A couple of Tetori questions.


Rules Questions


1. I am in a PFS game. I have a +27 to my CMB, and the opponent has below 28 CMD. I use Grab after a successful attack roll and say it auto-grapples, my DM says it has to be a non-1 to successfully grapple. Who's right?

2. I am on a natural bridge and want to throw a Small creature off of it. I have 24 Strength, easily enough to bench press it. How would I go about throwing it without it having a chance to grab the side and climb back up? I haven't found any explanation in any book.


PRD on Combat Maneuvers wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Combat maneuvers are an attack roll, so as far as I see, your DM is correct, you must roll anything other than a 1 in the first case you mentioned. A 1 would auto-miss.

2. The 2nd item sounds like the Reposition option that comes during the attacker's turn in a grapple, after you have grappled an enemy successfully, then also successfully maintained your grapple. The enemy would immediately get an attempt to break the grapple, with a +4 to their roll. If they succeed, they just broke the grapple. If they fail, you can then complete the reposition, move them, and drop them over the edge.


Lamontius wrote:
PRD on Combat Maneuvers wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Combat maneuvers are an attack roll, so as far as I see, your DM is correct, you must roll anything other than a 1 in the first case you mentioned. A 1 would auto-miss.

2. The 2nd item sounds like the Reposition option that comes during the attacker's turn in a grapple, after you have grappled an enemy successfully, then also successfully maintained your grapple. The enemy would immediately get an attempt to break the grapple, with a +4 to their roll. If they succeed, they just broke the grapple. If they fail, you can then complete the reposition, move them, and drop them over the edge.

What he said. And you made me want to throw halflings of bridges too:)


2. Bull rush would also work, provided that the bridge is wide enough for you to hit the creature at the correct angle. The enemy does not receive a bonus in that instance, and if you hit them hard enough then they'll be too far away to grab anything. That said, the GM is the final arbiter of whether a creature gets a chance to save itself, and those rules apply to PCs as well.

Note: If you absolutely must grapple, either reposition, or just tie the thing up and then chuck it over the side.

The Exchange Owner - D20 Hobbies

Lenoh wrote:

1. non-1 to successfully grapple. Who's right?

2. without it having a chance to grab the side and climb back up? I haven't found any explanation in any book.

1) Your DM is right. 1 always fails, 20 always succeeds.

2) Ask your DM, no rule provides mechanics.


Yo

http://www.d20pfsrd.com/feats/combat-feats/tactical-reposition-combat

You actually need this feat to throw someone off with reposition.

Shadow Lodge

Just double check though, because I am pretty sure reposition and/or bull rush states that the target must end in a "safe" square.


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LoneKnave wrote:

Yo

http://www.d20pfsrd.com/feats/combat-feats/tactical-reposition-combat

You actually need this feat to throw someone off with reposition.

The grapple reposition (actually called "move") is not the same as the reposition combat maneuver. It has different rules.

GM DSP wrote:
Just double check though, because I am pretty sure reposition and/or bull rush states that the target must end in a "safe" square.

Neither grapple->move nor bull rush have any clause forbidding moving the target into a hazard, and bull rush doesn't even penalize you for it.


James Risner wrote:
Lenoh wrote:

1. non-1 to successfully grapple. Who's right?

2. without it having a chance to grab the side and climb back up? I haven't found any explanation in any book.

1) Your DM is right. 1 always fails, 20 always succeeds.

In attack rolls (and Saving trhows I think). THis do not apply to skill checks.


Correct.

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