| Chelios |
We start a new game and i wanto to play the gun/bomb guys.
Now we have lv 4, but DM says we can change something.
This is my build, we roll dice.
Str 9
Dex 16
Con 14
Int 20
Wis 16
Cha 8
Trits Accelerated Drinker e Carefully Hidden.
1 Lv Gunslinger 1: Point Blanck Shot Umano:Rapid Reload.
2 Lv Alchimist 1
3 Lv Alchimist 2: Extra discovery: Explosive Bomb, Discovery: Precise Bomb
4 Lv Alchimist 3
From now i want to go like this
5 Lv Alchimist 4: Discovery: Explosive Missile, Talento: Precise Shot
6 Lv Alchimist 5:
7 Lv Alchimist 6: Discovery: Tanglefoot Bomb, Talento: Quick Draw
8 Lv Alchimist 7:
9 Lv Alchimist 8: Discovery: Fast Bomb, Talento: Two-Weapon Fight
10 Lv Alchimist 9:
11 Lv Alchimist 10: Discovery: Smoke Bomb, Talento: Rapid Shot
12 Lv Alchimist 11:
13 Lv Alchimist 12: Discovery: Stinck Bomb, Talento: Vital Strike
14 Lv Alchimist 13:
15 Lv Alchimist 14: Discovery: Poison Bomb, Talento: Improved Vitale Strike
Any suggest?
| Samasboy1 |
Try to fit in 5 levels of Gunslinger for Dex to damage?
Gunslinger and Alchemist can work okay together. Alchemist 3/4 BAB isn't such a big deal since guns can target touch AC. Alchemist can also craft Dex boosting Mutagens.
A gun/bomb foucsed character could have a very "Wild West/cowboy" feel, that I think is cool.
You could take a Vestigial Arm to help you reload your guns.