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![]() Strayed from my path once the ACG came out. So I need some help selecting this 5th lvl feat. Right now I'm dealing ranged: +9 1D4+7, Compliments rest of group well, not so much where I become an interest of the enemy. Melee: +6 1d10+9. When used really hits home. Feats
Other ideas are: big game hunter, wep focus, Also, I think I may have the money soon to get that super Gucci longbow. (Undecided if it'll be +1 bane or +2 holy or if legal a + 2 holy bane) just waiting for my cleric friend to craft me one. 50% discount is better than a blue light special at Walmart. Also, I'll have my animal companion joining me at lvl 5 abilities. Thinking of trying something different and giving it the dodge line of feats. He jumps in and out of combat tripping foes, staying out of range. Really need a lot of help with this part more than anything. Thanks for all input! ![]()
![]() I'm gen-ing up a possible new character.....not sure if i have a game for him. (kind of hoping i get a chance at being the GM) What i'm looking at having is a half-orc skald. Wondering what kind of builds have been used for this new class or what people use out there for the related bard class. I'm starting up at LVL 4, rolled 4d6 for ability scores. I want a badass group of adventures, fighting scaled up monsters all the way! STR 15
Sure I may be a lil off the walls, but I live in a world of fantasy. Why not?!? Give me some good news! ![]()
![]() This helps out. My character is already in place and at lvl 4, should achieve level 5 in couple games. So the beginning plan, does look a lot like you said. boon companion, = AnCo @ lvl 5. bumping the INT score, +1. I'm already bow & arrow ranger, accompanied by other melee party members. Was thinking about giving the wolf the dodge, mobility, spring attack line of feats. That way it can jump in and out tripping enemies, provoking AoO for my melee buddies. I'm not going to be able to ride him into battle, or any of the really cool things many like to do with AnCo. Let me know if there's anything else that is helpful. ![]()
![]() wraithstrike wrote: I would only point out the rules. If he wants to continue with the rogue that is up to him. This is what I'm going to go with. It's not about trying to make him change his character. The problem is him not understanding his character and rules. Then, using rogue like tactics to make his rogue "the best" on the table. This will only get worse as other PC develop, and his starts to lack. Again, I'm going to go with the "hey buddy, you're not playing the rules correctly. You'd might be better off doing X instead. But the BS flag has been thrown on your current tactics."I could just sit by and start taking a +2 flank bonus of my own as I sit 60' away. Where's the integrity/fun in that? ![]()
![]() Bandw2 wrote:
I didn't click the link, and no a fighter is, vanilla. I'm sure he will not switch classes. The time I've played w/him he's been waiting this moment to be a rogue. Iim just going to challenge his methods next game and point out the facts. Maybe he'll the want to grab that sword, get in close and reward himself w/his beloved SA. ![]()
![]() We're playing Vanilla everything for this time around. So all of the brilliant ideas provided will do no good.
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![]() Bandw2 wrote:
Lmao! That's what I'm trying to avoid. I don't want to rain on his parade, I just want his parade to take the right course. I'm going to huddle up w/the other players and figure out the best approach. Thanks for inputs. ![]()
![]() The flanking w/ranged weapon is what we all thought to be suspect. But didn't bother going to the books right away. He's often mistaken on rules details. I'm new myself, but stick the KISS method.
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![]() As some might know, I'm running a switch hitting Ranger. Another in our party is running a Archer Rogue. In our "biggest" fight, so far. I bested his archery efforts easily. He tried hard and moved often to get his flanking/SA bonus. Little to no success, and some very questionable bonuses. We didn't call him on it cause it does favor the group. I just stood around picking off the opposition, enjoying my FE bonuses to hit/damage. Question below: How would you go about convincing him, drop the bow and grab a sword weapon? Rest of party is a barbarian and cleric. I think we could definitely benefit more from another mele participant then a lacking archer relying on perfect movement, flanking, & his SA. I'm not trying to ruin his fun, I'm just trying to make a better party able to deal w/more. Thanks for inputs. ![]()
![]() This is an awesome thread! Someone help me! The down and dirty is! Serafin is a halfling ranger, whose family was killed by giants...blah blah......raised in the wild for a year by wolves (duh! What else is going to raise him) until a tribe of dwarves found him and changed his life forever. Str: 16
True Neutral. His written characteristics are:
Finally! Last cliche, of course one of the puppy wolves tagged along with him at child hood, and has never left his side. Obvious influences, but also a big piece of my own life thanks for anything provided! ![]()
![]() storyengine wrote:
Thanks for all the pointers. I'll be looking into the diff de/buffs that can help the group as a whole. ![]()
![]() Very high point buy system was used, yes. I did not have to dump any stats. Don't have my set up memorized, but I think it's something like, Dex is 20, +1size +1 bab + 1MW. As MW and making an item +1 doesn't stack the additional hit, but making it +1 will add to the damage correct?
