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In a recent PFS game night, it came up that the Quarterstaff of Entwined Serpents is legal for PFS, even though the consensus was that it is incredibly under costed for its a abilities.
There are have been concerns brought up about other items from Inner Sea Gods, should this one be placed under reconsideration as well? At will magic missiles (at 2 missiles per use) for any class at a cost of 5,050 gp seems very OP.

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Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
Even in inner sea gods, while it says it's an item for Nethys worshippers, it doesn't have the same rules like the spells do limiting them to worshippers only.

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Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
Even in inner sea gods, while it says it's an item for Nethys worshippers, it doesn't have the same rules like the spells do limiting them to worshippers only.
None of the weapons, armor, or ring options are actually diety limited. Only the wondrous items are.

Lord Fyre RPG Superstar 2009 Top 32 |

Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
The author also forgot that Quarterstaves are double weapons.

Mistwalker |

Codanous wrote:None of the weapons, armor, or ring options are actually diety limited. Only the wondrous items are.Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
Even in inner sea gods, while it says it's an item for Nethys worshippers, it doesn't have the same rules like the spells do limiting them to worshippers only.
Where are you getting the limitation on the wondrous items?
From what I am reading, most give added benefits if the specific god is your PC's patron, but anyone can use them. Nor does the additional resources limit it. Am I missing something?

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Jeff Merola wrote:Codanous wrote:None of the weapons, armor, or ring options are actually diety limited. Only the wondrous items are.Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
Even in inner sea gods, while it says it's an item for Nethys worshippers, it doesn't have the same rules like the spells do limiting them to worshippers only.
Where are you getting the limitation on the wondrous items?
From what I am reading, most give added benefits if the specific god is your PC's patron, but anyone can use them. Nor does the additional resources limit it. Am I missing something?
No, I just didn't express myself well. Anyone can use the wondrous items, but most of them aren't worth using unless your patron is the item's linked deity.

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I had bought one in flavor of one of my characters who specializes in force magic. In a certain scenario, my party encountered an incorporeal creature that many were incapable of handling. I had suggested my group's rogue to grab the staff and start blasting while I support him with my own force spells. With the extra damage, it help soften the total amount of damage dealt to the party.
It may seem that an "at will" use of Magic Missile would be considered a bit cheesy to some people, but I personally feel that it can be used to help out some groups in certain situations. Pr at worst, a way to get a ranged attack for people who forget to buy a bow or crossbow.
Now if this was a home game of some sort and you have cohorts and followers coming out of the woodworks, and each of them have a Staff of Entwined Serpents, then the GM might consider finding a way to stop the shenanigans.

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I do not think this item will cause problems. You need 18 fame to make it available, which means you should be at least 4th level. There should be better options for your character than 2d4+2 damage a round at level 4. For 5,000gp you could buy a goblin fire drum,60 pellet grenades and a sack.
Even the goblin fire drum only gives you pyrotechnics once a day, compared to a guaranteed magic missile with no UMD check required. Wands have a limit and can't easily be used by martial classes, but this staff can easily be beneficial to them.
For the classes that could benefit the most from it, namely any caster, their other options for more spells are limited. Pearls of power still have a limit, although you could have 5 of them by the time you get this item. Spontaneous casters benefit greatly from this, since rune stones for level 1 spells are 2,000 gp.

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I don't see an issue with this item, 2d4+2 damage isn't going to break the game. In fact, I like this item at its current cost. It's a cool item that does something and is a decent option for most casters. I'd like to see more items like this, reasonably costed items that do something at levels when it's useful. It's reall nice to have an item that enables a caster type to contribute a little damage without having to completely struggle with fitting in crossbow feats (for example, 2d4+2 in comparable to a light crossbow). It sad that items like this get such a negative reaction so we only get one once in a blue moon...

CathalFM |

I don't see an issue with this item, 2d4+2 damage isn't going to break the game. In fact, I like this item at its current cost. It's a cool item that does something and is a decent option for most casters. I'd like to see more items like this, reasonably costed items that do something at levels when it's useful. It's reall nice to have an item that enables a caster type to contribute a little damage without having to completely struggle with fitting in crossbow feats (for example, 2d4+2 in comparable to a light crossbow). It sad that items like this get such a negative reaction so we only get one once in a blue moon...
Agree with all of this

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Its not that this thing is underpriced for what it does (well, its not JUST that) its that most staves are ridiculously OVER priced for what they do.
Pretty much this. The only other staff which is actually worth buying is the Staff of the Master Necromancer. I am hard pushed to think of any other staff which isn't outright awful for its cost.

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The reason this seems underpriced is because it is a +1 weapon with an at-will effect and not a staff. For a magic weapon, the price is right in the ballpark.
Anyhow, I love these ISG items. They are so affordable and bestow interesting effects without being must-haves.
How useful is a +1 quarterstaff though, really?

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Codanous wrote:it's just a +1 quarterstaff that lets you casts a magic missile at CL3 and gain the benefits of the feat eschew materials.The author also forgot that Quarterstaves are double weapons.
I don't believe so. As others have said, it matches up pricewise.
A +1/mwk quarterstaff would cost 300gp more, and a +1/+1 quarterstaff would cost 2000gp on top of that. This just looks like a quarterstaff with only one magical end.
Which actually brings up an interesting question. Normally you can't upgrade named magic items, including specific weapons, but could you cast Masterwork Transformation on the non-masterwork end?
And since double weapons are considered to be two different weapons for purposes of fame requirements, could you further enchant that previously non-masterwork end down the road?

