| Jei |
When in rage mode as a barbarian with this totem you grow two claws that act as natural weapons doing 1d6 damage. During a full round attack, would there be penalties to attack with both claws during each attack so
Attack One consists of:
Claw(Natural)(Right)
Claw (Natural) (Left)
Attack Two consists of:
Claw(Natural)(Right)
Claw (Natural) (Left)
being as these are natural weapons, do you need two weapon fighting to make true use of them?
Suthainn
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10th level Barbarian, with 20 Strength and lesser beast totem is stood beside an enemy. Full attack grants him one attack with EACH claw, both at his full BAB so 10 +5 for strength, each doing full strength bonus damage. I.e.; +15/+15
If the same Barbarian were attacking with a single weapon he would get one attack at his BAB of +10 and a second at his iterative of +5, i.e.; +15/+10.
If he had two weapon fighting he would get an extra attack but all would be at -2 (presuming a Light off hand weapon). i.e.; +13/+13/+8
You can also mix natural and manufactured attacks but that makes ALL natural attacks count as secondary (-5) and you cannot use the same limb for both a manufactured attack and a natural one in the same round.
As you can see, the ability to make all natural attacks at full value can be quite powerful, especially so when you start to increase the number of attacks beyond 2, which is not difficult to do (for example our Barbarian could be a Half Orc with the Toothy trait, he would then take *3* attacks at full value with a full attack, Claw/Claw/Bite all at +15). Generally if you're going to use natural attacks you want to use nothing BUT them and get as many as possible, from traits, feats, rage powers, magic items, etc (5 or 6 is entirely feasible and will destroy things on a pouncing Barbarian).
| Rynjin |
Okay, NOW i get it. The claws are more or less pointless if you have a different weapon with higher damage. Meaning I wasted a rage power. Welp.
Even if you never use them (and who doesn't need a backup weapon?), you didn't waste a Rage Power.
Greater Beast Totem is the best martial ability in the game, pretty much.
| Jei |
I apologize for not grasping this quite right, I only just started playing pathfinder(as in, this is my first tabletop campaign). For all I know, we may even be doing this wrong. I will add context as well as my thought process.
I have a level 4 Female Orc Barbarian using an Orcish Double Battle Axe that deals 1d8 damage. When I am in front of an enemy and using a full round attack, I was given two attack with my two handed Orcish Axe(I COULD make more attack as it is a double weapon, but that would incur two weapon penalties).
If I do not get extra attacks, my thought process is why would I waste an action putting the axe away to take 1d6 damage over 1d8 damage if the bonuses apply to my axe anyway and the claws don't let me make any more attacks than if I used my axe?
| fretgod99 |
I apologize for not grasping this quite right, I only just started playing pathfinder(as in, this is my first tabletop campaign). For all I know, we may even be doing this wrong. I will add context as well as my thought process.
I have a level 4 Female Orc Barbarian using an Orcish Double Battle Axe that deals 1d8 damage. When I am in front of an enemy and using a full round attack, I was given two attack with my two handed Orcish Axe(I COULD make more attack as it is a double weapon, but that would incur two weapon penalties).
If I do not get extra attacks, my thought process is why would I waste an action putting the axe away to take 1d6 damage over 1d8 damage if the bonuses apply to my axe anyway and the claws don't let me make any more attacks than if I used my axe?
Because two attacks at 1d6 both with full strength bonus to damage and without taking the -2 penalty to both attacks is better than two attacks at 1d8 which each take a -2 penalty to hit and only one of which gets full strength bonus to damage.
Besides, you don't waste an action putting the axe away. You either don't have it out or you simply drop it and pick it up after the battle is over.
| Torbyne |
You are half orc? Take the feat extra traits and grab tusked. Now you have three attacks using your highest base attack bonus and all carrying the +5 damage from strength. +7 damage with rage even. Pick up an amulet of mighty fists or have magic fang cast on you and that jumps to +9 fairly easily. And since they are all primary natural attacks you will probably hit with every one.
| Jei |
I admit, some of this information is still confusing me, as I don't know where or why attacks with manufactered weapon that I am proficient in is getting negative points, but I now feel like I understand the claws better and will be using them to attack when in rage mode from now on
I will also refer my GM to this thread.
I greatly appreciate all comments made and doubly thank all for putting up with me
| Skull |
Hi,
It doesn't seem like you have the two weapon fighting feat. So at level 4 you would still take some pretty bad penalties to attacking with both ends of the weapon.
That means without the feat you will be taking -4/-8 just for fighting with both ends of the weapon. (as the off hand part counts as light on a double weapon)
But I agree, the claws are way better. I also advise taking Power Attack ASAP. This will give you a -1 penalty to your attack roll and a +2 damage bonus to the damage roll. +3 if its a two handed weapon. The penalty and damage also go up at every 4 BAB.
Ideally until level 10 you want to charge in with a two handed weapon (the Orc Double Axe still works, but look at Greataxe) for the extra damage. Then drop the weapon and start clawing :)
Suthainn
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I think you're using the Double axe wrongly from what you've said, the axe works pretty much the same as if you were wielding two separate weapons, so you still need two weapon fighting feats to use it with minimal penalties. Without those feats you're at 4-/-8 as Skull says, the claws however need no two weapon feats because they are natural weapons which have different rules for attacking.
These are the important rules on double weapons:
Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.
You would get full strength on one end of the axe and half strength (as for an offhand weapon) on the other end. With claws you get full strength on *both* of them, quickly making up for the fact the axe does 1d8 and claws do 1d6.
In your specific case at 4th level and with a 20 strength you should look something like this (including Rage bonuses for a total 24 Str);
Using Double Axe (with no two weapon fighting feat)
BAB +4 Strength +7 = +11 on a single 2 handed attack doing 1d8+10, or (applying the two weapon penalties of -4/-8) +7/+3 with a full attack using it as a double weapon doing 1d8+7/1d8+3
Using Claws
BAB +4 Strength +7 = +11 on a single attack doing 1d6+7, or +11/+11 with a full attack doing 1d6+7/1d6+7
As you can see, with a single attack you're going to be much better off using the axe 2 handed, but once you get to full attack not only are the claws doing slightly better total damage but they are *much* more likely to hit your enemy.
| RumpinRufus |
I have a barbarian with the whole Beast totem set and a BAB of +12/+7/+2. How many natural claw attacks do I get when I pounce with this scenario?
Thanks in advance
2 claw attacks. You never get iteratives with natural weapons.
However, if you like you can use your Greater Beast Totem ability to pounce using a different weapon, you don't HAVE to use your claws.
| Bob Bob Bob |
RumpinRufus is right. The way natural attacks work is you get all of them on a full attack (primaries at full strength to damage, secondaries at half strength and -5 to hit) and nothing else, or you get to tack them on to a full attack with iteratives with manufactured weapons (and treat all of them as secondary, -5 and half strength) provided you didn't use the limb with the natural attack to hold a manufactured weapon.
With the usual setup people use, you won't be tacking those claws on to anything. You used your hands for weapons so you can't use them for claws. If you really want to get some extra clawing in grab a boot blade, barbazu beard, boulder helmet, or something else that doesn't take a hand to use. So if your barbarian is a dwarf they could headbutt an enemy three times, then claw them twice (at -5 and half strength to damage). Any race could also headbutt (improved unarmed strike) for a similar effect.