Whats the max damage you can do at lvl 7? no magic items, no buffs, just flat damage with feats, class abilitys and no crit


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also, no stats

the highest i can come up with is lvl 7 cleric, channel smite, worship of gorum, greatsword, using destructive smite and ferocious strike each die hitting the max number, the enemy failing their will save for channel negative, power attack, with only 1 hit.

6+6(weapon)+6(power attack)+6(destructive smite with ferocious strike)+6x4(channel damage)=48 damage on one hit

max damage you can come up with?


Is it a melee hit? Because a Wizard can do more damage with his spells.


At level 7, my fireball (no metamagic) does 9d6+3, with a dc 20. So 57.


Scavion wrote:
Is it a melee hit? Because a Wizard can do more damage with his spells.

any damage. just one one hit.


Jametor Darksbane wrote:
At level 7, my fireball (no metamagic) does 9d6+3, with a dc 20. So 57.

^That's not even optimized. You could put out 9d6+21. Wizards be crazy. 75 damage max.


I am not fully optimized and I am playing Second Darkness, so I have SR to deal with...

Are you getting the rest of the +21 from meta?

Scarab Sages

Magi break that pretty easily too, just off the top of my head:

8 + 5 (from strength) + 6 (power attack) + 42 (intensified shocking grasp) = 61

Dark Archive

Scavion wrote:
Jametor Darksbane wrote:
At level 7, my fireball (no metamagic) does 9d6+3, with a dc 20. So 57.
^That's not even optimized. You could put out 9d6+21. Wizards be crazy. 75 damage max.

All right, I will admit to being curious about a wizard doing 9d6+21 at level 7. That's plenty sufficient to make me interested. I've done a lot of work creating sorcerers that are extinction level events waiting to happen (even before metamagic is put in the equation) but as of yet have not been able to accomplish this to the same degree on a wizard.

I'm imagining the 9d6 is from casting fireball at two levels higher than you actually are per varisian tattoo and being a gnome with the pyromaniac trait. So then, what's doing the +21? I've got some theories but I wanna just read it straight out.


Magi can do better - below is 6 magus with 1 level crossblooded orc/draconic sorcerer

2d8 for 16 (enlarged with a bastard sword) + 5 (str) + 4 (power attack) + 8d6+16 for 64 (spell specialization intensified shocking grasp) + 2 (arcane strike) for a total of 91. Numbers could be tweaked higher if starting over 18 str or using the weapon two handed.


Well my 9d6 is from using Spell Specialization, meaning I am casting it as if I were level 9. The +3 is from Intensified Evocation.


Crossblooded Sorcerer 1 (Draconic [Blue Dragon] + Orc), Magus 6.

Spell Focus: Evocation, Spell Specialization: Shocking Grasp, Varisian Tattoo: Evocation, Gifted Adept: Shocking Grasp

One Attack with spell strike. 6 (Scimitar) + 80 (Shocking Grasp) = 86 max damage.

Didn't add stats to damage, also didn't tae extra feat from Human to get power attack.

Liberty's Edge

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Full Orc fighter/ranger/paladin on a mount with spirited charge, weapon spec, and power attack against the favored enemy of an evil undead while Smiting 1D8+2 WS+6 PA +9 (1.5 STR) +2 FE +4 Smite =31 X 3 =93 and it ignored all DR. This also has very high chance to hit with a 7 BAB weapon focus, charge, favored enemy and smite (if positive charisma) giving a 12+ charisma bonus. That's about all I have right now, I'm sure there are others that hurt more but this is a strange character that can really hurt.

Or swap out fighter for paladin 6 ranger 1 to get
8+2+12+9+6 (37 X3 =117) (33.5 X3 =100 damage on average)

Dark Archive

Jametor Darksbane wrote:
Well my 9d6 is from using Spell Specialization, meaning I am casting it as if I were level 9. The +3 is from Intensified Evocation.

