Lunar Mystery Oracle: The new druid


Advice


They are just down right scary.

1. Can get an animal companion. Limited list but does include tiger!
2. Can replace Dex with Cha for AC bonus and reflexes!
3. Can take wild-shape at 7th. Instead of getting the ability to turn into elementals/plants they get the ability to turn into magic beasts.
4. Can get any natural attack type they want to add to their attack set. 2 at 11th.

I can easily see this becoming the new druid.


So at 13th level
20 dex
+6 dex item
+8 dex wildshape into tiny dweomercat cub.

feats: weapon finesse, piranha strike, aasimar celestial wildshape feat (forget name)
items; rhinohide armor, agile,holy amulet of mighty fists

while smiting you would do after 7 attacks (+2 from lunar) an average of 318 damage as a tiny creature on a pounce!

Grand Lodge

Cannot actually cast spells whilst "wildshaped".

Different spell list.

Spontaneous lacks versatility of prepared.


natural spell feat


You need the Wildshape class feature to take that.


BBT is making light of the fact that the lunar mystery oracle does not actually get the class feature titled "Wild Shape", which is a prerequisite for the Natural Spell feat.


lostpike wrote:
natural spell feat

B!+@#, please: Prerequisites: Wis 13, wild shape class feature.


8 people marked this as FAQ candidate.
Pupsocket wrote:
lostpike wrote:
natural spell feat

B+~##, please: Prerequisites: Wis 13, wild shape class feature.

Question: Can a lunar oracle with the wildshape-like revelation qualify for the natural spell feat?


As written, no you can not. It would not be unreasonable for a GM to allow it though.


They also get a darkvision that doesn't work if there are moonless nights, cloudy skies, or shadows. Which basically means almost never...

I'd imagine you could make a character with a concept very similar to a druid with them, but you do lack casting while in an animal shape. Is there a magical beast that can use vocal and somatic components? They can speak and they do have limbs.

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The mystery is really good. All of its revelations are good. It has many of the things you'd want in a shapeshifter character concept without having to wait until later levels. On top of it, you can shoot laser beams. And the beams blind people, so it's not a worthless blast like the common ray attacks sorcerer bloodlines get.

I don't think the mystery is overpowered -- well, okay, maybe it is. However, it's just that every revelation is pretty solid in terms of flavor and mechanical benefit. Many mysteries have abilities that are complete duds -- one even flat out makes your character unplayable if you use it.

The thing that bothered me the most about the druid class is that there's currently no archetype that focuses on werewolf-like shapeshifting fighter. If you want to play a shapeshifter, you have to wait until level 4 to get the ability central to your character concept.


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Cyrad wrote:
The mystery is really good. All of its revelations are good.

All of them? Even one the darkvision one that doesn't work at night?


Form of the beast is a lot weaker than wildshape. Notice the one time per day thing? The class list is also a lot weaker for shapechangers and AC buffing.

It's a weak druid with some cool other powers. However, in no way is the lunar oracle weak, it's just not as strong as a druid.


MrSin wrote:

They also get a darkvision that doesn't work if there are moonless nights, cloudy skies, or shadows. Which basically means almost never...

I'd imagine you could make a character with a concept very similar to a druid with them, but you do lack casting while in an animal shape. Is there a magical beast that can use vocal and somatic components? They can speak and they do have limbs.

I'm almost sure that part only affects the second half of the ability (the one with true seeing)... although, then I guess it'd be redundant...

Regardless, it's not like you have to take all of them. Having a single bad ability does not make the mystery any worse.

Grand Lodge

Why not take a magical beast form that can speak, and add eschew materials/still spells to it? I know it's an investment, but there's the natural spell.


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Erm, it's going to work most nights where you can see the moon. That's what that text is saying. Cloudy skies aren't "a sky with a single cloud". It's "a sky where you can't see the moon because there are so many damn clouds".

It's a very strong mystery. It's true that they can't take Natural Shape, but that ability is still very good.

You can get an automatic free augury. And that gets upgraded as commune later on. Solid.

Touch of the Moon (inflict) is pretty solid, especially if you have a way to cast the Inflict spell as part of an attack. Like a spell-storing weapon.

It's stronger than most mysteries out there, that's for sure.


If a 2 level delay on wildshape makes a druid archetype a waste of paper a 3 level delay makes this completely useless as a replacement. The game'll be nigh half over and even longer before you get the good forms.

