| FanaticRat |
I'll be honest, I friggin' love kobolds, and it seems a lot of people do as well. I was wondering, have any of you had experience playing a kobold in pathfinder, or being in a party with one? What kind of character was it? Did your GM use the standard stat arrays or use homebrew ones? How did the party respond? Did it mess with your verisimilitude or anything?
| Lazurin Arborlon |
We had one in party who was masterfully played. No changes to rules. He was a Druid who rode around on his Boar. He was played as a nice blend of comic relief and seriousness sort of like a less obnoxious kender. Always curious and very loyal, but often a little misquided. He actually was pretty formidable as he focused heavily on being able to cast from Pig-gy back. So you had a Tank-tastic melee pig flank buddy with a little lizard man perched on his back throwing out buffs, crowd control spells etc...
I have often considered revisiting that players concept with a Kobold sorcerer taking Sylvan to pick up the animal companion. I dont know if I would ride as often as he did as my HP pool is lower but it would still be fun...maybe have a dinosaur buddy.
| Lord Mhoram |
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I am playing one now. We used Advanced Race Guide to bring it up to 10 pts. He's a Sorcerer (cliche I know). But he has been a blast.
This is his picture
| Valrydus |
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I played a kobold rogue that was sent off to find a new home for his clan. He met up with a group (the party obviously) and was comic relief as well as just a chance to play a character completely out of his element. He ended up deciding he loved the pony he was given (after originally being terrified of it) and took levels of cavalier.
Long story short he ended up being betrayed by the dragon that ruled his clan and sacrificed himself by taking her breath weapon for the party (gm approved plot device). Turns out he was actually the don of asmodeus and ended up in the hells for a while where he gradually became a sorcerer. Later asmodeus sent him back to the material plane to help him return by possessing the body of one of the kobold's party members. At the moment of reckoning he (after an rp credit system pushed me a certain way) stabbed the party member allowing the gate to open. He was immediately slain by the party....but it became obvious what his real intentions were when asmodeus was slain by the 7 dragons and good godlike creature standing in the room when he opened the gate.
Anyway....easily my best rp.....one of the most memorable characters.....
Yes I played a kobold ha
| Chris Self Master of Coin |
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One of my favorite characters was a kobold in a Kingmaker game.
Allow me to talk about my character for a moment...I used the standard kobold stat penalties, but at the levels we were playing that wasn't too much of a hindrance. He was a rogue/assassin, and was actually functioning as the royal assassin in the Kingmaker game. It was a great time. He one-shot a roc (there's a great story behind that) and assassinated royalty.
Michael Sayre
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Sir Reginald Scalytail, the weasel riding cavalier.
Gurkyip, the kobold Rogue
Gretoutch, the kobold sorcerer
My fiancee' ran a kobold Rogue/Ranger who specialized in traps. It was (unfortunately) pink, or at least "carnation", but way more enemies got caught in traps during that campaign than allies, so net win there.
Kobolds get easier to play when you accept the fact that you personally, as the character, should probably never expect to deal real damage with a melee attack, unless there's magic involved. Once you let that go you can start moving forward with building a nearly unhittable little monster.
| Chris Self Master of Coin |
Kobolds get easier to play when you accept the fact that you personally, as the character, should probably never expect to deal real damage with a melee attack, unless there's magic involved.
I pretty strongly disagree. A crit range of 14-20 plus 6d6 sneak attack damage seems like a whole lot of melee damage to me, particularly when I can do that 4-7 times in a round.
At low levels, yes, you are right, the stat penalties on kobolds make them pretty bad in melee. But in higher levels, those stat penalties matter very little, in my experience.
Michael Sayre
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Ssalarn wrote:Kobolds get easier to play when you accept the fact that you personally, as the character, should probably never expect to deal real damage with a melee attack, unless there's magic involved.I pretty strongly disagree. A crit range of 14-20 plus 6d6 sneak attach damage seems like a whole lot of melee damage to me, particularly when I can do that 4-7 times in a round.
Where are you getting your 14-20 crit range from? And how much are you getting out of these damage dice for a small sized creature that you're multiplying?
But yeah Sneak Attack damage can be a reasonable way of getting your damage up to passable, assuming your kobold can actually hit and get the conditions to deal it met.
| Chris P. Bacon |
I've played kobolds before in 3.5e, but never in Pathfinder. I'd really like to play a kobold Dragon Herald. The idea is to make him an expert of bluffing and intimidation, taking the Frightener and Wyrmcrowned alternate racial traits, and probably the Extremely Fashionable trait.