Ahhh spell specialization. I figured it was coming from varisian tattoo + pyromaniac gnome. Still leaves me curious as to the +21 mentioned by another poster above.

Silver Crusade

you go crossblooded. Take orc (+1 damage per die rolled on spells) and Draconic -blank-. go wizard 6 evo school. thats 9x3 extra damage on certain spells.


The Beard wrote:
Jametor Darksbane wrote:
Well my 9d6 is from using Spell Specialization, meaning I am casting it as if I were level 9. The +3 is from Intensified Evocation.
Ahhh spell specialization. I figured it was coming from varisian tattoo + pyromaniac gnome. Still leaves me curious as to the +21 mentioned by another poster above.

18 is from crossblooded sorcerer, 3 is from being an evoker wizard. spell specialization + gnome for three more caster levels (6 wizard levels + 3 extra).

At least I believe that's the case.

Dark Archive

I suppose that would do it. I was hoping there was some way to pull it off without multiclassing, but yeah; didn't figure that would be possible.

Liberty's Edge

A full paladin would still hit hard, same damage actually just with 2 less attack bonus, smite hurts a lot.


112 with no magic items (10d6*1.5+20+2) DC 22 reflex for half. Fireball (for your cross blooded element).


Falcar wrote:

Full Orc fighter/ranger/paladin on a mount with spirited charge, weapon spec, and power attack against the favored enemy of an evil undead while Smiting 1D8+2 WS+6 PA +9 (1.5 STR) +2 FE +4 Smite =31 X 3 =93 and it ignored all DR. This also has very high chance to hit with a 7 BAB weapon focus, charge, favored enemy and smite (if positive charisma) giving a 12+ charisma bonus. That's about all I have right now, I'm sure there are others that hurt more but this is a strange character that can really hurt.

Or swap out fighter for paladin 6 ranger 1 to get
8+2+12+9+6 (37 X3 =117) (33.5 X3 =100 damage on average)

I think you're confused, he said no stats, so the exercise is pointless for martial classes to participate in.

Edit: I don't even know how one casts spells or qualifies for feats without items or stats.


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Black_Lantern wrote:
Falcar wrote:

Full Orc fighter/ranger/paladin on a mount with spirited charge, weapon spec, and power attack against the favored enemy of an evil undead while Smiting 1D8+2 WS+6 PA +9 (1.5 STR) +2 FE +4 Smite =31 X 3 =93 and it ignored all DR. This also has very high chance to hit with a 7 BAB weapon focus, charge, favored enemy and smite (if positive charisma) giving a 12+ charisma bonus. That's about all I have right now, I'm sure there are others that hurt more but this is a strange character that can really hurt.

Or swap out fighter for paladin 6 ranger 1 to get
8+2+12+9+6 (37 X3 =117) (33.5 X3 =100 damage on average)

I think you're confused, he said no stats, so the exercise is pointless for martial classes to participate in.

Edit: I don't even know how one casts spells or qualifies for feats without items or stats.

we all know you can do point buy to get max a stat for damage, so they can still compete, but in reality, would you dump a stat to get something to +5?


Orc 5 Barbarian, 2 Rage Chemist
can get str 18 (+4), 4 str from orc (+2), +4 rage (+2), +6 mutagen (+3)
for +11 damage from Str

power attacking with a Scythe for +6 damage

2d4+17 x4 crit = 100 damage

and that's only with one feat.


kikidmonkey wrote:

Orc 5 Barbarian, 2 Rage Chemist

can get str 18 (+4), 4 str from orc (+2), +4 rage (+2), +6 mutagen (+3)
for +11 damage from Str

power attacking with a Scythe for +6 damage

2d4+17 x4 crit = 100 damage

and that's only with one feat.

OP mentioned no crits.


