Sundering weapon


Rules Questions


Is there a two handed weapon in the game that helps with sundering? Ive got a lv3 2handed fighter and want too start sundering weapons and armor too help out our three man squad.

Sczarni

I've always wondered why someone would want to Sunder a precious and probably fortune wielding Weapon or Armor....


Save your coppers and find an adamantine two handed <any weapon>. Or buy a Flambard (Adventurer's Armory). The Flambard is the only weapon that has sunder as an SQ but it is an exotic weapon.

The Exchange Owner - D20 Hobbies

Kazumetsa Raijin wrote:
I've always wondered why someone would want to Sunder a precious and probably fortune wielding Weapon or Armor....

Because it is an extremely effective strategy and with make whole and mending nothing is ever really destroyed.

Grand Lodge

Kazumetsa Raijin wrote:
I've always wondered why someone would want to Sunder a precious and probably fortune wielding Weapon or Armor....

Pathfinder sundering is not the "loot destroying" mess of 3.5, and easily dealt with out of combat.


There is the Shatterspike, but that is a badly designed magic item. The Shatterspike is a +1 longsword that does an extra +3 to attack and damage when used to Sunder by someone with Improved Sunder. It costs 4315gp.

It's actually less effective and more expensive than a nonmagical adamantine longsword, which will bypass the first 20 points of an object's hardness. Each + enhancement of a magic weapon adds 2 points of hardness, so a steel +5 longsword would have a hardness of just 20.

There is the Maul of the Titans, a +3 greatclub that does 3X damage against inanimate objects and can only be wielded by someone of 18 strength. It costs 25305 gp. Triple damage is pretty cool, and it should stack with Great Sunder.

The Maul of the Titans is also a badly designed magic item: who would so enchant a greatclub when you could put the same enchantment on an Earthbreaker hammer? And if you are going to put 25000 gp worth of magic into a weapon, why not put an extra 3000 in it to make it adamantine? The answer for the Maul of the Titans is that it was created before the Earthbreaker hammer existed and before we had our current understanding of adamantine weapons.

The rules for making magic items allow for the existence of a sundering weapon to exist that combines all these lovely things. I don't think there is any reason you could make a Maul of the Titans as an Earthbreaker instead of as a Greatclub. The rules for partial enchantments seem to allow you to put some of the magic on an item now and some later, so why not make a +1 Maul' that costs 9305 gp? Why not make an adamantine Earthbreaker instead and let it cost 12040?

There are rules for combining enchantments: you add the 2 costs together and add 0.5Xthe cost of the cheaper one. So you get yourself an adamantine Earthbreaker for 3040gp. Some time later, get it enchanted for +1. A little bit later get the Shatterspike enchantment on it for 2000gp (4315gp total - 15 for long sword - 300 for masterwork - 2000 for +1 = 2000gp for the Shatterspike enchantment) Then get the 'of the Titans enchantment on it for 8777gp 7sp & 8cp (25305total-5 for greatclub - 300 for masterwork - 18000 for +3 =7000 for 3X damage vs inanimate objects X 10/9 to do without the 18 St requirement [cause sure the design team obeyed their own rules when they wrote up this item.] = 7777gp 7sp & 8cp + 0.5 X 2000 [shatterspike] = 8777gp, 7sp, & 8cp).

Customizing magic item is expressly forbidden in PFS. A homespinning DM may not allow for you to just happen to find this item or a wizard to make it for you. So you might make it yourself, but if you were a wizard, why would you make that weapon for yourself? Your best bet is to take the feats Master Craftsman or Ancestral Relic (a 3.5e feat from the Book of Exalted Deeds). Either would give your fighter character the ability to make such a weapon yourself, assuming your DM would allow it...

Grand Lodge

There is the Piston Maul, which does +4 damage when used to Sunder.

It requires a thunderstone to power it for 24hrs, but can be made Adamantine.

Grand Lodge

From the APG & UE:
Bec de Corbin: The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. You primarily attack with the spike. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a bec de corbin.

Lucerne Hammer: This polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor; most attacks are made with the hammer. The long haft allows the wielder to put amazing force behind the head of this weapon. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a lucerne hammer.

Those are the only Paizo weapons that are two-handed and give a bonus on any Sunder attempts.


Scott Wilhelm wrote:
but that is a badly designed magic item.

To be fair - I think some of these were designed before the change (errata) to the rules that removed the 'must have a weapon of equivalent magical bonus to sunder'

After that change any nonmagical adamantine weapon became better than anything non-adamantine for sundering.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Scott Wilhelm wrote:
The Maul of the Titans is also a badly designed magic item: who would so enchant a greatclub when you could put the same enchantment on an Earthbreaker hammer? And if you are going to put 25000 gp worth of magic into a weapon, why not put an extra 3000 in it to make it adamantine? The answer for the Maul of the Titans is that it was created before the Earthbreaker hammer existed and before we had our current understanding of adamantine weapons.

You might also want to consider the reason it's called the Maul of the Titans?

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