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I'm fairly certain the moonlight requirement refers to the true seeing aspect. It makes sense that way because the true seeing works in moonlight and moonlight cannot cast effectively if the target is in shadows or if the clouds obscure the moon. It doesn't make sense that darkvision would fail unless the moon creates dim light -- in other words, it makes no sense for darkvision to only work in conditions where darkvision doesn't apply.

Cheapy wrote:


Touch of the Moon (inflict) is pretty solid, especially if you have a way to cast the Inflict spell as part of an attack. Like a spell-storing weapon.

I really like that ability. I actually want to see more abilities from any class that interact with inflict spells.


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Atarlost wrote:
If a 2 level delay on wildshape makes a druid archetype a waste of paper a 3 level delay makes this completely useless as a replacement. The game'll be nigh half over and even longer before you get the good forms.

That's only looking at wildshaping though. A druid has three main features; spellcasting, wild shaping, animal companion.

An aasimar oracle is waaay stronger in terms of companion, on par with the casting, and a bit weaker with wild shaping.

A casting-focused aasimar lunar oracle will probably be stronger than a casting-focused druid. A druid will have better defenses though, being able to cast from bird shape.
A wild-shape focused druid will probably be stronger than a wild-shape focused aasimar lunar oracle. An oracle will have a much fatter companion though.


Just looked over the magical beasts. Looks like about half of them have the ability to speak at least one language.

Shadow Lodge

Now, what happens if your animal companion becomes a magical beast, and has learned a language? (Celestial Servant feat.)

Can it now talk?


The Morphling wrote:

Now, what happens if your animal companion becomes a magical beast, and has learned a language? (Celestial Servant feat.)

Can it now talk?

If I remember correctly, there was a post somewhere that said your animal companion can never actually learn a language to speak and such, even if you change his type and raise him to 3 int. I can't remember where I saw it though. I think I remember it said something a long the lines of "its still just an animal'. Bleh, memory.

Shadow Lodge

MrSin wrote:
The Morphling wrote:

Now, what happens if your animal companion becomes a magical beast, and has learned a language? (Celestial Servant feat.)

Can it now talk?

If I remember correctly, there was a post somewhere that said your animal companion can never actually learn a language to speak and such, even if you change his type and raise him to 3 int. I can't remember where I saw it though. I think I remember it said something a long the lines of "its still just an animal'. Bleh, memory.

I've read that, but it doesn't mention type. All it says is that even if you can get his Int to 18, he can't speak. It's in the FAQ.


You could also dump dex now with Prophetic Armor.


Add Osyluth guile for maximum CHA to AC.


The Morphling wrote:

Now, what happens if your animal companion becomes a magical beast, and has learned a language? (Celestial Servant feat.)

Can it now talk?

The Paizo Blog states that an intelligent animal can learn a language, but usually can't actually speak it. They would only be able to understand it.


Samasboy1 wrote:
The Morphling wrote:

Now, what happens if your animal companion becomes a magical beast, and has learned a language? (Celestial Servant feat.)

Can it now talk?

The Paizo Blog states that an intelligent animal can learn a language, but usually can't actually speak it. They would only be able to understand it.

Jojo the celestial super gorilla isn't an animal though, he's a magical beast!

I think that's what Morph is asking about. Personally I'm not a big fan of the animals never learning to talk thing in the first place.


MrSin wrote:
Samasboy1 wrote:
The Morphling wrote:

Now, what happens if your animal companion becomes a magical beast, and has learned a language? (Celestial Servant feat.)

Can it now talk?

The Paizo Blog states that an intelligent animal can learn a language, but usually can't actually speak it. They would only be able to understand it.

Jojo the celestial super gorilla isn't an animal though, he's a magical beast!

I think that's what Morph is asking about. Personally I'm not a big fan of the animals never learning to talk thing in the first place.

There's a FAQ for that too.

The celestial template doesn't grant speech, so it would not grant speech to an intelligent super gorilla.


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Sniggevert wrote:
The celestial template doesn't grant speech, so it would not grant speech to an intelligent super gorilla.

Poor animals, they needs more luv.


Is there not a Circlet of Speaking in the animal archive stuff?
Lunar oracle would need someone to put in on them after they morph but so long as you stick to animal shapes it would be justified. Eschew materials would likely be a must, and it would depend on the GM for Somatic comps so Still spell might be needed as well.

Much more feat intensive than natural spell but still possible.

Although looking at it the circlet of speaking is specifically not legal for PFS so it would need to be a home game for that trick to work.