Makarion wrote:
kikidmonkey wrote:

Orc 5 Barbarian, 2 Rage Chemist

can get str 18 (+4), 4 str from orc (+2), +4 rage (+2), +6 mutagen (+3)
for +11 damage from Str

power attacking with a Scythe for +6 damage

2d4+17 x4 crit = 100 damage

and that's only with one feat.

OP mentioned no crits.

too bad.


ok without the crit then, change to greatsword

27 damage, vital strike for 12 damage, lesser elemental rage for 1d6 (6),

now we are at 45 damage and i still have a feat left.

though i will say, i think it's kinda silly that we can assume all dice hit max numbers, but can't assume a crit.


Wondering why you specified single hit?
Lots of nonsense can ensure with several primary attacks...

I'm wondering what the original motivation for this thread is...


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Samuri Sword Saint - 2h power attack + arcane strike + specialization + challenge (level or level x 1.5 if dwarf) + str x 1.5 + 4d6 iajutsu strike + shaken effect + potential order bonus
(The combo of 'sneak attack', specialization, and challenge.. is hard to beat.)

Or if you can hack being a selfless mercy granting law abiding paladin,ANY single class pally build above with warrior of the holy light archetype and some extra lay on hands feats and from ultimate magic ....

Radiant Charge
When you charge, you do so with the power of faith.
Prerequisite: Lay on hands class feature.
Benefit: When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal to 1d6 per use of lay on hands expended + your Charisma bonus. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances.

Or

My beloved : Kebbett the Jackal : Suli Ranger (Shape Shifter (form of the jackal) + Freebooter) 6, Living Monolith 1 worshipper of Curchanus and follower of the old order)
http://dnd.educatedgamer.net/wiki/religion-1/churchanus
1. Exotic W. B/S, 2B W.Foc, 3. P.Attack, 3B. Endurance, 5. Iron Will, 6B Vital Strike, 7. Furious Focus
Enlarged = 20 str x 1.5, + 2H power attack, + d6 swarm eating elemental energy, + 2 freebooter at will bane move action thingy, with a large bastard sword enlarged and with lead blades cast and vital striking is a mere 8d8 base damage.


mimimi wrote:
Black_Lantern wrote:
Falcar wrote:

Full Orc fighter/ranger/paladin on a mount with spirited charge, weapon spec, and power attack against the favored enemy of an evil undead while Smiting 1D8+2 WS+6 PA +9 (1.5 STR) +2 FE +4 Smite =31 X 3 =93 and it ignored all DR. This also has very high chance to hit with a 7 BAB weapon focus, charge, favored enemy and smite (if positive charisma) giving a 12+ charisma bonus. That's about all I have right now, I'm sure there are others that hurt more but this is a strange character that can really hurt.

Or swap out fighter for paladin 6 ranger 1 to get
8+2+12+9+6 (37 X3 =117) (33.5 X3 =100 damage on average)

I think you're confused, he said no stats, so the exercise is pointless for martial classes to participate in.

Edit: I don't even know how one casts spells or qualifies for feats without items or stats.

we all know you can do point buy to get max a stat for damage, so they can still compete, but in reality, would you dump a stat to get something to +5?

I'm sorry, but the exercise makes no sense without incorporating stats and isn't fair without buffs and items.


20d6, for a maximum of 120 damage. Only requires falling damage.

Of course, I probably would have to grab them and jump... but it would still be one hit!


Orc Inquisitor 3/Mad dog barbarian 4 with wolverine animal companion, amplified rage, power-attack, vital strike and the growth subdomain. This build has 1 feat and 1 ragepower left. I hope I got the math right.

Strength 22 +4 for rage, +4 for amplified rage +2 enlarge person = strength 32 => strength bonus 11

Greatsword 2d6, enlarged 3d6, vital strike 6d6

Damage 6d6 + 16 (strength) + 6 Powerattack +2 judgement = 60

p.s. The wolverine AC can rage so counts for activating amplified rage. And Solo tactics means the wolverine doesn't need the teamwork feat.


