The most over-CR'ed and under-CR'ed creatures in the bestiaries.


Pathfinder First Edition General Discussion

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Why have shadows not killed every one? Pfft... they're lazy and that takes effort.

Besides, worldwide genocide is too mainstream.

[Edit] Think about it. They don't need sun glasess, they are sun glasses. You can't get any cooler than that.


Shadows are trivial to stop if you employ already undead minions. In other words if shadows seized control of a town someone could come along and command undead/be a lich/be immune to ability damage/have no str score and force even an infinite number of shadows back.

The thing is they easily overwhelm small towns.

As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?


Undone wrote:
Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

That is different. Shadows are supposed to hate life and they are smart enough do it.


wraithstrike wrote:
Undone wrote:
Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?
That is different. Shadows are supposed to hate life and they are smart enough do it.

Nihilists. Hitler. Exct. There are plenty of people alive who hate life.


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Undone wrote:
wraithstrike wrote:
Undone wrote:
Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?
That is different. Shadows are supposed to hate life and they are smart enough do it.
Nihilists. Hitler. Exct. There are plenty of people alive who hate life.

If Hitler could do what shadows can do, we'd all be speaking incorporeal German right now.


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Kirthfinder wrote:

There are two proposed rules keeping undead spawn from overrunning the world; a combination of the two is recommended. A referee should break these rules only in the event of an epic campaign-destroying adventure involving a zombie apocalypse or something similar.

  • Bound to Location: In this variant, spawn cannot stray more than 100 ft. from where they were created. This is appropriate for haunted grave sites and so on.
  • Bound to Master: Using this variant, no single undead can have more spawn at one time than described under the Command Undead feat (Chapter 5).


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    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Why don't modern humans just exterminate everything? Because we know that life on this planet is a symbiotic relationship and wiping out one creature can have drastically negative effects on an ecosystem, possibly leading to the deaths of others.

    We also know that we rely on many animals for our food. Killing all of one type of creature might impact an ecosystem in such a way that it destroys our food source.

    That's not to say we haven't we now know humans are at fault as to why many of the larger Ice Age creatures, like the mammoth or sabre-toothed tiger, are dead. We hunted them to extinction for their resources and because of our growing numbers we made it harder and harder for them to find the necessary food they needed. We've done this multiple times through out history and we're still doing it to this day with elephants, whales, tigers etc.

    The difference is, however, that the shadows don't need us. They don't feed off us, they are not dependent on us for survival. Part of this is due to the fact that the game rules usually don't bother to include what a creature needs to survive, if they did, then many of the creatures in the book wouldn't be possible because they're just too big.

    So if the shadows didn't rely on us, and they truly despised all living, and in fact, were driven to kill all living because shadows are made up of the 'anti-life' energy, then the fact is that the shadows would have already killed us.

    Undead Tangent:
    It might be a neat idea for the theory that positive and negative energy can't exist without the other; that they truly are just polar opposites. Not that one wants to destroy the other, but that they balance each other out.

    Perhaps, even, to go so far as to say that the material plane has life as we know it, because it was saturated by positive energy. That there might be a Negative Energy Material Plane out there, where creatures exist entirely off undead. In such a place, positive energy being would act much like undead here. In fact, it might be that if one were to travel to such a plane, that you would transform into a Positive Energy Undead.

    It might be that because the Material is saturated with Positive Energy, that the Negative Energy beings (undead), become mindless, even savage, here and seek out and destroy life to sate their insanity. If a Positive Energy being (living beings) were to travel to a Negative Energy Material plane, they might transform into undead-like being. Becoming mindless, having strange even corrupting powers there.

    Or, a reason as to why creatures like Shadows haven't wiped everything out is that they do actually feed off us. Perhaps they feed off our negative emotions and that if they killed all of us, then they would 'starve' or whither. Doesn't fit the currently established rules, but it might be one explanation why Undead haven't overthrown the world. Perhaps they need living being to generate the energy they survive off of.

    It might even be that some of the reason why undead kill living beings is because it helps generate the energy they need. If the energy comes from negative emotions, like fear, anger, loss, then an occasional undead uprising or resurgence will help escalate those feelings. Like a feast, if you will.

    The necromancers and undead lords that create these apocalyptic scenarios might not even know they are doing it to feed the undead. It could just be a subtle, sub-conscious manipulation by the undead to tempt people with the power, so as to 'grow' the food they need....