The question is not about what weapons to use. I have my weapons of choices. The question is, HOW DO I BUILD THESE WEAPONS? I want to be more reliable then ultra powerful. As math proves, if I hit more often, I'll deal more damage over time. Thanks again. ![]()
![]() How's it going world. I'd like some build advice on weapons for my Switchhitting Halfling Ranger, Serafin. Right now he's walking around w/a small MW Composite Short bow +3 strength bonus His first time using, it battle, he proved pretty reliable w/his +8 to Hit, damage was good even though using a1d4. His mele,mute to be used, is a small greatsword. Dishing out 1d10,. "Slim reaper" is bone stock, as I was starting my focus on my bow first for it's my primary. Please leave your 2 pennies. We're at level 1, so don't go wild with advice that isn't useful for 10lvls. Thank you ![]()
![]() Remember, you don't have to spend every penny. In my short time playing, I've never spent all my money. Our GM usually hooks it up w/treasure finds throughout the game though. I usually also play a couple sessions, to see what direction/scenarios are being presented, and buy related equip. Though, using method you could be a session to late. Having some GP on hand, could always be handy. ![]()
![]() Rylar wrote:
Well, I should have probably put more thought into the numbers. But I'm locked in. Main focus is in archery, but switch hitting to my big bad sword is part of the overall character story. I find the RP aspect far more exciting. I hear what you're saying about odd number abilities, but the 18max, and -2 to strength, kind of put me in a bad spot. I'll ask about the AC buffs. He kind of didn't want me to have one to begin with, but is allowing it. Hopefully it works out to my fair advantage. I'll take a look at your feat suggestions, see if it meshes up well. Thanks! ![]()
![]() Fruian Thistlefoot wrote:
The starting numbers are limited to max 18. We'll be able to increase afterwards through levels, and magic items w/o a doubt. ![]()
![]() themanfromsaturn wrote: Just a side note- If you are a halfling switch-hitter ranger, have you considered using a halfling sling staff rather than a bow & sword? Feats and enchantments for it will apply to both its melee and ranged attacks, and you don't ever have to worry about quick-draw or anything like that. yes i've considered it, but reading through many posts debating the fact if the halfling sling, is entitled to actual sling feats, decided against going that route. in my interpretation, of course it's a sling. a sling, attached to a club. but a sling first and foremost. being that i'd rather not cross swords w/the GM about this, i've opted against it. got to pick your battles. plus, the bow/sword combo works in my character theme and overall grand picture. ![]()
![]() Rylar wrote:
great info! appreciate all the details. ![]()
![]() 7heprofessor wrote: Having played a switch-hitter, I can attest to the fact that Quick Draw is overrated. You can move and draw your sword as a free action so it's not needed unless you plan on drawing more than one weapon...take Titan's feat swap suggestion. suggestion taken That said, Boon Companion is amazing. Definitely get it at 5. i will For your wolf, concentrate on it's tripping ability. This will greatly aid your party by granting not only +2 for flanking, but +4 for enemy being prone. exactly how does the tripping work? is it the result of a successful "bite attack"? Weapon Focus:bite as it's first feat, then increase its intelligence at level 4 so it can take any feat you can think of. investigating into diff feats Whatever you do, do NOT have it take the Armor Proficiency feats. Just use barding with zero armor check penalty. my understanding is barding is animal armor, w/o needing proficiency? i've read some other posts, suggesting taking the AP, and hanging a mithril chain mail shirt on the beast. as this sounds awesome, how much more AC does it actually provide? other question, how do i heal my AC? does it benefit from channel energy like the rest of the part will? or can i have it drink a bowl of healing potions? thanks. ![]()
![]() Rylar wrote:
i may have a few misprints. only been playing a yr. so, i thought......many shot gave a total of 4 arrows, 2 and 2, not just 2 on the first attack. good catch, thanks! ![]()
![]() So with the help of everyone i was able to hash out my Ranger, "Serafin". Everything is in place to make him out to what i hope ends up being a very productive ranger. so now i need help understanding and building his Wolf AC. As some who read my previous post, this is a vanilla ranger. no archetypes/multiclass. i can use feats/equipment, etc.. from any book i will not be riding my wolf as a mount. my goal is for him to be a flanking partner for the group, and help w/tracking/survival scenarios. assist with his own attacks, but not a primary front line fighter, not until i switch hit from range and jump into melle. i've added my current prospective build to give insight. thanks for the help! first game is scheduled for monday, so please send as much info as you can! the only thing i know, is i need, boon companion in here somewhere so my AC can function at the same lvl as myself. HELP! Alternate racial trait: fleet foot>>sure footed
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![]() Fruian Thistlefoot wrote:
plan is being stuck with. with so many points to add into our abilities, and being limited to maxing each one out at 18, this is the end result. no reason not to assign the numbers. right?! i guess i could have maxed CON just for the extra HP? ![]()
![]() so i now have my ability scores str 16
