
Mark Seifter Designer |

Lou Diamond wrote:Hi Mark, I am playing a bloodrager with the celestial blood line who is an Angel blooded Aasamir. My question is why don't the celestial resistences from race and blood line stack?Because, as with almost every typed thing in Pathfinder, energy resistance doesn't stack.
Mark, what is your favorite movie? (Apologies if I missed this answer somewhere.)
Huh, I've never really thought of what my favorite movie is. I like Lord of the Rings, though that's probably pretty stereotypical.

Mark Seifter Designer |

Hello Mark, hope you are having a good week.
A small question I wanted to ask concerning Feral Combat training, if I may?
So according to a recent faq, if you are a monk and you have feral combat training with a natural attack, you can apply your unarmed strike damage to the natural attack. I.e. if your unarmed strike damage was 1d8 and your claw damage was originally 1d4, and you had feral combat training (claw), your claw damage would become 1d8.
Now if you had Improved Natural Attack (Claw), would that 1d8 damage that the claw is now doing be adjusted to 2d6 as if you were one size larger as per the Improved Natural Attack feat description?
Thanks so much for the answer (whichever it might be).
prototype00
Since you're replacing with the unarmed damage, I would think it wouldn't help.

Mark Seifter Designer |

Another Friday, another FAQ:
Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.

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Another Friday, another FAQ:
FAQ wrote:Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
I'm glad that you specified the disbelief thing; otherwise there could be some awkward moments when encountering monks or clerics!

Mark Seifter Designer |

Mark Seifter wrote:I'm glad that you specified the disbelief thing; otherwise there could be some awkward moments when encountering monks or clerics!Another Friday, another FAQ:
FAQ wrote:Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
Yup! You're just happy because clearing this pushed one of yours into the top 5 most FAQed. :P

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Jiggy wrote:Yup! You're just happy because clearing this pushed one of yours into the top 5 most FAQed. :PMark Seifter wrote:I'm glad that you specified the disbelief thing; otherwise there could be some awkward moments when encountering monks or clerics!Another Friday, another FAQ:
FAQ wrote:Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
Well, now I'm happy, but it's not like I'd have known that prior to you saying so. I mean, unless there some sort of "sort by number of FAQ flags" feaure on the rules boards that I don't know about. :)
...
...Wait, is there?

N N 959 |
Another Friday, another FAQ:
FAQ wrote:Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
heh.
Now that I have all this free time on my hands....there are some other questions that come to mind:
Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?
Thank you in advance.

Chemlak |

Mark: I know it's a bit cheeky, but something bugged me every time I listened to any mention of something from Unchained on the recordings from Con season.
Did anyone come up with a better name for the martial pool mechanic than "fatigue points"? Seriously, calling them Stamina Points would be better, since you're not "using up" fatigue by reducing the pool, and every time anyone said "spend a fatigue point" I wanted to scream. Aesthetically, you either lose stamina, or gain fatigue, not the other way around.
Okay, personal rant over.

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Hi Mark, this post is on guns. Could you talk with the other devs n guns an possibly make some changes. IMO black powder fire arms should only be allowed one reload per melee rond unless you have rapid reload then you get two shots per round. Reduce the price of black powder fire arms by half. If the devs want gunslingers to have a higher rate of fire
Allow rifles and revolvers. With James fine implementation of tech the probation of modern fire arms needs to be revoked.
Gunslingers are a fun class to play and gm with only a few changes they would be great and most changes are only minor tweaks. The only deed that is annoying as a gm is richoett shot.

Mark Seifter Designer |

Mark Seifter wrote:Another Friday, another FAQ:
FAQ wrote:Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.heh.
Now that I have all this free time on my hands....there are some other questions that come to mind:
Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?
Thank you in advance.
It seems to say you don't in sentence #2.

Mark Seifter Designer |

Mark: I know it's a bit cheeky, but something bugged me every time I listened to any mention of something from Unchained on the recordings from Con season.
Did anyone come up with a better name for the martial pool mechanic than "fatigue points"? Seriously, calling them Stamina Points would be better, since you're not "using up" fatigue by reducing the pool, and every time anyone said "spend a fatigue point" I wanted to scream. Aesthetically, you either lose stamina, or gain fatigue, not the other way around.
Okay, personal rant over.
Quite understandable. However, the tag "fatigue" has a more powerful fan.

