| Umbranus |
The scarred rager can do it just by himself without any gear.
This archetype halves fatigue duration, so he is only fatigued for 1 round after raging for 1 round. If you end rage at the end of your turn the fatigue will, as every 1 round duration effect only last until just before your next turn.
In other words you would always rage during your turns and be fatigued when it is not your turn.
The drawback is that you don't get your rage bonuses for AoOs and that you'd go unconscious below 0hp. Your AC, onb the other hand will not suffer because you no longer have the AC penalty for raging but the ac penalty for being fatigued, instead.
It doesn't work for all builds, because you will not be able to benefit from rage powers during opponent's turns while rage cycling, but apart from that it is just fine.
| Jason Carrier |
"Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait."
| w01fe01 |
ok perhaps some things should be mentioned.
unless otherwise restricted, this is going to be an orc, not half orc, but orc.
second, group tends to not put in new information, especially gear, unless we have the book on it.
scarred rager might be what im looking for if im not looking to do much on my opponents turn rage power wise, i know people like come get me but im hesitant about it from past experiences with a crane style/snake style moms monk.
| Dragonchess Player |
Use Magic Device + wand of lesser restoration (to remove fatigue). Or just a friendly alchemist (with the Infusion discovery), cleric, druid, etc. to help out.
| VisionTron |
wand of lesser restoration is a 3 round cast? wow.
Yep. I was a much happier PC before I became aware of that...
But srsly, the rage powers you cited are amongst the most useful effects in the game: spellsunder is extremely versatile and has a high chance of success, especially since you can combine it with strength surge... and speaking of strength surge, don't want to get swallowed whole? Just strength surge and you won't.
Now RAW, entering and exiting rage is a free action... so imagine being able to essentially do these things at will...
Yessir, rage cycling is gooooood
HangarFlying
|
The scarred rager can do it just by himself without any gear.
This archetype halves fatigue duration, so he is only fatigued for 1 round after raging for 1 round. If you end rage at the end of your turn the fatigue will, as every 1 round duration effect only last until just before your next turn.In other words you would always rage during your turns and be fatigued when it is not your turn.
I have a hard time believing that one round of rage and one round of fatigue all occur within the same round. At the very least, it goes against the spirit of intent of the rules.
| Jon Otaguro 428 |
Umbranus wrote:I have a hard time believing that one round of rage and one round of fatigue all occur within the same round. At the very least, it goes against the spirit of intent of the rules.The scarred rager can do it just by himself without any gear.
This archetype halves fatigue duration, so he is only fatigued for 1 round after raging for 1 round. If you end rage at the end of your turn the fatigue will, as every 1 round duration effect only last until just before your next turn.In other words you would always rage during your turns and be fatigued when it is not your turn.
The rules can't cover every corner case. It is up to the GM to state that this doesn't work. In any game I ran, I wouldn't allow this to work.
| XMorsX |
HangarFlying wrote:The rules can't cover every corner case. It is up to the GM to state that this doesn't work. In any game I ran, I wouldn't allow this to work.Umbranus wrote:I have a hard time believing that one round of rage and one round of fatigue all occur within the same round. At the very least, it goes against the spirit of intent of the rules.The scarred rager can do it just by himself without any gear.
This archetype halves fatigue duration, so he is only fatigued for 1 round after raging for 1 round. If you end rage at the end of your turn the fatigue will, as every 1 round duration effect only last until just before your next turn.In other words you would always rage during your turns and be fatigued when it is not your turn.
If you wanted to be just though, you would come back with an alternative, more flavorful - but equally effective - way to let your player rage-cycle. Or you just nerf his class hard with no reason, rule-wise.
| Jon Otaguro 428 |
Jon Otaguro 428 wrote:If you wanted to be just though, you would come back with an alternative, more flavorful - but equally effective - way to let your player rage-cycle. Or you just nerf his class hard with no reason, rule-wise.HangarFlying wrote:The rules can't cover every corner case. It is up to the GM to state that this doesn't work. In any game I ran, I wouldn't allow this to work.Umbranus wrote:I have a hard time believing that one round of rage and one round of fatigue all occur within the same round. At the very least, it goes against the spirit of intent of the rules.The scarred rager can do it just by himself without any gear.
This archetype halves fatigue duration, so he is only fatigued for 1 round after raging for 1 round. If you end rage at the end of your turn the fatigue will, as every 1 round duration effect only last until just before your next turn.In other words you would always rage during your turns and be fatigued when it is not your turn.
There are numerous other ways to rage cycle that don't count on pathfinder weird rules for definition of 1 round to work
HangarFlying
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If you wanted to be just though, you would come back with an alternative, more flavorful - but equally effective - way to let your player rage-cycle. Or you just nerf his class hard with no reason, rule-wise.
OHNOES, the GM won't let me bend the rules in a way they weren't intended to be used.
*yawn*
blackbloodtroll
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XMorsX wrote:
If you wanted to be just though, you would come back with an alternative, more flavorful - but equally effective - way to let your player rage-cycle. Or you just nerf his class hard with no reason, rule-wise.OHNOES, the GM won't let me bend the rules in a way they weren't intended to be used.
*yawn*
Not every ability combo is a bending of the rules.
| Quandary |
Yeah. Really, that Archetype is the weakest way to Rage Cycle around.
If you're worried about Rage Cycling, that approach is the most balanced.
You simply CAN'T do it while Raging 'off turn', which is honestly the stronger aspect of Rage:
Bonuses to Saves, AoOs, and most Rage Powers don't use Standard Actions/etc, i.e. work great on AoOs.
If you have any Feat or Gear (like Furious Weapons) that only work while Raging, you can't use them off turn.
Unlike other means to Rage Cycle which grant actual immunity/Fatigue negation,
with this you actually ARE Fatigued and thusly penalized off your turn.
Honestly, that is so many trade-offs, that it doesn't really make sense to be doing this 'every round',
you will get much more out of it by Raging 'normally' for several rounds in a row.
Of course, when you do that, the Fatigue duration increases and you can no longer Rage Cycle immediately.
So it's more like something you might use when Surprised, or when you win Init vs. a tough enemy,
but don't use for the rest of the fight, unless the fight is 'spaced out' enough so that you can drop/re-Rage.
Mostly, I have to chuckle that people STILL disparage "Rage Cycling", even when this Paizo Archetype allow it from Level 2.
I mean, it's not really a new concept. They were certainly aware of Rage Cycling when this Archetype was written.
I believe Mr. Bulmahn inveighed once that Rage Cycling is indeed legit.
To be saying it is 'bending the rules' just isn't believable at this point.