter and rogue :D Also i wasn't talking about "power levels" or tiers, there's nothing wrong if ssalarn class is more powerful than a fighter because of its buffing abilities, but i think it's wrong if said class also posses better combat skill then someone who's only focus is wacking things with a weapon.
I really don't see anything wrong with a martial buffer beign able to pick a secondary role; unless picking the Soldier specialty makes you better at combat than a fighter or choosing Scout makes you a better rogue. For example: a full-BAB class gets the same sneak attack progression as a rogue in addition to other unique features
It's not a matter of "how many roles can this class cover" imho, it's about not stepping over other classes areas of expertise. |