Any size limits on grappling and pinning?


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Browsing through some feats I came upon chokehold, noticed the limit of pinning a creature of only up to one size larger and recalled a situation, where my whole party was immobilized by a bunch of overgrown mosquito "monks"..the "" being key
made me wonder if me or the GM missed something in the rules, namely:

-is there any size limit (not just penalty) on what you can grapple and/or pin?

it just seems silly that a singlet tiny creature like a stirge can pin/displace/whatever a grown man with little difficulty, or is pathfinder based on Discworld?

Grand Lodge

No limit.

Just bonuses, and penalties.


So basically according to RAW a high level small Halfling with the right bonuses, could technically grapple and pin a huge Cloud Giant. And if his CMB is high enough, he could even do it 1-handed.

Impressive? Yes.

Illogical? Certainly.

Funny? Most definitely!

But sadly, legal.

Grand Lodge

Titan grabs a Halfling. What action is it?

Grapple.

Halfing grabs Titan. What action is it?

Grapple.

Now, before, the world would stop, and the two would freeze, as grabbing the other was impossible.

But, now, it's illogical, right?


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Don't forget that anything Tiny and smaller will draw an attack of opportunity by entering your square in order to grapple you. So, the Stirges are a scary foe for low level characters, but my experience is that only a few actually get through as they fall really quick.

So these "mosquito monks" of yours may draw attacks of opportunities as they come in for the grapple.


Grabbing isn't an issue. A human could jump and grab onto a Dragon as it flies past a tower perhaps. A small goblin could leap onto the shoulders of an ogre and start smashing about his head with a club. The issue I have is with the Halfling pinning the said Titan. I'd have to think for a minute as to how to even explain something like that would be possible. So in a way, yeah the world would stop...or at least pause...as I search for the right words to paint this picture with.

Grand Lodge

For said Halfling, to pin a Titan, he would need to be a near godlike wrestler.

You seem to play it up as something so easily done.

Grappling is a very difficult focus, and the CMD of enemies gets way higher than any normal PC, even focused Grappling, could ever meet with his/her CMB.

So, most of these "totally ridiculous" examples would never even begin to be in the smaller grappler's favor.

Sovereign Court

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Well one thing that makes this very unlikely is the fact that your small creatures may have a pumped up CMB but they are not likely to have an equally great CMD.

That gives your giant with huge CMB plenty of chances to break the grapple.

Your halfling may be great at grabbing on, but can he grab on long enough to pin? Not likely.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Elbedor wrote:
I'd have to think for a minute as to how to even explain something like that would be possible.

Kind of like how does one create an exploding ball of fire out of thin air or brings the dead back to life...

I know you are not saying that it cannot be done, but it is a fantasy game and sometimes things happen that bugger the imagination. A DM could always make a houserule to say that it could not happen. Back in the AD&D DM Guide it did have limitations on how large of a creature you could grapple.

Grand Lodge

The ShadowShackleton wrote:

Well one thing that makes this very unlikely is the fact that your small creatures may have a pumped up CMB but they are not likely to have an equally great CMD.

That gives your giant with huge CMB plenty of chances to break the grapple.

Your halfling may be great at grabbing on, but can he grab on long enough to pin? Not likely.

Exactly.

So, the only thing that is going to happen, to make this "ridiculous", is if the Halfling rolls a couple of natural 20's, and the Titan rolls a couple of natural 1's.


I remember this being described, where a tiny Fey (ie. Fairy) grappled a rather sizable Dragon (Huge or Garg). The description was that the Fairy flew up to the dragon's face, grabbed nose hairs in each hand, hooked his feet under the dragon's top lip, and PULLED as hard as he could. He nailed the check despite penalties and, by yanking on the Dragon's sensitive parts, the Dragon was grappled.

Also, consider the Halfling's Underfoot Adept Monk archetype which specializes in tripping larger opponents, allowing you to count as larger and larger sizes in determining your relative size difference and the largest creature you can trip. Moreover, if you take a Human (or Half-Human) w/ Racial Heritage, you start as Medium rather than Small so you sort of get a jump on the size progression. Imagine a Human, descended from Halflings, tripping a Cloud Giant.