    And I'm just going to stop here because I'm going off into another 'what if' tangent. :P


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    Undone wrote:
    I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Wait... pigs, dogs, flies, horses, dolphins, whales, and dodos turn into people when you kill them?

    That's freaky.


    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Except for dodos, humans do kill all of those just because we can.

    The only reason dodos are not on the list is because humanity drove them to extinction.


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    MagusJanus wrote:
    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Except for dodos, humans do kill all of those just because we can.

    The only reason dodos are not on the list is because humanity drove them to extinction.

    I don't mean kill them a few. I mean completely annihilate the species.

    As to why wouldn't shadows do it?

    We don't know much about shadows. Do they fear what would happen if they exterminated a species on the material plane? Would creatures from the positive energy plane come for them? Would solars personally step in to stop them and cull them? Are they bound to the area by some sort of psychological compulsion? How common are shadows? One in every 100,000,000 living souls dead on average? One in a billion? Statistically there might only be 100 or so shadows at any given time. Spawn created might be incapable of leaving the creator shadow's area. The monster manual indicates that we know little about them. There are literally a million possible reasons why we don't have shadowpocalypse.


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    Undone wrote:
    MagusJanus wrote:
    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Except for dodos, humans do kill all of those just because we can.

    The only reason dodos are not on the list is because humanity drove them to extinction.

    I don't mean kill them a few. I mean completely annihilate the species.

    As to why wouldn't shadows do it?

    We don't know much about shadows. Do they fear what would happen if they exterminated a species on the material plane? Would creatures from the positive energy plane come for them? Would solars personally step in to stop them and cull them? Are they bound to the area by some sort of psychological compulsion? How common are shadows? One in every 100,000,000 living souls dead on average? One in a billion? Statistically there might only be 100 or so shadows at any given time. Spawn created might be incapable of leaving the creator shadow's area. The monster manual indicates that we know little about them. There are literally a million possible reasons why we don't have shadowpocalypse.

    There would be no Pathfinder is the OOC answer, and it is suspension of belief also, just like many other things that could wreck the game world if we forget the game is no a full fledged simulation.


    I always figured that undead that spawn and could plausibly wipe out most life don't because while some of them are technically intelligent they also have very alien mindsets as a part of being what they are that effect they way they act. For me I consider it the reason so many of them haunt a certain place and never leave it, usually where they died before becoming undead.

    Some of them are smart enough to know on a logical level they could do more damage, but they are spiritually bound to act like they do.


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    They have forever, and they're intelligent. They don't need to worry about mortal concerns like sleep, food ect...

    It's obvious. They're trying to calculate the last digit of Pi and get angry whenever living creatures interrupt them and make them start over.


    Undone wrote:
    MagusJanus wrote:
    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Except for dodos, humans do kill all of those just because we can.

    The only reason dodos are not on the list is because humanity drove them to extinction.

    I don't mean kill them a few. I mean completely annihilate the species.

    As to why wouldn't shadows do it?

    We don't know much about shadows. Do they fear what would happen if they exterminated a species on the material plane? Would creatures from the positive energy plane come for them? Would solars personally step in to stop them and cull them? Are they bound to the area by some sort of psychological compulsion? How common are shadows? One in every 100,000,000 living souls dead on average? One in a billion? Statistically there might only be 100 or so shadows at any given time. Spawn created might be incapable of leaving the creator shadow's area. The monster manual indicates that we know little about them. There are literally a million possible reasons why we don't have shadowpocalypse.

    Humanity annihilated the dodo and nearly annihilated whales.

    And, I think it's more a case of numbers. Mortals probably outnumber shadows massively and the shadows simply don't have the numbers to counteract that.


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    MagusJanus wrote:
    Undone wrote:
    MagusJanus wrote:
    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Except for dodos, humans do kill all of those just because we can.

    The only reason dodos are not on the list is because humanity drove them to extinction.

    I don't mean kill them a few. I mean completely annihilate the species.

    As to why wouldn't shadows do it?

    We don't know much about shadows. Do they fear what would happen if they exterminated a species on the material plane? Would creatures from the positive energy plane come for them? Would solars personally step in to stop them and cull them? Are they bound to the area by some sort of psychological compulsion? How common are shadows? One in every 100,000,000 living souls dead on average? One in a billion? Statistically there might only be 100 or so shadows at any given time. Spawn created might be incapable of leaving the creator shadow's area. The monster manual indicates that we know little about them. There are literally a million possible reasons why we don't have shadowpocalypse.

