| Aleron |
Hey everyone. I'm working on a small campaign (probably levels 4 to about 7ish) to test a set of extensive house-rules and and a home-brew setting I'm working on and looking for inspiration and some ideas.
The basic gist the party is either part of or working for a large magical technology empire (directly involved with of or hired mercenaries). Thinking along the lines of the Empire in Final Fantasy 6 or even the Rune Factory games would be very close (and both are ending up being one of my main inspirations thus far) though I'm looking to expand that. Anything to give ideas or inspire would be excellent whether novels, other campaign settings (3rd party is fine), or whatever. I don't mind dropping some cash on quality work (though previews would be hugely appreciated too).
As mentioned, there are a few aims here, mostly to give the house-rules I'm using a test run and also to establish one of the major powers and countries in the world. The main campaign later will be taking part in another part and likely the 'Empire' (still working on the name) will end up becoming a major antagonist. Also their characters (with their permission of course) may end up showing up against them at a later time.
Any help would be appreciated. Thanks!
| TarkXT |
Will look into both of those. Thanks! Any products in those lines more specifically I should look at?
NEoExodus does sound like what you're looking for. It's very much a "kitchen sink" setting full of magitek and political themes. I'd start with the core rulebook and possibly look at the machinesmith class.
| Gator the Unread |
Kinda surprised this hasn't been mentioned: Iron Kingdoms, the RPG of the Warmachine miniature game. Very, very awesome storyline and has many, many examples of magitech. The 3.5 rules were...lacking, and Privateer Press has released another RPG with rules closer to its miniature rules, but the background material should spawn a thousand ideas.
Eberron is a limited source for 'magi-tech'. It really closer to the beginnings of magi-tech than a full fleshed out technological level. It has magic becoming involved with industry, but not further than the experimental stages.
pendothrax
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For my own campaign, I have super sized trains running on two tracks that are powerd by surgically altered youngish red dragons and flying barges with propellers for forward movement that are held aloft be alchemically and magically treated metal sheets that repel gravity when really hot.
If you can find any of the 3.5 materials for the Warcraft pen and paper adaptation, there is a lot of magitech style devices outlined along with good device creation rules.
| Baron Ulfhamr |
Check Warmachine for models and ideas. It's rife with steampunk/magic hybridization in various combinations. There's a necro-tech faction, a clockwork automaton faction, a Tesla-esque lighting mage faction, and plenty more. Just scan the galleries! This is actually how I got into Warmachine, by buying models for a steampunk/magitek Pathfinder game, lol