Mark Seifter Designer |
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If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?
I think the designers, other than Jason who was there since the time before time, don't get to be a "guy". Hypothetically, I could mug Sutter for fey or something.

Mark Seifter Designer |
1 person marked this as a favorite. |

Hi Mark, this post is on guns. Could you talk with the other devs n guns an possibly make some changes. IMO black powder fire arms should only be allowed one reload per melee rond unless you have rapid reload then you get two shots per round. Reduce the price of black powder fire arms by half. If the devs want gunslingers to have a higher rate of fire
Allow rifles and revolvers. With James fine implementation of tech the probation of modern fire arms needs to be revoked.Gunslingers are a fun class to play and gm with only a few changes they would be great and most changes are only minor tweaks. The only deed that is annoying as a gm is richoett shot.
Feel free to change guns in your games to work just how you like! :)

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Mark, this could use a comment putting it to bed when you have the chance. I figure it is somewhere in the FAQ list to be done, but I just ran across it and had to sit down before it caused an aneurysm.

Mark Seifter Designer |

Mark, this could use a comment putting it to bed when you have the chance. I figure it is somewhere in the FAQ list to be done, but I just ran across it and had to sit down before it caused an aneurysm.
Commented. Also a FAQ:
Boar Style: Boar Style seems to deal 2d6 bleed damage, which by the normal rules of bleed damage would apply each round, but then Boar Shred, which requires Boar Style and a much higher level, deals 1d6 bleed damage and specifies that it happens on each round. Did Boar Style mean something else?
Yes, Boar Style means to say that it deals 2d6 additional damage once when you hit a foe twice, similar to the rend ability, and then Boar Shred actually does 1d6 ongoing bleed damage. This will be reflected in future errata.

Alexander Augunas Contributor |
1 person marked this as a favorite. |

Alexander Augunas wrote:If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?I think the designers, other than Jason who was there since the time before time, don't get to be a "guy". Hypothetically, I could mug Sutter for fey or something.
That's not true! Stephen is ... um ... the ... pig-kicking guy?

Tels |

Mark Seifter wrote:That's not true! Stephen is ... um ... the ... pig-kicking guy?Alexander Augunas wrote:If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?I think the designers, other than Jason who was there since the time before time, don't get to be a "guy". Hypothetically, I could mug Sutter for fey or something.
Stephen is the Metal guy. Kicking pigs is just one aspect of that.

N N 959 |
N N 959 wrote:It seems to say you don't in sentence #2.
Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?Thank you in advance.
The second sentence only seems to refer to when one is poisoning a weapon. Can an Investigator still poison themselves when rolling a 1 on an attack or when doing something else?
Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.

Mark Seifter Designer |

Mark Seifter wrote:N N 959 wrote:It seems to say you don't in sentence #2.
Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?Thank you in advance.
The second sentence only seems to refer to when one is poisoning a weapon. Can an Investigator still poison themselves when rolling a 1 on an attack or when doing something else?
PRD wrote:Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.
It would seem so, or at least it only says the application is safe.

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Jiggy wrote:Hmm...if St. Patrick's Day doesn't count, then which are the ones that do?Hey Mark,
What's your favorite holiday food?
What's your favorite holiday tradition?
What's your favorite holiday? (From among those counted in "the holidays", so not like St. Patrick's day or whatever.)
Let's say November through January.

Mark Seifter Designer |

Mark Seifter wrote:Let's say November through January.Jiggy wrote:Hmm...if St. Patrick's Day doesn't count, then which are the ones that do?Hey Mark,
What's your favorite holiday food?
What's your favorite holiday tradition?
What's your favorite holiday? (From among those counted in "the holidays", so not like St. Patrick's day or whatever.)
Hmm...OK, food I don't know.
Holiday? The ancient Zoroastrian holiday of Sadeh is pretty neat, since it's a holiday in honor of the power of fire to defeat the forces of darkness and cold. Seems pretty badass. However, it's usually barely in January. November 1 has the fairly awesome Welsh holiday of Calan Gaeaf, basically a day after Halloween.
Tradition? the Bodhi Day tradition of performing acts of kindness towards other living beings is compelling. However, this may be eclipsed by the Calan Gaeaf custom of Eiddiorwg Dalen where you can use the power of ivy to see hags or gain prophetic dreams by enspelling the ivy appropriately.

