| Aioran |
Protection from <alignment>?
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Jacob Saltband
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http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/wayfi nder-standard
Clear spindle: Protection from possession and mental control (as protection from evil).
But remember this only against spells from evil people. Spells from neutral people will bypass this.
As far as I know there isnt a blank protect or if there is it cost a lot.
| Lyee |
Lyee wrote:But remember this only against spells from evil people. Spells from neutral people will bypass this.http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/wayfi nder-standard
Clear spindle: Protection from possession and mental control (as protection from evil).
I actually rule that it gives protection against any, and just uses the 'as protection from evil' text to clarify what 'possession and mental control' is. If that is correct or not is up to the GM.
| Kayerloth |
Some more I've come up with, but yes the overall list is short and outside of Protection from Alignment not particularly low level solutions.
Spell Immunity (4th)
Spell Turning (7th)
Greater Spell Immunity (8th)
Mind Blank (8th)
Rod of Absorption, Ioun Stones (Pale Lavender Ellipsoid) and (Lavender and Green Ellipsoid)
{And I'm not seeing the Clear Spindle Ioun stone described above ... mine indicates that sort sustains without food or water.)
| AndIMustMask |
stubborn dwarven trait, slippery mind rogue/roguelike class ability, paladins can become straight up immune to them, protection from alignment spells, theres some traits that help against mind-affecting stuff, then theres iron will and imp. iron will (one increases, the other lets you roll twice and take the better, iirc)
you could also shore up your will save with:
-monk dip (1-2 levels) for +2-3 and some bonus feats among other perks (MoMS lets you pretty much grab a style for free)
-paladin dip (2 levels) for +3 to will and then +cha to all saves on top of it, smite, LoH, and more, but you're now forever bound by a code of honor
-spellcasting classes (??? levels) nets you more spells, and most of them have a strong will save. generally not worth it unless youre taking a gishy route like arcane archer, EK, etc.
| Pupsocket |
Jacob Saltband wrote:I actually rule that it gives protection against any, and just uses the 'as protection from evil' text to clarify what 'possession and mental control' is. If that is correct or not is up to the GM.Lyee wrote:But remember this only against spells from evil people. Spells from neutral people will bypass this.http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/wayfi nder-standard
Clear spindle: Protection from possession and mental control (as protection from evil).
I agree. It doesn't protect from evil possession and mind control, it protects from possession and mind control, see Protection from X for rules. Besides, Ioun Stones are very much unaligned and the Society is a Neutral organization.
| Soul |
As a compulsionist the thing that bones me the hardest (other than high will saves... ugg im looking at you dragonkin) is SR and miss chance. you might want to look into cheap ways to get those things, which are few and far between. there are feats you can take to boost your Will save, and there are things you can buy to do this too, like headbands of mental superiority (if you have extra gold you're not using, int/wis +2 nets you +1 will save and max ranks in a whole skill. there are a handfull of Ioun Stones that help with this, or you can work on your team dynamic to take care of this. if you have a low will save ask a teammate with range to prioritize casters first, and try and disrupt their casting. i played an inquisitor once, and i would often find myself wanting to ready an attack for if an NPC cast a spell, particularly if i didnt have any other options first round because of movement or cover or positioning, its really not that bad an inconvenience. you could look into a Ring of Counterspells (Charm Person/Dominate Person/Suggestion) 4k+spellcasting services is rather cheap, and will work well if you can spare a ring slot.
| AndIMustMask |
a few folks who can get SR would be changelings (via a feat... mothers gift i think) and dwarves (the magic resistant racial ability, though you'd be better off keeping hardy and getting steel soul), theres a cloak, a few body items, and a ring that add SR (though the ring is crazy expensive)
drow nobles can get it too i think but most DMs wont allow them. not sure if drow-descended half-elves (via the alt racial abilities) count towards grabbing drow feats.
| Pupsocket |
not sure if drow-descended half-elves (via the alt racial abilities) count towards grabbing drow feats.
No, they have to pay a feat tax for that.
On the topic of protection from compulsions, a single level of Cleric, with the Glory(Honor) and Law(loyalty) domains would make you a tough nut to crack.
| Soul |
AndIMustMask wrote:not sure if drow-descended half-elves (via the alt racial abilities) count towards grabbing drow feats.No, they have to pay a feat tax for that.
On the topic of protection from compulsions, a single level of Cleric, with the Glory(Honor) and Law(loyalty) domains would make you a tough nut to crack.
lets be fair though, my level 1 kitsune with a 23d/c Daze and a 22 dc Hypnotism says you should leave the cell unlocked.