    Humanity annihilated the dodo and nearly annihilated whales.

    And, I think it's more a case of numbers. Mortals probably outnumber shadows massively and the shadows simply don't have the numbers to counteract that.

    You forget, every mortal that a shadow kills, rises as a shadow itself. So if they were to move into a village of people and start killing, every village person would become a shadow.

    It also applies for things like goblins, or kobolods. One shadow can take out an entire goblin den because every goblin killed, becomes a shadow, who then move out and kill more goblins, who become more shadows.

    Then all of the goblinshadows move on to a village, then they move on to a city, then a metropolis, now you have possibly hundreds of thousands of shadows moving across the world like a plague of locusts. Except none of the locusts die and every time the kill someone, they rise as a shadow.


    Tels wrote:
    MagusJanus wrote:
    Undone wrote:
    MagusJanus wrote:
    Undone wrote:
    As for why don't shadows take over the world and kill humanity. I've got a question for you. Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?

    Except for dodos, humans do kill all of those just because we can.

    The only reason dodos are not on the list is because humanity drove them to extinction.

    I don't mean kill them a few. I mean completely annihilate the species.

    As to why wouldn't shadows do it?

    We don't know much about shadows. Do they fear what would happen if they exterminated a species on the material plane? Would creatures from the positive energy plane come for them? Would solars personally step in to stop them and cull them? Are they bound to the area by some sort of psychological compulsion? How common are shadows? One in every 100,000,000 living souls dead on average? One in a billion? Statistically there might only be 100 or so shadows at any given time. Spawn created might be incapable of leaving the creator shadow's area. The monster manual indicates that we know little about them. There are literally a million possible reasons why we don't have shadowpocalypse.

    Humanity annihilated the dodo and nearly annihilated whales.

    And, I think it's more a case of numbers. Mortals probably outnumber shadows massively and the shadows simply don't have the numbers to counteract that.

    You forget, every mortal that a shadow kills, rises as a shadow itself. So if they were to move into a village of people and start killing, every village person would become a shadow.

    It also applies for things like goblins, or kobolods. One shadow can take out an entire goblin den because every goblin killed, becomes a shadow, who then move out and kill more goblins, who become more shadows.

    Then all of the goblinshadows move on to a village, then they move on to a city, then a metropolis, now you have...

    I suspect the number of divine casters in the world prevent that. Might lose a community or two, but it would just attract every cleric and paladin in the region to where the shadows are.

    That said, I kinda suspect that there's some regulating force at work. Probably good outsiders.


    Tels wrote:

    You forget, every mortal that a shadow kills, rises as a shadow itself. So if they were to move into a village of people and start killing, every village person would become a shadow.

    It also applies for things like goblins, or kobolods. One shadow can take out an entire goblin den because every goblin killed, becomes a shadow, who then move out and kill more goblins, who become more shadows.

    Then all of the goblinshadows move on to a village, then they move on to a city, then a metropolis, now you have possibly hundreds of thousands of shadows moving across the world like a plague of locusts. Except none of the locusts die and every time the kill someone, they rise as a shadow.

    Let me stop you right there. It works closer to this.

    Shadow wipes out a goblin village. Which wipes out a village. Which get's the king's attention. He sends adventurers who have access to immunity to ability damage or resistance to undead like deathward. The adventurers wipe out EVERY shadow including the progenitor. -1 shadows and a bunch of people from the original number. You act as though 13th-20th level characters who can literally solve an undead apocalypse in under 30 seconds don't exist on the world. To put this in perspective 1000 shadows is significantly less dangerous to world stability than a single level 17 diviner.


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    Oh, there indeed are people that could tank their way through the entire shadowpocalypse, namely those with Rings of Inner Fortitutde, but spells like death ward eventually run out.

    Also, you're not thinking about the horde enough. Say a shadow goes underground and proceeds to start hunting down and wiping out goblin and kobold dens. Say he spends a year or so doing this and each den he wipes out joins him in searching underground for more and more dens of goblins and kobolds. **Note, the reality is they'd be content killing everything underground, goblins, kobolds, drow, dwarves, svirneblin, duergar etc.**

    So, after a year of slaughtering creatures in the Darklands, they then emerge at multiple points and start tearing across the realms at once. Now, unlike the mortals on the surface, the Shadows have no need to eat rest at all. So they swarm across the surface, killing everything in their path. Bunny rabbits, deer, bears, giants, dragons, humans, elves, aboleths etc. If it's vulnerable to strength damage, it will die to this swarm and if it dies, it becomes a shadow.