Actually people could easily build a high level Halfling with a CMB and CMD so high as to guarantee a maintained grapple/pin round after round against a Cloud Giant.

But before we go any further, let's just make sure we understand who is arguing what here. I'm not saying the rules are or should be other than they are. The OP asked if it was legal. My answer was yes. Then I interjected opinion because frankly I find it funny that a 35lb person can pin a 5000lb person. Or reverse that, that a 5000lb person can't lift a 35lb person off him. That's like my 8yr old son with top end gear pinning a Stegosaurus. It becomes a question of mass, not just strength or wrestling technique. But again I'm not saying the rule is or should be different. Just that there are places where they can get a little silly.

If I were to debate the rules, I'd do so elsewhere. But as this is the Rules section, the only valid answer to the OP is "yes, there is no size limit for grappling and pinning".

Grand Lodge

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Fantastic Heroes, doing fantastical things, in a fantasy world.

Remember that.


Just remember... Grapple...Freedom of Movement.

Good luck unless you're a Tetori Monk.


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Maaaaaaaaaaaaaaaan.. now I want to see a Halfling Tetori pin a Titan with a Wuxi Fingerhold...............


you are thinking to literally Elbedor. Combat is abstract that is always moving. Grapple does not have to mean you are locked with hands wrapped around each other like a bjj or Greco roman wrestling match. That entire Halfling event could be described as a Halfling running up the giants pants leg or jumping off the giants body parts climbing him while the whole time the Giant is trying to stop and catch him. The pin does not actual have to be a Greco roman pin. It could just be that the Giant is so occupied with the halfing on his body or around him that he is pin in to dealing with him. Example in real world (Mouse in your pants heading towards your private area, you grab your pants leg to prevent it from going further who has who pined and grappled? The mouse got you) In the instance with your son, it could be your son running in between the Stegosaurs legs jumping up on his tail then running in along his back and when the Stegosaurs (tries to break the grapple)by swatting your son with his tail. Your son moves out the way by weaving in and out of its armor plating(fails to break grapple)You son continues to move about in between the plates (maintain grapple check) moving so quickly that tail spike get caught in between armor plate on his back (your son just pinned the Stegosaurs). Everyone thinking literally with rules. The game is a game of imagination. The rules for roll and stuff just represents a critical moment in that choice of action.


Well, since I literally just pasted it in another thread, here's a house rule.

Now I'm going to stop posting my house rules in the rules forum. Sorry guys!

Grand Lodge

Mythic Evil Lincoln wrote:

Well, since I literally just pasted it in another thread, here's a house rule.

Now I'm going to stop posting my house rules in the rules forum. Sorry guys!

That's fine.

You just provided a link, and noted you had a houserule.

Nothing to apologize for.


KainPen wrote:
you are thinking to literally Elbedor. Combat is abstract that is always moving. Grapple does not have to mean you are locked with hands wrapped around each other like a bjj or Greco roman wrestling match. That entire Halfling event could be described as a Halfling running up the giants pants leg or jumping off the giants body parts climbing him while the whole time the Giant is trying to stop and catch him. The pin does not actual have to be a Greco roman pin. It could just be that the Giant is so occupied with the halfing on his body or around him that he is pin in to dealing with him. Example in real world (Mouse in your pants heading towards your private area, you grab your pants leg to prevent it from going further who has who pined and grappled? The mouse got you) In the instance with your son, it could be your son running in between the Stegosaurs legs jumping up on his tail then running in along his back and when the Stegosaurs (tries to break the grapple)by swatting your son with his tail. Your son moves out the way by weaving in and out of its armor plating(fails to break grapple)You son continues to move about in between the plates (maintain grapple check) moving so quickly that tail spike get caught in between armor plate on his back (your son just pinned the Stegosaurs). Everyone thinking literally with rules. The game is a game of imagination. The rules for roll and stuff just represents a critical moment in that choice of action.

Not sure "literal" is the right word. More like "realistic" probably. I understand in a fantastical game someone with a high enough Swim check can swim up a waterfall, but I still find that idea silly. I'd play in such a game, but I probably wouldn't take it too seriously. I love what PF did with the rules over 3.x, but I'd probably fall into the camp that leans toward more realism than the fantastical. And that's ok. If someone else preferred the fantastical feel of being able to pin giants and swim up waterfalls, then go for it. That's ok too. Game the way you like it.

