Violinist
|
It's an efficiency thing, mostly. Fighters get more feats faster so there's more flexibility etc which is good for PFS.
I'll probably dip into Rogue or Ranger or Bloodrager or something for more class skills + a spell list + an excuse to get magic tattoos.
Mostly it's just the dragon-y natural weapons frontliner core concept I'm going for.
Then again, I could also dip into Master of Many Styles. Damn, I hadn't thought of that.
argh so many choices
| Arachnofiend |
Uhh... Is there any reason why this character isn't a Barbarian? A Tiefling with Dragon Totem is a pretty good fit for your flavor. Pick Kitsune and you don't even have to give up pounce to do it!
By the way, I'd argue against the Fighter being flexible. Feats do little other than modify hitting things with a stick. Rage Powers give you a loooot more options.
| LoneKnave |
Yeah I was gonna recommend the Brawler fighter archetype too but natural weapons aren't apart of the close group for some reason... You could go Brawler(Fighter)/ MoMS to pick up Boar style and Dragon style and fluff it as dragon claws. At least you won't need Feral Combat Training.
Wouldn't FCT qualify your Natural weapons for the brawler bonus? Not sure, FCT is wonky...
Violinist
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Uhh... Is there any reason why this character isn't a Barbarian? A Tiefling with Dragon Totem is a pretty good fit for your flavor. Pick Kitsune and you don't even have to give up pounce to do it!
By the way, I'd argue against the Fighter being flexible. Feats do little other than modify hitting things with a stick. Rage Powers give you a loooot more options.
Mostly because of how late Dragon Totem comes into it. I don't like the thought of having to survive 18 sessions just to start having fun.
| Arachnofiend |
Fair enough! I think Unarmed Fighter is mainly for dipping though, it doesn't give you squat worth considering after the first level style feat.
You have a lot of options for natural attackers, natural attacks happen to be really freaking good. You could go Beastmorph/Vivisectionist Alchemist and flavor your transformation as making yourself more dragon-like.
Violinist
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Yeah, Alchemist is another option. Lots of extra limbs, but mutagens seem to be basically 1/scenario powers.
Mostly I'm a big dumb picky baby. Fighter is the most consistent option, considering I can't actually decide on anything.
Starting to think you're right about Unarmed Fighter, though. I guess it comes down to if I'll be able to apply those two GM credits I forgot to report (and forgot when they happened, and who was there) so she can start with the Monk dip. Otherwise Unarmed Fighter means I don't have to dip into Monk at all.
idk I'm bad at this game and I've never made a natural weapons character before