    Keep in mind, there are multiple swarms flying around, each one scouring the land, wiping out all life everywhere it goes.

    Sure the divine entities of the world will rise up, but they will run out of channels, and cure spells to kill them. They will run out of death wards and restorations. The only way to stop them, is to make yourself immune to the strength damage, or maybe, making impregnable fortresses via permanent walls of force, or hallow combined with death ward. All life will not be destroyed, but life as we know it on Golarion will end. There will be nothing left but a post apocalyptic setting of a few bastions in their warded citadels surviving against the unending hordes of shadows trying to bypass their wards to exterminate them once and for all.

    You might even have heroic champions of Clerics and Paladins and Oracles emboldened with spells like death ward or items like the Ring of Inner Fortitude who dedicate their lives to moving forth and killing the shadows in a never ending crusade.

    Even if they succeed, things will never be the same. It will be centuries, even millennia before life even begins to approach what it was before.


    Cleric 20 Sarenrae

    Spoiler:

    Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved.

    Ask the goddess to remove shadow's capabilities to create spawn, or if you're feeling bold completely eliminate them.

    9th level magic literally is capable of solving all of the worlds problems before lunch time.


    Seriously? You think a 20th level Cleric of Saranrae is capable of single-handedly fighting 100s of thousands of shadows before they wipe out the planet?

    If Miracle were that powerful, do you not think that someone would have done it by now? We already know 19th or 20th level Clerics currently live on Golarion, yet none of them have asked this of their God?

    If they did, would not the Clerics of Evil Clerics then make the opposite request? To return undead life/create spawn?

    You really are underestimating the speed at which shadowpocalypse will spread and over-estimating the strength of a 9th level caster. It's entirely likely that the shadows will be killed eventually, but not quick enough to prevent the annihilation of 99% of the species living on the planet.


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    You both bring up good points. In fact, you point out the answer.

    The gods aren't keen on having all their worshippers wiped out. If a threat comes along that's likely to wipe out ALL their worshipers, then ALL the gods are going to step in.


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    FuelDrop wrote:

    You both bring up good points. In fact, you point out the answer.

    The gods aren't keen on having all their worshippers wiped out. If a threat comes along that's likely to wipe out ALL their worshipers, then ALL the gods are going to step in.

    Except when they don't. Like when a giant Godroid was hurtling through space, summoned by the Aboleths. It would have wiped out all life on the planet and the gods could have stopped it if they worked together. Instead, only one cared, and she sacrificed her life to stop it, and because she died to stop it, her husband, another god, sacrificed his life to stop it too. But even then, they didn't they merely prevented it from wiping out all life.

    Then of course you have places like Eox where the entire planet is undead due to a magical war that burned up the atmosphere. If the gods were willing to step in and halt threats against life, they would have stepped in then.

    The gods themselves are not allowed to directly step in to stop something, doing so is a big no-no in the deific circles. The best they can do is send their Heralds to help, or even grant their followers access to their host of divine agents.

    But again, that leads all back to merely surviving. The best thing they could do is work together to consolidate as many survivors as they can into areas that they then work together to ward with hallow and death ward. Once that is done, the celestials that aren't affected by the shadows might move forth and aid in exterminating the undead plaguing the planet.

    They might even go so far as to evacuate the mortals to other planes or other planets, similar to the Elves and their Gate to Sovyrian.

    [Edit] I have complete faith that the survivors would eventually be able to kill all of the shadows, I just don't think they could do so quick enough to prevent the near extermination of all life on the planet.

    I imagine great city states would form, not unlike in Final Fantasy: The Spirits Within. Then there would be minor counter attacks as they work to slowly whittle away at the shadows number. They might even invent or create portable death ward generators of a sort, and combine that with portable cure spell traps as offensive weapons. You might have creatures like ghaele azatas forming strike teams as they use their spells and spell-like abilities to rapidly hit and run on clusters of shadows. Maybe greater teleporting in and the spamming out spells like mass cure serious wounds, mass cure moderate wounds and mass cure light wounds before teleporting back to safety. Or even just preparing death ward in every slot and just wading into them with sword and spell (cure light wounds at-will) mixing it up with her light rays occasionally.