we used a 50pt buy, i only been playing 1yr, but this seemed far different from norm. but! this vs dice rolling, i took this in a heartbeat! GM also maxed HP, and will cont to do so every level. all good w/me. and also started us off w/max gold. i'm now filling in the rest of my sheet. able to outfit w/greatsword and the composite longbow. question is, should i stick w/power attack as my first feat, or switch it with quick draw? btw, we're also using medium pace advancement. weapons are looking like bow: 1d6 +3(+2fav enemy)
any other suggestions? ![]()
![]() Fruian Thistlefoot wrote:
you right, thats my bad. smh. so.....anyone else got anything to chime in about? the more options, the more i get confused, the more fun i have. :) ![]()
![]() Fruian Thistlefoot wrote:
Absolutely understand where you're head is at. Only way to make make the powerful damage weapons work, is if they're hitting. I agree w/not taking cleave, that's why I took furious focus. Any follow up feats taking away the penalty are always favored by me.Also, you're correct about staying out of melee until necessary. My character theme will work fine for this. The type of bow I go with is going to depend heavily on how much treasure the GM puts into the game. We're suspecting large amounts due to his own greed when playing. You brought up a great point about treasure drops being sized for me. I'm def bringing that up as a house rule. Overall, it all makes sense. ![]()
![]() so i ran through a little pre game feat taking scenario, blah blah blah. please chime in and provide suggestions. i want my characters main weapon to be the greatsword, its an idea i've had since we put our main game on standby. this is also why i asked the above question about the 2 handed weapon combat style. does it really matter? any who,.....fire away! Alternate racial trait: fleet foot>>sure footed
magic/wondrous items: anything improving DEX and AC ![]()
![]() London Duke wrote: I would go switch-hitter slingstaffer. Grab The archery feats with combat style and melee with your feats as you level. I read more on thenswitchhitter build & how it works. The example given in the sticky guid, uses a greatsword/bow. For big time power hitting. What benefits does the halfling sling provide, that the before said doesn't? More character based, uses less feats? ![]()
![]() London Duke wrote: I would go switch-hitter slingstaffer. Grab The archery feats with combat style and melee with your feats as you level. I read more on thenswitchhitter build & how it works. The example given in the sticky guid, uses a greatsword/bow. For big time power hitting. What benefits does the halfling sling provide, that the before said doesn't? More character based? ![]()
![]() lemeres wrote:
No archetypes are being allowed, though I'm going to try and talk him into alternate combat styles. He did mention "what house rules" would we like to use. We've yet to come up with some, but allowing my halfling access to diff combat styles, traits is fair in my biased eyes. ![]()
![]() Fruian Thistlefoot wrote:
This is all very helpful! I hope the DM, allows at minimum for me to ride a mount. I'm sure a lot of this (your build) will be out lawed though. He'd rather not have his first time being the GM, be pushed in by a 1yr player. :) thanks for the knowledge. Do you have any info on TWF ranger? Or my other thought is, halfling that carries a great greatsword. Just for s#%!s and giggles.![]()
![]() London Duke wrote: I would go switch-hitter slingstaffer. Grab The archery feats with combat style and melee with your feats as you level. Unfamiliar with the switch hitter, but if it's a archetype. It's a no go. Confined to CRB/ for classes. Feats and other enhances I can branch, but have to stay with base classes. ![]()
![]() Fruian Thistlefoot wrote:
I had seen you post elsewhere and was hoping you'd chime in. I really like your build, and I'm going to run this through the GM, hope it flies. A few questions. Reading through the CRB I should be able to pick a wolf as my mount? Would there be any special training required ?On your character sheet, are your feats listed in order of how you picked em? Can you list what books each feat is in please? ![]()
![]() Playing Rise of the Runelords w/a group of 4. This is a stand in game from our normal game while some members are deployed. Members have decided on a all small party
So please help me build as BAMF halfling ranger as possible. Our GM is taking his first stab at being the GM, and is keeping things very simple. No archetypes, all CRB base classes, no multi classing. I've seen some posts talk of a mounted ranger halfling, can someone provide a build breakdown? Or other ways to build this character, HalfLingRanger is non negotiable, I just want the best build options. Thanks folk! ![]()
![]() Mystically Inclined wrote: Oh, and if your GM doesn't want to just hand-wave the feat and class changes, look at the retraining rules in Ultimate Campaign. The GM will probably allow those. :) big takeaways: replace my shield, give up some AC, and go w/a heavier hitting weapon, deal double + SNK ATK DMG. i like this idea, and will keep it well noted. there's a planned trip to our weapons/armor city. i'll be saving everything between now and than for that time. if it goes down, i'm going to need it to happen there and bump the greatsword +1 along w/having the time to retrain everything. i'll be taking all your suggestions to the GM, and try to convince him of a common ground. the group is well aware of the retraining costs assoociated needs. something that will be taking place our next prolonged town visit. thanks for the inputs. very good info. ![]()
![]() Mystically Inclined wrote:
that sucks hard! hopefully, if you find time, i'll get to see what you came up with. thanks for the input. ![]()
![]() Take it easy on me. i just started playing 6mos ago while i was on deployment. but i'm addicted!!
