Bloodrager & Brawler multiclassing + Feral Combat Training = Claws of Flurry?


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So I'm testing out a bloodrager(sorcerer/barbarian) but you get most of your best stuff by level 12 so i was looking into multiclassing a Brawler(Monk/Fighter) focusing on the claws I get while in bloodrage however I cant go take advantage of my claws with Flurry "A brawler with natural
weapons cannot use such weapons as part of brawler’s
flurry, nor can she make natural attacks in addition to
her brawler’s flurry attacks."

Brawler’s Flurry:

Brawler’s Flurry (Ex): Starting at 2nd level, a brawler
can make a brawler’s f lurry as a full-attack action. When
doing so, a brawler is treated as having the Two-Weapon
Fighting feat when attacking with unarmed strikes or
weapons with the “monk” special feature. She does not
need to use two different weapons to use this ability.
A brawler applies her full Strength bonus to her damage
rolls for all successful attacks made with brawler’s f lurry,
whether the attacks are made with an off-hand or with a
weapon wielded in both hands. A brawler may substitute
disarm, sunder, and trip combat maneuvers for unarmed
attacks as part of brawler’s flurry. A brawler with natural
weapons cannot use such weapons as part of brawler’s
flurry, nor can she make natural attacks in addition to
her brawler’s flurry attacks.
At 8th level, the brawler is treated as having the
Improved Two-Weapon Fighting feat when using
brawler’s flurry. At 15th level, the brawler is treated as
having the Greater Two-Weapon Fighting feat when
using brawler’s flurry.

However this is based of the Monk's Flurry so I was wondering if Feral Combat Training would apply to brawler's as well?

Feral Combat Training:
Feral Combat Training (Combat)

You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.

Prerequisite: Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.

Silver Crusade

Well the claws are a natural weapon, so I don't see why not. Also, you do realize the bloodrager is a sorceror/barbarian hybrid, right?


Bigdaddyjug wrote:
Well the claws are a natural weapon, so I don't see why not. Also, you do realize the bloodrager is a sorceror/barbarian hybrid, right?

Yeah I'll revise you take your spells from the Magus list so i got confused


I would think that the feat would apply. The flurry is similar enough to the monk flurry that I cannot see why it wouldn't work and would be surprised to be convinced otherwise.

Lantern Lodge

To though in some opposing arguement (not that I agree with it), specific trumps general. Which is more specific, that the brawlers flurry does not work with natural attacks, or the feat allows natural attacks to be used in stead of unarmed strikes?


FrodoOf9Fingers wrote:
To though in some opposing arguement (not that I agree with it), specific trumps general. Which is more specific, that the brawlers flurry does not work with natural attacks, or the feat allows natural attacks to be used in stead of unarmed strikes?

yup it just leaves me confused

paizo wrote:

A brawler with natural weapons cannot use such weapons as part of brawler’s flurry, nor can she make natural attacks in addition to

her brawler’s flurry attacks.

vs

paizo wrote:
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

oh paizo what did you mean for a half-orc bloodrager who dreams of flurrying is claws as a brawler to do?


Aren't feats considered more specific than class abilities?


FrodoOf9Fingers wrote:
To though in some opposing arguement (not that I agree with it), specific trumps general. Which is more specific, that the brawlers flurry does not work with natural attacks, or the feat allows natural attacks to be used in stead of unarmed strikes?

I'm the GM of the campaign, and I'm also of the opinion that specific trumps general. The ability says no, so no; but I'm open to persuasion...hence this thread. Considering the language of the ability was written knowing full well about that feat (and Monks in ability to use natural attack based feats) I have to believe it was intentional.

But, again, I'm listening.


So the two flurry in question :

Monk:
Flurry of Blows (Ex)
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
Greater Flurry

When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.


vs
Brawler:

Brawler’s Flurry (Ex): Starting at 2nd level, a brawler
can make a brawler’s flurry as a full-attack action. When
doing so, a brawler is treated as having the Two-Weapon
Fighting feat when attacking with unarmed strikes or
weapons with the “monk” special feature. She does not
need to use two different weapons to use this ability.

