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Did any of you expect the response to the Kineticist that it received in the number of posts it has?

Contributor

Any chance that we'll get some clarification if gunslinger levels count as swashbuckler levels (and vice versa) when attempting to meet the prerequisites of feats, such as Signature Deed?

Designer

Mystic Lemur wrote:
Lou Diamond wrote:
Hi Mark, I am playing a bloodrager with the celestial blood line who is an Angel blooded Aasamir. My question is why don't the celestial resistences from race and blood line stack?

Because, as with almost every typed thing in Pathfinder, energy resistance doesn't stack.

Mark, what is your favorite movie? (Apologies if I missed this answer somewhere.)

Huh, I've never really thought of what my favorite movie is. I like Lord of the Rings, though that's probably pretty stereotypical.

Designer

prototype00 wrote:

Hello Mark, hope you are having a good week.

A small question I wanted to ask concerning Feral Combat training, if I may?

So according to a recent faq, if you are a monk and you have feral combat training with a natural attack, you can apply your unarmed strike damage to the natural attack. I.e. if your unarmed strike damage was 1d8 and your claw damage was originally 1d4, and you had feral combat training (claw), your claw damage would become 1d8.

Now if you had Improved Natural Attack (Claw), would that 1d8 damage that the claw is now doing be adjusted to 2d6 as if you were one size larger as per the Improved Natural Attack feat description?

Thanks so much for the answer (whichever it might be).

prototype00

Since you're replacing with the unarmed damage, I would think it wouldn't help.

Designer

Tels wrote:
Did any of you expect the response to the Kineticist that it received in the number of posts it has?

Not this many, for sure, but I did expect it to be the most popular class.

Designer

Alexander Augunas wrote:
Any chance that we'll get some clarification if gunslinger levels count as swashbuckler levels (and vice versa) when attempting to meet the prerequisites of feats, such as Signature Deed?

That is something planned for the errata, yes.

Designer

Another Friday, another FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.

Grand Lodge RPG Superstar 2012 Top 32

Mark Seifter wrote:

Another Friday, another FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.

I'm glad that you specified the disbelief thing; otherwise there could be some awkward moments when encountering monks or clerics!

Designer

Jiggy wrote:
Mark Seifter wrote:

Another Friday, another FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
I'm glad that you specified the disbelief thing; otherwise there could be some awkward moments when encountering monks or clerics!

Yup! You're just happy because clearing this pushed one of yours into the top 5 most FAQed. :P

Silver Crusade

Mark, do you know when the errata for the bolt master arch type is going to be released?

Silver Crusade

Mark, I have a question about the celestial bloodline would it unbalancing to replace the two riding feats with flyby and strong wings or improved maneuverability as you gain angel wings at 12th level?

Contributor

Where's the best place to post potential errata / FAQ candidates? I don't want to unintentionally spam your thread. :-P (I end up generating a bunch of them as I'm writing my Iconic Design articles.)

Grand Lodge RPG Superstar 2012 Top 32

Mark Seifter wrote:
Jiggy wrote:
Mark Seifter wrote:

Another Friday, another FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
I'm glad that you specified the disbelief thing; otherwise there could be some awkward moments when encountering monks or clerics!
Yup! You're just happy because clearing this pushed one of yours into the top 5 most FAQed. :P

Well, now I'm happy, but it's not like I'd have known that prior to you saying so. I mean, unless there some sort of "sort by number of FAQ flags" feaure on the rules boards that I don't know about. :)

...

...Wait, is there?


Mark Seifter wrote:

Another Friday, another FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.

heh.

Now that I have all this free time on my hands....there are some other questions that come to mind:

Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?

Thank you in advance.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Mark: I know it's a bit cheeky, but something bugged me every time I listened to any mention of something from Unchained on the recordings from Con season.

Did anyone come up with a better name for the martial pool mechanic than "fatigue points"? Seriously, calling them Stamina Points would be better, since you're not "using up" fatigue by reducing the pool, and every time anyone said "spend a fatigue point" I wanted to scream. Aesthetically, you either lose stamina, or gain fatigue, not the other way around.

Okay, personal rant over.


Mark, would you be a good person to ask about empyreal lords?

Contributor

AlgaeNymph wrote:
Mark, would you be a good person to ask about empyreal lords?