And nice houserule, Lincoln. Well done.


Remember, climbing up and grabbing the cloud giant's "unmentionables", and swinging violently on them would also qualify as a grapple.

Grand Lodge

Kazaan wrote:
Remember, climbing up and grabbing the cloud giant's "unmentionables", and swinging violently on them would also qualify as a grapple.

I believe that is a Dirty Trick maneuver, and the Cloud Giant would be nauseated.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
blackbloodtroll wrote:
Kazaan wrote:
Remember, climbing up and grabbing the cloud giant's "unmentionables", and swinging violently on them would also qualify as a grapple.
I believe that is a Dirty Trick maneuver, and the Cloud Giant would be nauseated.

The Halfling ought to be nauseated too! ;)


This is stupid. Using the "But it's ok for a person to conjure a ball of fire" reasoning is invalid on a topic such as this. The world these games take place in have clearly marked boundaries stating what is and is not magical and assumes that everything not magical (with the exception of extraordinary abilities) follows the basic rules of the real world, stating that a Halfling with no access to magic of any kind can Grapple and inflict all the penalties that come with a Grapple onto say a Great Wyrm Red Dragon is simply ridiculous and even more so to say he can Pin the Dragon. There is no argument that could ever make me allow this type of thing to happen in my games and I think it's absolutely rediculous that this is even in the rules.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
MrTheThird wrote:
This is stupid... There is no argument that could ever make me allow this type of thing to happen in my games and I think it's absolutely rediculous that this is even in the rules.

Feel free to feel however you like and make whatever changes that you wish to your game. This is the rules section of the messageboards so we have explained the rules as the original poster asked.


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MrTheThird wrote:
This is stupid. Using the "But it's ok for a person to conjure a ball of fire" reasoning is invalid on a topic such as this. The world these games take place in have clearly marked boundaries stating what is and is not magical and assumes that everything not magical (with the exception of extraordinary abilities) follows the basic rules of the real world, stating that a Halfling with no access to magic of any kind can Grapple and inflict all the penalties that come with a Grapple onto say a Great Wyrm Red Dragon is simply ridiculous and even more so to say he can Pin the Dragon. There is no argument that could ever make me allow this type of thing to happen in my games and I think it's absolutely rediculous that this is even in the rules.

A person not wearing armor can take a solid hit from a battleaxe and not instantly die, using no magic but only his sturdy constitution to absorb the blow. No brain damage, no traumatic injury, no bleeding, not even a reduction in his combat performance. Your argument is invalid.


Kazaan wrote:
MrTheThird wrote:
This is stupid. Using the "But it's ok for a person to conjure a ball of fire" reasoning is invalid on a topic such as this. The world these games take place in have clearly marked boundaries stating what is and is not magical and assumes that everything not magical (with the exception of extraordinary abilities) follows the basic rules of the real world, stating that a Halfling with no access to magic of any kind can Grapple and inflict all the penalties that come with a Grapple onto say a Great Wyrm Red Dragon is simply ridiculous and even more so to say he can Pin the Dragon. There is no argument that could ever make me allow this type of thing to happen in my games and I think it's absolutely rediculous that this is even in the rules.
A person not wearing armor can take a solid hit from a battleaxe and not instantly die, using no magic but only his sturdy constitution to absorb the blow. No brain damage, no traumatic injury, no bleeding, not even a reduction in his combat performance. Your argument is invalid.

To play devil's advocate here, Hitpoints are not just how much damage you can take straight up. They are a measure of your combat ability and how you can "roll with the punches" of sorts. The classic example being the 1st level Fighter and 10th level Fighter who each suffer a 10hpt wound. The 1st level guy just got run through the gut whereas the 10th level one turned most of the attack away and turned it into more of a bad nick. So it is quite reasonable that a 10th level guy with no armor could take a solid hit and still stand as that solid hit wasn't really all that solid to him. So I think his argument is still quite valid. :)

That aside, whatever is fine or ridiculous probably depends which side a person comes down on; the world is fantastical so anything can happen (including Halflings pinning Giants and people swimming up waterfalls) or the world is magical but still based in a fair degree of realism (a 35lb man cannot come close to pinning a 5000lb man). The rules say it can be done. So as far as the OP, the answer is, "Yes, it can be done". Beyond that, the topic is certainly free for discussion elsewhere. Personally I liked the houserule Lincoln included; delineating between a grapple, a pin, and a clinging maneuver. But...to each his own.