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Codanous wrote:The author also forgot that Quarterstaves are double weapons.Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
Or maybe the author might have remembered that most characters who use can use this staff aren't the type to be investing in two weapon fighting feats. Enchanting both ends of the staff would hike it's price considerably for no good reason.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Or maybe the author might have remembered that most characters who use can use this staff aren't the type to be investing in two weapon fighting feats. Enchanting both ends of the staff would hike it's price considerably for no good reason.Codanous wrote:The author also forgot that Quarterstaves are double weapons.Yeah you are correct, it is pretty broken, if it was considered a staff it would at least fall under the rules for staves. Which would limit it to people who can cast the spell and by the caster level of the user.
But it's just a +1 quarter staff that let's you casts a magic missile at Cr3 and gain the benefits of the feat eschew materials.
True, but then it should have been listed +1/+0 rather then a simple +1.

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For a +1 weapon, at will CL magic missile, and a minor feat, it should cost 16200.
If its to be in line with other items yes.
If its to be in line with anyone ever buying it, no.
The vast majority of items outside of the christmas tree are ridiculously overpriced for what they do. The result of this is everyone buying pretty much the exact same gear. That's something paizo is slowly starting to get away from. There is something horribly wrong with the pricing guidelines, not this item.

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I agree with BNW, the pricing looks good for what it does.
The problem, in my view, is that what it does is not worth it. At the point where it is monetarily feasible (level 4-ish), magic missile at CL 3 is barely relevant, and as you go up in level it becomes a waste of an action. That is not to say that this isn't a neat item. When 5k becomes a throw-away amount, like for my sorcerer, I will definitely consider buying it, but until then it does not do enough to warrant my attention.

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The vast majority of items outside of the christmas tree are ridiculously overpriced for what they do. The result of this is everyone buying pretty much the exact same gear. That's something paizo is slowly starting to get away from. There is something horribly wrong with the pricing guidelines, not this item.
I don't disagree that there are issues with the pricing guidelines, as they can lead to some wonky prices. But outside of Inner Sea Gods, I haven't been able to find any other item that allows at-will level 1+ spells for anything less than 10,000gp.

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BigNorseWolf wrote:The vast majority of items outside of the christmas tree are ridiculously overpriced for what they do. The result of this is everyone buying pretty much the exact same gear. That's something paizo is slowly starting to get away from. There is something horribly wrong with the pricing guidelines, not this item.I don't disagree that there are issues with the pricing guidelines, as they can lead to some wonky prices. But outside of Inner Sea Gods, I haven't been able to find any other item that allows at-will level 1+ spells for anything less than 10,000gp.
At will is pretty overvalued. How many rounds of combat are you going to be in per day? How many rounds aren't you going to have something better to do? After that any amount of use is pretty much superfluous.
The +1 weapon is incredibly overvalued, especially on an item that gives you a better option than swinging a weapon. If you have a free electric car all of a sudden train tickets lose their luster.

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At will is pretty overvalued. How many rounds of combat are you going to be in per day? How many rounds aren't you going to have something better to do? After that any amount of use is pretty much superfluous.
If you have a free electric car all of a sudden train tickets lose their luster.
Well, that's not entirely true. For example, if the area you live in doesn't have any charging stations (like mine), a free electric car isn't all that great. ;)
But there are a lot of situations in which a free magic missile would be great. I have seen several buffing based characters have wasted turns because once their buffs are up, there isn't much for them to do. A bard is a great example of this at higher levels: Once they have a song and haste/slow, there isn't always something for them to do in later rounds.
This would also be good on summoners who have their eidolon do most of their fighting. After buffing the eidolon and doing everything else they can, there isn't always something for the actual summoner to do in rounds 2 or 3.

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Hmm. Very nice item for a quarterstaff magus. Not game breaking but very, very nice.
No kidding. I have a multi-classed Staff Magus/Monk who this is perfect for.
I always get confused with the item upgrade rules. If I currently have a +1/0 quarterstaff, can that be upgraded to this specific item, or do I need to sell it back and buy this at full price?

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Interesting item. If it weren't a big old quarterstaff that he'd have to carry around, my Investigator might get one. He already carries a Wand of Magic Missiles, because his chances to UMD that are generally better than his chances to hit with a ranged weapon firing into melee. And as a Gnome, he'd not really do more damage with an actual weapon, anyway. Too bad it can't be reflavored as a cane.

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Samish Lakefinder wrote:Even the goblin fire drum only gives you pyrotechnics once a day, compared to a guaranteed magic missile with no UMD check required. Wands have a limit and can't easily be used by martial classes, but this staff can easily be beneficial to them.For 5,000gp you could buy a goblin fire drum,60 pellet grenades and a sack.
I was thinking of the 10%+5% per round that when you play the drum it causes unattended alchemical items to catch fire. That is about 6 grenades on the first round and 8 on the second.

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A reasonable comparison staff might be the Staff of Minor Arcana. It costs 8,000 gp, and uses 2 charges for a CL 8 Magic Missile and 1 charge for a CL 8 Shield. 5 castings between recharges isn't exactly at-will, but they do hit twice as hard by default, providing better action economy. The value of the +1 quarterstaff and the Eschew Materials ability will vary by build, of course.