If I recall correctly, Wes is the Devil / Empyreal Lord guy. His closest peer in that regard would be Amber Scott, the author who wrote Chronicles of the Righteous.

Designer

AlgaeNymph wrote:
Mark, would you be a good person to ask about empyreal lords?

Wes is the guy for 'em, not me, so I can't give official info or anything (true for everything in the Campaign Setting), but I like using them in my games, so I'm happy to talk about them anyway.

Contributor

If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?

Silver Crusade

Hi Mark, this post is on guns. Could you talk with the other devs n guns an possibly make some changes. IMO black powder fire arms should only be allowed one reload per melee rond unless you have rapid reload then you get two shots per round. Reduce the price of black powder fire arms by half. If the devs want gunslingers to have a higher rate of fire
Allow rifles and revolvers. With James fine implementation of tech the probation of modern fire arms needs to be revoked.

Gunslingers are a fun class to play and gm with only a few changes they would be great and most changes are only minor tweaks. The only deed that is annoying as a gm is richoett shot.

Grand Lodge RPG Superstar 2012 Top 32

Hey Mark,

What's your favorite holiday food?
What's your favorite holiday tradition?
What's your favorite holiday? (From among those counted in "the holidays", so not like St. Patrick's day or whatever.)

Designer

Alexander Augunas wrote:
Where's the best place to post potential errata / FAQ candidates? I don't want to unintentionally spam your thread. :-P (I end up generating a bunch of them as I'm writing my Iconic Design articles.)

FAQ candidates usually go in the rules forum, I guess?

Designer

N N 959 wrote:
Mark Seifter wrote:

Another Friday, another FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.

heh.

Now that I have all this free time on my hands....there are some other questions that come to mind:

Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?

Thank you in advance.

It seems to say you don't in sentence #2.

Designer

Chemlak wrote:

Mark: I know it's a bit cheeky, but something bugged me every time I listened to any mention of something from Unchained on the recordings from Con season.

Did anyone come up with a better name for the martial pool mechanic than "fatigue points"? Seriously, calling them Stamina Points would be better, since you're not "using up" fatigue by reducing the pool, and every time anyone said "spend a fatigue point" I wanted to scream. Aesthetically, you either lose stamina, or gain fatigue, not the other way around.

Okay, personal rant over.

Quite understandable. However, the tag "fatigue" has a more powerful fan.

Designer

1 person marked this as a favorite.
Alexander Augunas wrote:
If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?

I think the designers, other than Jason who was there since the time before time, don't get to be a "guy". Hypothetically, I could mug Sutter for fey or something.

Designer

1 person marked this as a favorite.
Lou Diamond wrote:

Hi Mark, this post is on guns. Could you talk with the other devs n guns an possibly make some changes. IMO black powder fire arms should only be allowed one reload per melee rond unless you have rapid reload then you get two shots per round. Reduce the price of black powder fire arms by half. If the devs want gunslingers to have a higher rate of fire

Allow rifles and revolvers. With James fine implementation of tech the probation of modern fire arms needs to be revoked.

Gunslingers are a fun class to play and gm with only a few changes they would be great and most changes are only minor tweaks. The only deed that is annoying as a gm is richoett shot.

Feel free to change guns in your games to work just how you like! :)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Mark, this could use a comment putting it to bed when you have the chance. I figure it is somewhere in the FAQ list to be done, but I just ran across it and had to sit down before it caused an aneurysm.

Designer

TriOmegaZero wrote:
Mark, this could use a comment putting it to bed when you have the chance. I figure it is somewhere in the FAQ list to be done, but I just ran across it and had to sit down before it caused an aneurysm.

Commented. Also a FAQ:

FAQ wrote:

Boar Style: Boar Style seems to deal 2d6 bleed damage, which by the normal rules of bleed damage would apply each round, but then Boar Shred, which requires Boar Style and a much higher level, deals 1d6 bleed damage and specifies that it happens on each round. Did Boar Style mean something else?

Yes, Boar Style means to say that it deals 2d6 additional damage once when you hit a foe twice, similar to the rend ability, and then Boar Shred actually does 1d6 ongoing bleed damage. This will be reflected in future errata.

Shadow Lodge

Yay! *cue wailing and gnashing of teeth about nerfing monks*

Designer

TOZ wrote:
Yay! *cue wailing and gnashing of teeth about nerfing monks*

Theoretically it may be a buff in some situations?