Elbedor wrote:
Kazaan wrote:
MrTheThird wrote:
This is stupid. Using the "But it's ok for a person to conjure a ball of fire" reasoning is invalid on a topic such as this. The world these games take place in have clearly marked boundaries stating what is and is not magical and assumes that everything not magical (with the exception of extraordinary abilities) follows the basic rules of the real world, stating that a Halfling with no access to magic of any kind can Grapple and inflict all the penalties that come with a Grapple onto say a Great Wyrm Red Dragon is simply ridiculous and even more so to say he can Pin the Dragon. There is no argument that could ever make me allow this type of thing to happen in my games and I think it's absolutely rediculous that this is even in the rules.
A person not wearing armor can take a solid hit from a battleaxe and not instantly die, using no magic but only his sturdy constitution to absorb the blow. No brain damage, no traumatic injury, no bleeding, not even a reduction in his combat performance. Your argument is invalid.

To play devil's advocate here, Hitpoints are not just how much damage you can take straight up. They are a measure of your combat ability and how you can "roll with the punches" of sorts. The classic example being the 1st level Fighter and 10th level Fighter who each suffer a 10hpt wound. The 1st level guy just got run through the gut whereas the 10th level one turned most of the attack away and turned it into more of a bad nick. So it is quite reasonable that a 10th level guy with no armor could take a solid hit and still stand as that solid hit wasn't really all that solid to him. So I think his argument is still quite valid. :)

That aside, whatever is fine or ridiculous probably depends which side a person comes down on; the world is fantastical so anything can happen (including Halflings pinning Giants and people swimming up waterfalls) or the world is magical but still based in a fair degree of realism (a 35lb man cannot...

The Hitpoint system abstraction breaks down when we move to falling. Forget an axe to the head. A hero with no gear whatsoever can fall 6 miles onto concrete and walk away with plenty of hitpoints left in the day.

In the world where that's a thing, I'm ok with a halfling pinning a giant.


Elbedor wrote:

Actually people could easily build a high level Halfling with a CMB and CMD so high as to guarantee a maintained grapple/pin round after round against a Cloud Giant.

Easily?? Show me the build. I doubt it is an easy build to make.

Dark Archive

blackbloodtroll wrote:

For said Halfling, to pin a Titan, he would need to be a near godlike wrestler.

You seem to play it up as something so easily done.

Grappling is a very difficult focus, and the CMD of enemies gets way higher than any normal PC, even focused Grappling, could ever meet with his/her CMB.

So, most of these "totally ridiculous" examples would never even begin to be in the smaller grappler's favor.

Tetori monk would like a word with you.


wraithstrike wrote:
Elbedor wrote:

Actually people could easily build a high level Halfling with a CMB and CMD so high as to guarantee a maintained grapple/pin round after round against a Cloud Giant.

Easily?? Show me the build. I doubt it is an easy build to make.

Lore Warden 11

Feats:
- greater grapple
- improved grapple

Equipment:
- wayfinder with dusty rose ion stone
- brawler enchant on light armor
- belt of giant strength +4
- brawler armbands

Abilities:
- +4 CMB from lore warden

Traits:
- Bred for war (+1CMB)

Grapple total: 11 (cmb) + 7 (strength) + 4 (feats) + 2 (wayfinder) + 2 (brawler enchant) + 1 (armband) + 1 (trait) + 4 (lore warden)= 32

So I'll succeed on a 4 to grapple the cloud giant. Add in a few buffs from the cleric/wizard/bard, I can easily succeed on a 2.

Edit: Forgot that this was a halfling. In that case this goes down by 3 (-1 trait, -1 size, -1 strength bonus)= 29. They'll still succeed on a 8


One of the celestial obeidence gives a +4 to grapple. There is a gaunlets of skilled manuever another +2.