    The forces of the living would eventually win. They just wouldn't be able to win soon enough to stop them before huge numbers of life were simply wiped out.


    Undone wrote:
    Tels wrote:

    You forget, every mortal that a shadow kills, rises as a shadow itself. So if they were to move into a village of people and start killing, every village person would become a shadow.

    It also applies for things like goblins, or kobolods. One shadow can take out an entire goblin den because every goblin killed, becomes a shadow, who then move out and kill more goblins, who become more shadows.

    Then all of the goblinshadows move on to a village, then they move on to a city, then a metropolis, now you have possibly hundreds of thousands of shadows moving across the world like a plague of locusts. Except none of the locusts die and every time the kill someone, they rise as a shadow.

    Let me stop you right there. It works closer to this.

    Shadow wipes out a goblin village. Which wipes out a village. Which get's the king's attention. He sends adventurers who have access to immunity to ability damage or resistance to undead like deathward. The adventurers wipe out EVERY shadow including the progenitor. -1 shadows and a bunch of people from the original number. You act as though 13th-20th level characters who can literally solve an undead apocalypse in under 30 seconds don't exist on the world. To put this in perspective 1000 shadows is significantly less dangerous to world stability than a single level 17 diviner.

    Shadows are not dumb, and there are not that any PC classes in the gameworld. But let's say the shadows start losing they can just retreat and go to another settlement, and not ever really fight anyone. I am sure shadows can create new shadows faster then people can kill them.


    I just assume shadows are smart enough not to kill their prey off and maintain a balance on their own. I'm pretty sure they've formed a civilization of sorts.


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    If there was a shadowpocalypse happening, I am quite sure the gods would make sure to grant a number of new, light-themed, area effect spells to deal with them. Sarenrae, Shelyn, Iomedae and others would grant these spells of various levels to their priesthood to make sure. It would be quite simply all they needed to do.

    Then again, undead are described as quite introverted. They plod around where they died, pondering the unfairness of it all. If someone disturbs them, the undead get upset, but that doesn't usually lead to proactive cleansing.


    Ipslore the Red wrote:
    I just assume shadows are smart enough not to kill their prey off and maintain a balance on their own. I'm pretty sure they've formed a civilization of sorts.

    Life isn't really prey for shadows. They don't need living creatures for anything. They just hate them to death.

    A wolf hunts because it needs to eat. A shadow hunts because it wants to kill.


    Weren't Caryatid Columns supposed to be ludicrously powerful against early level parties? That weapon breaking ability seems very frustrating.


    Spastic Puma wrote:
    Weren't Caryatid Columns supposed to be ludicrously powerful against early level parties? That weapon breaking ability seems very frustrating.

    That average damage is only 10.5 points which should not break the weapon unless high rolls are made, and that is for normal weapons. Hafted weapons however are more prone to this than bladed ones.

    edit: I misread it. That damage is applied whenever the creature is attacked which would be annoying.

    Dark Archive

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    A humanoid creature killed by a shadow becomes a shadow under the control of its killer.

    If this new shadow then kills a humanoid, that humanoid becomes a shadow in control of the shadow that is in control of the original shadow.

    This puts most shadows in positions of middle management. Since there doesn't seem to be a way of "firing" your subordinates, I imagine that once you've got 100 shadows working for you, and you're one of a 100 shadows working for your boss, you're going to have a nervous breakdown.

    If I was a shadow, I'd rather hide in the ruins and go "boo".

    Richard


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    At least before they start up a HR department...


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    Sissyl wrote:
    At least before they start up a HR department...

    SR department, Shadows aren't human :P


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    Tels wrote:
    Sissyl wrote:
    At least before they start up a HR department...
    SR department, Shadows aren't human :P

    Surely the department should then be called 'Inhuman Resources'?


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    FuelDrop wrote:
    Tels wrote:
    Sissyl wrote:
    At least before they start up a HR department...
    SR department, Shadows aren't human :P
    Surely the department should then be called 'Inhuman Resources'?

    Why would a horde of shadows working together start up a 'Inhuman Resources' rather than just 'Shadow Resources'? Is the world so humano-centric that all other creatures have to identify themselves by whether or not they are human?

    Would we then have to have Inhuman Resources - Giants, Inhuman Resources - Dwarves, Inhuman Resources - Aboleths?

