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Jingasa of the fortunate soldier
(A simple, flat helmet with a lucky neckguard!)
Headband of +? Wisdom
(What you're aiming for at 'medium level', nice boost to.. well... everything)
+1 wild armor enchantment
(your choice to put this on either light, medium or heavy armor)
All of these are worth their cost.
for something more exotic, look at
Amulet of mighty fists +3
(And try to combine it with monk's flurry via feats.)
Make a big stomper of doom! :-D
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I am a fan of Dexterity based melee druids so I love the Agile AoMF.
+1 Wild Stoneplate.
At early levels wands of mage armor and wands of shield plus vibrant cracked purple ioun stone.
I like the Furyborn (Agile) AoMF, some people think it works because of the word weapon which refers to the amulet not the weapon attacking but some people don't read it that way.
Belt of Str or Dex, Headbane of Wisdom
Dusty Rose Ioun Stone
Ring of Protection/Cloak of Resistance
Rod of Extend for Greater Magic Fang, Barkskin
Ring of Rat Fang for elemental forms to give them another attack.
Deliquescent Gloves are nice to add some damage to claw attacks.
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Doyle: Faux rogue druid thats companion to a velociraptor. Has eyes of the eagle for +5 to perception , an amulet of natural armor for the raptor , Stone of alliance to suck up damage for him, Beast bond brand to use spells on him at range, an amulet of mighty fists +3 for all those demons with DR cold iron, magic mithral chain shirt barding +?.
Pyrite: Faux fighter. Dragonscale plate armor. Saving up for a Beast strike club.
Flutter: A wild empathy focused druid (just to see if i could)
Zoic Fetish +4 insight to wild empathy, dominate a class of animal once per day.
Circlet of persuasion (+3 to all cha based checks)
They all either have or are saving up for druids vestments. One extra wild shape a day can be a life saver.
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Zoic Fetish +4 insight to wild empathy, dominate a class of animal once per day.
That's a cool item! Learn something new every day.
I also never considered using a Circlet of Persuasion to up my Wild Empathy. I think I've used Wild Empathy a total of "1" time with my Druid.
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BigNorseWolf wrote:Zoic Fetish +4 insight to wild empathy, dominate a class of animal once per day.That's a cool item! Learn something new every day.
I also never considered using a Circlet of Persuasion to up my Wild Empathy. I think I've used Wild Empathy a total of "1" time with my Druid.
You almost need fast empathy to make it work: standing around for a minute otherwise isn't something most encounters let you do. She has vermin hearted and just picked up ooze whisperer because its pretty rare to see an animal in a pathfinder society scenario. In most encounters she's meh, but its absolutely hillarious when she walks up to some drooling, multi ton monstrosity and starts rubbing its belly. (Bullettes for some reason seem particularly prone to that).
One thing I haven't been doing that much is using call animal to bring in a beastie, befriending it , and using her +17 handle animal skill to "push" it in combat. Been saving that for hard mode.
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There's a Season 5 scenario where you encounter an Allosaurus that isn't initially hostile towards the party. I played it with my Inquisitor, not knowing about the encounter ahead of time. I wished after the fact that I had played my Saurian Shaman. Full-round action to Wild Empathy (or just Dominate Animal) would have been amazing.
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I am a fan of Dexterity based melee druids so I love the Agile AoMF.
+1 Wild Stoneplate.
At early levels wands of mage armor and wands of shield plus vibrant cracked purple ioun stone.
I like the Furyborn (Agile) AoMF, some people think it works because of the word weapon which refers to the amulet not the weapon attacking but some people don't read it that way.
Belt of Str or Dex, Headbane of Wisdom
Dusty Rose Ioun Stone
Ring of Protection/Cloak of Resistance
Rod of Extend for Greater Magic Fang, Barkskin
Ring of Rat Fang for elemental forms to give them another attack.
Deliquescent Gloves are nice to add some damage to claw attacks.
Is it worth the feat tax of getting Weapon focus: claws and Feral combat training: claws just so you can enchant only your claws with agile+furyborn?
I'm referring to this passage on Amulet of Mighty fists:
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks.
SCPRedMage
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I can't follow you carla.
She seems to be under the impression that you can only use an Amulet of Mighty Fists to add special abilities to natural weapons if they qualify for unarmed strike augmentations, hence the need for Feral Combat Training.
CLARIFICATION FOR CARLA: the quote you provided from the Amulet of Mighty Fists sets a restriction to which magic weapon special abilities that can be placed upon the amulet, NOT a restriction to what attacks the special abilities can apply to. To answer your question, you do NOT need Feral Combat Training to use an Agile Fury-born Amulet of Mighty Fists with natural weapons, so there is no "feat tax".
However, as this is being discussed in the PFS forums, I must point out that nothing from the Orc section of the ARG is PFS legal, which includes Fury-born.
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However, as this is being discussed in the PFS forums, I must point out that nothing from the Orc section of the ARG is PFS legal, which includes Fury-born.
The furyborn weapon special ability is from Ultimate Equipment.
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BigNorseWolf wrote:I can't follow you carla.She seems to be under the impression that you can only use an Amulet of Mighty Fists to add special abilities to natural weapons if they qualify for unarmed strike augmentations, hence the need for Feral Combat Training.
CLARIFICATION FOR CARLA: the quote you provided from the Amulet of Mighty Fists sets a restriction to which magic weapon special abilities that can be placed upon the amulet, NOT a restriction to what attacks the special abilities can apply to. To answer your question, you do NOT need Feral Combat Training to use an Agile Fury-born Amulet of Mighty Fists with natural weapons, so there is no "feat tax".
However, as this is being discussed in the PFS forums, I must point out that nothing from the Orc section of the ARG is PFS legal, which includes Fury-born.
Ah thanks, I must've read it wrong. This suddenly makes my abbysal bloodrager alot more viable! :D
SCPRedMage
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The furyborn weapon special ability is from Ultimate Equipment.
Right, my search ended up only discovering the version in the ARG.
That said, the only difference between "fury-born" and "furyborn" is the lack of a hyphen and the placement of the "melee weapons only" sentence, so they're basically the same thing.
So, fury-born: not PFS legal, furyborn: PFS legal. What a difference a hyphen makes...
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I have gotten much use out of my Polymorphic Pouch and Beast Bond Brand.
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Well, the jingasa straddles that fine line between "hat" (not traditionally considered armor) and "helmet" (traditionally considered armor.)
So the question becomes how do you read the druid restriction.
"Druids can not wear metal armor [slot items]"
or
"Druids can not wear metal [items traditionally considered] armor"
You know, the more I play pathfinder, the more I appreciate game systems that strictly and explicitly delineate rules from fluff.