So that puts you back to 2.


You can still have the trait, via "Adopted". Or you can take the Serpentine Squeeze trait instead.


Sub_Zero wrote:
wraithstrike wrote:
Elbedor wrote:

Actually people could easily build a high level Halfling with a CMB and CMD so high as to guarantee a maintained grapple/pin round after round against a Cloud Giant.

Easily?? Show me the build. I doubt it is an easy build to make.

Lore Warden 11

Feats:
- greater grapple
- improved grapple

Equipment:
- wayfinder with dusty rose ion stone
- brawler enchant on light armor
- belt of giant strength +4
- brawler armbands

Abilities:
- +4 CMB from lore warden

Traits:
- Bred for war (+1CMB)

Grapple total: 11 (cmb) + 7 (strength) + 4 (feats) + 2 (wayfinder) + 2 (brawler enchant) + 1 (armband) + 1 (trait) + 4 (lore warden)= 32

So I'll succeed on a 4 to grapple the cloud giant. Add in a few buffs from the cleric/wizard/bard, I can easily succeed on a 2.

Edit: Forgot that this was a halfling. In that case this goes down by 3 (-1 trait, -1 size, -1 strength bonus)= 29. They'll still succeed on a 8

so we have a wayfinder and a correct ioun stone which most players dont know about. A specific trait which I coudl probably find, but would have to look for, and a few buffs. I would say that takes some level of system mastery to think of, making it "not easy".


bred for war in humans of golarian.

It is pretty easy considering a search or post on the forums would give you the information.

I have all the books that would be needed for this information and if someone asked me for build advice for a grappler I would have given them similar advice.


wraithstrike wrote:


so we have a wayfinder and a correct ioun stone which most players dont know about. A specific trait which I coudl probably find, but would have to look for, and a few buffs. I would say that takes some level of system mastery to think of, making it "not easy".

actually, no buffs. I merely pointed out that you can go from needing an 8, to needing a less with buffs.

I'll grant the ion stone is uncommon, but even without that, were talking about a 55% chance of grappling (10), without a single spell cast on yourself, while you're a halfling no less.

In addition, if you're a halfling, why not go for being the underfoot adept/maneuver master. You'd lose the +4 cmb from lore warden, but would count as large for tripping, could use binding throw to trip and then grapple with them taking a -4 penalty, use ki to roll twice. Now you have a prone/grappled cloud giant.

Shadow Lodge

Sub_Zero wrote:
Halfling Lore Warden 11

Just for comparison, here is his cousin, the halfling tetori who is based on dexterity:

Feats
Agile Manuevers
Improved Grapple
Greater Grapple

Equipment:
Wayfinder with Dusty Rose Ioun Stone
Belt of Dexterity +4
Gloves of Manuever Mastery +2

Abilities:
Grab (adds +4 to Grapple CMB)
Favored Class Bonus to CMD (+11 CMD vs Grapple)

Racial Trait:
Adaptable Luck

Grapple Total:
+11 CMB
+8 Dex (20 start, +4 from belt, +2 level ups)
+4 Feats
+4 Grab bonus
+2 Ioun Stone
+2 Gloves
-1 Size
-------
+30 Grapple CMB (activate adaptable luck for +32) vs Cloud Giant's 37 CMD

That is before party buffs.

Either take the Qiggong Archetype for True Strike as a SLA or buy a Vibrant Purple Ioun Stone (cracked) and load it with one True Strike (2050 gp) and you're at +50 CMB (or +52 with adaptable luck) on your next grapple attempt.


Sammy T wrote:
Sub_Zero wrote:
Halfling Lore Warden 11

Just for comparison, here is his cousin, the halfling tetori who is based on dexterity:

Feats
Agile Manuevers
Improved Grapple
Greater Grapple

Equipment:
Wayfinder with Dusty Rose Ioun Stone
Belt of Dexterity +4
Gloves of Manuever Mastery +2

Abilities:
Grab (adds +4 to Grapple CMB)
Favored Class Bonus to CMD (+11 CMD vs Grapple)

Racial Trait:
Adaptable Luck

Grapple Total:
+11 CMB
+8 Dex (20 start, +4 from belt, +2 level ups)
+4 Feats
+4 Grab bonus
+2 Ioun Stone
+2 Gloves
-1 Size
-------
+30 Grapple CMB (activate adaptable luck for +32) vs Cloud Giant's 37 CMD

That is before party buffs.

