Leveling up and recovery


Rules Questions


Hello all,

I have tried searching the forums for an answer to my question but couldnt find anything helpful.

I wanted to know, when characters level up, do you simply put them at full hp/rested (all spells come back, etc) or do you just give them the extra hp from their new hit die + the new abilities they just earned?

I want to know because my characters just earned a level at the mid point of a dungeon, but they still have fighting ahead of them (They just killed Ripnugget in RotR and are about to explore Thistletop dungeon).

Im unsure of how to proceed, and the answer to this question will influence the next fights quite a bit. An answer would be appreciated, game is tonight!

Sovereign Court

I don't magically heal people for leveling. Plus usually I do leveling at the end of an adventuring day, its actually easier instead of leveling in the middle of the day.


Well, we've always ruled that you gain hp, bab etc, but not anything that is uses per day such as spells. However that is probably a house rule, I don't know the actual rules on this if there are any.


Eltacolibre wrote:
I don't magically heal people for leveling. Plus usually I do leveling at the end of an adventuring day, its actually easier instead of leveling in the middle of the day.

I dont magically heal people either, but was unsure as to what the official rule is. Also I understand your point about level at the end of an adventure, but have deciced with my players to award experience after various ''checkpoints'' rather than at the end of the adventure. I am running them through RotR on the medium advancement track to add challenge but I still need them to hit at least a certain level before certain encounters, which is why I do levelling this way. For example I needed them to hit lvl3 before going into Thistletop dungeon, otherwise it would have been way too hard.

Sovereign Court

That's the thing tho, there are no official rules for it, it's frankly all houserules.


Eltacolibre wrote:
That's the thing tho, there are no official rules for it, it's frankly all houserules.

Alright, thanks. Ill just house rule it, same way as everybody else. Getting healed for same amount as your hit die and getting immediate bonuses (saves, BAB, etc) but not getting the spells since you need to rest and study your spellbook, etc.

Its kinda funny there are no official rules about this yet every house rule is more or less the same.

Eh, thanks for the answers.


If we're done playing for the day and the XP has been earned to level up, but we're in the midst of a dungeon crawl or something, I typically have them gain the HP that they just got from their new level (so it's like an extra 5-10 HP depending on class, CON score, etc.), gain the ability to prepare new spells, use new abilities, etc., gain new feats and skill points, all that jazz.

But, if there is anything that is a use-per-day thing (like class abilities, some feats, etc.) or spell-related (spells per day, spell slots prepared, etc.), then those abilities are treated as having been expended for that day already (i.e., the now-8th level sorcerer is an 8th level caster, knows Cone of Cold or whatever, has the ability to cast it the appropriate number of times per day, but is treated as already having cast it that many times that day; the now-9th level cleric can't prepare those new high level spells slots on the fly like clerics ordinarily can). So in the case of limited use stuff like that, they can't use them until they've rested.

That's how I treat it, anyway.


Wow, can I play with you guys? Our GM does not let us level up at all until the party is in a place and has time where we can do extra training, studying, resting, what-have-you. So, I guess to answer the OP, by this method of leveling, we do end up at full HP/rested with full spells.

I made the argument with our GM that the characters are learning and, gee, gaining experience, as they adventure and at least some of the benefits of leveling up should be an immediate thing upon reaching the proper number of points, but that's not how he rules it and the rest of the table seems cool with it. Since I am the only one who has a different take on leveling up, and I otherwise feel the GM is fair and I enjoy the group, I've learned to live with it. I'm glad to hear, though, that it's not the universal method!


WendyWitch wrote:

Wow, can I play with you guys? Our GM does not let us level up at all until the party is in a place and has time where we can do extra training, studying, resting, what-have-you. So, I guess to answer the OP, by this method of leveling, we do end up at full HP/rested with full spells.

I made the argument with our GM that the characters are learning and, gee, gaining experience, as they adventure and at least some of the benefits of leveling up should be an immediate thing upon reaching the proper number of points, but that's not how he rules it and the rest of the table seems cool with it. Since I am the only one who has a different take on leveling up, and I otherwise feel the GM is fair and I enjoy the group, I've learned to live with it. I'm glad to hear, though, that it's not the universal method!

No, how and when to level up is purely a GM discretion thing. I think there used to be some directives in 3.5 that leveling up should be handled basically how your GM does it (opportunity to train, develop the new skills, etc.). That's how we used to run it back in the day. I prefer the idea that the training and experience happens as you're earning the experience, like you said.

The CRB suggests awarding XP at the end of the gaming session, so leveling up doesn't take away from gaming time. By and large though, it's left to the groups to figure out how they want to do it.


My group has always waited until there is "downtime". You don't level up mid-dungeon or mid combat. So you would get nothing.

As a GM I have done away with XP and have characters level when appropriate for the adventure. Which is never half-way through a dungeon.


fretgod99 wrote:
The CRB suggests awarding XP at the end of the gaming session, so leveling up doesn't take away from gaming time. By and large though, it's left to the groups to figure out how they want to do it.

Our GM does award XP at the end of each session; if we hit the threshhold for the next level, we just don't get to do so until the party is, in game, in a position to take some down-time.

Grand Lodge

For several questions it's helpful to track two numbers: your real damage taken and your total (current maximum) hit points. (When you gain temporary hit points or take nonlethal damage, those are extra tracks.)

In this case, if you gain a level while still injured, you have more total hit points and your damage taken doesn't change, so you have more, but not full, hit points remaining.

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