2 people marked this as a favorite.

Logic never assuages the offended.


Thank you Mark. I've been hoping for Boar Style to be addressed for years.


Yeah, since you still rend stuff that is otherwise immune to bleed damage.

Contributor

1 person marked this as a favorite.
Mark Seifter wrote:
Alexander Augunas wrote:
If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?
I think the designers, other than Jason who was there since the time before time, don't get to be a "guy". Hypothetically, I could mug Sutter for fey or something.

That's not true! Stephen is ... um ... the ... pig-kicking guy?


Alexander Augunas wrote:
Mark Seifter wrote:
Alexander Augunas wrote:
If you could choose what sort of "guy" you develop into at Paizo, such as Jason being the "Razmir Guy" or Wes being the "Devil Guy," what would you pick?
I think the designers, other than Jason who was there since the time before time, don't get to be a "guy". Hypothetically, I could mug Sutter for fey or something.
That's not true! Stephen is ... um ... the ... pig-kicking guy?

Stephen is the Metal guy. Kicking pigs is just one aspect of that.


Mark Seifter wrote:
N N 959 wrote:


Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?

Thank you in advance.

It seems to say you don't in sentence #2.

The second sentence only seems to refer to when one is poisoning a weapon. Can an Investigator still poison themselves when rolling a 1 on an attack or when doing something else?

PRD wrote:
Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.

Designer

Jiggy wrote:

Hey Mark,

What's your favorite holiday food?
What's your favorite holiday tradition?
What's your favorite holiday? (From among those counted in "the holidays", so not like St. Patrick's day or whatever.)

Hmm...if St. Patrick's Day doesn't count, then which are the ones that do?

Designer

N N 959 wrote:
Mark Seifter wrote:
N N 959 wrote:


Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?

Thank you in advance.

It seems to say you don't in sentence #2.

The second sentence only seems to refer to when one is poisoning a weapon. Can an Investigator still poison themselves when rolling a 1 on an attack or when doing something else?

PRD wrote:
Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.

It would seem so, or at least it only says the application is safe.

Grand Lodge RPG Superstar 2012 Top 32

Mark Seifter wrote:
Jiggy wrote:

Hey Mark,

What's your favorite holiday food?
What's your favorite holiday tradition?
What's your favorite holiday? (From among those counted in "the holidays", so not like St. Patrick's day or whatever.)

Hmm...if St. Patrick's Day doesn't count, then which are the ones that do?

Let's say November through January.

Designer

Jiggy wrote:
Mark Seifter wrote:
Jiggy wrote:

Hey Mark,

What's your favorite holiday food?
What's your favorite holiday tradition?
What's your favorite holiday? (From among those counted in "the holidays", so not like St. Patrick's day or whatever.)

Hmm...if St. Patrick's Day doesn't count, then which are the ones that do?
Let's say November through January.

Hmm...OK, food I don't know.

Holiday? The ancient Zoroastrian holiday of Sadeh is pretty neat, since it's a holiday in honor of the power of fire to defeat the forces of darkness and cold. Seems pretty badass. However, it's usually barely in January. November 1 has the fairly awesome Welsh holiday of Calan Gaeaf, basically a day after Halloween.

Tradition? the Bodhi Day tradition of performing acts of kindness towards other living beings is compelling. However, this may be eclipsed by the Calan Gaeaf custom of Eiddiorwg Dalen where you can use the power of ivy to see hags or gain prophetic dreams by enspelling the ivy appropriately.


Now I just want to know what counts as St Patrick's Day "food".


ZanThrax wrote:
Now I just want to know what counts as St Patrick's Day "food".

At my place it's Irish stew and bread pudding with whiskey sauce.

Grand Lodge RPG Superstar 2012 Top 32

Braingamer wrote:
ZanThrax wrote:
Now I just want to know what counts as St Patrick's Day "food".
At my place it's Irish stew and bread pudding with whiskey sauce.

I had two brothers attend the University of Missouri at Rolla, and apparently there it's "all the alcohol you can get your hands on".


Jiggy wrote:
Braingamer wrote:
ZanThrax wrote:
Now I just want to know what counts as St Patrick's Day "food".
At my place it's Irish stew and bread pudding with whiskey sauce.
I had two brothers attend the University of Missouri at Rolla, and apparently there it's "all the alcohol you can get your hands on".