Either take the Qiggong Archetype for True Strike as a SLA or buy a Vibrant Purple Ioun Stone (cracked) and load it with one True Strike (2050 gp) and you're at +50 CMB (or +52 with adaptable luck) on your next grapple attempt.

Works great until you run into the Tetori Titan who crushes you into a teensy tinsy ball chews you up like bubble gum and then spits you out on his lawn.

Silver Crusade

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Beautiful, handsome Tetori never fight another beautiful, handsome Tetori. Golarion would be torn asunder by such a mighty struggle.

Tetoris instead play 'rock, paper & scissors' to keep world from ending.


gnomersy wrote:
Sammy T wrote:
Sub_Zero wrote:
Halfling Lore Warden 11

Just for comparison, here is his cousin, the halfling tetori who is based on dexterity:

Feats
Agile Manuevers
Improved Grapple
Greater Grapple

Equipment:
Wayfinder with Dusty Rose Ioun Stone
Belt of Dexterity +4
Gloves of Manuever Mastery +2

Abilities:
Grab (adds +4 to Grapple CMB)
Favored Class Bonus to CMD (+11 CMD vs Grapple)

Racial Trait:
Adaptable Luck

Grapple Total:
+11 CMB
+8 Dex (20 start, +4 from belt, +2 level ups)
+4 Feats
+4 Grab bonus
+2 Ioun Stone
+2 Gloves
-1 Size
-------
+30 Grapple CMB (activate adaptable luck for +32) vs Cloud Giant's 37 CMD

That is before party buffs.

Either take the Qiggong Archetype for True Strike as a SLA or buy a Vibrant Purple Ioun Stone (cracked) and load it with one True Strike (2050 gp) and you're at +50 CMB (or +52 with adaptable luck) on your next grapple attempt.

Works great until you run into the Tetori Titan who crushes you into a teensy tinsy ball chews you up like bubble gum and then spits you out on his lawn.

That entirely depends. Are you an 11th level Tetori facing an 1l CR cloud titan with character levels?

Or are you an 20th level tetori facing an 11 CR cloud giant with 8 levels in Tetori, and full WBL?


Bruno Breakbone wrote:

Beautiful, handsome Tetori never fight another beautiful, handsome Tetori. Golarion would be torn asunder by such a mighty struggle.

Tetoris instead play 'rock, paper & scissors' to keep world from ending.

Bruno I love when you slide in on grapple threads :) always great sir


woah what a discussion I got rolling here, maybe we'll attract a dev to rethink if they didn't screw something up here :D
For as much as I can understand a "king-fu mastah" pinning down just about anything with his mythical skills, or maybe just about anyone adept in anatomy to the point of pinching the right nerves to effectively paralyze their target..I'm a little troubled when it comes to a mosquito immobilizing a grown man just because it can attach itself to keep stuck to the mans skin. Sounds like I shouldn't be able to move if someone attached a "kick me" note to my back with a stickytape
Another dumb case I see here is the both-way grappled condition meaning said titan grabbing the halfling becomes less mobile because of holding something wriggling in his hand..

on a side note I noticed my GM cheated on us by requring two checks to get out of a pin

Dark Archive

StDrake wrote:

woah what a discussion I got rolling here, maybe we'll attract a dev to rethink if they didn't screw something up here :D

For as much as I can understand a "king-fu mastah" pinning down just about anything with his mythical skills, or maybe just about anyone adept in anatomy to the point of pinching the right nerves to effectively paralyze their target..I'm a little troubled when it comes to a mosquito immobilizing a grown man just because it can attach itself to keep stuck to the mans skin. Sounds like I shouldn't be able to move if someone attached a "kick me" note to my back with a stickytape
Another dumb case I see here is the both-way grappled condition meaning said titan grabbing the halfling becomes less mobile because of holding something wriggling in his hand..

on a side note I noticed my GM cheated on us by requring two checks to get out of a pin

You're already taking penalties to the rolls just for being pinned.


