Non-magical ways to heal (restore hit points)


Pathfinder First Edition General Discussion


So I'm playing a half-elf who hates magic with a passion. This works out for the most part until it comes to healing. I can't find any way to restore hitpoints effectively without using some kind of magic spell or magic potion. Is there any kind of alchemical solution or other easy way to restore hit points without using magic?

Shadow Lodge

This feat is one way.....

Godless Healing

You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith.

Prerequisites: Cannot have a patron deity.

Benefit: Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.

Special: You can take this feat more than once. Each time you do, you may heal yourself one additional time per day.

Pathfinder Campaign Setting: The Inner Sea World Guide


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Heal skill. Treat deadly wounds 1/day. Need someone else to do it for you.

Monk's wholeness of body class skill . . .which is only kind of magical . . .

Ring of regeneration. . . Is it just spells, or items in general that your PC dislikes?

The Exchange

Troll Styptic is an alchemical item from Seekers of Secrets. It gives you fast healing 2 for 2d4 rounds (costs 100 gp).

Barbarian Renewed Vigor and Regenerative Vigor are (Ex) rage powers that provide healing once a day.

The simple fact is that without magical healing you're going to heal much slower. You're pretty much going to be limited to one (maximum two) encounters per day if you take much damage.


once per day you can use the heal skill.

healy mryyh will help each night. i do not think that healy mryyh stacks with the faster healer feat unfortunately.

also for damage midigation consider getting some dodge bonus to turn into dr with stalwart and improve stalwart.


oh and there is a rogue talent that can help too.


Abraham spalding wrote:
oh and there is a rogue talent that can help too.

Huge thanks to everyone. I forgot to mention I was a ninja/monk.

And I would prefer healing through 100% non-magical means. That also means no magic items.


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troll styptic is nonmagical so will likely be your primary go to option really.


Become part troll. That's my favorite one. Easiest if your just born that way though, I'd think.

Edit: The game works against you if you really want to heal up without magic though. Might be best to come up with a houserule with the GM.

Scarab Sages

Fast Healer feat. And there is also the Treat Deadly Wounds application of the Heal Skill, but it takes an hour.

Healy Myrrh, and Troll Styptic are both non-magical and can help. Troll Styptic works really well with Fast Healer.


I just looked at that fast healer feat. Kinda sucks! Steep cost for a small bonus.


yeah but those feats lead into the deathless initiate line which can be a sweet set if you work it right.


Suggest this to your party:

Step 1: Knock your character unconscious
Step 2: Heal your character
Step 3: Lie to your character

Otherwise by about 5th or 6th level you'll be dead since your Troll Styptic can't keep up with the demand.


there is a feat called fey foundling that helps increase healing effeciency, do not think it will be too great for you but might be worth a glance


Pathfinder Maps Subscriber

My bard would sing you a lullaby with perform(sing) and use Spellsong to conceal casting Restful Sleep. You'd heal overnight as much as you'd otherwise heal from a full day of rest. However, this healing counts as natural healing and so does not heal effects that require magical healing.

Scarab Sages

Ciaran Barnes wrote:
I just looked at that fast healer feat. Kinda sucks! Steep cost for a small bonus.

That small bonus becomes very big if it is combined with a big CON score and Fast Healing. Troll Styptic gives you Fast Healing Meaning that if you had a CON of 18 you would double the Fast Healing rate. One dose of Troll Styptic you heal you for 8-32 HP, with an average of 20 HP healed.

Generally, it's a small bonus, but the prereqs are useful, are free if you are a unbreakable fighter, and every little bit of healing helps. Those feats also can unlock the deathless line as Abraham spalding said.


Absolutely hates magic? Do you also plan on never getting an amulet of the mighty fists, or a belt of dexterity, headband of wisdom?

You will be outpaced by the rest of your group so far to the point that you'll hate the character if I'm interpreting the character concept correctly.

However, if this truly is the intent, then I'd say the best thing you can do is get the Vow of Poverty. It rewards you for not having gear and equipment.

This will give you more ki points to work with, and Wholeness of Body will allow you to heal yourself non-magically.

If you can role-play them well, then take some other vows to give yourself even more ki points.

Lastly, take a look at the Hungry Ghost Monk archetype if you haven't already. It gives you the ability to restore ki points beyond the normal means. Link


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Mark Hoover wrote:

Suggest this to your party:

Step 1: Knock your character unconscious
Step 2: Heal your character
Step 3: Lie to your character

Otherwise by about 5th or 6th level you'll be dead since your Troll Styptic can't keep up with the demand.

Otherwise known as The B.A. Baracus method. . . ; )


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Marius Castille wrote:
Mark Hoover wrote:

Suggest this to your party:

Step 1: Knock your character unconscious
Step 2: Heal your character
Step 3: Lie to your character

Otherwise by about 5th or 6th level you'll be dead since your Troll Styptic can't keep up with the demand.

Otherwise known as The B.A. Baracus method. . . ; )

I ain't gettin on no plane!

Here monk, drink this glass of milk...