Umbranus wrote:

Orc Inquisitor 3/Mad dog barbarian 4 with wolverine animal companion, amplified rage, power-attack, vital strike and the growth subdomain. This build has 1 feat and 1 ragepower left. I hope I got the math right.

Lesser elemental rage will get you an extra 6 damage. Powerful Blow is 2 extra.


HaraldKlak wrote:
Umbranus wrote:

Orc Inquisitor 3/Mad dog barbarian 4 with wolverine animal companion, amplified rage, power-attack, vital strike and the growth subdomain. This build has 1 feat and 1 ragepower left. I hope I got the math right.

Lesser elemental rage will get you an extra 6 damage. Powerful Blow is 2 extra.

Right. So assuming lesser elemental rage he'd be at 66 damage.


Admixture Wizard 7
Spell Focus: Evocation, Spell Specialization: Fireball, Varisian Tattoo: Evocation, Gifted Adept: Fireball, Magical Lineage: Fireball, Bloatmage Initiate: Evocation, Intensify Spell, Empower Spell

15d6+4 Empowered Fireball as a 4th level spell. 94 damage.

Kaboom!


Rogues rule!

Rogue (Skulking Slayer, Scout) 5 / Assassin 1 / Sleepless Detective 1. For at total of 5d6 sneak attack, d8s on a charge with two handed weapon.

Sap adept, and sap master feats, and bleeding attack rogue talent.

10d8+20 (Sneak attack) + 2d6 (Huge Sap) + 6 (power attack) = 118 + 10 bleed.


HaraldKlak wrote:

Rogues rule!

Rogue (Skulking Slayer, Scout) 5 / Assassin 1 / Sleepless Detective 1. For at total of 5d6 sneak attack, d8s on a charge with two handed weapon.

Sap adept, and sap master feats, and bleeding attack rogue talent.

10d8+20 (Sneak attack) + 2d6 (Huge Sap) + 6 (power attack) = 118 + 10 bleed.

That attack bonus is looking rather.... terrible. 3+Strength? Oof.

Liberty's Edge

Orc/Draconic(red) Sorcerer;

Spell Focus: Evocation, Spell Specialization: Fireball, Varisian Tattoo: Evocation, Empower Spell

Magical Lineage: Fireball, Wayang Spellhunter: Fireball

Empowered Fireball as a 3rd level spell, 15d6+30. 120 damage


Fomsie wrote:

Orc/Draconic(red) Sorcerer;

Spell Focus: Evocation, Spell Specialization: Fireball, Varisian Tattoo: Evocation, Empower Spell

Magical Lineage: Fireball, Wayang Spellhunter: Fireball

Empowered Fireball as a 3rd level spell, 15d6+30. 120 damage

I believe it's been said somewhere that Magical Lineage and Wayang doesn't stack.

EDIT: Scratch that, it seems legit.

1 level dip for that + Wizard gets 4 more damage.
Orc/Draconic(Red) Sorc 1/Admixture Wizard 6
Spell Focus: Evocation, Spell Specialization: Fireball, Varisian Tattoo: Evocation, Empower Spell, Bloatmage

Magical Lineage: Fireball, Wayang Spellhunter: Fireball

Empowered Fireball, 15d6+34. 124 damage.

Liberty's Edge

Scavion wrote:


I believe it's been said somewhere that Magical Lineage and Wayang doesn't stack.

Two different types of traits with two different actual effects:

Magical Lineage wrote:

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Wayang Spellhunter wrote:

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

While in the end they have the same basic benefit, how they get there is not the same. And while I agree it seems cheesy as hell, it certainly hasn't been stated as being illegal in any official capacity.

Liberty's Edge

Scavion wrote:


1 level dip for that + Wizard gets 4 more damage.
Orc/Draconic(Red) Sorc 1/Admixture Wizard 6
Spell Focus: Evocation, Spell Specialization: Fireball, Varisian Tattoo: Evocation, Empower Spell, Bloatmage

Magical Lineage: Fireball, Wayang Spellhunter: Fireball

Empowered Fireball, 15d6+34. 124 damage.