A brawler applies her full Strength bonus to her damage
rolls for all successful attacks made with brawler’s flurry,
whether the attacks are made with an off-hand or with a
weapon wielded in both hands. A brawler may substitute
disarm, sunder, and trip combat maneuvers for unarmed
attacks as part of brawler’s flurry. A brawler with natural
weapons cannot use such weapons as part of brawler’s
flurry, nor can she make natural attacks in addition to
her brawler’s flurry attacks.

At 8th level, the brawler is treated as having the
Improved Two-Weapon Fighting feat when using
brawler’s flurry. At 15th level, the brawler is treated as
having the Greater Two-Weapon Fighting feat when
using brawler’s flurry.

Lantern Lodge

Well, from a GM's perspective you could rule either and be backed up. Once again the question is whether the feat or the class ability is more specific.

In my honest opinion though, I like to favor more towards "yes" than "no". In this particular case, your player is not going to be receiving that much combat improvement. A monk's unarmed strikes start to deal more and more damage, whereas natural attacks stay static in damage. Any buff that a natural attack can get a unarmed strike can get. At level 1, a monks unarmed attack already deals just as much damage.

So using natural attacks is a downgrade (unless there's something I'm missing). Having to spend a feat to get to use those natural attacks makes it even worse. If you were playing early game only, natural attacks are places of concern, but since this is going to be a mid-late game option it's a non-issue.

The only reason for this is the fantasy. People tend to prefer having claws like wolverine than being able to punch trees down.

Best of luck to you both!

Silver Crusade

The reason the feat doesn't mention Brawler's Flurry is because when it was written hat class didn't exist yet. This is a case of having to use common sense. The brawler is a fighter/monk hybrid that gets a flurry ability almost identical to monk's flurry. Feral Combat Training works with monk flurry, therefore it should work with Brawler's Flurry.


Yes, but it's also come up in the errata since that Improved Natural Attack does not work for Monks, so expressly saying no to natural weapons, again, has to be intentional.

And I hear you Frodo, the problem is as we are discussing in another thread this character is potentially dealing between 6d6 and 4d8 per attack in that flurry pending how the buffs stack, so it can all get out of hand pretty quickly. We split the threads because the questions are different...but highly related.


ecw1701 wrote:

Yes, but it's also come up in the errata since that Improved Natural Attack does not work for Monks, so expressly saying no to natural weapons, again, has to be intentional.

And I hear you Frodo, the problem is as we are discussing in another thread this character is potentially dealing between 6d6 and 4d8 per attack in that flurry pending how the buffs stack, so it can all get out of hand pretty quickly. We split the threads because the questions are different...but highly related.

That's true but how is that any different then you going Bloodrager/Monk and using the "Flurry of Blows" I guess the question would be is that is it more 'OP' to use "Brawler’s Flurry" vs "Flurry of Blows"


Well, I think everyone agrees it would work for a Bloodrager/Monk.
But Monks and Brawlers aren't the same thing, and bring different class abilities to the table that have to be considered. And, for the sake of the playtest, I'm trying to stick to RaW as much as possible.


Bigdaddyjug wrote:
The reason the feat doesn't mention Brawler's Flurry is because when it was written hat class didn't exist yet. This is a case of having to use common sense. The brawler is a fighter/monk hybrid that gets a flurry ability almost identical to monk's flurry. Feral Combat Training works with monk flurry, therefore it should work with Brawler's Flurry.

I'm with you on this I can't understand why it shouldn't work. You can have the same effect with a different class. The real reason here I want the Brawler vs Monk:

A. Fun to test out the new class
B. Better match my playstyle
C. I don't Have to be a lawful rager (although allowed now with bloodrager)


ecw1701 wrote:

Well, I think everyone agrees it would work for a Bloodrager/Monk.

But Monks and Brawlers aren't the same thing, and bring different class abilities to the table that have to be considered. And, for the sake of the playtest, I'm trying to stick to RaW as much as possible.

