
ChreisenMara |
As we all know, Pathfinder uses a rather simple system of experience point totals to handle the leveling of player characters. However, this system may be simple and easy to understand, there seems to be a problem when trying to pin this system on a god character, like gorrum the god of war, and actually having the god be sytematically stronger than the player character. so, i have come up with an idea to adequatley guage the power level of all gods and goddesses in the pathfinder world. however, i will ned to take a rather roundabout way of explaining this. as i have noticed, there is never a maximum leveling cap mentioned in any of the books. all that there seems to be as a limiter is the fact that base classes and their archetypes expand out to only level twenty. Prestige classes seem to have a max of ten levels. then there are tepmlates tat add level adjustments ranging anywhere from 1 to and number of levels your character has to drop into the template, therefore lsoing those levels they could spend on classes. then, we add on the mythic leveling system found in mythic adventures, allowing player characters andnpcs to go from your garden variety high or low powered adventurerers to being on the same tier as characters of myth like hercules and achilles. if we were to combine thiese two leveling systems with three of four tempates specifially built for raisng a character to godhood, there would be an easier system than using divine levels to determine the acutal power difference between normal and godpowered characters. i would, for a god, suggest alevel one hunrded open race and template with the four divine templates i will detail in the morning with mythic tier ten. if you are curious, please, ask me for details. i have personally run this leveling system in my experiments with the pathfinder system and there aren't many actual glitches to it. this would not only keep players from being able to completely wipe out a god, as i have done, seen happen, and know happens often enough in some games, but it would also allow an easy way for dungeon masters to create their own gods. as i said earlier, please contact me if your intersted in this idea.

Cyrad RPG Superstar Season 9 Top 16 |
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Gods are deliberately not statted in Pathfinder because true divinity bestows power beyond comparision with that of mortal magic and understanding. If you want to break it down, the spectrum of divinity is as follows:
1) God - power ascends beyond comparision with anything lesser. They're essentially untouchable. A god can extend their divine power to others. The only stats they have are an alignment, 5 domains, and a favored weapon.
2) Demigod - Like a god, but lacks the untouchable status of a true god. They have four domains. Most demigods are direct subordinates of a true god.
3) Mythic Divine Source - a mythic character with the Divine Source ability. They are not a deity, but they possess enough divine power that those who worship them gain benefits.
4) Mythic - a typical mythic character. They're not a god at all, but divine power has made them stronger than normal characters.
5) Normal - a normal character, even if they're level 20.
I'm having trouble reading and understanding your post due to the giant wall of unstructured text.

jimibones83 |

I agree with blahpers, giving them playable stats only diminishes them. They had stats in 3.5 and it was awesome, but I prefer gods to be unfathomable and unreachable by any means period. I would however like to he able to reach the type of power 3.5 offered in the epic level handbook and deities and demigods, I just think that deities should be even out of reach of that power

Rynjin |

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Cyrad wrote:2) Demigod - Like a god, but lacks the untouchable status of a true god. They have four domains. Most demigods are direct subordinates of a true god.are there any type of rules anywhere about creating a demigod? A stat block for one anywhere? Anything like that?
Achaekek is actually not statted in Pathfinder, but in 3.5, and as a full god isn't available for statting in Pathfinder.
But the Bestiary 4 has three Demon Lords, three Great Old Ones, and three Empyreal Lords statted. All are Demigods. The only general rules for statting demigods appear to be that they are CR 26-30.

KestrelZ |

May be off topic, yet WOTC had a product in the early 90s called "Primal Order" that was a capsystem (can be used as it's own rpg system or to add onto rules of some RPG systems in existence).
It worked well to make deities with stats, yet were clearly different from mortal characters - even high level mythic characters.
It deals with "primal energy". Deities are made of it, use it, and can manipulate it. Non-deities could only access it if they were fed the primal energy from a patron deity ("heralds").
Deities needed worshippers and control of planes to gain more primal energy (the game had a wonky formulae for it). This had a game mechanic to justify the symbiotic relation between deities and worshippers.
Just food for thought.

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Deities needed worshippers and control of planes to gain more primal energy (the game had a wonky formulae for it).
It is worth noting that this is explicitly not how Deities, Demigods, or any other such beings work in Golarion. They appear to care about being worshiped, but their power does not appear to be based on it.

Tholomyes |

I don't know who akedek is, but if I was gonna use 3.5 stuff is just use deities and demigods. That book spelled out how to make a deity very clearly. I suppose I could use those rules to make demigods while making full deities so far beyond that power that a stat block isn't even needed
There aren't really 'rules' on how to make a demigod. It's mostly just create a high CR (26-30) outsider, and give them 4 domains and 4 subdomains. There are some commonalities (at least the ones built in Bestiary 4 and after), such as they tend to have an aura, which hinders enemies (or helps allies) and they tend to be high rank mythic, but otherwise, it's not like 3.5 where there's specific rules for demigods.

The Block Knight |

Pretty much what Tholomyes said. Any creature which can grant spells to worshipers and is capable of granting 4 domains is technically a Demigod. Most are CR 26 - 30 (currently there are stats for 9 Demon Lords, 3 Empryeal Lords, 3 Great Old Ones, and Ahriman), but there are also "Nascent" entities in the CR 21 - 25 range that also qualify.
And to echo what others have said above, Achaekek is a fully deity not a Demigod and his 3.5 stats no longer count in Pathfinder.

Tholomyes |

I see. So in PF, demigod is really just a title that can be achieved by a select few with insane power, while actual divinity is something completely different
It's not even technically that. I don't think they use the title "demigod" anywhere; that's just an easy term we use for the disparate groups. They go with Empyreal Lords for the Good ones, Archdevils for the LE devily ones, Harbingers for the NE ones, Demon Lords for the CE ones, and Great old Ones for the Lovecraftian entities. Presumably there are other ones for Neutral ones, or ones who don't fit with the subgroups (like a Kyton Demigod from the plane of shadow wouldn't be an Archdevil, but something else), but those haven't been listed out.
But, yes, more or less, it's basically a step between divinity and your lower power outsiders. They can grant domains, but they don't grant as many as deities. Likewise, they're statted, but they're higher power level than your normal devils or demons or angels.

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If gods don't have stats, how did Saranrae fight Rovagug? :p
Actually she was a demigod when she did that...well, right up until the end, anyway. ;)
More seriously, Gods do not have conventional Pathfinder stats. You could definitely stat them in some system...but due to the profound difference in scale and nature between full Deities and everything else, it wouldn't have much of any similarity with the normal Pathfinder system.
Is Iomedae a Demigoddess? Does she have stats?
Iomedae was once a demigoddess and had conventional stats. She has since become a full God and does not.

Tholomyes |

S'mon wrote:If gods don't have stats, how did Saranrae fight Rovagug? :pActually she was a demigod when she did that...well, right up until the end, anyway. ;)
I could have sworn she was a full fledged goddess before that. I know she originated as an empyreal lord and served at Ihys' right hand when she fought Asmodeus, but I thought by the time Rovagug turned his sights to Golarion, she was already a goddess.

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I could have sworn she was a full fledged goddess before that. I know she originated as an empyreal lord and served at Ihys' right hand when she fought Asmodeus, but I thought by the time Rovagug turned his sights to Golarion, she was already a goddess.
According to her Deity article, she was an Empyreal Lord when she stood up to Rovagug, and it was her bravery in being willing to sacrifice herself going up against Rovagug in that state that gave the other Gods hope and catapulted her to full Deity status, which in turn allowed her to kick Rovagug's ass.
Now, in Book of the Damned, Asmodeus (I believe) implies that she was a Deity before that...but look at the source.