Shouldn't that be 15d6+30+3?

Intense Spells wrote:


Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects.


Scavion wrote:

Admixture Wizard 7

Spell Focus: Evocation, Spell Specialization: Fireball, Varisian Tattoo: Evocation, Gifted Adept: Fireball, Magical Lineage: Fireball, Bloatmage Initiate: Evocation, Intensify Spell, Empower Spell

15d6+4 Empowered Fireball as a 4th level spell. 94 damage.

Kaboom!

You're on the right track, but a little off.

Wizard 6 (admixture spec)/ Sorc 1 (x-blood orc/draconic)

Trait: Magical Lineage: FB
Trait: Wayang Spellhunter: FB
Feat: Spell focus Evoc
Feat: Spell specialization FB
Feat: Varisian tattoo evoc
Feat: Bloatmage initiate evoc
Feat: Empower spell

Fireball Caster level 10 (6 base +2+1+1)for 10d6, add 20, add 3. Then empower it for 3rd lvl slot (3+2-1-1).

Total 15d6+33 or; Max 123.

Edit: I got ninja'd >.> hehe

Lantern Lodge

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Half-assed martial attempt:

With (relatively tame) 18 strength, nonmagical weaponry:

Beast Rider (Order of the Sword) Cavalier, using lance while mounted on Spinosaurus.

Feats Used: Power Attack, Mounted Combat, Ride-by-Attack, Spirited Charge.

3d8 + 18 (Power Attack) + 18 (Strength) + 21 (Challenge) or max 81 Damage.

All without sacrificing an entire build to cast one spell.

It's a shame you picked level 7:
At level 8:

3d8 + 27 (Power Attack) + 18 (Strength) + 24 (Challenge) + 24(Mounted Mastery)

Max damage: 117.

Level 8 is pretty good for martials.

Liberty's Edge

Jayson MF Kip wrote:


All without sacrificing an entire build to cast one spell.

No, you just sacrifice an entire build to do one particular attack.

That sorcerer or wizard can still do a hell of a lot of other things, they are just very good with a particular spell, while your cavalier is very good at charging someone on his mount.

If you are going to take a jab, at least be genuine. Any build that is optimized will be specialized so that they are sacrificing a certain amount of utility to excel in a focused area.


Scavion wrote:
HaraldKlak wrote:

Rogues rule!

Rogue (Skulking Slayer, Scout) 5 / Assassin 1 / Sleepless Detective 1. For at total of 5d6 sneak attack, d8s on a charge with two handed weapon.

Sap adept, and sap master feats, and bleeding attack rogue talent.

10d8+20 (Sneak attack) + 2d6 (Huge Sap) + 6 (power attack) = 118 + 10 bleed.

That attack bonus is looking rather.... terrible. 3+Strength? Oof.

Actually that would be: 3 (BAB) - 4 (huge weapon) + 2 (charge) + str = +1 + strength.

And yup, that is terrible, but that doesn't matter in this discussion, where we ignore most game elements, apart from obscure maximized damage dice and bonusses (that isn't str).

So if we accept the terms, the rogue seem to be a winner!

Lantern Lodge

Fomsie wrote:
Jayson MF Kip wrote:


All without sacrificing an entire build to cast one spell.

No, you just sacrifice an entire build to do one particular attack.

That sorcerer or wizard can still do a hell of a lot of other things, they are just very good with a particular spell, while your cavalier is very good at charging someone on his mount.

If you are going to take a jab, at least be genuine. Any build that is optimized will be specialized so that they are sacrificing a certain amount of utility to excel in a focused area.