Everywhere he goes, he just strolls around like he owns the place, telling everyone he's the emissary of a famously powerful dragon and that they'd better show some friggin' respect, courtesy and hospitality, or else. This would be a complete load of crap, of course: it's all lies, merely a defense mechanism he'd adopted to save his own skin when his tribe was raided by novice adventurers - but eventually it turned into a whole way of life.
In combat he'd put up Inspire Courage, and debuff, mostly with intimidate and other fear effects. If things get hairy or someone gets wise to him, he can always toss up Diplomatic Immunity and beat a retreat.
Playing a kobold is mostly about flavour, and I just really like the idea of a scrawny little charlatan bossing people around, demanding offerings, and making his enemies run from the battlefield. Good times. It'd be especially fun if this elder dragon actually exists, and maybe catches up with him some day.
| lemeres |
I'd did try submitting a kobold archaeologist bard to a play-by-post game. I was proud to get it up to 'decent' in melee at level one with some tricks. Admittedly, I kind of had to make him near brainless in minmaxing to that point, but I felt that added nice comic relief. I called him Rockhead, since he tried to headbutt through a collapsed tunnel because he thought the picks were buried.... the other kobolds let him go on for an hour before they decided to dig out properly.
Then I began to see the builds others were posting. 3.5 material was allowed, as well as psionics. So there went my confidence very, very quickly. So I humbly left the thread running.
| Elbe-el |
WAAYYY back when we were playing 1st Edition AD&D, I played Bocephus Stinkeye, the Kobold Ranger, who rode his dire weasel companion, Slink. I broke that campaign (or made it a smashing success, you decide because I still can't) without even trying because the DM and other players couldn't stop laughing long enough for us to get anything done...some of them still tell me it was the best D&D they've ever played.
| Queen Moragan |
Grack the Dragonwrought
Only survivor Second Darkness AP (using 3.5).
LE 15th level Tiefling/Dragonwrought Kobold.
Only non-drow in party of 6.
5th level Rogue (including the 3 racial substitution levels)
3rd level Kobold Paragon
7th level Dragonfire Adept
I like to think that he ate all those dead drow PC's at the end;D
| Kobold Catgirl |
I've played a fair few. My favorite was a Neutral Evil kobold rogue I made for a convention. His main highlight: Pissing off the rest of the party and getting locked in a sarcophagus.
Sadly, most of my other kobolds weren't roleplayed too well. I'd really like to play more of 'em, but I don't get to play much.
Bomanz
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I am playing a Kobold Sorcerer. Just like mentioned above, using the ARG we bumped it to 10 points, mostly by getting rid of the CON negative.
Blaster Sorc, Crossblooded archetype. Went Sorc 5/DD 8 currently, running thru Rise of the Runelords.
Hella fun.
I have him as True Neutral, a sort of divine inspired Sorc, blessed by his "parents" Tiamat and Apsu into his true form of a Dragon. Essentially he evangelizes his belief, and uses arcane magic to "demonstrate" how he will one day become a mighty dragon. We reflavored some of the spells to allow for that...Burning Hands became a mini-breath weapon type attack (sprayed from my mouth not my hands) and such.
I focused on mainly AoE, and with as many minions as I have had to go through, it has helped.
The only downside is the lack of spells and late entry to certain levels, but that has actually helped with some Metamagic, as I have high level spell slots that I can't use b/c I don't know any spells of that level.
Now that he is lvl 8 DD, with a Robe of Arcane Heritage I can actuall transform into a Large dragon, and that just makes it even more fun now that I have been granted my "final form".
Hella fun. Kobolds rock.
I really dig the idea of the Kobold Ranger with trap setting and such. I just don't know how much that would play out in most APs.
| Tiny Coffee Golem |
WAAYYY back when we were playing 1st Edition AD&D, I played Bocephus Stinkeye, the Kobold Ranger, who rode his dire weasel companion, Slink. I broke that campaign (or made it a smashing success, you decide because I still can't) without even trying because the DM and other players couldn't stop laughing long enough for us to get anything done...some of them still tell me it was the best D&D they've ever played.
I'm totally stealing this idea. Was Stinkeye avenged or melee character?
| Elbe-el |
Bocephus was a mixed ranged attacker/charge fighter. He would throw javelins from atop Slink to start, then dismount and attack with paired katar in coordination with Slink when he felt he had the advantage...or when he thought he had a clever line to deliver. He never stopped talking in combat, and EVERYTHING he said was an attempt at one kind of joke or another. Think Deadpool, but with MUCH WORSE manners and speech patterns.
