| Firengineer |
Flame blade does NOT critical on 18-20. Mythic Magic allows you to increase it to 18-20. Thus, it does not usually function with such a crit range. Also, augmenting it allows you to increase the critical range to 15-20, so improved critical also does not appear to apply.
Flame Blade (Mythic)
The blade's damage increases to 2d6 points of fire damage + 1 point per caster level (maximum +20). The blade threatens a critical hit on a natural 18–20 as if it were an actual scimitar.
Augmented (3rd): If you expend two uses of mythic power, the blade threatens a critical hit on a natural 15–20, and bypasses hardness, fire resistance, and fire immunity.
| Joex The Pale |
Flame Blade (Mythic)
The blade's damage increases to 2d6 points of fire damage + 1 point per caster level (maximum +20). The blade threatens a critical hit on a natural 18–20 as if it were an actual scimitar.
Augmented (3rd): If you expend two uses of mythic power, the blade threatens a critical hit on a natural 15–20, and bypasses hardness, fire resistance, and fire immunity.
Emphasis mine. I'd say by reading this that the normal version of the spell criticals on a 20. The mythic version adds more of the scimitar's characteristics to it, including the increased threat range.
| Chemlak |
Also note that the Magic chapter notes that touch spells (which flame blade technically isn't, though attacks made with it are melee touch attacks, but neither is it a ray and those are the only two types of spell that actually critical) critical on a natural 20 for x2.
The spell says that you wield it as a scimitar, not that it has stats like one, so I'm completely comfortable with the 20/x2 critical info.
| Drachasor |
blahpers wrote:It's another one of those cases where the designer thought it was obvious which ways it functions as X when, in fact, it isn't obvious at all. It's a trend.Out of curiosity, are the person who wrote Flame Blade and the person who wrote the mythic augments the same people?
No. There's no way it's the same person.
I say the critical range is 18-20, just like a scimitar, since it says it is wielded "as if it were scimitar" that should include all the pluses and minuses except where otherwise noted (and it then notes the differences).
And yeah, it means that aspect of the Mythic ability does nothing. It's far from the first thing in D&D that does zip. We've seen lots of stuff like that before, invented by people that didn't realize things already worked that way.
Crusader of Good wrote:So why does it say it functions as a scimitar if it doesn't function as a scimitar?For ease of rules handling. They do a lot of that sort of thing to reduce page count.
I'm pretty darn sure the original intent when it was written was for it to have the crit range of a scimitar. Pretty sure that's how people, including the developers treated it then too.
Granted, sometimes PF devs change the "intent" of rules they copied from 3.5 without letting anyone know.
| Hawkson |
It says it functions like a scimitar, so any feat, ability, or whatever else that affects scimitars will affect your Flame Blade.
But, since scimitars are not finessable, Weapon Finesse would have no impact on a Flame Blade. You'd need to go with Dervish Dance as Avian noted.
Weapon finesse works on all touch spells, right? So, it should work for flame blade.