Good spells for arcane "potions"? (No spell level cap)


Advice


My GM recently presented me with a feat called "Culinary ashe" for my half-elven battle chef character and it essentially works kinda like brew potions, except the results are edible non-spoiling food items rather than potions. I'm not sure if the feat in question is homebrew or obscure D&D in source, but it probably doesn't matter much.

He did make one major edit to it though, and that is that the spell level imbued can be up to lv9 spells instead of the regular limitation that potions tend to have.

Now this seems like good flavor for the character (pun 100% intended). But I'm rather new to potions overall,and my character comes with one unfortunate limitation; He's a gish based in Sorcerer, so his spells known list is rather limited and I'm sort of unfamiliar with buffing in general. Because of this, I don't know exactly what spells to pick to make him able to continue being a ridiculous blaster at times and also able to make good use of the "Potion brewing".

So, um, I guess what I need advice on are spells that'll be generally good for handing out to party members in the form of snacks to devour at their convenience, popular enough to sell (GM pointed out that the removed spell limit will make the treats special compared to potions and thus very much sell-able) and just generally good to have at hand for when he has time and possibility or need to throw a buff or similar at his friends.

... Damage dealing spell tips are also welcome, 'cause I reckon that painful pastries can be pretty fun as traps.

Keep in mind, arcane (because sorcerer) spells up to lv9 that'll be handy and otherwise fulfill the criterias needed for potions.


If there's any other caster in the party you might collaborate with them; their spell, your feat.

What sort of level are you now, there's not much point in recommending shapechange if your battle chef has just reached 6th level.


We do actually have a wizard in the party as well, but doesn't the potion brewer have to be the one with the spell? As stated, I'm very new to potion brewing and pretty much crafting in general.

Let's see, he's level 9, though two of those are fighter and eldricht knight, so effective spellcaster level stands at 7.

Spells so far:

0th
Prestidigitation
Detect magic
Detect poison
Cleanse alcohol
Spark
Light
Canny effort

1st
Identify
Grease
Feather fall
Magic missile
Alter liquid

2nd
Mirror image
Scorching ray
Invisibility

3rd
Haste
Aqueous orb

I'm also planning on taking hungry pit(5th) and Summon monster 4 (possibly switching to 6) at some point.


Yes, someone else can definitely supply the spell when making magic items. The quote in the book goes 'If you need another character to supply one of an item's requirements (such as if you're a wizard creating an item with a divine spell), both you and the other character must be present for the entire duration of the crafting process.'

You can't make a potion unless the spell targets one or more creatures or objects, so spells which have a target of 'you' or an area of effect are out. No potions of mirror image. If it has a casting time of > 1 minute it's out too.

Aside from Invisibility and maybe Haste I wouldn't make potions of your current spells. Admittedly I don't know what Alter Liquid, Canny Effort or Cleanse Alcohol do. There are obviously some homebrew or maybe 3.x spells in your campaign.

Spells of higher than 3rd which might make popular potions: Restoration if you can find a friendly cleric, Stoneskin, Magic Jar, Polymorph. Confusion or Baleful Polymorph would make nasty traps.

3rd or lower which you don't have - Lesser Restoration (find a friendly paladin), Disguise Other, Expeditious Retreat, Resist Energy. Pernicious Poison (coupled with an actual poison) or Blindness would make good traps.


If this works like the Brew Potion feat then it reduces the base cost by 50%, which makes your "potion" cost the same as a scroll.

Since you could just use a scroll anyway, what you want this for is either A) "potions" for the rest of the party, B) "potions" of spells for circumstances when you couldn't use a scroll, or C) "potions" of spells not on your class spell list.

Peet


Keep in mind....

Quote:
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

--Rule under brew potions


Peet wrote:

If this works like the Brew Potion feat then it reduces the base cost by 50%, which makes your "potion" cost the same as a scroll.

Since you could just use a scroll anyway, what you want this for is either A) "potions" for the rest of the party, B) "potions" of spells for circumstances when you couldn't use a scroll, or C) "potions" of spells not on your class spell list.

Peet

Well, that cost difference/similarity kinda sucks... Takes away some of the novelty of the "potions", though I reckon there might be a market for them amongst melee users.

I actually forgot about it but we do have a druid amongst our ranks too. Reason for my obliviousness being that he was a samurai up until very recently but ended up re-building the character. So I guess I'll potentially have access to divine and arcane spells for the crafting.


Okay, I can't really seem to figure out how to edit posts or thread titles unfortunately. But I found out something new today that expands the list of possible spells quite a bit. That thing being that area spells can be used for potions in the campaign as splash potions, and that they are part of what I'll be able to use.

So, new list of criterias for what would make a good "potion".

* Can be arcane or divine (preferrably on the druid spell list if divine)
* Up to 9th level as opposed to 3rd.
* Area affecting spells are ok as they'd work like splash potions according to GM.

Hit me with your best and funniest suggestions. Actually, just funny ones work as well. I'm after all pretty sure that fireball-splash potions might not be the most cost effective, but the temptation of making pomegrenades is too great.


If it's allowed a potions of create pit, stinking cloud, and black tentacles would be fun to distribute. I am not sure of the limit of these area of effect spells.


If you have a Cleric, get yourself an Ashe of Freedom of Movement.


kyrt-ryder wrote:
If you have a Cleric, get yourself an Ashe of Freedom of Movement.

No cleric, but we do have a druid. And that one looks like it could come in handy, especially for our grapple-happy monks.


Wish granting muffins


Culinary Ashe comes from here


See if your GM would allow an ashe of daylight. If someone casts deeper darkness, you won't be able to read the scroll.

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