Davor
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One of my favorite characters ever was a Kobold Barbarian. I was playing in an all-monstrous party, and I really wanted to focus on his draconic nature, so I picked up beast totem and elemental rage, with the idea being that his scales would change color depending on the chromatic dragon element he was channeling. He was a lot of fun.
| TobiasBlues |
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Nothing in pathfinder, but in 3.5 D&D I did a dragonwrought kobold dragonfire adept that was pretty fun. He was alittle on the "off" side, referring to his travelling companion as his "captor" since she "kidnapped" him to get him out of his warren. And he basically just kept following her around.
he was great fun to play.
Mikaze
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I remember some folks putting together a group of elven PCs with each of them being raised by different races(Sandwich Stoutaxe-drow paladin by dwarves, Goldentusk-elf barbarian by orcs, Violet-elf cleric by halflings). Probably the most adorable was the rogue raised by kobolds, Keekee. She even had her teeth sharpened. Talked, thought, and fought like a kobold. Very trapsy and quick to point out how the others should listen to her "because she had good learnings and thinked quickquick" and even quicker to hide behind the group unless she really needed to be out in the fray.
| Aleron |
You bet I did. Back in 3rd, kobold monk named Vaerigix that was nigh unhittable. Little guy got up to epic and while his damage was fairly negligible, still some of the most fun I've had with a character. Involved in planes-hopping and serving a dragon master. Fun times!
The other kobold from those days I played was silver dragon shaman. Was a shorter campaign, he only went from about level 2 to 6 or so. Spunky little guy.
Additionally, ran an entire custom kobold campaign for a time. Also a lot of fun. Went from levels 1 to 7 by the time we finished and while I had a lot more planned, schedules started conflicting and we lost players.
...also have a kobold witch for pathfinder statted up that I'd love to play, but haven't found the right campaign just yet.
| Queen Moragan |
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I forgot that he was a slave the whole time, and that was what they usually called him - "slave".
Too bad I never got to unleash the K.L.F. - Kobold Liberation Front.
I actually managed to intimidate a few hydras into joining it!
Most fun character ever! All 27" and 40lbs.
DragoDorn
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| 1 person marked this as a favorite. |
Back in 3.5 I played a gestalt Kobold Barbarian/Sorcerer that I named Meepo(yes I stole the name.) I re-fluffed all my attack spells so they were cast to look like they were breath weapons. I also took feats out of Races of the Dragon to be more dragon like. That campaign went to around 15th level or so. He's still one of my favorite characters to this day.
memorax
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Never played yet would like to. Specfically this archtype. http://www.d20pfsrd.com/races/other-races/featured-races/arg-kobold/swarm-f ighter . I find the regular fighter boring and the archtype is more interesting. I'm also tempted to play my first level unable to speak common only draconic while roleplaying that he learns the language by listening to the rest of the group.
| Ipmeerk |
I'll be honest, I friggin' love kobolds, and it seems a lot of people do as well. I was wondering, have any of you had experience playing a kobold in pathfinder, or being in a party with one? What kind of character was it? Did your GM use the standard stat arrays or use homebrew ones? How did the party respond? Did it mess with your verisimilitude or anything?
I'm playing this one in Kingmaker. GM allowed me to add the primitive template to my kobold. It's a bit strong but as all the other play aasimars and such we thought it would not hurt too much.
| Gluttony |
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First campaign I played, I was in a party with a kobold. We had a lecherous gnome sorcerer that never stopped hitting on his fellow party members (chaste paladin? Got hit on. Straight male fighter? Got hit on. Barbarian who punted the gnome whenever he hit on her? Got hit on most of all).
Well our GM had mis-read the elemental bloodline and accidentally granted the sorcerer the +30 to his land speed of the fire elemental bloodline at 1st level instead of 15th. He also had the fleet feat, so he was moving about twice as fast as the rest of us and had a habit of charging ahead.
At 3rd level, he ended up charging into a one on one sorcerer duel with a kobold sorcerer, and got killed before any of us caught up to him. We were so pleased to be rid of our first sorcerer that we offered the kobold a job as our new one, and he seemed happy that people were being nice to him, so he accepted. He joined the party as the new character of the gnome sorcerer's player, and was pleasant and wonderful and an excellent blaster mage.
| Ipmeerk |
To go some more into detail:
As our group befriended the kobolds in the first part of kingmaker I thought playing one was a perfect fit for my new PC. For part 1 I was the GM and now our late fighter took over.