If they ment it and left it out then yeah but if they didn't then it will go untested. I guess this is what play testing is for to shake out problems like thus. Also the question isn't wheter you can multiclass brawler its weather you can take advantage of "Brawler’s Flurry" with "Natural Weapons" using "Feral Combat Training "


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just a heads up, this thread should probably be under either the Playtest General Discussion forum or the Playtest Class Discussion forum.


Harrowed Wizard wrote:

Just a heads up, this thread should probably be under either the Playtest General Discussion forum or the Playtest Class Discussion forum.

oh sorry can I move it or do I have to repost it?


I would look at it this way if you are taking specific over general

Generally what you want to do cannot be done I.E.use your natural weapons with your flurry...says it right there in the class ability yes?

Feats and magic items are things that I consider the most specific rules...face it they straight out allow full bending of rules sometimes

The class ability comes naturally to the class...you don't choose it...so it's general

Feats are chosen by you as you level and should allow you to do what they say

For an example...let's say I want to use a non piercing weapon with the duelists PrC ability precise strike...can I do that? Let's look...

Precise Strike wrote:

A duelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to her damage roll.

When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is also immune to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike.

Well I guess not...it says I have to use a piercing weapon...but WAIT!!!

Dervish Dance wrote:

Dervish Dance (Combat)

You have learned to turn your speed into power, even with a heavier blade.

Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.

Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

And also

Dueling Mastery wrote:

Dueling Mastery (Combat)

You have mastered the grueling fighting style perfected by the swordlords.

Prerequisites: Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword).

Benefit: You gain a +2 bonus on Initiative checks as long as you start combat with a dueling sword in your hand. As long as you wield only a single dueling sword in one hand, you gain a +2 shield bonus to your AC—if you wield the sword in two hands, this bonus drops to a +1 shield bonus to AC.

Although the dueling sword inflicts slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist.

Both allow you to specifically break the general rule of using only piercing weapons for the duelists abilities

Hope this swayed you :)


That's not the PF monk flurry you posted about 10 before this, probably 3.x. (I don't see the restriction that a PF monk must be unarmored)

I'm not sure if it helps the argument, but if Brawlers "are" Monks (in the sense that monk counts as a base class, and as such a brawler can't multiclass back into monk) then the only thing preventing them from having "flurry of blows" in reference to FCT is a pedantic reading that "brawler's flurry" isn't named identically even though it is identical in every other way.

Edit: actually, I just realized that it doesn't increase BAB, my bad.
But that's not an argument against this, because it makes Brawler's Flurry functionally weaker than FoB.


AngryOrc wrote:
Harrowed Wizard wrote:

Just a heads up, this thread should probably be under either the Playtest General Discussion forum or the Playtest Class Discussion forum.

oh sorry can I move it or do I have to repost it?

I don't know how to move a thread, either, but I did recreate this topic over there on the playtest board. It would be great if this can get moved by the admins, though, so all this excellent dialog isn't lost.


ecw1701 wrote:
AngryOrc wrote:
Harrowed Wizard wrote:

Just a heads up, this thread should probably be under either the Playtest General Discussion forum or the Playtest Class Discussion forum.

oh sorry can I move it or do I have to repost it?

I don't know how to move a thread, either, but I did recreate this topic over there on the playtest board. It would be great if this can get moved by the admins, though, so all this excellent dialog isn't lost.

lol i did the same thing at the same time whoops

http://paizo.com/threads/rzs2qfgc?BLOODRAGER-BRAWLER-MULTICLASSING-FERAL#1


AngryOrc wrote:
ecw1701 wrote:
AngryOrc wrote:
Harrowed Wizard wrote:

Just a heads up, this thread should probably be under either the Playtest General Discussion forum or the Playtest Class Discussion forum.

oh sorry can I move it or do I have to repost it?

I don't know how to move a thread, either, but I did recreate this topic over there on the playtest board. It would be great if this can get moved by the admins, though, so all this excellent dialog isn't lost.

lol i did the same thing at the same time whoops

http://paizo.com/threads/rzs2qfgc?BLOODRAGER-BRAWLER-MULTICLASSING-FERAL#1

deleted mine


Glad I checked before I deleted mine, hahaha.