*travel montage with theme music* Da da dun duh, dun da duh


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Isn't being "anti magic" in Pathfinder the equivalent of being anti-science IRL? Your character is basically the Pathfinder version of an anti-vaccine nut. I see 3 options:

1) Have your character very nearly die of something very easily treatable with basic healing magic then agree to treatment at the last minute and have a change of heart about magic being ok sometimes.

2) Let your idiot character die and roll one that is less insane

3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.

Scarab Sages

FarmerGiles wrote:


3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.

While the reverse is the case for Rahadoum. Gods and Divine magic are outlawed, but there are Arcane methods of healing.


FarmerGiles wrote:

Isn't being "anti magic" in Pathfinder the equivalent of being anti-science IRL? Your character is basically the Pathfinder version of an anti-vaccine nut. I see 3 options:

1) Have your character very nearly die of something very easily treatable with basic healing magic then agree to treatment at the last minute and have a change of heart about magic being ok sometimes.

2) Let your idiot character die and roll one that is less insane

3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.

I understand that this character is a bit loopy and will be difficult to play, but I'm up for the challenge. I don't think he'll be having a change of heart anytime soon, but I like your #3 suggestion. I'll have to see if I can give my character some leniency regarding divine magic.


i would recommend alchemy instead of divine versus arcane on the grounds the character could argue, "that's science!"

The Exchange

Mad science! The best kind!

Silver Crusade

Alchemy is the best route.


Abraham spalding wrote:
i would recommend alchemy instead of divine versus arcane on the grounds the character could argue, "that's science!"

That's exactly what I'm doing. So far the only alchemical healing solution we've come up with is that troll syptic, which looks really good so far. I might just give my character a bunch of troll syptic as well as a bunch of whatever is required to brew it, which should be easy considering I can't spend gold on magical items ^_^

Huge thanks to everyone in this thread! I've always wanted to play a character like this and you guys have given me the tools required to not die embarassingly early.


Potion of cure light wounds created by an alchemist? or is that too magical?


FuelDrop wrote:
Potion of cure light wounds created by an alchemist? or is that too magical?

don't you need to be able to cast CLW in order to make a potion of it? And since a spell is contained in the potion as opposed to just chemicals, ti doesn't work as well for me.


Alchemists can make potions out of their extracts.

Liberty's Edge

What Alchemists (the class) do is technically magical, but pretty easy to argue as different from actual Arcane or Divine magic, if you care to.


Cheese of regeneration:
Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.


FarmerGiles wrote:

Cheese of regeneration:

Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.

And of course there's always the risk of having a troll regenerate inside you. That always sucks.

The Exchange

I'm wondering what this character will do when energy drain or permanent ability drain enters the picture...


Lincoln Hills wrote:
I'm wondering what this character will do when energy drain or permanent ability drain enters the picture...

Learn a valuable lesson or die horribly. Of course he can't come back either, that would take magic.


MrSin wrote:
Lincoln Hills wrote:
I'm wondering what this character will do when energy drain or permanent ability drain enters the picture...
Learn a valuable lesson or die horribly. Of course he can't come back either, that would take magic.

there are barbarian powers that could help with that.

honestly several barbarian levels are a good idea for this sort of character.


FuelDrop wrote:
FarmerGiles wrote:

Cheese of regeneration:

Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.
And of course there's always the risk of having a troll regenerate inside you. That always sucks.

Trolls don't reproduce by cheese. Worst that happens is your stomach acid is too weak to disable the cheese's regenerative properties and it regenerates and obstructs your bowels. But it's either that or healing magic so...


MrSin wrote:
Of course he can't come back either, that would take magic.

Is he going to sign some kind of magical "do not resurrectitate" card?


Fetchystick wrote:
FuelDrop wrote:
Potion of cure light wounds created by an alchemist? or is that too magical?
don't you need to be able to cast CLW in order to make a potion of it? And since a spell is contained in the potion as opposed to just chemicals, ti doesn't work as well for me.

You can bypass that by taking the Master Craftsman feat. You can then make "magical items" without needing the spell prereqs.

Scarab Sages

FarmerGiles wrote:
MrSin wrote:
Of course he can't come back either, that would take magic.
Is he going to sign some kind of magical "do not resurrectitate" card?

Raise Dead, Resurrection and the like only work if the soul is willing to come back, so kinda. If you cast the spell on his corpse, and he doesn't want to be subject to magic, then he can choose to stay dead.


FuelDrop wrote:
FarmerGiles wrote:

Cheese of regeneration:

Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.
And of course there's always the risk of having a troll regenerate inside you. That always sucks.

Then there is the disturbing thought of how you make the cheese...


I say when this character dies he becomes a ghost or some such. When his soul departs the body the afterlife looks at him and says "oh yeah; we're real, and now because of your 'tude, we don't WANT you!" and then he's stuck forever.


just because he is antimagic does not mean he is nonreligious or the setting equivalent of an atheist.


This thread helped me with my current character idea of being an atheist and rejecting any divine spells and divine intervention. Thanks all.

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