
Fetchystick |

So I'm playing a half-elf who hates magic with a passion. This works out for the most part until it comes to healing. I can't find any way to restore hitpoints effectively without using some kind of magic spell or magic potion. Is there any kind of alchemical solution or other easy way to restore hit points without using magic?

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This feat is one way.....
Godless Healing
You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith.
Prerequisites: Cannot have a patron deity.
Benefit: Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.
Special: You can take this feat more than once. Each time you do, you may heal yourself one additional time per day.
Pathfinder Campaign Setting: The Inner Sea World Guide

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Troll Styptic is an alchemical item from Seekers of Secrets. It gives you fast healing 2 for 2d4 rounds (costs 100 gp).
Barbarian Renewed Vigor and Regenerative Vigor are (Ex) rage powers that provide healing once a day.
The simple fact is that without magical healing you're going to heal much slower. You're pretty much going to be limited to one (maximum two) encounters per day if you take much damage.

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Fast Healer feat. And there is also the Treat Deadly Wounds application of the Heal Skill, but it takes an hour.
Healy Myrrh, and Troll Styptic are both non-magical and can help. Troll Styptic works really well with Fast Healer.

SlimGauge |

My bard would sing you a lullaby with perform(sing) and use Spellsong to conceal casting Restful Sleep. You'd heal overnight as much as you'd otherwise heal from a full day of rest. However, this healing counts as natural healing and so does not heal effects that require magical healing.

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I just looked at that fast healer feat. Kinda sucks! Steep cost for a small bonus.
That small bonus becomes very big if it is combined with a big CON score and Fast Healing. Troll Styptic gives you Fast Healing Meaning that if you had a CON of 18 you would double the Fast Healing rate. One dose of Troll Styptic you heal you for 8-32 HP, with an average of 20 HP healed.
Generally, it's a small bonus, but the prereqs are useful, are free if you are a unbreakable fighter, and every little bit of healing helps. Those feats also can unlock the deathless line as Abraham spalding said.

Sindalla |

Absolutely hates magic? Do you also plan on never getting an amulet of the mighty fists, or a belt of dexterity, headband of wisdom?
You will be outpaced by the rest of your group so far to the point that you'll hate the character if I'm interpreting the character concept correctly.
However, if this truly is the intent, then I'd say the best thing you can do is get the Vow of Poverty. It rewards you for not having gear and equipment.
This will give you more ki points to work with, and Wholeness of Body will allow you to heal yourself non-magically.
If you can role-play them well, then take some other vows to give yourself even more ki points.
Lastly, take a look at the Hungry Ghost Monk archetype if you haven't already. It gives you the ability to restore ki points beyond the normal means. Link

Marius Castille |
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Suggest this to your party:
Step 1: Knock your character unconscious
Step 2: Heal your character
Step 3: Lie to your characterOtherwise by about 5th or 6th level you'll be dead since your Troll Styptic can't keep up with the demand.
Otherwise known as The B.A. Baracus method. . . ; )

Mark Hoover |
1 person marked this as a favorite. |

Mark Hoover wrote:Otherwise known as The B.A. Baracus method. . . ; )Suggest this to your party:
Step 1: Knock your character unconscious
Step 2: Heal your character
Step 3: Lie to your characterOtherwise by about 5th or 6th level you'll be dead since your Troll Styptic can't keep up with the demand.
I ain't gettin on no plane!
Here monk, drink this glass of milk...
*travel montage with theme music* Da da dun duh, dun da duh

FarmerGiles |
2 people marked this as a favorite. |
Isn't being "anti magic" in Pathfinder the equivalent of being anti-science IRL? Your character is basically the Pathfinder version of an anti-vaccine nut. I see 3 options:
1) Have your character very nearly die of something very easily treatable with basic healing magic then agree to treatment at the last minute and have a change of heart about magic being ok sometimes.
2) Let your idiot character die and roll one that is less insane
3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.

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3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.
While the reverse is the case for Rahadoum. Gods and Divine magic are outlawed, but there are Arcane methods of healing.

Fetchystick |

Isn't being "anti magic" in Pathfinder the equivalent of being anti-science IRL? Your character is basically the Pathfinder version of an anti-vaccine nut. I see 3 options:
1) Have your character very nearly die of something very easily treatable with basic healing magic then agree to treatment at the last minute and have a change of heart about magic being ok sometimes.
2) Let your idiot character die and roll one that is less insane
3) In Pathfinder arcane and divine magic are fairly well separated. What if your character hated arcane magic but was comfortable with divine magic? IIRC that was the norm in the setting for Iron Kingdoms.
I understand that this character is a bit loopy and will be difficult to play, but I'm up for the challenge. I don't think he'll be having a change of heart anytime soon, but I like your #3 suggestion. I'll have to see if I can give my character some leniency regarding divine magic.

Fetchystick |

i would recommend alchemy instead of divine versus arcane on the grounds the character could argue, "that's science!"
That's exactly what I'm doing. So far the only alchemical healing solution we've come up with is that troll syptic, which looks really good so far. I might just give my character a bunch of troll syptic as well as a bunch of whatever is required to brew it, which should be easy considering I can't spend gold on magical items ^_^
Huge thanks to everyone in this thread! I've always wanted to play a character like this and you guys have given me the tools required to not die embarassingly early.

FarmerGiles |
Cheese of regeneration:
Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.

FuelDrop |

Cheese of regeneration:
Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.
And of course there's always the risk of having a troll regenerate inside you. That always sucks.

Abraham spalding |

Lincoln Hills wrote:I'm wondering what this character will do when energy drain or permanent ability drain enters the picture...Learn a valuable lesson or die horribly. Of course he can't come back either, that would take magic.
there are barbarian powers that could help with that.
honestly several barbarian levels are a good idea for this sort of character.

FarmerGiles |
FarmerGiles wrote:And of course there's always the risk of having a troll regenerate inside you. That always sucks.Cheese of regeneration:
Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.
Trolls don't reproduce by cheese. Worst that happens is your stomach acid is too weak to disable the cheese's regenerative properties and it regenerates and obstructs your bowels. But it's either that or healing magic so...

RavenStarver |

FuelDrop wrote:Potion of cure light wounds created by an alchemist? or is that too magical?don't you need to be able to cast CLW in order to make a potion of it? And since a spell is contained in the potion as opposed to just chemicals, ti doesn't work as well for me.
You can bypass that by taking the Master Craftsman feat. You can then make "magical items" without needing the spell prereqs.

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MrSin wrote:Of course he can't come back either, that would take magic.Is he going to sign some kind of magical "do not resurrectitate" card?
Raise Dead, Resurrection and the like only work if the soul is willing to come back, so kinda. If you cast the spell on his corpse, and he doesn't want to be subject to magic, then he can choose to stay dead.

SiegeDraco |

FarmerGiles wrote:And of course there's always the risk of having a troll regenerate inside you. That always sucks.Cheese of regeneration:
Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.
Then there is the disturbing thought of how you make the cheese...