This is the monk's version for reference

Flurry of Blows:

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks..

Liberty's Edge

One the one hand, by the RAW, it's not allowed.

On the other hand, I would say that it wouldn't be unbalanced to allow it, as long as they take the Feral Combat Training feat. A Bloodrager's two claws are fairly useless by level 12, when you have three attacks at 2d6+(1.5 Strength) instead of two attacks at 1d4+Strength. Keep in mind that a two-weapon fighting clawed Bloodrager would only get four attacks at level 14, three from their BAB and one from two-weapon fighting. It's not a full attack plus two claws.

That said, it might just be better for your player to just ignore the Brawler's Flurry ability either way. As it is, they can make a full attack using unarmed strikes three times, then make an additional two claw attacks at -5 each. A Bloodrager 12/Brawler 2, for example, would be making attacks at +14/+9/+9/+9/+4 by combining a normal full attack plus both claws, as opposed to using Brawler's flurry to get +12/+12/+7/+2. The second attack of the flurry is a higher bonus than the second attack of the normal full attack, but at the cost of all other attacks being lower, plus losing an entire attack. And him being a 12th level Bloodrager with Greater Bloodrage, that +6 bonus to Strength means that he won't really care about the slightly lower bonus to the second attack, and with such a high Strength, the more attacks you make the better.

Silver Crusade

Archaeik wrote:

That's not the PF monk flurry you posted about 10 before this, probably 3.x. (I don't see the restriction that a PF monk must be unarmored)

I'm not sure if it helps the argument, but if Brawlers "are" Monks (in the sense that monk counts as a base class, and as such a brawler can't multiclass back into monk) then the only thing preventing them from having "flurry of blows" in reference to FCT is a pedantic reading that "brawler's flurry" isn't named identically even though it is identical in every other way.

Edit: actually, I just realized that it doesn't increase BAB, my bad.
But that's not an argument against this, because it makes Brawler's Flurry functionally weaker than FoB.

It doesn't have to increase BAB because brawler is a full BAB class. So you end up with an ability that is identical to Flurry of Blows.


Bigdaddyjug wrote:
Archaeik wrote:

That's not the PF monk flurry you posted about 10 before this, probably 3.x. (I don't see the restriction that a PF monk must be unarmored)

I'm not sure if it helps the argument, but if Brawlers "are" Monks (in the sense that monk counts as a base class, and as such a brawler can't multiclass back into monk) then the only thing preventing them from having "flurry of blows" in reference to FCT is a pedantic reading that "brawler's flurry" isn't named identically even though it is identical in every other way.

Edit: actually, I just realized that it doesn't increase BAB, my bad.
But that's not an argument against this, because it makes Brawler's Flurry functionally weaker than FoB.

It doesn't have to increase BAB because brawler is a full BAB class. So you end up with an ability that is identical to Flurry of Blows.

Thanks for pointing that out. I was under the impression that the mixed Fighter/Monk would follow the "full + 3/4 = 3/4" rule.


JRutterbush wrote:

One the one hand, by the RAW, it's not allowed.

"when you have three attacks at 2d6+(1.5 Strength)"

Where are you getting 1.5 str from?

I though you can’t take full unarmed strike and 2 claw a attacks at -5. It that whole handiness rules. Same ones that do not allow for armor spikes and two handed weapons to use two weapon fighting. Unarmed strike take the place of a weapon in one of the hand. (knees, elbows head butts, are all fluff txt were it comes from) so while he could take 3 unarmed strike at full str and 1 claw attack at -5 at half str. per the natual attack rules becomeing secondary.

Shadow Lodge

While brawler's flurry is not "flurry of blows" the text is almost identical, and since the brawler cannot multi with monk (since they are a monk) I don't see any harm in allowing the brawler to use Feral Combat training, its not like the claw attack increases in damage the way an unarmed strike does.

Liberty's Edge

KainPen wrote:
JRutterbush wrote:

One the one hand, by the RAW, it's not allowed.

"when you have three attacks at 2d6+(1.5 Strength)"

Where are you getting 1.5 str from?