    Why should the races of the world be identified by the make up of their bodies? Can there not be a day when my spawn's spawn can fly down the street and not be persecuted by the race of his kind? Will we ever overcome the oppressio....

    Aw to hell with it! *shadowpocalypse*


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    Tels wrote:
    FuelDrop wrote:
    Tels wrote:
    Sissyl wrote:
    At least before they start up a HR department...
    SR department, Shadows aren't human :P
    Surely the department should then be called 'Inhuman Resources'?

    Why would a horde of shadows working together start up a 'Inhuman Resources' rather than just 'Shadow Resources'? Is the world so humano-centric that all other creatures have to identify themselves by whether or not they are human?

    Would we then have to have Inhuman Resources - Giants, Inhuman Resources - Dwarves, Inhuman Resources - Aboleths?

    Why should the races of the world be identified by the make up of their bodies? Can there not be a day when my spawn's spawn can fly down the street and not be persecuted by the race of his kind? Will we ever overcome the oppressio....

    Aw to hell with it! *shadowpocalypse*

    From this day forth, kids get out of school on your birthday. God bless you, Martin Shadow King Jr.


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    AR (aboleth resources) is lodging a harassment charge. This latest declaration is following the same tiresome rhetorics as all the other ones that falsely portray every other kind of monster as equal in value as the aboleths.


    DominusMegadeus wrote:
    Tels wrote:
    FuelDrop wrote:
    Tels wrote:
    Sissyl wrote:
    At least before they start up a HR department...
    SR department, Shadows aren't human :P
    Surely the department should then be called 'Inhuman Resources'?

    Why would a horde of shadows working together start up a 'Inhuman Resources' rather than just 'Shadow Resources'? Is the world so humano-centric that all other creatures have to identify themselves by whether or not they are human?

    Would we then have to have Inhuman Resources - Giants, Inhuman Resources - Dwarves, Inhuman Resources - Aboleths?

    Why should the races of the world be identified by the make up of their bodies? Can there not be a day when my spawn's spawn can fly down the street and not be persecuted by the race of his kind? Will we ever overcome the oppressio....

    Aw to hell with it! *shadowpocalypse*

    From this day forth, kids get out of school on your birthday. God bless you, Martin Shadow King Jr.

    Ha! Just for that, new Avatar!


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    Sissyl wrote:
    AR (aboleth resources) is lodging a harassment charge.

    I never touched it honest!

    Besides, if I did, we'd all know about it. When I touch someone, I always leave them... weak in the knees.


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    Martin Shadow King Jr. wrote:
    Sissyl wrote:
    AR (aboleth resources) is lodging a harassment charge.

    I never touched it honest!

    Besides, if I did, we'd all know about it. When I touch someone, I always leave them... weak in the knees.

    Note how he presupposes the primacy of creatures with knees? Speciesist!


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    Sissyl wrote:
    Martin Shadow King Jr. wrote:
    Sissyl wrote:
    AR (aboleth resources) is lodging a harassment charge.

    I never touched it honest!

    Besides, if I did, we'd all know about it. When I touch someone, I always leave them... weak in the knees.

    Note how he presupposes the primacy of creatures with knees? Speciesist!

    I blame the oppression of the humans. Why would I make a reference to knees, if don't have them myself? Clearly, I have been brainwashed by the humanocentric regime!

    Why must we bicker and fight as non-human brothers and sisters? Can we not stand together to get equal opportunities to identify ourselves without being categorized by our 'humanness' or lack thereof?


    Does anyone else consider the Lantern Archone a little under CR'd? That DR can completely shut down many non two-handed characters at the level they could be encountered. I know they're good creatures, but they can still the subject of summon spells and be used against the party. I always think of them as mini tie-fighters personally.

    Dark Archive

    Ah - back on topic :-)

    I've also been wondering about "good" creatures being under CR'd. The Dryad, for example, seems too strong to me for CR 3.

    I wonder whether the designers thought it was ok to do with this because PCs shouldn't be fighting "good" things anyway. As you say, though, they can be summoned, and non-outsiders (like Dryads) can be any alignment you like.

    Richard


    It's not like evil campaigns are unheard of. Any group worth it's salt is bound to piss off a good outsider even when they themselves are ostensibly good. When they're balls-out evil? It gets so much worse.

    Silver Crusade

    Not quite 'good aligned' but what are the opinions on the Inevitables?

    I can go either way on most of them myself.

