Whirlwind Attack Combos


Rules Questions


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So after scouring the boards I am still unclear about what can be stacked with Whirlwind Attack. As written,

"When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities."

while i have read that people are using things like Power Attack and Lunge with WA, that doesn't seem to match RAW. Power Attack and Lunge are both feats that give you a bonus, so automatically should be forfeit. my understanding is the only damage you get is what your weapon is (base+STR+magic properties), and no other feats to help - not even Weapon Focus or Combat Expertise. i assume i'm wrong since it would be ironic (in the sarcastic non literal sense of the word) that you can't use a stackable prerequisite feat.


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It is talking about bonus attacks or extra attacks.

Not all bonuses and all extra attacks.


Agreed. Otherwise you'd have to drop your Strength bonus--it's an ability, after all. And that would be quite silly.


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It's (bonus or extra) (attacks)

Not (bonus) or (extra attacks)


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Hah! I love it. The intent seems 100% clear to me, but the OP is right: the RAW is 100% ambiguous. Delicious. FAQ'ed out of a perverse sense of glee. Why, devs, have you forsaken me? Why do you not hear my cries?

In seriousness: agreed with the others that you should take this to mean "(bonus or extra) (attacks)", not "(bonus) or (extra attacks)".


that's pretty awesome. whirlwind attack, with a magical reach weapon using Power Attack and Lunge. or even a trip weapon. i don't know why people complain about it so much.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I hasten to add that one can not use Vital Strike with Whirlwind, as it actually specifies one (1) single attack for that feat.

Grog, my weapon master with a scythe, uses Whirlwind, lunge and power attack. Come on... Crit... CRiT!!!


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thaX wrote:

I hasten to add that one can not use Vital Strike with Whirlwind, as it actually specifies one (1) single attack for that feat.

Grog, my weapon master with a scythe, uses Whirlwind, lunge and power attack. Come on... Crit... CRiT!!!

More accurately, you can't use Vital Strike with Whirlwind Attack because Vital Strike only works with the attack action and Whirlwind Attack is its own full-round action.

I see your scythe and raise you an enlarged whip master with lunge. Trip ALL the things in a 20- to 40-foot* range!

* Results may vary depending on how your GM adjudicates the ambiguous rules combination of Lunge, size increase, and a whip's range.


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blahpers wrote:


More accurately, you can't use Vital Strike with Whirlwind Attack because Vital Strike only works with the attack action and Whirlwind Attack is its own full-round action.

Actually, Whirlwind Attack is not a seperate full-round action, it's an option for the ful attack action: "When you use the full-attack action, you can give up your regular attacks and instead..."

This means you can Whirlwind-Pounce.


Pupsocket wrote:
blahpers wrote:


More accurately, you can't use Vital Strike with Whirlwind Attack because Vital Strike only works with the attack action and Whirlwind Attack is its own full-round action.

Actually, Whirlwind Attack is not a seperate full-round action, it's an option for the ful attack action: "When you use the full-attack action, you can give up your regular attacks and instead..."

This means you can Whirlwind-Pounce.

Had not noticed! Mwahahaha.

Silver Crusade

So...
Enlarged Barbarian Greater Beast Totem Whip Master with Lunge?

Silver Crusade

I would have to craft a template to lay on the play mat.
"Anyone inside the science fair project get's it"

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Pounce? Isn't that a charge action? One can not charge and use Whirlwind at the same time, they both use full round actions.

You also wouldn't get any extra attacks, as your actually replacing them with a single attack against all opponents within reach.

Silver Crusade

thaX wrote:

Pounce? Isn't that a charge action? One can not charge and use Whirlwind at the same time, they both use full round actions.

You also wouldn't get any extra attacks, as your actually replacing them with a single attack against all opponents within reach.

It helps to know what Pounce does. Since specifically it allows you to use a Full Attack when charging. As has been covered previously in this thread you may Whirlwind whenever you could use the Full Attack action.