As a Bloodrager, a greatsword or greataxe is the most likely weapon to use unless you really really want to use those claws. Two-handed weapons add 1.5 Strength to damage.

Quote:
I though you can’t take full unarmed strike and 2 claw a attacks at -5. It that whole handiness rules. Same ones that do not allow for armor spikes and two handed weapons to use two weapon fighting. Unarmed strike take the place of a weapon in one of the hand. (knees, elbows head butts, are all fluff txt were it comes from) so while he could take 3 unarmed strike at full str and 1 claw attack at -5 at half str. per the natual attack rules becomeing secondary.

The only limit on using natural weapons is if the weapon is free. The only reason most people can't use their full attack and both claws is because one of their claws will normally be occupied by a weapon. You're not wielding your unarmed strike like a normal weapon, it doesn't occupy a hand, it's just another type of natural weapon.

If the devs' ruling on armor spikes* applied to combining natural weapon attacks, then a dragon wouldn't be able to make a claw/claw/bite/wing/wing/tail attack, since that's way more than two "hands" worth of attacks.

(* While their ruling is, I believe, a good one, I don't agree with their reasoning. You shouldn't be able to dual-wield a two-handed weapon and armor spikes because armor spikes aren't used like normal weapon. It just plain doesn't make sense, which is a viable response. They should have simply inserted a line of errata saying that armor spikes can't be combined with other attacks because of how they're used to attack.)


Dragon should still be able to do claw/claw/bite/wing/wing/tail as each is its own hand or limb. As true natural attack function differently than unarmed strike and weapons. If a dragons tail was cable of holding a holding a sword it could use a sword in its, claws, and tails it could multi weapon fight. I still think the unarmed strike since generally comes from your hands counts as if you had a weapon in that hand. Use your example the dragon as example he could take full attack of unarmed strike every round along with claw, claw, bite, wing, wing, tail at -5. If he has two weapon fighting feat chain even more attacks. 12 total before haste or speed.

Unarmed strike I am pretty sure counts as weapon in using a hand in that regards weather the attack actual comes from hand or not. With the exception of you are able to two weapon fight with it without actual having two of them. Think the problem with it is unarmed strikes themselves are hybrid of weapon and a natural attack.

I know that why flurry was change to the way it is now. Because in 3.5 people would take two weapon fighting and munchkin their way clam they could flurry with two weapons or and try to get even more attacks or try to do the cheese. Say well I get 2 attacks with my knees, and two with my elbow and , one with my head-butt, and 2 with my fist and two kicks and all are flurried. The dm would step in then comes in about limb attacks, then they go ok, well 2 kicks and 2 punches and head butt. People still try to do this even now despite what the rules say that it is one weapon.

I think that why they ruled the way they did with armor spike and two handed weapons also to prevent all of that. I because by allowing it leaves it open to people to start saying using their shield to bash and shield spike to make another attack also valid, ect. Thus the invisible handiness thing people where calling it after. I think there is more evidence to support unarmed strike is closer to having a weapon in one of these invisible hands then just a raw natural attack, like claw and bite. Because I don’t think you can use a two handed sword and use your feet to kick as unarmed strike and get the attack. There more evidence to support that unarmed strike acts more like a weapon with a few natural attack properties. Then a actual natural attack. Some being it falls under close weapon group, you can’t not take improved natural attack feat with it. you can full attack and get more than one attacks with it. you cannot do this natural attack. With you can use it with two weapon fighting, and flurry without a feat(natural attacks require Feral Combat Training to work in flurry.)

Interesting none the less, I am curious now. Thanks for bring it up JRutterbush

To the OP I think it is intently word that way and that Feral combat training should not work brawler flurry. as brawlers flurry is going to be function with more weapons then monk weapons. when they add the close group. Also the Brawler is allowed to treat his flurry as if he has two weapon fighting feats, thus he can take two weapon defense, two weapon rend ect. and other two weapon fighting feats that he can apply while he flurries. The monk does not have this option but the monk does have use natural attacks with flurry via feat and other ki feats to use with flurry. it lets the monk shine differently the brawler.


duplicated thread need to be merged with this one
http://paizo.com/threads/rzs2qfg9?Bloodrager-Brawler-multiclassing-Feral

Liberty's Edge

KainPen wrote:
Dragon should still be able to do claw/claw/bite/wing/wing/tail as each is its own hand or limb.

