insane dm vs dr or ac


Advice


My dm is the kind where its her vs the players. I built a moms 2 invulnerable rager 14 for dr yet I still took 230 or more damage. Would it have been more effective to max ac instead. She takes a cr for our level and multiplies everything by 3-10


The DM will always win. If you are having fun then who cares? If not then talk it over with your other players, if they feel the same then talk it over with the DM.

Sczarni

It would have been more effective to max AC instead honestly. You could still end up with DR at the same time too. However, it also depends on what your Barbarians Max AC would be.

As a level 5 Qinggong Monk, it nearly always requires my DM a natural roll of a 20 to actually land a hit, and another 20 to confirm the crit. I very rarely take damage even when being surrounded by a full group.

Dark Archive

If the GM wants to hit you, you'll be hit. I'm not really sure what you mean when you describe how she designs encounters, but I hope it's not:

You guys are APL 14, so I'll throw 3-10 CR 14 challenges at you.

Sovereign Court

If it really is DM versus Players perhaps they should try running a game of Decent: Journeys in the Dark. It can be quite a lot more fun and is well suited to a more competitive play style.

Dark Archive

crane wing, deflect arrows, portions of blur, mistmail armor. jinsaga of the fortunate warrior

Grand Lodge

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No.

You need to talk to your DM, and let her know it's not a competition.

It's a cooperative game.

If she doesn't agree, then you will never "win".

Nobody "wins" Pathfinder, unless everyone is having fun.

Until this happens, you might as well throw out any idea of a successful build.

It won't matter.


BloodyManticore wrote:
My dm is the kind where its her vs the players.

Quit the game. This person doesn't understand the first thing about GMing, and you shouldn't waste your time with her.


Mergy wrote:

If the GM wants to hit you, you'll be hit. I'm not really sure what you mean when you describe how she designs encounters, but I hope it's not:

You guys are APL 14, so I'll throw 3-10 CR 14 challenges at you.

I interpreted it as 'You guys are APL 14, so I'll make a CR 14 encounter and multiply the monsters present by 3-10'.


Zhayne wrote:
Mergy wrote:

If the GM wants to hit you, you'll be hit. I'm not really sure what you mean when you describe how she designs encounters, but I hope it's not:

You guys are APL 14, so I'll throw 3-10 CR 14 challenges at you.

I interpreted it as 'You guys are APL 14, so I'll make a CR 14 encounter and multiply the monsters present by 3-10'.

she takes 1 cr 14 and either rolls 5d20 for its stats or multiplies everything it does by some modifier


BloodyManticore wrote:
Zhayne wrote:
Mergy wrote:

If the GM wants to hit you, you'll be hit. I'm not really sure what you mean when you describe how she designs encounters, but I hope it's not:

You guys are APL 14, so I'll throw 3-10 CR 14 challenges at you.

I interpreted it as 'You guys are APL 14, so I'll make a CR 14 encounter and multiply the monsters present by 3-10'.
she takes 1 cr 14 and either rolls 5d20 for its stats or multiplies everything it does by some modifier

Is your DM used to playing MMOs? Seems like she has no idea what game balance is to me or she had a bad experience with some power gamers that altered her DMing style. The best thing you can do is talk to her, if she isn't willing to tone some things down then just quit the game.


I think jonathan has a good idea about trying to understand where the DM style comes from. A couple of questions that might help:

1) Are you playing a campaign that she's writing herself? It's easier to get personally invested in "winning" when you create the bad guys. If this is the case, you might ask her to run a pre-written campaign or module, which might help her to break the habit of thinking of the challenges as "hers" or somehow reflecting badly on her if the players defeat it.

2) Could it be that this is just how she learned to play RPGs? My first D&D group (cough!cough!) years ago was a very competitive arms race, with several members who believed that the GM's job was to try to kill the players, full stop. This seems to be a common belief among players in their mid teens, particularly the boys I've played with. If she started playing in high school, it's entirely possible that she's not actually aware of any other way to play. (Based on jonathan's comment, it sounds like the "try to kill everyone and strut and gloat when you do" crowd might have migrated over to MMOs, but I don't have much experience with them.)

3) As a follow-on to #2: Is there anything in the group dynamic that could make her think that is how your group wants to play?

If she's otherwise a good GM, you can try to understand why she's playing this way and maybe even resolve the issue. If not, you're probably better off just walking away.

If the issue is that you just don't have anywhere else to play, maybe you could try running sometimes, and expose her (and the group) to different GMing style.

The Exchange

By all means, let her know that you're having trouble enjoying yourself with the current campaign style. Don't volunteer information or lecture her, though; just be willing to answer her questions honestly. It may be best to have one other player present to offer his/her own insights when you bring the subject up, but if you do it when the whole group's there she may get a little defensive - it starts to feel a little too much like a tribunal.

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