The idea would be to claim position quickly and then kill everything in a large radius. You could get even further out if you bought items to that effect.

Silver Crusade RPG Superstar 2014 Top 16

On a Whirlwind Pounce, do you get the +2 charge bonus on all of the attacks?


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Battle oracles are made for whirlwind attacks. Between enlarge person, righteous might and later the plain scary oracle only 'divine vessel' spell and the 'surprising charge' revelation you become a walking fireball and eventual walking freezing sphere.

Man I love divine vessel - between that, skill points and not having to radiate alignment clerics are dead to me!


A huge elemental druid with the plains domain for pounce might also be a contender.

Silver Crusade

Zahir ibn Mahmoud ibn Jothan wrote:
On a Whirlwind Pounce, do you get the +2 charge bonus on all of the attacks?

As I recall all Pounce attacks gets the +2 charge bonus, so it would follow that you get the same benefit on the Whirlwind Attack.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

OK... looking at my character.

Can he Spring Attack, and whirlwind at the point of attack?

Oh, with Power Attack and Lunge?

Lantern Lodge

Just going to throw this out there:

Fluid Form stacks with polymorph spells (it itself not being a polymorph spell).

So... Form of Giant (Huge Sized, +15 ft) + Fluid Form (+10 ft) + Lunge (+5 feet) = 30ft natural reach, or 15-45 with a reach weapon, or 0-60 with a whip (dpends on how GM rules on whips, I have no opinion, just used what made sense at the time: whip triples natural reach)

Or would the reach from fluid form affect how reach weapons work too? Would the reach weapon do 25-55 and the whip 0-80?

Lantern Lodge

Of course, with pounce on a Titan Mauler Barbarian/Druid, using a whip one size larger than himself :)

Silver Crusade

thaX wrote:

OK... looking at my character.

Can he Spring Attack, and whirlwind at the point of attack?

Oh, with Power Attack and Lunge?

Spring Attack wrote:
Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Well, since Spring Attack is a Full-Round Action, not a Charge, you can't Pounce. Since it only allows a single Melee Attack, you cannot Whirlwind...but you can use Power Attack and Lunge.


Tinner01 wrote:

So after scouring the boards I am still unclear about what can be stacked with Whirlwind Attack. As written,

"When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities."

while i have read that people are using things like Power Attack and Lunge with WA, that doesn't seem to match RAW. Power Attack and Lunge are both feats that give you a bonus, so automatically should be forfeit. my understanding is the only damage you get is what your weapon is (base+STR+magic properties), and no other feats to help - not even Weapon Focus or Combat Expertise. i assume i'm wrong since it would be ironic (in the sarcastic non literal sense of the word) that you can't use a stackable prerequisite feat.

You would have to read the sentence ungrammatically, forfeiting bonuses like Weapon Focus or Power Attack would be referenced by "you lose all bonuses and extra attacks." The phrasing "bonus or extra" can only be interpreted as referring to "attacks," bonus cannot stand alone in this context.

So, the rule is clear: The only attacks you get are the one attack per enemy granted by the feat itself, and it does not force you to lose your bonuses to attacks like Weapon Focus, Power Attack, or the combat maneuver feats.


Uh, maybe I'm just a dumbass, but what's the difference between a bonus attack and an extra attack? XD


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Kobold Cleaver wrote:
Uh, maybe I'm just a dumbass, but what's the difference between a bonus attack and an extra attack? XD

My guess is that they put "bonus or extra" attacks to avoid pendantry: Whirlwind attack says I can't use any _extra_ attacks, but Haste gives me a _bonus_ attack so I can take that one!

That makes more sense to me than a writer suddenly losing all grip on English grammar and the copy editor going along with it.


Has whirlwind attack changed recently?

From how I thought it worked was you started it on your turn and then it's effects happened on the next round right before your turn.

Which is totally useless. Maybe I'm wrong?