    The kolyraut seems a bit under powered, until one recognizes he should be invisible nigh constantly, and his low AC is belied by his constant vampiric touch and at will enervate spells. Not to mention the at will hold person, and locate creature, discern lies...

    And a +20/+15/+10 +2 bastard sword backing that up with a 22 str and a secondary slam attack.

    The quickened suggestion mystifies me a bit.

    I think he might be punching a bit above tier (the old 3e ones were CR 15).

    Not to mention the regeneration (chaotic), since honestly, aside from their foes, who carries that kind of stuff? When was the last time you saw a party that packed anarchic weapons aside the cold iron and silver?

    The marut to me actually seems underpowered though for what its supposed to do and CR 15. It has no ranged attacks aside from a once-a-day chain lightning spell, and its mass inflicts. Its once a day wall of force seems to not really help out with the wizardy avoid-death types he'd be chasing or fighting.

    I mean once he gets to grips with someone he punches like a runaway train thanks to his special abilities, but he's got no way of really accomplishing that, except for his dimension door (which just gets him in range, and allows his prey to turn and run, or do some other shennigans when he gets there).

    Again though, regen (chaos) 10 and DR 15/chaotic, and thats tough to overcome unless you have special weapons for it. Even summons will have trouble doing much given his high AC of 30.

    Basically if you aren't prepared, you need at least a +5 weapon to bypass all of their chaos shennigans on DR, and even that won't save you from their regen unless you have a way of aligning your weapon to chaotic.

    For those who want another marilith/balor/pit fiend argument though...is the Lhaksharut
    better equipped at the marilith's job then she is? He's got wounding weapons coming out the ying-yang (6 attacks, with a +32 on the first whallop with each weapon type), a 36 AC, flight, true seeing, shield of law, perpetual detect magic, immunity to all energy type spells that allow for SR, construct traits, energy bolts of the inevitable's choice (2 bolts at 10d6 at a +21 to hit per round) and 5 AoOs a turn. And of course, regen 10 chaotic.

    And does all that crap put him at appropriately tiered for his mighty CR of 20?


    3 people marked this as a favorite.
    Tels wrote:

    Why have shadows not killed every one? Pfft... they're lazy and that takes effort.

    Besides, worldwide genocide is too mainstream.

    [Edit] Think about it. They don't need sun glasess, they are sun glasses. You can't get any cooler than that.

    So shadows are... hipsters? " (Scoffs) We're from the Plane of Shadow, you've probably never heard of it but we lived there before it was cool."


    Sorry, couldn't resist. Back to the over/under CR'ing!

    Sovereign Court

    1 person marked this as a favorite.
    Undone wrote:
    wraithstrike wrote:
    Undone wrote:
    Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?
    That is different. Shadows are supposed to hate life and they are smart enough do it.
    Nihilists. Hitler. Exct. There are plenty of people alive who hate life.

    Dear gods, we've gone incorporeal Godwin.


    The Human Diversion wrote:
    Undone wrote:
    wraithstrike wrote:
    Undone wrote:
    Why don't humans kill pigs, dogs, flies, horses, dolphins, whales, dodos, or any other animal just because they can?
    That is different. Shadows are supposed to hate life and they are smart enough do it.
    Nihilists. Hitler. Exct. There are plenty of people alive who hate life.
    Dear gods, we've gone incorporeal Godwin.

    It's an actual law. The universe must obey.

    Sovereign Court

    Challenge Rating is down to GM discretion really. Yes, a mighty dragon the size of an aeroplane is not going to have a CR of 2 but (as I said in my previous post), certain races that you can play as (the ones in the advanced race guide I mean) are 'mutable' because a single goblin wearing just a loincloth and armed with only crudely made dagger is hardly a challenge (especially if the players are high level) but a small army of fetchlings bedecked in plate mail and equipped with finely made swords and shields is much more difficult (and thus the CR would be greatly increased).


    In 3.5, there were the Lumis: positive energy outsiders that can easily wipeout Wraiths, Shadows, etc becomes they immune to all their special effects. Plus, at will Disrupt Undead (and at will in 3.5 cantrips is big). They are also good vs Balors because immune to Vorpal but that is another problem.

    They were LN, but they wanted to invade the mayerial realm to kill all the mortals breaking their laws (stealing, lying, etc).
    So they'd pop in an attack squad, see the shadows, slay them to the last man, and call it a night.


    kolyraut were CR 12 in 3rd edition not 15.

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