The group is rather big (6 players) and little organised. What they really lacked was a competent melee. Because of that the new GM allowed me to add the primitive template to my kobold invulnerable rager.
When a werewolf came to our nice little town only three of us were present and I was lucky being such a though little dragon for the beast could dish out some mean damage with his greataxe and bite.
I've built for natural attacks. And I'm looking forward to level 7 (long time still) when I get Noxious Bite.. And I can't even shorten the time needed because there is no class I could dip into to get one of the needed feats as bonus.
| Threeshades |
I'll be honest, I friggin' love kobolds, and it seems a lot of people do as well. I was wondering, have any of you had experience playing a kobold in pathfinder, or being in a party with one? What kind of character was it? Did your GM use the standard stat arrays or use homebrew ones? How did the party respond? Did it mess with your verisimilitude or anything?
I played a Kobold barbarian once and it worked surprisingly well. It's clearly less effective than most races on the damage front, but it has the better AC. I might still have been slightly under powered but really it doesn't matter all that much. Race is only a teeny tiny part of your stats once you go beyond level 5 and even before that its not a massive disadvantage.
| 4d6 Kobolds |
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You better believe that I play Kobolds. I'm waiting with baited breath for the day when I get to run a PFS Kobold. I was lined up to run a Dragon Herald/Arcane Archer in Wraith of the Righteous, working with the GM to eventually get the Half-Dragon template applied (justification for the Mythic Spark).
The most recent Kobold I've statted out was a dex-based Magus with a nasty shock and a 15ft reach :D
The idea, aside from leveraging the small size and massive stealth score, was for Kazzap to shrink extra-super small and then use its 10ft reach to continue to murder all the things. Fluff-wise, Kazzap woke up one day to find that his tail and gotten longer and...blacker. He then got the urge to leave his nice safe warren for a life of adventure!
Kobolds4Lyfe
The Shifty Mongoose
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In Mummy's Mask, half the players wanted an all-kobold group, and that's what we're doing. The idea is an inter-tribe coalition with a few representatives taking the opportunity to reverse-engineer human traps and prove their own as superior.
Kirrok, who is an inquisitor, has black scales with the odd white ones, and is a very sensible advance scout with high AC.
Draniss will be a swashbuckler/magus, has red scales, and lived under Oparra, then spent some time with the Sewer Dragons. Time that he never wants to recount. He'll be the official Egg Watcher, and can fit in the same 5' space with Kirrok.
Torphrex is a green Mwangi jungle kobold druid whose animal companion is the lion that chewed him up and spat him out; he took the campaign trait where he died and got raised somehow. He's the silliest one, and will be instrumental in summoning things that are bigger than us.
I made up Angka, the yellow-scaled wild blooded Dragon sorceress, who prays to Apsu, Dahak, and Shizuru all at once. Her bloodline comes from a sovereign dragon, but since there's nothing about that (and the issue of sound-based powers), I went with the Gold Dragon bloodline but picked for her starting spells Mighty Roar (Ear-piercing Scream) and Dragonflame (Snapdragon Fireworks). She came from the Darklands, brought the new tribe together, and declared herself chief because she's the best at being condescending to the Brightlanders.
I like kobolds too, and I'm excited to see our group in action. We're going to have to be very careful so as not to die, but it might be the most cohesive group I'll have seen in years.
| Arch_Bishop |
In PF not yet (I'm hoping that I will someday) but back in 3.5 I did got the chance to play one, not for too long though.
His name was Terrastrix, he was a dragonwrought kobold Sorcerer of the green variety, had wings and was specializing in acid spells to fit his nature. Come to think of it, kobolds were kinda cheesy back then with that feat.
I think all the "yordle" races are really fun if you are into them and can RP them.
| Slaunyeh |
Any remember them as the yipping dogs from Balder's Gate?
What amuse me the most about their yapping dog-like voices (which they retained in 3.0) is that in 3e they only spoke Draconic. In yipping dog-like voices. Draconic being a combination of dog-like yapping gives me all sorts of hilarious mental images.
(Also, on the topic of funny 3e trivia: Did you know Gnomes are the only creatures that speak kobold? Including kobolds! Sadly, they fixed this in 3.5)
Davor
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Wait, how do kobolds not make sense as inquisitors? Kobolds make amazing inquisitors, flavor-wise. They're self-righteous, enjoy having positions of authority over larger people, paranoid, smooth-talking...I mean, if Earth was Oerth, we'd call it the flippin' Reptilian Inquisition.
I meant going into Dragon Disciple from the Inquisitor class. Of COURSE kobolds make great inquisitors! XD