Well, when the charge isn't available (for whatever reason), the Cavalier is making full-attacks while his mount makes full-attacks. It might not have the damage spike that the triple-damage charge does, but Power Attack still works, Challenge still works, and the feat tax at least has some value (negating hits on your mount). When the wizard is casting something other than evocation, the following section of, say, Remy Blaster's example above, has no value:

Trait: Magical Lineage: FB
Trait: Wayang Spellhunter: FB
Feat: Spell focus Evoc
Feat: Spell specialization FB
Feat: Varisian tattoo evoc
Feat: Bloatmage initiate evoc

Also, "Reflex Half"?

Lantern Lodge

And I know belaboring this point is pretty "haha, internet argument" but the premise of this 'experiment' is absurd anyways.

So trying to get "genuine" jabs in a thread about absurd theorycrafting is a rabbit hole I probably shouldn't be trying to get into.


HaraldKlak wrote:
So if we accept the terms, the rogue seem to be a winner!

I think the wizard is. The bleed doesn't happen until the target's turn. So only 118 for the rogue.

If we wanted to count multiple hits over durations, then all you need is a bunch of wood and a tinder twig, and some rope. Tie em up, light it, and welcome to infinity damage over time.

Or, if you want an actual 'attack', then the spell Burning Gaze does nicely, failed save and they catch on fire, failed save every round for 1d6, no duration... just keeps going until they save.


Jayson MF Kip wrote:
Also, "Reflex Half"?

Also, hit AC or do nothing. Stop trying to make this anything other than a max damage comparison. You're being needlessly confrontational about stuff that is irrelevant to this thread’s premise.


Oh! I got a slightly better one.

Gnome w/ Pyromaniac alt racial

Wizard 6 (admixture spec)/ Sorc 1 (x-blood orc/draconic)

Trait: Magical Lineage: Scorching Ray
Trait: Wayang Spellhunter: Scorching Ray
Feat: Spell focus Evoc
Feat: Spell specialization Scorching Ray
Feat: Varisian tattoo evoc
Feat: Bloatmage initiate evoc
Feat: Empower spell

Scorching Ray Caster level 11 (6 base +2+1+1+1)for 12d6(3 rays 4d6 ea), add 24(8 to ea ray), add 3. Then empower it for 2nd lvl slot (2+2-1-1).

Total 18d6+39 or; Max 147. Avg 102.

1.5(3(4d6+8))+3


I've had 2 mobs make their save (and they were Drow) against my fireball. At 7th level my DC is 20 on reflex. Which many mobs are attempting with no modifier, or a very small one.

So, they may get half, but I've seen a martial do a ton of damage only to miss the AC...


I had a Human Ranger Guide/Red Mantis Assasin 6/1 with a 15 pt buy.

Str 18 (+2 human, +1 level 4)
Dex 13
Con 12
Int 8
wis 12
Chr 13

Feats: (Exotic Weapon saw tooth sabre, Weapon focuse Saw tooth saber, Endurance, Two weapon fighting, Double Slice, Alertness, Improved Two Weapon fighting, Weapon Specialization Saw Tooth Saber, Percise Strike team work feat.

Attack when flanking: +14/+14/+9/+9 4D6 + 8 with lead blades and sneak attack against a Ranger Focused Enemy.

If all the attacks hit that is 16D6(avg 56) + 40 for 96 damage on average.


mimimi wrote:


also, no stats

the highest i can come up with is lvl 7 cleric, channel smite, worship of gorum, greatsword, using destructive smite and ferocious strike each die hitting the max number, the enemy failing their will save for channel negative, power attack, with only 1 hit.

6+6(weapon)+6(power attack)+6(destructive smite with ferocious strike)+6x4(channel damage)=48 damage on one hit

max damage you can come up with?

Orc/Draconic crossblooded Sorcerer

Feats and traits to specialize in fireball.
Empowered Fireball = 15D6 + 30. = 82.5 average
Add in a rod of maximize = 5D6 + 90 = 107.5 Average

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