But that's how it is every day. On St. Patricks day, they just have an excuse for it.


Tels wrote:
Jiggy wrote:
Braingamer wrote:
ZanThrax wrote:
Now I just want to know what counts as St Patrick's Day "food".
At my place it's Irish stew and bread pudding with whiskey sauce.
I had two brothers attend the University of Missouri at Rolla, and apparently there it's "all the alcohol you can get your hands on".
But that's how it is every day. On St. Patricks day, they just have an excuse for it.

And it's green :P


Mark Seifter wrote:
N N 959 wrote:
Mark Seifter wrote:
N N 959 wrote:


Does a character with Poison Lore still risk poisoning herself accidentally, or is that risk eliminated as it is with Poison Use?

Thank you in advance.

It seems to say you don't in sentence #2.

The second sentence only seems to refer to when one is poisoning a weapon. Can an Investigator still poison themselves when rolling a 1 on an attack or when doing something else?

PRD wrote:
Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.
It would seem so, or at least it only says the application is safe.

Mark,

Would you know or be able to confirm if this was by design or simply an oversight? If Investigators can still poison themselves on a 1, this really undercuts an already suspect benefit.

Thanks again.


Does Brawler Flurry count as FoB for the purpose of fulfilling feat prerequisites?

Designer

Lemmy wrote:
Does Brawler Flurry count as FoB for the purpose of fulfilling feat prerequisites?

With a quick look, given that feats sometimes even specify needing one or the other, if it did, those feat prereqs would be redundant. So it seems not.


Hi Mark,

Here are a bag of white-haired witch questions. Feel free to quote the Wizard of Oz at me instead of answering them.

1. Is the free grapple attempt you get after hitting with hair...is that the 'grab' monster power?
2. If it is grab, then does the size of grab-able targets increase as your hair gets longer, or only if your size increases?
3. Are the constrict, trip, and pull riders swift actions or free actions?
4. When you grapple with your hair, is that performing a combat maneuver with a weapon, for the purposes of Weapon Finesse? (and, say, adding the bonus from an amulet of mighty fists to your grapple check?)
5. Here's a scenario that depends on yes to the last question

a) a white-haired witch with Weapon Finesse get +Int to CMB when initiating a grapple with her hair, and (hopefully) gets +Dex to her CMB when maintaining the grapple.
b) let's say her grappling target turns the tables on her. She gains the grappled condition (where she didn't have it before).

Can she still use +Dex to grapple? Or does she now need to use +Str? If she decides to attack with her hair while grappled, and succeeds on her grapple check, is the grapple condition on her effectively broken? (because she's using her hair and not her limbs anymore)

6. If you grapple a creature at range, the target is forced to move adjacent to the witch. Does this movement provoke attacks of opportunity, and if so, from who?
7. A witch isn't grappled when grappling with her hair. Even though the target is forced to move adjacent to her after the grapple is initiated, she's not forced to stay adjacent, is she? Could she move away from the target? If so, how far?
8. A witch casts a touch spell while grappling someone with her hair. Can she discharge the spell automatically? Can she discharge it by using the constrict special ability?
9. At what point are you forced to release a grapple? When you use whatever action you'd otherwise need to maintain it, or at the end of your turn having not maintained it?
10. Can a white-haired witch tie up a pinned target with her hair? If so, what does that mean for the witch, in terms of movement and conditions?
11. A white-haired witch's hair is unsunderable. Does that mean that 'hair ropes' used to tie someone up are unbreakable? Could a sufficiently high-level witch weave a short rope bridge out of their hair? with the appropriate craft check, I guess
12. A white-haired witch/monk multiclass with the feat Feral Combat Training can attack with her hair more than once a round. Can she grapple or constrict more than one target with a full-round attack?
13. The special section of the Feral Combat Training Feat refers to a monk's flurry of blows special ability. Will Feral Combat Training enable a witch/brawler in the same fashion?

I think 13 is a witchy number of questions on the subject, don't you?


I was watching Know Directions recently, and the topic of setting lore made me wonder something. Do you now know how Aroden died, and if not is that by choice, or policy?

Also Happy Thanksgiving.

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