Choose to fail?!


Rules Questions and Gameplay Discussion


I was wondering what you guys thought about failing a check on purpose. Are you allowed to fail if you want? Specifically, can you choose to fail a check instead of rolling it and potentially passing?

An example of when on earth you'd want to do this? Well, here's the first one that came to mind (there are others):

Seoni casts Augury for spells because she loves acquiring spells, but she also reveals some awesome cards, say, Poog and a Masterworks Thieves Tools. No spells come up, but now she knows where some great boons are! She explores and kills a random monster. Now Amiri joins her, since the party's got the blessings to ensure that even she will acquire the boons if they show up. She explores - right into the villain. It's one of the easier ones (maybe the party is re-running a scenario) and Amiri is so pumped up that even if she doesn't use a weapon, it's quite possible that she will simply punch the villain to a paste and close the location, thus banishing the awesome boons. If she fails the combat check, all she has to do is use her armor, and since the party has plenty of time, that's what they want to do, so as to get another shot at those boons.


In that case, all you can do is make the lamest attempt possible. No weapon, no blessings...just use your strength die with no help.

All checks to defeat must be attempted.

You CAN choose to fail any check to acquire a boon, though.


That's the way I thought it was, but I was curious if anyone disagreed or even played it differently.

Also, from a realistic perspective, your character should be able to just stand there and take it and let the villain run away, rather than be forced to swing blindly.


From a realistic perspective, you would not be searching through fantastic locations with the goal of defeating an evil villain. ;p


My buddy is using the bard and would like to fail his recharge checks for spells he plays, that way he keeps them immediately available if needed in his discard pile. I told him you can't purposely fail a check, so he's always rolling hoping to fail.


KingNate wrote:
My buddy is using the bard and would like to fail his recharge checks for spells he plays, that way he keeps them immediately available if needed in his discard pile. I told him you can't purposely fail a check, so he's always rolling hoping to fail.

Those are optional! Only checks to defeat banes are mandatory.


csouth154 wrote:
Those are optional! Only checks to defeat banes are mandatory.

Dagnabbit you're right! We've been playing this wrong the whole time.


I think you have the option to roll a Melee die for a combat check even when you don't have that skill. This would be an untrained check using 1d4 for most characters. Obviously this does not apply to the scenario you illustrated with Amiri. But something to keep in mind for those non-melee classes.


and for the classes with Melee, you could just roll a straight Strength check, which would be a bit worse off.


Rulebook v2 p 11 wrote:
if you don’t play such a card, use your Strength or Melee skill.

So yeah, you could just choose strength instead.

But you would still have to apply any skill feats you'd added to your strength, since once they are added they define what your strength is.


Drunkenping wrote:
I think you have the option to roll a Melee die for a combat check even when you don't have that skill. This would be an untrained check using 1d4 for most characters. Obviously this does not apply to the scenario you illustrated with Amiri. But something to keep in mind for those non-melee classes.

Yup. A melee check would be the way to go for anyone without the melee skill, if their goal was to fail.

Scarab Sages

I must be playing this game all wrong; I've never tried to fail my checks.


Sometimes we intentionally lose against the boss, even without armor, rather than close a location that has a good number of boons we're interested in, even when we haven't seen them yet. A perfect example is the Academy when you have multiple spellcasters in your party. Fortunately, it is very easy for a spellcaster to intentionally fail combat checks.


Can you choose to fail at getting a Blessing of the Gods if you encounter it? I know you can choose not to attempt to acquire boon, but it has no check to acquire and instead says you automatically acquire it. This could be useful once you are able to banish basic cards.


No. If you encounter BotG, you must acquire it. It cannot be evaded and you can't choose to fail because there's no check.


csouth154 wrote:

You CAN choose to fail any check to acquire a boon, though.

My thinking on this was in error. You can't choose to fail a check, but you can choose not to attempt any check to acquire. I thought they were mechanically the same, but I was wrong.


While you can choose to fail any check to acquire a boon, getting blessing of the gods is not a check, it specifically says none. So I am still confused if you can choose not to acquire it.


quicksilver89 wrote:
While you can choose to fail any check to acquire a boon, getting blessing of the gods is not a check, it specifically says none. So I am still confused if you can choose not to acquire it.

You cannot choose to fail. You can choose not to attempt a check to acquire. It's not the same thing, though the result for both is that the boon is banished.

You cannot choose not to acquire BotG because the card says you automatically acquire it when you encounter it.

Grand Lodge

This is great help when trying to banish basic items for the later scenarios and adventures.


Dax Thura wrote:
This is great help when trying to banish basic items for the later scenarios and adventures.

Exactly this. My group has been using this to get rid of all of the low tier junk. it helps us out a lot, especially in A4.


Orbis Orboros wrote:
Sometimes we intentionally lose against the boss, even without armor, rather than close a location that has a good number of boons we're interested in, even when we haven't seen them yet. A perfect example is the Academy when you have multiple spellcasters in your party. Fortunately, it is very easy for a spellcaster to intentionally fail combat checks.

I'm not sure that is a good idea, cause it costs you cards out of the blessing deck and you randomize his location.

Scarab Sages

Vrog Skyreaver wrote:
Orbis Orboros wrote:
Sometimes we intentionally lose against the boss, even without armor, rather than close a location that has a good number of boons we're interested in, even when we haven't seen them yet.
I'm not sure that is a good idea, cause it costs you cards out of the blessing deck and you randomize his location.

It all depends on how many blessings are left in the deck, doesn't it? Sometimes getting the gravy is worth risking a scenario-loss.

Dark Archive

Pathfinder Roleplaying Game Superscriber

It's also an opportunity to fill the decks with blessings, even if they come from the timer. If you've decided you don't mind losing the scenario, that's not a bad trade-off

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