Abilities that affect Source Classes


Class Discussion


2 people marked this as FAQ candidate.

Couple questions

Do Fighter Hybrids count as having fighter levels for feats and so forth?

Can a Brawler take and utilize Feral Combat Training? Should over derivative abilities, such as favored target, count as their base abilities for other effects?


This is a very good question, as it also influences if the Warpreist (who focuses on his deity's favored weapon) can access feats like Weapon Specialization, the was a Divine Scion (prestige class) or a Crusader (cleric archetype) can.


Hybrids of a class belong to that class and are eligible for any feat the base class can take unless specifically forbidden by the hybrid class.


Speaker for the Dead wrote:
Hybrids of a class belong to that class and are eligible for any feat the base class can take unless specifically forbidden by the hybrid class.

Where does it say this?


Where does it say different? Being an archetype of a fighter doesn't mean you aren't a fighter any more, just that your specialized.

Liberty's Edge

These aren't archetypes.


JRutterbush wrote:
These aren't archetypes.

True, but they are Alternate Classes. A Samurai is an Alternate Class to a Cavalier and is therefore technically a Cavalier. I have proceeded to assume that as they have specifically been called Alternate Classes that they do qualify for things that their base components qualify for, in this case, feats that require Fighter levels. I will continue to assume this until there is an official ruling on the matter.


JRutterbush wrote:
These aren't archetypes.

Whoops, I read Fighter (Brawler) in the OP and jumped to an invalid conclusion.

Designer, RPG Superstar Judge

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I know the playtest document calls them "alternate classes," but I don't think the design team has made a decision about whether or not they count as their component classes for the purpose of qualifying for class-specific feats.

It's a good question, though.


as far as i know, yes. there are already alternate classes to serve as a precedent--the ninja, samurai, and antipaladin.

they are the base class (which is why you cant multiclass to the base class, like ninja taking rogue levels, or in this case, a brawler taking fighter levels). they're just dressed up funny.

using the same logic, they might be available to use base class archetypes, if they've got all the abilities to replace with the archetype (such as a ninja taking the scout archetype). though I've asked in a separate topic for clarification on the archetype thing.


I'd put my voice out there with thinking that they should count as their component classes. We probably shouldn't playtest them like that yet to see if they can gain their own identities, but I think if you believe it's better then keep reiterating the request to get the design team's attention.


Sean K Reynolds wrote:

I know the playtest document calls them "alternate classes," but I don't think the design team has made a decision about whether or not they count as their component classes for the purpose of qualifying for class-specific feats.

It's a good question, though.

Yeah, this is important to know as it affects everything from prerequisites to archetypes that already exist.

Personally, I'm with Malwing and think that having them count for prerequisites would be awesome. Particularly, giving Investigator access to the rogue archetypes that replace Trapfinding and Trap Sense would be really cool.


at the very least the brawler counts as both fighter and monk for class-specific feats (as noted in the OP of their class thread), so we've got a precedent for that now.


I know that at least the swashbuckler states "Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites" as the last line of the bonus feat section.

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