But the Brawler and Monk's unarmed strikes specifically call out that they can attack with any limb, so that argument applies just as well to the Brawler and Monk as it would to the dragon.

Quote:
I still think the unarmed strike since generally comes from your hands counts as if you had a weapon in that hand.

But it doesn't "generally come from your hands". Again, it's very specifically called out as coming from any part of your body.

Quote:
Use your example the dragon as example he could take full attack of unarmed strike every round along with claw, claw, bite, wing, wing, tail at -5.

Only if he's a Brawler or Monk, since Brawlers and Monks are the only people that get to use any part of their body for unarmed strikes. And if he is a Brawler or Monk, he still wouldn't get to use Flurry of Blows with his natural weapons.

If they're not a Brawler or Monk, it also wouldn't help them much anyway: taking -5 to your high-damage natural attacks in return for two extra low-damage unarmed strikes that provoke attacks of opportunity is a pretty bad trade.

Digital Products Assistant

Merged all threads together. In the future, you can flag posts to get them moved to the appropriate forum :)


Chris Lambertz wrote:
Merged all threads together. In the future, you can flag posts to get them moved to the appropriate forum :)

Thank you!

But back to the subject I've been doing some digging and this is what i found rearguards to the feat in question:

Sean K Reynolds wrote:

I know the playtest document calls them "alternate classes," but I don't think the design team has made a decision about whether or not they count as their component classes for the purpose of qualifying for class-specific feats.

It's a good question, though.

Designer Post.

So the answer is I don't know.

RPG Superstar 2015 Top 8

My thought is... despite the design team's uncertainty, if the design team continues to say they are alternate classes and that thus you cannot multiclass with their component classes.... that means that brawler should be considered a monk for all qualifying purposes and Feral Combat Training should work. (Just like ninja and samurai can take appropriate rogue and cavalier things.) This means you also don't need explicit rules saying "x qualifies for x feat as x." Saving space.

If the classes are no longer considered alternate classes, they should be allowed to multiclass with their "component" classes (just like a magus can, if it wants to, multiclass with a wizard or fighter). But if this is the case, they need to repeatedly, clearly, and succinctly, not what, if any, abilities they qualify for as any other class.

Either way, they need to make a hard call about this one way or another or it is going to REALLY add to a lot of confusion.

If it becomes the latter, then it's just a matter of clearing up the issue of a feat existing prior to a class's existence.

For what it's worth, as a GM, I would allow a Brawler with means of getting claws to take Feral Combat Training. The intent of the feat seems to be to allow someone with flurry of blows, an ability which normally prohibits use of natural weapons, to use natural weapons with that ability. Reword the feat "anyone with the flurry of blows class ability" and it's fixed (just like many feats which reference class abilities just reference, say, "anyone with a companion" or "anyone with channel energy" rather than say "any cleric with channel energy").


Chris Lambertz wrote:
Merged all threads together. In the future, you can flag posts to get them moved to the appropriate forum :)

Thanks, Chris!

DeathQuaker wrote:
For what it's worth, as a GM, I would allow a Brawler with means of getting claws to take Feral Combat Training. The intent of the feat seems to be to allow someone with flurry of blows, an ability which normally prohibits use of natural weapons, to use natural weapons with that ability. Reword the feat "anyone with the flurry of blows class ability" and it's fixed (just like many feats which reference class abilities just reference, say, "anyone with a companion" or "anyone with channel energy" rather than say "any cleric with channel energy").

Agreed.

And after careful consideration, I've decided I'm going to allow AngryOrc to do it with the appropriate feats, unless the Devs clearly state they meant for it not to work.

If absolutely nothing else, if he breaks the game we'll have a more informed opinion on why it shouldn't be allowed.

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