I see 2 camps:

#1 Truly Fantastical. You can fall hundreds of feet onto rocks and get up and walk away. You can swim up waterfalls and leap further than others dream. You can carry loads that only the gods should be able to handle. You can be the smallest creature and can pin the largest if your CMB (and CMD) are high enough. Not even the sky is the limit. RAW supports this.

#2 Realistic Fantasy. Magic is powerful and amazing people do amazing things, but Mass still matters and if a dragon decides to sit on you (effectively pinning you) you're going to have a hard time throwing his multi-ton bulk off (if you're not crushed outright)...although you might be able to wriggle out somehow. Falling hundreds of feet usually ends up being 'Avatar' style falls where you hit things as you descend, thereby slowing your fall so that in the end you come away battered and bruised, but still kicking. RAW can support this too...with a dash of creative license.

Pick the one you like. As for me and my house, I will choose #2.


Elbedor wrote:

I see 2 camps:

#1 Truly Fantastical. You can fall hundreds of feet onto rocks and get up and walk away. You can swim up waterfalls and leap further than others dream. You can carry loads that only the gods should be able to handle. You can be the smallest creature and can pin the largest if your CMB (and CMD) are high enough. Not even the sky is the limit. RAW supports this.

#2 Realistic Fantasy. Magic is powerful and amazing people do amazing things, but Mass still matters and if a dragon decides to sit on you (effectively pinning you) you're going to have a hard time throwing his multi-ton bulk off (if you're not crushed outright)...although you might be able to wriggle out somehow. Falling hundreds of feet usually ends up being 'Avatar' style falls where you hit things as you descend, thereby slowing your fall so that in the end you come away battered and bruised, but still kicking. RAW can support this too...with a dash of creative license.

Pick the one you like. As for me and my house, I will choose #2.

Seems to me that Pathfinder in general supports #1, but I digress


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Realistic Fantasy? Isn't that kind of an oxymoron?

I think it lies somewhere in between and just because I will allow a Halfling or a Human to grapple a dragon, does not make my game any less enjoyable or fun. The same goes for those who would not allow it as well.

However it is not disallowed by the rules but may be by a DM. All I would say is that if a DM will not allow it, he should set the guidelines for what is allowable so everybody knows ahead of time.


Elbedor wrote:

#2 Realistic Fantasy. Magic is powerful and amazing people do amazing things, but Mass still matters and if a dragon decides to sit on you (effectively pinning you) you're going to have a hard time throwing his multi-ton bulk off (if you're not crushed outright)...although you might be able to wriggle out somehow. Falling hundreds of feet usually ends up being 'Avatar' style falls where you hit things as you descend, thereby slowing your fall so that in the end you come away battered and bruised, but still kicking. RAW can support this too...with a dash of creative license.

Pick the one you like. As for me and my house, I will choose #2.

Problem with 2 is that a giant will just step on a halfling to instantly crush it. In fact, you'd have to toss out the entire hitpoint mechanic.

And while we are at it, because of the square cube law, colossal giants can't actually walk without breaking any bones, so can't exist in the first place. Hmm problem solved I guess.


Elbedor wrote:
Falling hundreds of feet usually ends up being 'Avatar' style falls where you hit things as you descend, thereby slowing your fall so that in the end you come away battered and bruised, but still kicking. RAW can support this too...with a dash of creative license.

Would you then rule a person who was thrown off a dragons back and fell to the earth just auto-dead then? I'm not talking avatar style falling, I'm talking straight up fell for miles and landed on concrete falling?

Shadow Lodge

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Tongue-in-cheek example of realistic fantasy in action ;)

GM:
OK, the dragon roars in anger at your arrogant rescue attempt of the princess. Chunky Monky, you're up.

Chunky Monky the Monk:
Ok, I move up to the dragon, use acrobatics to avoid the AOO and grapple him. My CMB is--

GM:
I'm sorry, CM. It's not realistic that medium-sized human could grapple a gargantuan-sized dragon.

Chunky Monky:
Uh, ok. Hmmm....Chunky Monky yells to the party, "I'll grab the princess!" She's on the other side of the chasm, right?