str 18
AC 27
class bonuses/feats: mobility, dodge, spring atk, improved initiative, wep focus, pwr atk, shield focus, shield spec, gang up, combat expertise, wep spec+1, bravery+2, armor prof+1. I'll be now taking classes in Ninja. obviously for the SNK ATK DMG that i'll be gaining. why multiclass? group had 2 heavy hitting fighers, 1 mobile fighter, an archer, and a cleric, and a paladin. i was stuck, not as good as other fighters, but wasn't dragging em down either. wanted to switch it up a little, and bring more to the fight. the gameplan for my fighter is to leap in/out of battle using spring atk, taking no AoO, flanking on all occasions w/gang up feat.
what i need help with is figuring out what Ninja tricks would be most beneficial?
About Urgo the MisunderstoodHistory:
Urgo grunted as he pulled at his step-father's plow. He did this without complaint, even as the man lashed him to spur him on. Urgo allowed his mind to wander as he moved, picking up the pace. He thought of the times that his best friend (likely a fighter type PC, likely even one that becomes the Knight of Solamnia) taught him the arts of swordplay, sharing the day's lesson from old man Bertram.
Bertram was an old Knight that settled in the small town of Solace. For some reason, he rarely talked of the old ways, which was fine enough for the people of Solace. Bertram was quiet, and it took <Fighter-type PC> months of begging and proving his dedication, before the old knight taught him even the basics of swordplay. Every day, after hours of grueling practice, <Fighter-type PC> came to Urgo and taught him, effectively giving himself a tremendous sparring partner and reinforcing his own training. "Urgo, put the plow away, then go and pick up firewood from old man Cutter," the old farmer barked as he threw the leather straps over the handles of the plow and headed back to the house. Urgo moved quickly, happy to be done with his chores and hefted the plow over his shoulder, wincing only slightly at the pain of the raw flesh on his back. He knew that his step-father was unhappy with his situation, and he took it out on him. Urgo was happy to receive the punishment as long as it did not find its way to his mother. Urgo's mother used to be a Lady, married to a rather prominent Knight of Solamnia, whose keep rested high in the Vingaard mountain range. It took years until the young half-ogre was able to convince his mother to share the story of his birth. With hesitation, she began slowly... --- It was winter, she was happy, it was her husband's Oathday. She had put on her best dress, and was headed downstairs to the meeting hall, where their friends were to have gathered. She found her husband pacing back and forth near the front doors. He was clearly concerned. "Dearest, what is it?" He opened his mouth, but didn't have the chance to speak. The doors exploded inward... and soon the place was overrun with ogres! She remembers screaming, but her husband's guards were no match the leader of the savages! Soon the beasts had slaughtered the guards... she felt one of them grab her and pin her against the wall as her husband squared off with the leader. She could barely breathe. The ogres formed a ring around the knight and their leader, cheering and hooting. The fight wasn't long, maybe a minute. The savage captain toyed with her husband, battering him with his giant mace. By the count of 30 heartbeats, the knight had one arm hanging limply at his side. He couldn't effectively use his greatsword, which dragged uselessly at his side. Then, after a few jeers, goading him into swinging wildly, the ogre crushed her husband's ribs, leaving him in a heap on the floor. That was when he signaled the beast that held her... The leader ravaged her again and again in front of her dying husband... --- She woke up to chaos, shining symbols of the kingfisher, swords, and roses, moving around her. She says the rest was a blur, and Urgo did not blame her. He felt horrible for making her relive the event, but he needed to know. Urgo asked why she kept him, why hold on to something that would just bring her so much pain? All his mother told him was that she and her husband had been trying to have a child for so long... now the gods laughed at her, blessing her with a child, but not with her husband. She could not explain it, perhaps it was to spite the gods, perhaps she felt that with the proper nurturing, she could raise him to be a good and honest man. She kept him well groomed, and clean, taught him humility, she had done a good job. --- Urgo knew the rest of the story, she traveled across the plains and ended up in Solace. There she met the man that would be his step-father. The same man, that treated him like an animal... Someday, he swore, someday he would know more of the man that should have been his father. The man that died in the castle that day. He looked on, he had to get firewood from Old Man Cutter. Maybe he would see his friends this day! |