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What about a 20th level summoner?

an eidolon with 8 feats have ww, greater trip and combat reflexes.

You could take the pounce and trip evolutions for a point a piece and put the other 24 into reach on the bite attack to have melee attack reach of 125 feet. Pounce is probably not needed. I thing I would give up 45 feet or reach to be huge with an 80 foot reach. If you drop to a 60 foot reach you could pick up grab and constrict.

Attack all with in 60 feet after a charge. Each attack allows for grapple check witch leads to a constrict damage. Then you trip the fellow and grab plus constrict again on the AoO that also does damage.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Lemartes -- Whirlwind is used with a full round action, which is not the same as a 1 round casting cost for a spell.

It is the same as a full attack, exchanging your iterives for a shot at all targets in reach.

So you still do the attacks during your turn, it just uses your full round to do so, so the character has only swift or free actions left afterward. (most likely done with the turn after the attacks resolve)

If whirlwind was as you indicated, so would a full attack for a two weapon user.


Thanks...thaX...heheh

That's how I thought it should work but there was a thread that said otherwise a while go.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Here is a great build I've had a lot of success with.


ErrantPursuit wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
On a Whirlwind Pounce, do you get the +2 charge bonus on all of the attacks?
As I recall all Pounce attacks gets the +2 charge bonus, so it would follow that you get the same benefit on the Whirlwind Attack.

IMO, No whirlwind on a pounce, and +2 only on the first attack in a charge/pounce.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Wasn't there a FAQ a while back saying that only fist attack of pounce gets the +2 bonus? I think I remember it coming about due to the ragelancepounce shenanigans.

Lantern Lodge

Yes, there was, with the Lance FAQ. But with the recent issues with mounted combat rules they shortened that specific FAQ. But you could gleam the same ruling from it.


Does this mean, if a magus has a held charge, that it can be unleashed against all targets of a whirlwind attack?

...also what about:
spell/hex strike
stunning fist
elemental fist
combat maneuvers (trip, sunder, disarm)?

Lantern Lodge

No, the spell is only released against the first target. If you had multiple charges, such as frostbite, you could release one charge per person. This is because you are making a separate attack roll for each target.

spell/hex strike requires swift action, so only 1
stunning fist is once per round
elemental fist is once per round
But you could attempt a combat maneuver that replaces a melee attack, so trip, sunder, disarm, and some others with the "quick ----" feats.


Got it. Thanks!

Silver Crusade

Mathius wrote:

What about a 20th level summoner?

an eidolon with 8 feats have ww, greater trip and combat reflexes.

You could take the pounce and trip evolutions for a point a piece and put the other 24 into reach on the bite attack to have melee attack reach of 125 feet. Pounce is probably not needed. I thing I would give up 45 feet or reach to be huge with an 80 foot reach. If you drop to a 60 foot reach you could pick up grab and constrict.

Attack all with in 60 feet after a charge. Each attack allows for grapple check witch leads to a constrict damage. Then you trip the fellow and grab plus constrict again on the AoO that also does damage.

Eidolons and evolutions just...don't work that way.

Eidolons on D20PFSRD wrote:
Unless otherwise noted, each evolution can only be selected once.
Eidolons on D20PFSRD wrote:
One of an eidolon’s attacks is capable of striking at foes at a distance. Pick one attack. The eidolon’s reach with that attack increases by 5 feet

Silver Crusade

FrodoOf9Fingers wrote:
Yes, there was, with the Lance FAQ. But with the recent issues with mounted combat rules they shortened that specific FAQ. But you could gleam the same ruling from it.

Wasn't that specifically about the enhanced damage multiplier? I'll have to dig it up and check, I would like to know for certain.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

As would I.


Missed that it could not be taken more then once. I guess as a DM I would let it be take multipul times but for different attacks.

Thanks

Silver Crusade

Here's the Pounce FAQ and the Lance FAQ.

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