Newbie Starting At Level 2. No idea what to do. Advice?


Advice


OK so I am a complete newbie at pathfinder... Well not really, but I've never gotten past level 1 in a campaign (various reasons, mostly the GM stopping the game.) Anyways! I've never had to start a campaign above Level 1, and now there is a game I'm joining where we're starting at Level 2. We get 1,000 gp as per usual, and I have no idea what to do with it! I'm using a Half-Elf Bard for this Campaign, with the Sound Striker Archetype. Mostly going to be a support role, buffing allies and debuffing enemies and such. If anyone could help a newbie it would be greatly appreciated ^^

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are you looking for feedback on your plan, build advice, or just tips on how to spend the 1,000 gold?

it kind of sounds like the last one soo...
personally, i'd spend it on: masterwork chainshirt [250], quickdraw light shield [59], masterwork long (or short) sword [315], shortbow and 40 arrows [34], explorer's outfit [10], 50' silk rope [10], backpack [2], 1 second level scroll [150], 4 first level scrolls [100], 1 first level potion [50], 20g in coin


Yeah sorry about the confusion. I am just looking for tips on how to spend the gold. I have never really had this much gold to start with, and I've been looking at some items, but a lot of them cost exactly 1000 gold. So I wasn't really sure how to spend it.


It's better if you can tell us what are the rest of your team doing, from my experience, working well as a team is far better than working good on your own. Sometime if the cleric doesn't have enough gold for a wand of cure light wound, it's better for you to stop buying what you want and help him. When fighter is aiming to buy full plate or tower shield, help him. When full caster want to get a headband, he can wait unless he is a druid with melee build. But Nate has a very solid advice already as well.


You're level 2. Stop looking at 1000 gp items way above your paygrade. Nate's advice was pretty solid. Just adjust it slightly based on your char and campaign.


Nate's advice *is* solid. However, I'd talk with the rest of the players and see if they agree to pool some money for, say, a wand of Cure Light Wounds.


The other people in the group are a Druid, Wizard (Who already bought wand of cure light wounds by himself), Paladin, Barbarian, and a Rogue.

The Exchange

Wait - the wizard spent 3/4 of his starting money on a wand of cure light wounds? I hope he intends to loan it to one of his buddies (you, the paladin, or the druid) who can use it without risking a failed Use Magic Device check.

Anyhow, here are my recommendations: MW chainshirt or studded leather (depending on your Strength/encumbrance), silvered mace, cold iron shortsword, dagger, MW shortbow, a couple dozen cold iron arrows, 2 explorer's outfits (spare clothes), backpack, bedroll, whetstone, a few days' rations, 50' of silk rope, a grappling hook, a vial of ink, a quill pen, a few pieces of parchment, a musical instrument - or a simple signaling horn if your style of bardic performance doesn't use an instrument - a waterskin, a dose of antitoxin, some chalk, a scroll case (waterproofing is worthwhile if available), and - with the leftover cash - a few scrolls of cure light wounds or any bard spell you think you'll want to cast "once in a great while" instead of daily. Oh - and MW thieves' tools if you've invested in Disable Device.

Sovereign Court

Advice: Be scared of the dark. Bring your own healing wand (even if you can't use it yourself). Bring your own alchemical remedies - most of them can save your life. Bring your own alchemical weapons - most of them can save your life. Be prepared for swarms. Have a backup weapon. Have a ranged weapon. Be prepared for damage reduction. Keep your hands, feet, & other appendages inside the ride at all times.

Have fun!


OK so what I got for my starting items (I'm not sure if it's a good idea or not.) Masterwork Cold Iron Longsword, Masterwork Chainshirt, Masterwork Quickdraw Light Steel Shield, 1 set of explorer's outfit, 2 soap, 5 days of trail rations, 50 ft silk rope, bedroll, blanket, masterwork backpack (cause I had the money and my strength wasn't enough to carry everything), Masterwork Harp, Small Tent, Spell Components Pouch (cause I know that some of my bard spells use material components), and a waterskin. My leftover gold is 24g, 3s, 8c

The Exchange

Pretty good selections. I wouldn't have gone with the tent if Strength was a limitation (as it seems to have been)... but for all I know you'll be starting out the campaign in the arctic or in the rainy season or something.


Yeah I think the tent can go. xD And with that my carrying capacity went to where it needs to be where I can get a regular backpack. So I now have 82 extra gold to spend xD oh boy.

Silver Crusade

If your carrying capacity is already an issue, Muleback Cords are in your future.


Remember, you don't have to spend every penny. In my short time playing, I've never spent all my money. Our GM usually hooks it up w/treasure finds throughout the game though. I usually also play a couple sessions, to see what direction/scenarios are being presented, and buy related equip. Though, using method you could be a session to late. Having some GP on hand, could always be handy.


Alright. So my next question for this I guess would be critiques on my build. Like I said I'm still a newbie. So I'm not too sure on it. I wanna make a support bard, and I feel I am getting there... Eventually. Should I be making another thread for that?


Pathfinder Adventure Path Subscriber
ZhenShinwa wrote:
Alright. So my next question for this I guess would be critiques on my build. Like I said I'm still a newbie. So I'm not too sure on it. I wanna make a support bard, and I feel I am getting there... Eventually. Should I be making another thread for that?

Looks like you decided to go melee instead of ranged. If you decide to focus on ranged, switch from light shield to a buckler as a buckler can be used without penalty when wielding a bow.

Regarding your build. I'd take a look at the Thundercaller archetype.
http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Thundercall er

A half-elf isn't quite as good as an Azata for Thundercaller, but having Sound Burst as a (Su) is a very nice way to help shape the battlefield. Or drop a hammer on the annoying caster in the back row. Assuming most knowledge skills are covered with your wizzie so losing bardic knowledge is not as big a hit.

In any case recommend picking up Arcane Strike as one of your feats. Spell-wise, take a look at Saving Finale.

If you want to up your party buffing role, consider the Flagbearer feat. Though to use that one you'll have to give up wielding a sword+board for a polearm(spear) instead.

Hope you have fun in your game!

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