Tels |

Braingamer wrote:I had two brothers attend the University of Missouri at Rolla, and apparently there it's "all the alcohol you can get your hands on".ZanThrax wrote:Now I just want to know what counts as St Patrick's Day "food".At my place it's Irish stew and bread pudding with whiskey sauce.
But that's how it is every day. On St. Patricks day, they just have an excuse for it.

Wyntr |

Jiggy wrote:But that's how it is every day. On St. Patricks day, they just have an excuse for it.Braingamer wrote:I had two brothers attend the University of Missouri at Rolla, and apparently there it's "all the alcohol you can get your hands on".ZanThrax wrote:Now I just want to know what counts as St Patrick's Day "food".At my place it's Irish stew and bread pudding with whiskey sauce.
And it's green :P

N N 959 |
N N 959 wrote:It would seem so, or at least it only says the application is safe.Mark Seifter wrote:N N 959 wrote:It seems to say you don't in sentence #2.
Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?Thank you in advance.
The second sentence only seems to refer to when one is poisoning a weapon. Can an Investigator still poison themselves when rolling a 1 on an attack or when doing something else?
PRD wrote:Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.
Mark,
Would you know or be able to confirm if this was by design or simply an oversight? If Investigators can still poison themselves on a 1, this really undercuts an already suspect benefit.
Thanks again.

ohako |
Hi Mark,
Here are a bag of white-haired witch questions. Feel free to quote the Wizard of Oz at me instead of answering them.
1. Is the free grapple attempt you get after hitting with hair...is that the 'grab' monster power?
2. If it is grab, then does the size of grab-able targets increase as your hair gets longer, or only if your size increases?
3. Are the constrict, trip, and pull riders swift actions or free actions?
4. When you grapple with your hair, is that performing a combat maneuver with a weapon, for the purposes of Weapon Finesse? (and, say, adding the bonus from an amulet of mighty fists to your grapple check?)
5. Here's a scenario that depends on yes to the last question
a) a white-haired witch with Weapon Finesse get +Int to CMB when initiating a grapple with her hair, and (hopefully) gets +Dex to her CMB when maintaining the grapple.
b) let's say her grappling target turns the tables on her. She gains the grappled condition (where she didn't have it before).
Can she still use +Dex to grapple? Or does she now need to use +Str? If she decides to attack with her hair while grappled, and succeeds on her grapple check, is the grapple condition on her effectively broken? (because she's using her hair and not her limbs anymore)
6. If you grapple a creature at range, the target is forced to move adjacent to the witch. Does this movement provoke attacks of opportunity, and if so, from who?
7. A witch isn't grappled when grappling with her hair. Even though the target is forced to move adjacent to her after the grapple is initiated, she's not forced to stay adjacent, is she? Could she move away from the target? If so, how far?
8. A witch casts a touch spell while grappling someone with her hair. Can she discharge the spell automatically? Can she discharge it by using the constrict special ability?
9. At what point are you forced to release a grapple? When you use whatever action you'd otherwise need to maintain it, or at the end of your turn having not maintained it?
10. Can a white-haired witch tie up a pinned target with her hair? If so, what does that mean for the witch, in terms of movement and conditions?
11. A white-haired witch's hair is unsunderable. Does that mean that 'hair ropes' used to tie someone up are unbreakable? Could a sufficiently high-level witch weave a short rope bridge out of their hair? with the appropriate craft check, I guess
12. A white-haired witch/monk multiclass with the feat Feral Combat Training can attack with her hair more than once a round. Can she grapple or constrict more than one target with a full-round attack?
13. The special section of the Feral Combat Training Feat refers to a monk's flurry of blows special ability. Will Feral Combat Training enable a witch/brawler in the same fashion?
I think 13 is a witchy number of questions on the subject, don't you?