| Gronk de'Morcaine |
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A friend of mine wants to know how to make a PC that plays like spider man.
I'm thinking you would want unarmed brawler / sage sorcerer / eldritch knight.
He didn't fight with weapons or wear armor. But he did use his webs at nets to entangle and envelop people. So you would probably want net prof and any feats that help wrap people up in nets.
You wouldn't want many different spells, but you would want them over and over. (Spider climb, bulls strength, web, ect...) He was intelligent but not necessarily a strong personality.
I'm not sure how to do the 'spider sense' thing except alertness, and things to raise his initiative score. But maybe a foresight specialist wizard instead of the sage sorc.
Any other ideas? How would you do it?
| AndIMustMask |
off the top of my head:
human wizard 1 (divination (foresight)) / MoMs monk 3 (grab snake style via bonus, grab monastic legacy at 5th) / magus 16
or wizard 1 (as above) / ninja 19
possibly hexcrafter magus for the fortune hex (among other things) to use on himself.
wear a monks robe, slippers of spider climbing, and anything else you can think of to pump that sense motive for his "spidey sense" in combat.
| Mysterious Stranger |
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A monk with a Cloak of Arachnida would cover most of it. Take crane style and fight defensively all the time. A couple more magic items like a belt of Belt of Physical Might (STR & DEX), Headband of Wisdom, Monks Robes, and a Ring of Jumping and you should be fairly close. There are probably a couple of other items I missed, but that should get you most of it.
Many of the Monk class abilities fit well. Flurry of Blows and Fast Movement cover his speed. High Jump fits perfectly for his Jumping. Slow fall also fits for some of his acrobatics maneuver that are beyond what a normal person can do. His Spider Sense is a combination of evasion and fighting defensively all the time. Throw in Crane Wing, and Deflect Arrow for even more defensive ability.
Spend a feat for proficiency with Nets. Improved Trip and latter Ki Throw also fit.
He really does not need any spell casting class and they don’t really fit him.
| Sodapop |
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If you pick up the feat Equipment Trick (Rope) and the trait Prehensile Whip you can use any rope (Spider-Silk Rope for bonus spiderman points) as if it had a grappling hook attached, as well as to save people from falling, to save yourself from falling, and to entangle enemies from a distance. If you cut out the trait you can still do all of that minus using it as if it had a grappling hook attached (you could just buy a grappling hook after all).
Edit: You should also look at the Synthesist summoner archetype. I actually used that in my first game to play as a Venom-themed character. You can get climbing speed and I think web shooting from that class. The web shooting isn't for movement though only as a fighting ability.
| xDemoquinx |
If you pick up the feat Equipment Trick (Rope) and the trait Prehensile Whip you can use any rope (Spider-Silk Rope for bonus spiderman points) as if it had a grappling hook attached, as well as to save people from falling, to save yourself from falling, and to entangle enemies from a distance. If you cut out the trait you can still do all of that minus using it as if it had a grappling hook attached (you could just buy a grappling hook after all).
Edit: You should also look at the Synthesist summoner archetype. I actually used that in my first game to play as a Venom-themed character. You can get climbing speed and I think web shooting from that class. The web shooting isn't for movement though only as a fighting ability.
Ty
Can you post What you Did for venom.?
| nate lange RPG Superstar 2012 Top 32 |
peter parker is literally a genius who uses chemistry (and other knowledge) to supplement his super power...
Alchemist!
tanglefoot bomb=web!
where it gets tricky is needing dips to make other characteristics viable :(
- 2 levels of ninja gets the Wall Climber trick, and ki points for extra speed/attacks (it may also open up the extra talent feat, if your GM allows ninja to use it)
- 1 level of monk boosts AC, makes unarmed strikes way more useful, and gets a bonus feat (2 feats and evasion if you dip 2 levels)
unfortunately, these dips will hurt your BAB and the DC for tanglefoot bombs, so way the cost/benefit carefully
edit: the real problem with spiderman is that he's a bit MAD... needs Str for att/dmg, Dex for AC/init/ref, Con for HP/fort, Int for bombs/DC, Wis for AC/will/perception, and Cha for Ki/bluff. hope its a really high point buy, lol.
| Gronk de'Morcaine |
I forgot to mention. Our campaigns don't have fully stocked magic item shops and it is sometimes difficult to get someone to build something high powered to our specifications. We can't necessarily plan on very specific magic items to make the build. So any 'needed' abilities have to come from the PC not the items. Unless of course he has the capability to make them. (We don't usually take crafting other than scrolls, potions, and maybe wands.)
That's why I was looking at casters to get the proper magic effects.
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If you pick up the feat Equipment Trick (Rope) and the trait Prehensile Whip you can use any rope (Spider-Silk Rope for bonus spiderman points) as if it had a grappling hook attached, as well as to save people from falling, to save yourself from falling, and to entangle enemies from a distance. If you cut out the trait you can still do all of that minus using it as if it had a grappling hook attached (you could just buy a grappling hook after all)...
I love this! I had totally forgotten about the PFS equipment tricks.
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I guess I hadn't seriously considered Monk. Compared to other heroes he wasn't especially great at unarmed combat (other than the strength of course). And I didn't think of his stories as showing him being particularly wise. He was intelligent but I would have rated his charisma and wisdom both as average or maybe even a dump stat.
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peter parker is literally a genius who uses chemistry (and other knowledge) to supplement his super power...
Alchemist!
tanglefoot bomb=web!
...
I've never run an alchemist. I did not remember that they had a tanglefoot bomb. That does fit very well.
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I would go with Magus and use the spells Alarm, Web, Force Hook Charge, Spider Climb.
I always think of magus as scimitar-shocking grasp default. Sometimes it takes me a while to remember that they can prep utility spells. Plus they could use the arcana to gain some more.
Not sure they get enough each day to really seem like spiderman all the time, but it is definitely worth looking at.---------------------------------------------------------------
Ninja tricks and rogue talents can get some of the effects. But I didn't think it would be for enough of the day to really give the spider man feel. But maybe I'm wrong about that.
And trap spotter really does work as the 'spidey sense.'
| Tiny Coffee Golem |
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There's a drow item that shoots a strand of webbing. It's an alchemical item that could do the trick.
If you could make a magic item, like bracers, that create the alchemical item over and over you've got web shooters.
Oh, you could give it a secondary effect that creates web globs that function as tanglefoot bags.