GM:
Yes, it's a 40' chasm. She's on a 10x10 ledge that the dragon flew over and dropped her on.

Chunky Monky:
I spend a Ki Point increase my speed by 20'. I now move at 80' round and get a +20 bonus to my acrobatics. With a running start and my normal acrobatics bonuses, I'm pretty close to autosuceeding on the DC 40 jump--

GM:
I'm sorry, CM. It's not realistic that you could jump 40'. The world record is only 30'.

Chunky Monky:
(sighs)
...ok...I spend a Ki Point to increase my speed by 20'. I now have 80' of movement. I use the Run action to move 320' in a straight line--

GM:
I'm sorry--

Chunky Monky:
DAMMIT!

GM:
--CM. You would be moving 36 miles per hour.
(turns to another player)
That's 58 kph for you, Maple.

Maple the Winter Witch from the Great White North:
Thanks, eh!

GM:
Usain Bolt, the fastest human alive, can only run 27 miles per hour. So...

Chunky Monk:
(silence)

GM:
Your action?

Chunky Monk:
I delay.

GM:
You sure?

Chunky Monk:
Yes.

GM:
Hawking, you're up.

Hawking:
I swift action cast Quickened True Strike. As a standard action I cast my memorized Reach Plane Shift.
(rolls dice)
From 50' away, I rip a hole in the fabric of space and time and teleport the Dragon to an entirely different dimension.

Chunky Monk:
Wait, what?

GM:
(rolls dice)
The Dragon fails his save. With an anguished roar, he is sucked into the temporary wormhole you created.

Chunky Monk:
The Dragon WHAT?!

GM:
Congratulations, you have--

Hawking:
I still have a move action left.

Chunky Monk:
OH COME ON!

GM:
Whoops! Go ahead, Hawking.

Hawking:
I use my Fly spell to traverse the chasm and offer my arm to the princess. "Do not worry, milady. I shall Teleport us across the whole continent and directly into your palace room in but a moment."

GM:
The princess--

Chunky Monk:
I come off delay.

GM:
Uh, ok, combat is over...but go ahead.

Chunky Monk:
I run and throw myself into the chasm.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Awesome! Pure greatness!!

I love it when people claim that it is not realistic do something as a monk or fighter and then let the casters tear holes in the fabric of space and time. Then they will tell you that you cannot compare the two!! What!?!

Again, great little scenario!


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Elbedor, I sympathize with your position a lot, being someone who craves internal consistency in things. Unfortunately, internal consistency just isn't possible to achieve in the Pathfinder universe.

Even if one completely strips out everything "magical", the system still allows too many things that make no sense in the context of "reality".

Many of these things are done for convenience, such as the fact that carried weight has no effect on swimming, flying or acrobatics (so long as you stay under a generous weight limit).

There's the fact that mortal wounds heal at an astounding rate compared to reality (if in the equivalent of a hospital, you can heal 4 hit points a day, which for a first level character, means coming back from deaths door in a few days.

There's the fact that languages are ridiculously easy to learn.

There's the entire hit point mechanic, already addressed above.

You've got people who, with the right feats, can fire a crossbow every *second*. If you think about the actual actions involved in realistically loading and firing a crossbow, there's nothing human about that speed.

You've got innumerable other ridiculous combat things you can do.

And, again, this is all without anything the game labels as supernatural or magic.

The way I've dealt with this, and maybe this is helpful to you, is to think of PC class abilities, feats, Ex abilities, etc, as a kind of magic in and of themselves. The magic of fantastical human(oid) hyper-potential, or something along those lines. They just aren't the kind of magic that gets blocked by an anti-magic field, is all. Hit points, then, become a measurement of this non-"magic" magic reinforcing the body. Rage is the non-"magic" magic enhancing the Barbarian's muscle to the peak of human potential (Captain America style). The non-"magic" magic allows the halfling's arm to move at lightning speed at reloading the crossbow. Etc.

Essentially, then, the only people constrained by the actual laws of physics and nature are the poor 1st level commoners, lacking any access to these fantastical abilities.

That being said, if you find yourself craving a game more constrained by what "makes sense" narratively, I can recommend Dungeon World. I find myself enjoying both that, and Pathfinder, in very different contexts.

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