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Ilja wrote:
Atarlost wrote:
If a 2 level delay on wildshape makes a druid archetype a waste of paper a 3 level delay makes this completely useless as a replacement. The game'll be nigh half over and even longer before you get the good forms.

That's only looking at wildshaping though. A druid has three main features; spellcasting, wild shaping, animal companion.

An aasimar oracle is waaay stronger in terms of companion, on par with the casting, and a bit weaker with wild shaping.

A casting-focused aasimar lunar oracle will probably be stronger than a casting-focused druid. A druid will have better defenses though, being able to cast from bird shape.
A wild-shape focused druid will probably be stronger than a wild-shape focused aasimar lunar oracle. An oracle will have a much fatter companion though.

Animal companion : spellcasting or wildshape :: fast movement : rage, its upgrades, and a rage power every second level.

Fast movement is nice, but it's nothing compared to the real iconic barbarian abilities and there are plenty of other ways to get it or something close (dip anything with a domain or certain oracle mysteries or play a class with Longstrider or if you only need the extra speed as a dungeon buff even just UMD)

Animal companions are really nothing special and a better animal companion for one specific planetouched race is nothing compared to turning wildshape from an early mid-game all day ability into a late game one time ability that either removes your ability to cast spells or forces you to increase their level and casting time to compensate for not having hands, thereby impairing what would have been your best feature. Rangers and Cavaliers and Clerics and Paladins and Sorcerers and even other oracle mysteries can get animal companions, the Cleric and the Sorcerer even get unrestricted access to all companions and it's just one feat to get them to full power.

A casting druid will be far stronger than a casting focused lunar oracle. The druid can wildshape and cast spells, thereby reaping the immense defensive benefits of tiny size or 100' perfect flight and whirlwind form or earthglide or the ability to use touch spells at 60'. That and just having a better dedicated casting list. The cleric/oracle list is very light on control spells and blasts and not really all that great at group buffs. Lots of healing spells, but not the slots if you also want to use your spell slots as your primary combat contribution. Lots of combat self-buffs, but on a casting focused build they're about as useful as Tensor's Transformation. Lots of single target will save spells and some high level blasts that aren't as good as a wizard could do. I'm not sure I'm keen on either list for a full caster since the arcane utility spells are so important, but the druid list is just better for the full caster's combat role.

A shaping druid will work. It's only 3 levels before you can start. A shaping lunar oracle will spend twice as long not functioning and will never be able to take advantage of short duration buffs while shaped, and can't shift forms as needed. The shaping druid's companion can get buffed when appropriate because the druid isn't locked out of casting by having one shapechange per day and no natural spell.


One thing I just noticed about Form of The Beast. It doesn't say class level or character level for the abilities. If its character then this would be great to dip.


lostpike wrote:
One thing I just noticed about Form of The Beast. It doesn't say class level or character level for the abilities. If its character then this would be great to dip.

If it doesn't specify for an ability gained by a class, it defaults to levels of that class for the ability.

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lostpike wrote:
One thing I just noticed about Form of The Beast. It doesn't say class level or character level for the abilities. If its character then this would be great to dip.

If it doesn't specify then it defaults to class level.


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actually it looks like the darkvision is permanent, but the true seeing is limited to the lunar cycle.


Just throwing this out there as a possibility on the True-seeing revelation--You could take the feat Spirit Gift or whatever it is called to give your animal companion one of the shaman pet abilities. You could use the Heaven spirit animal's ability to make your pet "reflect the stars" and thus as long as your pet is within sight you could have access that true-seeing ability


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Would the deaf curse stop working in Form of the Beast? If not, free silent spell. No Natural Spell needed. Also, I've been tricked into assisting a necro. Darn!

Silver Crusade

where is " reflect the stars" at or do you mean "stardust" which would glitter an invisible target without having to roll to glitter it and make it visible? I thought spirit gift only let you pick the spirit ability and adds it to your companion.

Grand Lodge

You also need to get the rest of your party to do their adventuring at night.


blackbloodtroll wrote:


Spontaneous lacks versatility of prepared.

This may be true, but there are so many ways now to get either more spells known per level (racial favored class bonus) or the plethora of things that let you know spells if they are on your list (items).

Additionally staves are rechargeable. Heck a wand with 50 charges will see you through a career on some things usually (water breathing).

The human bonus alone adds so many spells that your statement isn't valid anymore. Actually since they can spontaneously cast any spell they know, they probably have more versatility now (for the stuff that comes up regularly).

There are a number of things better about clerics as opposed to oracles, but I don't think this is one of them anymore.

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